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Making Magic
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teacher_dum
Young Adult Dragon

Joined: 20 Jan 2007
Posts: 83
Location: Binder Hell
Post Posted: Sat Oct 27, 2007 5:43 pm    Post subject: Making Magic Reply with quote
Since we are all extremely creative people, i've thought of a way to channel those creative energies into magic. I want to start this thread to encourage people to post CARD or CYCLE ideas. You guys know the format for the spoiler, so let's just write it that way. pls feel free to add your ideas and comments. who knows, maybe rosewater will look here and pull one of our ideas and turn it into a card. that being said....

Jackal Hound
1R 3/2
Creature - Hound
Trample, Haste
When JAckal Hound deals combat damage, it deals that much damage to you.
When JAckal HOund is dealt damage, it deals that much damage to you

A big jackal pup

Counter Elemental (yeah i know it sucks)
UU */*
Creature - Elemental
Flying, Flash
Counter Elemental's power and toughness is equal to the number of islands you control.
When you play Counter Elemental, counter it if there are no spells an opponent controls on the stack.
When you play Counter Elemental, any opponent may let you counter a spell he or she controls. If that player does, counter Counter Elemental.

i know it's a brick, but i was thinking of an entire cycle of cards that do the same thing. finally

Philosopher's fancy
UUR
Enchantment
Whenever a player plays a spell, you may flip a coin. If you win, you may copy that spell and choose new targets for it. if you lose, counter that spell, sacrifice Philosopher's fancy, and end the turn.

la lang. i'll post more make-believe cards in the future...
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Q
Very Old Dragon

Joined: 25 Sep 2007
Posts: 708
Location: At World's End
Post Posted: Sat Oct 27, 2007 10:52 pm    Post subject: Reply with quote
interesting poll choices. . . well, here you go:

[b]Gaylord Mage[\b]
WB
Creature -- Human Wizard
When CARDNAME comes into play, target opponent loses 1 life and you gain 1 life.
Whenever a player plays a spell, remove CARDNAME from the game. Return it to play under it's owners control.
0/3

[b]Redneck Agressor[\b]
RG
Creature -- Orc Warrior
Whenever a player gains life, put a +1/+1 counter on CARDNAME.
Whenever a creature comes into play, it deals 1 damage to all players.
2/2

Well, these cards are polar opposites of one another. Gaylord sucking the life out of your opponents by being, well, gay, and the Redneck punishing him (that didn't come out too well) for it.
[/i]
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teacher_dum
Young Adult Dragon

Joined: 20 Jan 2007
Posts: 83
Location: Binder Hell
Post Posted: Wed Oct 31, 2007 10:52 am    Post subject: Reply with quote
i like the gaylord card. its very... gay. the redneck card reminds me of kavu predator. both cards are really really good spike cards. here's one for a former sec gen... ooohhh...

Dark Axis
4BB Instant

If a spell or ability an opponent controls would cause you to reveal your hand or discard a card/s, you may instead reveal Dark Axis. If you do, you may play Dark Axis without paying it's mana cost. It has split second.

Destroy target permanent. It can't be regenerated.

I don't like peekers

haha, inside joke
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By the Power of Truth, I, while living, have conquered the Universe!
-Faust

The strong take from the weak, but the smart take from the strong.
-The Rule of Four

Man's ego is the fountainhead of human progress.
-Ayn Rand
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erwin
Master of None

Joined: 06 Dec 2006
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Post Posted: Wed Oct 31, 2007 12:07 pm    Post subject: Reply with quote
Laughing
Reminds me of someone..
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Xtian
Goderator

Joined: 30 Nov 2006
Posts: 3259
Location: Avernus
Post Posted: Wed Oct 31, 2007 3:16 pm    Post subject: Reply with quote
Laughing

Hehehehe!
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Sun Nov 18, 2007 11:06 pm    Post subject: Reply with quote
Me want to design Planeswalkers! Hehe. But I need to finish my Mishra write-up (which I'm neglecting) first...
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Wed Nov 28, 2007 11:28 pm    Post subject: Reply with quote
My first Planeswalker card attempt. This is him as of Invasion, leading the circle of nine into the depths of Phyrexia. I don't like it that much yet, though, since he should probably have an artifact related ability.

