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< Dungeons and Dragons ~ Hammer of Moradin ability and negative Cha |
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Posted:
Thu Jan 11, 2007 1:04 am
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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Here's something I'd like to ask:
This concerns the Hammer of Moradin Prestige Class. At 2nd level a hammer of Moradin gains the Goblinkiller ability, which allows him to imbue any warhammer with the goblinoid bane property. This effect lasts a number of rounds equal to my Cha modifier. Unfortunately dwarves aren't particularly charismatic, and as such my modifier is at a -2. Since I find it unlikely that, upon imbuing a warhammer with the goblinoid bane property, the effect wears off two rounds ago, what happens here? No minimum number of rounds was stated. Does it stay online for at least one round, or can you not use Goblinkiller at all (or, alternatively, you could use it, but it would wear off as soon as you did)? |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Thu Jan 11, 2007 9:04 am
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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*Split!*
I think the duration will have a minimum of one round. You can't get negative duration. If ever you increased your cha modifier to +1, by written, the duration is still one round. I don't have access to the book right now.
OTher classes with class features with duration dependent on ability score has a minimum number of rounds, minimum of one round. It is permissable to allow the duration HoM's bane ability to 1+cha modifier, with minimum of one round. That's my call. So, a charisma modifier of +1 will give you 2 round duration. ^_^ |
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Posted:
Thu Jan 11, 2007 9:05 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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^cool! i'll at least get to use it for an attack XD |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Thu Jan 11, 2007 10:32 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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It is possible to create a feat that gives you extra uses of it per day ala extra rage or extra turning or extra smiting. |
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Posted:
Fri Jan 12, 2007 12:36 am
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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^ooh, you would do that? for me? hehe, that'd be awesome. XD |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Fri Jan 12, 2007 11:03 am
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Eternal Elan
Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
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xtian la bang action points???? |
_________________ Only by confronting your darkest fears can you find the light...
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Posted:
Sun Jan 14, 2007 6:31 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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boy_bakal wrote: |
^ooh, you would do that? for me? hehe, that'd be awesome. XD
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I don't really mind. I'm still thinking of a decent name, though. |
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Posted:
Mon Jan 15, 2007 9:43 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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^How about "Extended Bane". You know, keep it simple. XD |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Mon Jan 15, 2007 9:56 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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boy_bakal wrote: |
^How about "Extended Bane". You know, keep it simple. XD
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That's good enuff. Am i right to say that the number of uses each day doesnt increase as the level increases? |
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Posted:
Wed Jan 17, 2007 12:26 pm
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D' Original Henio
Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
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Yeah, a new feat should work, but it isn't worth it. Take up a feat slot to increase an ability that works only against goblinoids? Not really useful.
Actually, I like the Bloodstorm Blade (ToB:Bo9S) better, if you're focusing on throwing big weapons. If I recall correctly, at 3rd or 4th level, he can throw weapons with his full attack, even combine melee with thrown attacks (slash-throw-slash-throw or throw-throw-throw-throw). Plus, he can consider his thrown attacks as melee attacks (adding Str rather than Dex to the atk roll, applying melee feats such as Power Attack, Weapon Focus, Cleave, etc.). |
_________________ A little surprising, really...
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Posted:
Wed Jan 17, 2007 7:22 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Pitz-Ikko wrote: |
Yeah, a new feat should work, but it isn't worth it. Take up a feat slot to increase an ability that works only against goblinoids? Not really useful.
Actually, I like the Bloodstorm Blade (ToB:Bo9S) better, if you're focusing on throwing big weapons. If I recall correctly, at 3rd or 4th level, he can throw weapons with his full attack, even combine melee with thrown attacks (slash-throw-slash-throw or throw-throw-throw-throw). Plus, he can consider his thrown attacks as melee attacks (adding Str rather than Dex to the atk roll, applying melee feats such as Power Attack, Weapon Focus, Cleave, etc.).
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WHy not War Hulk/Hulking Hurler It is the easiest build to become a monster specialized on throwing. Tried to do one though, but it was soooo low treasure campaign that I was already at level 10 and could not even penetrate DR/Magic. You were there right. You and your 50+AC animal companion. |
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Posted:
Wed Jan 17, 2007 9:39 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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My apoloies on that campaign. It had 10 players and I wanted to make life a livin hell for you guys. Bad DM-ing.
I'd like to think that I learned to handle ames better. For example, I will not entertain players after my self-imposed 5-player limit. Hehe |
_________________ Nosfecatu Publishing |
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Posted:
Wed Jan 17, 2007 9:52 pm
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D' Original Henio
Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
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I've run my own game here (a group of about 7 players, give and take). A bunch of guys and gals hailing from 2nd Edition and I had to convert them to 3.5. Anyways, I let them get a gist of gestalt, and boy, did they break the game! Some of 'em were too noobies to take advantage, but a few managed to pull off some cool class combos. And a note to DMs: Playing a gestalt game *does* mean the brakes are all off! Man, when my dudes got to 5th level, it took me EL 8s to challenge them properly!
Xtian wrote: |
WHy not War Hulk/Hulking Hurler It is the easiest build to become a monster specialized on throwing.
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Bah, the Hulking Hurler is overrated. He's just a big hunk of muscle and not much else. No match to a full-blown caster by the time character levels hit double digits. For me, nothing beats the Cleric! That's more than enough power for me. Of course, I won't say no to a Wizard/Archmage.
Actually, the Bloodstorm Blade I am picturing in my mind is a dwarf with a dwarven waraxe. Something like Warblade 10/Exotic Weapon Master 1/Bloodstorm Blade 9. In a gestalt game I'm playing in right now (one of the dudes here is trying his hand on DMing), my build goes like this: Cloistered Cleric 15/Contemplative 5//Warblade 10/Exotic Weapon Master 1/Bloodstorm Blade 4/Hierophant 5. Cleric spells for buff, Bloodstorm Blade abilities for throwing my dwarven waraxe, and a heightened holy word for the finisher. With the feats I've got, it'll take a monster about 8 more HD than me to not be affected by the holy word. |
Last edited by Pitz-Ikko on Wed Jan 17, 2007 10:00 pm; edited 1 time in total _________________ A little surprising, really...
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Posted:
Wed Jan 17, 2007 9:55 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Hulking hurler is very good for its damage potential. It is not the best character around since one charm monster is good enough for him. Blindness/deafness will work too! |
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Posted:
Thu Jan 18, 2007 2:10 am
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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i never really liked the hulking hurler. not cool enough. i mean i never even bothered to read its specs, i just couldn't imagine RPing some tall giantling hurling stones at stuff. |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Sat Jan 20, 2007 6:00 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Hulking Hurler is a class where the damage potential is expressed in exponential. SOmeone calculated how much HP earth has and the hulking hurler could destroy the earth with one attack.
Anyway, check this out: Hammer of Moradin handbook. |
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