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<  Proposal  ~  Ilawith Threats, NPCs, etc.
boy_bakal
PostPosted: Thu Apr 30, 2009 2:05 pm  Reply with quote
Lord of Pwnage


Joined: 30 Nov 2006
Posts: 1920
Location: Zero

Ilawith Mediator Level 9 Elite Controller (Leader)
Medium Natural Humanoid (human) XP 800
Initiative +7 Senses Perception +9
Pious Strength aura 5; allies in the aura have resist 5 to all damage.
HP 220; Bloodied 110
AC 25; Fortitude 20, Reflex 23, Will 24
Saving Throws +2
Speed 6
Action Points 1
---
Pacifying Light (standard; at-will) <> Radiant
Ranged 10; +13 VS Reflex; 2d6+5 radiant damage, and you slide the target 3 squares.
---
Cowed by Faith (minor; at-will)
Ranged 10; +13 VS Will; the target is slowed (save ends).
---
Divine Prison (standard; recharge 5/6) <> Radiant
Area burst 2 within 10; +11 VS Fort; 3d10+5 radiant damage, and the target is weakened until the end of the Mediator's next turn.
---
Touch Me Not (immediate interrupt, when hit by an attack; encounter) <> Radiant
Close burst 5; +11 VS Will; 3d8+5 radiant damage, and the target is blinded and deafened (save ends).
---
Alignment unaligned Languages Common, Supernal
Skills Insight +14, Religion +9, Endurance +11
Str 8 (+3) Dex 16 (+7 ) Wis 20 (+9)
Con 15 (+6) Int 10 (+4 ) Cha 11 (+4)
------------------------------------
Very rough build here. I've never made monsters before, so feedback is appreciated. Basic goal of the mediator is to keep his teammates alive as long as possible. It'll probably go well with squishy threats like artillery, or if you just wanna annoy the hell outta the PCs, go with a bunch of soldiers.

More to follow. I've a few more ideas but I need to know how many I need to make, just about.
-------------------------------------
Changelog:
02/05/09 - Changed Pious Strength from aura 10 to aura 5.


Last edited by boy_bakal on Sat May 02, 2009 1:24 am; edited 2 times in total

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Revan
PostPosted: Thu Apr 30, 2009 3:54 pm  Reply with quote
Sith'ari, Chosen Heart of the Force


Joined: 04 Dec 2006
Posts: 1552
Location: Korriban

Offhand, I like Pacifying Light. Feels like the sort of power that a peacekeeper cleric should have, pushing people away, etc.

Grammarism: Replace "Pietous" with "Pious".

The aura feels a bit on the strong side. Thoughts from the other tech team ppls? erwin? BJ?

EDIT: Would be ridiculously nasty with soldiers. Tone the aura down maybe? Or tweak into something else?

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BJ
PostPosted: Thu Apr 30, 2009 4:23 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

At level 9, Resist 5 is easy to overcome. That said, the radius of the aura is too large. Non-striker druids, for example, would need to target away from the aura to deal noticeable damage.

So, either make the aura small (aura 2/3), or turn it into a sustainable encounter burst. Both may even be plausible.

Does it have to be elite?

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erwin
PostPosted: Fri May 01, 2009 6:08 pm  Reply with quote
Master of None


Joined: 06 Dec 2006
Posts: 2932
Location: Searching...

I'm with BJ here, the aura is too big, as it actually protect its allies from afar, even when they're hiding Laughing

Aura 5 sounds better, or if you like to keep it to 10, maybe making it a power with close burst 10, lasting until end of turn maybe.

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boy_bakal
PostPosted: Sat May 02, 2009 1:22 am  Reply with quote
Lord of Pwnage


Joined: 30 Nov 2006
Posts: 1920
Location: Zero

EDIT: Changed to aura 5. I want to put a deactivation clause in there, but I don't exactly know how to word it, so if any of you could point me to any monster with such an aura, it would be greatly appreciated.

Note that initially I wanted the aura to provide healing, though I deemed that too strong. I changed it to tempo hp (so it wouldn't stack with itself) but found it too weak and/or clunky. I don't know why I went with resist; in retrospect, that's stronger than both healing and tempo hp Laughing But well, that's why I coordinate with tech. Would a swap to healing be better? What d'you fellas think?

@BJ: I suppose Elite isn't necessary per se, but it did feel right. Mediator status shouldn't be very easy to attain, and so members of the clergy who get that far have considerable abilities. Just out of curiosity, why did you ask? I must admit I see no problem with it being an Elite, but if you do, please do tell me so I can make changes as appropriate.

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BJ
PostPosted: Sat May 02, 2009 6:15 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

boy_bakal wrote:
More to follow. I've a few more ideas but I need to know how many I need to make, just about.


Tech team head should really wake up. We're getting delayed whenever questions like this are not answered.

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boy_bakal
PostPosted: Sat May 02, 2009 6:27 pm  Reply with quote
Lord of Pwnage


Joined: 30 Nov 2006
Posts: 1920
Location: Zero

Well, to be fair, this is sorta AAS's gig, so I was hoping to hear from him. I don't see him online, though...

I think I can make a couple more by tonight, if necessary. And I'll be keeping them mostly heroic level threats unless I'm told otherwise.

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BJ
PostPosted: Sat May 02, 2009 7:29 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

Well, I imagine Ilawith is best as a low-heroic city.

With regards to who's running the Ilawith gig, the restructuring made it clear that once flavor is complete, it gets passed to tech team.

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