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< Dungeons and Dragons ~ Flaws you don't wanna take |
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Posted:
Sun Apr 29, 2007 8:49 pm
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Eternal Elan
Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
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Maximize Fall
Prerequisites: Character level 1st, must be afraid of heights
Whenever your character free falls or is hurled to a wall or any obstructing surface you take maximaized damage. This damage cannot be reduced by any means.
Flawed Critical
Prerequisites: Character level 1st, weapon used must not be of masterwork quality.
Whenever you succesfully confirm a critical hit do not roll die anymore instead take the minimun damage your weapon deals and multiply it by our critical modifier. |
_________________ Only by confronting your darkest fears can you find the light...
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Posted:
Mon Apr 30, 2007 3:32 am
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Ancient Dragon
Joined: 20 Mar 2007
Posts: 857
Location: The Happy Hunting Grounds
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How about this flaw for casters:
Insomniac
You have trouble sleeping regularly, make a will save to try to fall to sleep and then make a fortitude save to stay asleep. (Since you don't sleep regularly, any day you don't sleep for 8 hours you are counted as fatigued.) |
_________________ "I should mug people to this song. I'll get so many silver points." -Random youtuber
"LOL! If someone mugged me while this song was playing, I would know that they meant business. " -another random youtuber |
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Posted:
Mon Apr 30, 2007 5:53 am
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D' Original Henio
Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
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WTF? Are these actual flaws?
Or are they something like so:
CHRONIC GAS EMISSION [FLAW]
You have a problem with your digestive system, in that you pass gas at almost regular intervals. As such, you have become unbearably smelly.
Effect: Whenever you get excited (when successfully attacked, surprised, or as the DM proclaims), you must make a Fortitude save (DC 12 + your Con mod) or you pass gas, filling all squares adjacent to yours with noxious gas. All creatures that start their round in a square filled with gas must make a Fortitude save (same DC) or be nauseated for the duration of the stay in the affected square and for 1d4 rounds thereafter. You get a -4 penalty to all Charisma-related checks. |
_________________ A little surprising, really...
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Posted:
Mon Apr 30, 2007 5:52 pm
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Eternal Elan
Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
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Agoraphobia
Prequisite: Character Level 1st
Take a -10 penalty to climb checks. Taking this flaw in conjuncion with maximize fall flaw bestows another free feat. |
_________________ Only by confronting your darkest fears can you find the light...
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Posted:
Mon Apr 30, 2007 9:18 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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Craven
You are craven. At the beginning of combat, you must succeed on a Will save (DC 10 + CR of the opponent with the highest CR) or immediately flee from battle. If you would attempt to return to battle, you must make a Will save of the same DC as above, albeit at a -10 penalty. You take a -3 penalty to all Cha-related checks when dealing with battle-tested individuals such as fighters, warriors, soldiers, etc. (DM's discretion) |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Mon Apr 30, 2007 9:25 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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boy_bakal wrote: |
Craven
You are craven. At the beginning of combat, you must succeed on a Will save (DC 10 + CR of the opponent with the highest CR) or immediately flee from battle. If you would attempt to return to battle, you must make a Will save of the same DC as above, albeit at a -10 penalty. You take a -3 penalty to all Cha-related checks when dealing with battle-tested individuals such as fighters, warriors, soldiers, etc. (DM's discretion)
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There's a feat in the same name on CHampions of Ruins. +1 per character level on sneak attack damage but -2 on will saves against fear effects. |
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Posted:
Mon Apr 30, 2007 9:34 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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oh. Cowardly, then? |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Mon Apr 30, 2007 9:41 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Cowardly but hits harder. |
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Posted:
Mon Apr 30, 2007 10:18 pm
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Eternal Elan
Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
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Agnostic
Prerequisite: 1st Level Divine Caster
Due to wavering faith, there is a 50% chance that your deity won't grant you your domain spells everyday. |
_________________ Only by confronting your darkest fears can you find the light...
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Posted:
Mon Apr 30, 2007 11:25 pm
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Eternal Elan
Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
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Clumsy Oaf
Whenever somebody trips you, you automatically fall prone even on a successful check. You also take an additional -2 to ac while prone. |
Last edited by dark_axis on Mon Apr 30, 2007 11:29 pm; edited 1 time in total _________________ Only by confronting your darkest fears can you find the light...
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Posted:
Mon Apr 30, 2007 11:27 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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I might actually take clumsy oaf.
I'll play sorcerer, stand being one of my 1st spells known. Hehe |
_________________ Nosfecatu Publishing |
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Posted:
Tue May 01, 2007 8:24 pm
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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ahaha, cool flaws
funny yet flavorful
i might take clumsy oaf as well.. i think it's not a "fatal" flaw.. ![Very Happy](images/smiles/icon_biggrin.gif) |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Tue May 01, 2007 9:40 pm
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Adult Dragon
Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters
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Anyone got a link to an online list of available flaws? Just curious... |
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Posted:
Wed May 02, 2007 6:02 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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here you go XD |
_________________ And I'm still, still longing. Still cold... so cold. |
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