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Meepo
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Xtian
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Post Posted: Sat Aug 25, 2007 11:18 pm    Post subject: Meepo Reply with quote
Alright. Same drill guys. Meepo. How do you play him/them?
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boy_bakal
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Post Posted: Sat Aug 25, 2007 11:49 pm    Post subject: Reply with quote
Meepo, perhaps more than any other hero, requires that you play smart. He has no natural escape method, and the usual escape items (blink dagger, lothar's edge) won't work on him, since you have to worry about your clones. Must-have items are Mekanism and Power Treads (travel won't do much good, since you don't warp with your clones). Vladimir's Offering is also a nice item to have. After that just build a good Orb item. Stygian Desolator works, as does Eye of Skadi, since it stacks with Geostrike.

Just remember, when you're playing Meepo, you have to play defensively for a long time.
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erwin
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Post Posted: Sun Aug 26, 2007 2:06 pm    Post subject: Reply with quote
I disagree, I say you should play aggressively as early as possible, with 1 or more heroes with you!. If you play defensively throughout the early game, you almost have no chance of getting storng at mid and late games (This is just my personal preference Smile )

Meepo is a really an early-mid game hero, because it's really thin especially at late games.

My usual early-game item is Ring of Basillus (RoB). It increases armor for you and alllies, and gives mana regen to spam that Earthbind (the net). Then get headress of Rejuvination for HP regen as well.
After that the next item depends on your enemy heroes and situation. If you have spammer enemies (such as Lina and Zeus) go for meka. But if you can manage to get near them and hit them, go for vladimir, so all of you have lifesteal. After that just follow what boy_bakal said.

But you can't avoid times that almost all heroes of your opponents are nukers (Lina, Zeus, Rylai, etc.) or fast killers (Viper, Huskar etc.). Those are the times you go "support". Always go with an ally and serve as "The Net Guy" (you spam your net as much as possible) and be a disabler. If someone is at low HP, use meka. Smile

One important tip to play Meepo: Once you cast the net and you & your clones start to hit your target, NEVER HOLD BACK. Just keep on hitting on the enemy, if a clone is less than half HP, use meka. If meka is already used, it's time to micro that dying meepo and make him run. The other Meepos will slow the enemy down (Geostrike Razz ) so he won't be able to catch him. MICRO IS TEH KEY!

Another thing, always use "the buckler" (One of the components of mekansm, i forgot the name Razz ), it's a life saver! When you don't have the meka yet, activate it when you're about to assault a hero or when you're pushing. +2 armor has great effects at low levels, esp. on creeps!
Razz
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oghma
Ancient Dragon

Joined: 20 Mar 2007
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Post Posted: Sun Aug 26, 2007 9:30 pm    Post subject: Reply with quote
A well-microed meepo can actually push 2 or 3 lanes at the same time. =)) just think of the level advantage he will have against the enemy. Level advantage is good since you need the HP because meepo clones are tasty targets for killer heroes.
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Xtian
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Post Posted: Mon Aug 27, 2007 12:02 am    Post subject: Reply with quote
Thanx for the tips.
Meepo's party role aside early aggro?
Best with what kind of allies?
Weakness?
Late game play?
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erwin
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Post Posted: Mon Aug 27, 2007 4:29 pm    Post subject: Reply with quote
Answers:
(1) support maybe.. but mainly early aggro and farming!
(2) fellow disablers.. or other melee heroes (since u have Vladimir).. and those who could heal Very Happy (such as Dazzle and Purist)
(3) Super thin. And the fact that if one dies, all dies.
(4) None. You don't let the game to go late, bcoz you'll s**k then Razz If can't be avoided, go support!!

Another advice: take initiative. You'll get more kills if you go first Laughing
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supertotoy
Old Dragon

Joined: 23 Mar 2007
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Post Posted: Mon Aug 27, 2007 7:09 pm    Post subject: Reply with quote
On my part, Meepo should take different lanes once he has a clone. Go for a big early advantage. If you feel that a clone would get ganked, just use Poof! targetted at the original Meepo. Meepo doesn't suck at late game! Poof! is a killer skill. The mistake most people make with Meepo is that they have all their clones stuck along with their hero. Use HP/damage boosting items to go aggresive against a hero, Poof! all three clones into the site, and a hero should go down faster. Remember that Poof! has a 2 second casting time, and it is highly suggested that once Meepo reaches level 18 (should be about early mid game with good micro), that the clones stay home.
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erwin
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Post Posted: Tue Aug 28, 2007 7:55 am    Post subject: Reply with quote
I did that technique once, and it was gewd! Cool
Although it also requires micro.

supertotoy wrote:
On my part, Meepo should take different lanes once he has a clone. Go for a big early advantage.