Lord Protector of the Realm
3UR
Planeswalker-Urza
Loyalty 1
+2: Target Planeswalker gains 1 loyalty.
-2: Tap or untap target artifact, creature, or land
-10: Urza deals 10 damage to target creature or player. The damage can't be prevented.

Suffice it to say that I'll try to make other Urza cards, not to mention Karn (Planeswalker Artifact?) Laughing
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
Location: Zero
Post Posted: Thu Nov 29, 2007 7:58 am    Post subject: Reply with quote
Seems a bit underpowered. Shouldn't an Urza card be OMGHAXSTORNG!!! ? Although, considering the number of Urza cards that've been made, it's a good fit.
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erwin
Master of None

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Post Posted: Thu Nov 29, 2007 8:42 am    Post subject: Reply with quote
Quote:
+2: Target Planeswalker gains 1 loyalty.

lol, kinda unique. It's like: +3: do nothing ability

though i don't get it why does he have to deal damage. It's more like his inventions, but not Urza.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Fri Nov 30, 2007 4:51 pm    Post subject: Reply with quote
erwin wrote:
lol, kinda unique. It's like: +3: do nothing ability


Yep, except if you have other 'Walkers. This represents how he was able to temporarily convince the circle of nine to walk into Phyrexia.

Urza himself, however, has questions about his own loyalty. Thus he has starting loyalty one.

erwin wrote:
though i don't get it why does he have to deal damage. It's more like his inventions, but not Urza.


Wasn't Urza's Rage about Urza, you know, raging? Similarly his tier 2 abi was taken from Mind over Matter, one of the popular spells that he was known for using. So basically, I disagree that I used his inventions to represent him.

That said, I'm really sad about this card's lack of connection to artifacts. Sad
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Fri Nov 30, 2007 11:07 pm    Post subject: Reply with quote
BJ wrote:

That said, I'm really sad about this card's lack of connection to artifacts. Sad

Yeah. It should have:
-8: You may play any number of cards with Urza's on its name without paying its mana cost.

Laughing
boy_bakal wrote:
OMGHAXSTORNG!!!

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Q
Very Old Dragon

Joined: 25 Sep 2007
Posts: 708
Location: At World's End
Post Posted: Mon Dec 03, 2007 7:59 pm    Post subject: Reply with quote
Shouldn't his second ability be more than a Twiddle?? Considering that Garruk, for instance, has a Call of the Herd built in.

What about this:

3UR
Urza Redux
Planeswalker - Urza
+1: Tap or untap target permanent.
-2: Search your library for an artifact card and put it in your hand. Then shuffle your library.
-10: Urza deals 10 damage to target creature or player. The damage can't be prevented.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Tue May 27, 2008 9:50 am    Post subject: Reply with quote
Based on the Planeswalker novel:

Yawgmoth's Cursed
2BU
Planeswalker-Urza
Loyalty 3
+1: Put a Phyrexian token into play under an opponent's control. Treat this token as a 1/1 Black Minion Creature.
-2: Put a Yotian Soldier into play. Treat this token as a 1/4 Soldier Artifact Creature with vigilance.
-8: Put a Dreadnought token into play. Treat this token as a 12/12 Dragon artifact creature with trample.
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teacher_dum
Young Adult Dragon

Joined: 20 Jan 2007
Posts: 83
Location: Binder Hell
Post Posted: Wed May 28, 2008 6:39 am    Post subject: Reply with quote
i prefer that version. let me take a whack at it, johnny-tastic

Master Artificer
8
Loyalty 3
+1: Put a copy of target permanent you control into play under target opponent's control. That copy is an artifact in addition to its other types.
-3: Put a copy of target permanent into play under your control. That copy is an artifact in addition to its other types.
-6: Target artifact becomes a */* creature in addition to its other types, where * is the number of artifacts in play and in all graveyards.

flavorwise, it fits, i think. not so much into the planeswalker stuff, admittedly, but still, he is pretty bad-arse. And he fits in any deck.
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By the Power of Truth, I, while living, have conquered the Universe!
-Faust

The strong take from the weak, but the smart take from the strong.
-The Rule of Four

Man's ego is the fountainhead of human progress.
-Ayn Rand
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teacher_dum
Young Adult Dragon

Joined: 20 Jan 2007
Posts: 83
Location: Binder Hell
Post Posted: Wed May 28, 2008 6:53 am    Post subject: Reply with quote
here's another one for teferi