I find this difficult, since you control diff meepos at diff lanes, especially if you have allies in those lanes. If he has a plan on hand, you can't react quickly since you have to worry about the other one whose helping your other ally, unless your a hardcore micro-controlling hassler gamer Razz !

supertotoy wrote:
Meepo doesn't suck at late game!

As i said:
I wrote:
(This is just my personal preference Smile )


Quote:
Poof! is a killer skill. The mistake most people make with Meepo is that they have all their clones stuck along with their hero. Use HP/damage boosting items to go aggresive against a hero, Poof! all three clones into the site, and a hero should go down faster. Remember that Poof! has a 2 second casting time, and it is highly suggested that once Meepo reaches level 18 (should be about early mid game with good micro), that the clones stay home.


I agree that POOF is a killer skill.
I beg to disagree about not bringing the clones. It's MORE powerful if you bring along the clones:
(1) You can "perma-net" the opponent/s (since by the time you used the earthbind of the last Meepo, the first meepo has its earthbind cooled down);
(2) Your opponent won't be going away, even if you don't have boots Razz (Geostrike stacks only if it came from another Meepo source); and
(3) POOF! deals damage on its departure and arrival. So if you POOF while in the vicinity of an opponent, it'll deal dmg as it leaves, then deal dmg when it lands Razz dealing 2x the dmg. and try to POOF them while the other is POOFing (casting POOF), it would work! Laughing Laughing Laughing
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supertotoy
Old Dragon

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Post Posted: Fri Aug 31, 2007 4:04 pm    Post subject: Reply with quote
Why leave clones at home? To teleport faster to the base! And I'm actually only extrapolating on the Ultimate's name: Divided We Stand... United We Fall! A Meepo clone's HP cannot be boosted whatever you do (but you could raise EHP instead by taking AoE armor-boosters)... And a simple mistake of having one clone lag behind would instantly be fatal... Of course, you really couldn't do anything against a Viper or Doom for instance, but your clones sticking to one place would make them especially delicious targets for stun, especially in traffic situations...
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erwin
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Post Posted: Sat Sep 01, 2007 6:20 pm    Post subject: Reply with quote
supertotoy wrote:
A Meepo clone's HP cannot be boosted whatever you do (but you could raise EHP instead by taking AoE armor-boosters)... .


Wrong. Clones get 25% of what you get on attribute bonus (such as attributr bonus skill and items like skadi and meka). So if you purchase skadi, which gives 25 on all stats, clones get 25% of that.
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supertotoy
Old Dragon

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Post Posted: Sat Sep 01, 2007 8:43 pm    Post subject: Reply with quote
erwin wrote:
supertotoy wrote:
A Meepo clone's HP cannot be boosted whatever you do (but you could raise EHP instead by taking AoE armor-boosters)... .


Wrong. Clones get 25% of what you get on attribute bonus (such as attributr bonus skill and items like skadi and meka). So if you purchase skadi, which gives 25 on all stats, clones get 25% of that.


Well, my mistake on that part. Meka gives what? +1.25 to all stats for each clone? (~24 HP). And Skadi gives how much? +6.25? (~119 HP). All for an amazing total of ~142 HP... That's ONE attack for you... not much a significant boost in HP, right? Meepo's uber-thin, and his clones even more so... and while it's good to Poof in the vicinity of combat, what would typically happen is that a nuke is going to land on one of the clone while poofing.. Good if it hits, very bad when it misses...
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mnightsilver
Mature Adult Dragon

Joined: 11 Dec 2006
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Post Posted: Sun Sep 02, 2007 9:08 pm    Post subject: Reply with quote
Well, why not playtest it instead of speaking of it in words? This will just go on and on and on. Very Happy
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supertotoy
Old Dragon

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Post Posted: Mon Sep 03, 2007 6:14 pm    Post subject: Reply with quote
Yeah... just playtest Meepo and get your own build...
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Xtian
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Post Posted: Mon Sep 03, 2007 9:03 pm    Post subject: Reply with quote
I tried and tried playing meepo. He is just not for me.
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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supertotoy
Old Dragon

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Post Posted: Tue Sep 04, 2007 4:05 pm    Post subject: Reply with quote
Don't worry Xtian, Meepo's one of those heroes that just don't get the cut... Very, very difficult to play even for very veteran players... he's really not everybody's choice of hero...
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