Mage of Zhalfir
2UUUU
Planeswalker - Teferi
Loyalty 2
+1: Target instant or sorcery spell gains split second.
-2: Target instant or sorcery spell gains storm.
-5: Copy any number of target spells. Draw a card for each spell copied this way.
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By the Power of Truth, I, while living, have conquered the Universe!
-Faust

The strong take from the weak, but the smart take from the strong.
-The Rule of Four

Man's ego is the fountainhead of human progress.
-Ayn Rand
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Wed May 28, 2008 8:06 am    Post subject: Reply with quote
I think that card won't work. ie, PW abilities are at sorcery-speed, right?
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
Location: Zero
Post Posted: Wed May 28, 2008 11:02 am    Post subject: Reply with quote
BJ wrote:
I think that card won't work. ie, PW abilities are at sorcery-speed, right?


QFT
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teacher_dum
Young Adult Dragon

Joined: 20 Jan 2007
Posts: 83
Location: Binder Hell
Post Posted: Wed May 28, 2008 11:31 am    Post subject: Reply with quote
oh snap. you're right! I am so rusty, i forgot that they aren't ordinary AA.

i'll come up with something else
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By the Power of Truth, I, while living, have conquered the Universe!
-Faust

The strong take from the weak, but the smart take from the strong.
-The Rule of Four

Man's ego is the fountainhead of human progress.
-Ayn Rand
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teacher_dum
Young Adult Dragon

Joined: 20 Jan 2007
Posts: 83
Location: Binder Hell
Post Posted: Thu May 29, 2008 6:04 am    Post subject: Reply with quote
okay, let me try this again

Mage of Zhalfir
2UUUU
Planeswalker - Teferi
Loyalty 2
+1: The next instant or sorcery spell you play this turn has split second.
-2: The next instant or sorcery spell you play this turn has storm.
-5: Whenever you play an instant or sorcery spell this turn, you may copy that spell. You can choose new targets for that spell.

that should work... how much do you think this card will be in the secondary market, based on today's meta?
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By the Power of Truth, I, while living, have conquered the Universe!
-Faust

The strong take from the weak, but the smart take from the strong.
-The Rule of Four

Man's ego is the fountainhead of human progress.
-Ayn Rand
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
Location: Zero
Post Posted: Thu May 29, 2008 12:15 pm    Post subject: Reply with quote
I would say around 200-600. It's only useful for a very specific sort of deck; it's by no means an auto-include in blue, since the abilities necessarily have to be used on its controller's turn. Moreover, you've got a heavy commitment to blue here, since the triple blue casting cost is by no means a "splash". Then again, the cards that could benefit from storm... there are a lot of possibilities there. So the big price gap is because of this; it's whether or not it can be exploitable into a deck that can actually win.
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quickbrownfox
Adult Dragon

Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters
Post Posted: Thu Jan 29, 2009 10:54 pm    Post subject: Reply with quote

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Q
Very Old Dragon

Joined: 25 Sep 2007
Posts: 708
Location: At World's End
Post Posted: Fri Jan 30, 2009 7:54 pm    Post subject: Reply with quote
Make the white ability vigilance instead of exalted to make it more crap. Then you make it a Mythic Rare!
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boy_bakal
Lord of Pwnage

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Post Posted: Sat Jan 31, 2009 8:35 am    Post subject: Reply with quote
The original idea was a lot less useful, letting you choose two from a slew of "block" abilities (i.e. can't block this turn, can block an additional creature, must block if able, is unblockable, and cannot be blocked except by two or more creatures)
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erwin
Master of None

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Post Posted: Sat Oct 31, 2009 6:35 pm    Post subject: Reply with quote
Burn with Me
RR
Instant
Burn with Me deals 4 damage to target creature or player and 4 damage to you.


it just sort of came to mind. A less costly but more hurting (to you) Char.
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boy_bakal
Lord of Pwnage

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Posts: 1920
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Post Posted: Sun Nov 01, 2009 9:52 am    Post subject: Reply with quote
Interesting design. At worst it's a "we die together!!" kinda card, or alternatively a replacement for the honorable mana burn death Laughing
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Aur Ain Soph
Very Old Dragon

Joined: 29 Aug 2007
Posts: 693
Post Posted: Sun Nov 01, 2009 1:50 pm    Post subject: Reply with quote
>_> Sounds like an emo suicide pact to me, which isn't necessarily a bad thing.
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