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Revan
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Sith'ari, Chosen Heart of the Force
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Joined: 04 Dec 2006 |
Posts: 1552 |
Location: Korriban |
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Posted: Wed Aug 01, 2007 10:13 pm Post subject: Night of Screams Character Thread |
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BJ's New Selentia campaign has some nice features that I want to use in this campaign as well, foremost is the character log.
Same policy as BJ's campaign. Update your characters online so I have a fair idea of what you can do. Backstory would also be appreciated. Just contact me if you need info or help in backstory construction. _________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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BJ
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He Who Founds Wyrmlings
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Joined: 04 Dec 2006 |
Posts: 3997 |
Location: Sa sikmura ng Bakunawa |
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Posted: Sun Aug 12, 2007 12:07 am Post subject: |
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Nikaroth CR 1 Hobgoblin Crusader of Nerull 1
AL NE Medium Humanoid (Goblinoid)
Init -3 ; Senses Listen -2, Spot -2
Languages Common, Goblin, Draconic
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AC 18, touch 13, flat-footed 15(+3dex, +1shield, +4armor)
hp (15)
Fort +7, Ref +3, Will +5
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Speed 30ft
Melee Scythe+3 (2d4+3/x4)
Ranged none yet
Space 5ft;Reach 5ft
Base Atk +1; Grp +3
Atk Options Maneuvers, Furious Counterstrike +1
Combat Gear none yet
Crusader maneuvers Known (IL 1st, Readied= 5(2))
Stances - Martial Spirit
1st - Crusader's Strike, Vanguard Strike, Stone bones, Leading the Attack, Douse the Flames
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Abilities Str 15, Dex 16, Con 20, Int 12, Wis 6, Cha 15
SQ Steely Resolve 5
Flaws -6initiative checks, Weapon Bound (Nerull)
Feats Endurance, Steadfast Determination, Improved Buckler Defense
Skills Balance +4, Diplomacy +6, Intimidate +6, Knowledge (Religion) +5, Martial Lore +5, Move Silently +3
Possessions BackPack, Chain Shirt, Buckler, Scythe, Dagger, Silver Holy Symbol of nerull, Silk Rope, Potion of Cure Light (x1)
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Story: to followEdit: (Aug19) Crusader2 HD roll (1d10=5) Will fix on my sheet 1st, then level-up here, after. |
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Acid Blue
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Old Dragon
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Joined: 06 Mar 2007 |
Posts: 415 |
Location: Somewhere out there... |
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Posted: Tue Aug 21, 2007 6:12 pm Post subject: |
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Voryll Stormstrider CR 1 Warblade 1
AL CG Human
Init +2 Senses: Spot +1 Listen +1
Languages: Common, Elvish, Orcish, Undercommon
AC 17 touch 12 flat-footed 14 (+2 Dex +4 Armor +1 Shield)
hp 14
fort +4 ref +5 will +1
speed 30ft
melee greatsword (2d6+3/19-20 x2)
Ranged none yet
space 5ft reach 5 ft
BA +1 Grp +3
Atk option/s manuevers
Combat gear 1 potion cure light
Manuevers Known: Moment of Perfect Mind, Mighty Throw, Sapphire
Nightmare Blade, Steel Wind
Stances: Punishing Stance
Readied: 3
Str 14 Dex 15 Con 14 Int 17 Wis 13 Cha 12
SQ Weapon Aptitude, Battle Cunning(reflex saves)
Flaws: Weapon Bound( Kord)
Feats:Combat Casting, Vital Recovery, Martial Study(Setting Sun)
Possession: Backpack, MW Greatsword, Buckler, Greatsword, 1 potion
cure light, Chainshirt, bedroll, waterskin, 3 rations, rope, sack
Skills: Balance +2 Concentration +6 Climb +2 Diplomacy +5
Intimidate +3 Jump +4 Knowledge(History) +5 Martial Lore +7
Sense Motive +5 Swim +2
Back Story
Grandson of Ferrig Herrax, Voryll Stormstrider was born in the Iron Isles and raised by his grandfather the respedted wizard Ferrig Herrax. At an early age his grandfather has taught him the art of wizardry with some success. He has not know his parents who died early in his childhood. His grandfather blames his father a crusader of Kord whom his grandfather refers to as "that glorified Paladin". At about age 10 he started having recurring dreams during his birthday, always 12 warriors standing around a beautiful woman inside a circle of green fire and whose legs are bound to the ground with thorny vines, arms bound to the wall by chains and has skeletal wings bound to the walls by red and black ribbons. After 3 years of researching he found an old tome in a temple of Kord telling the legend of the Souldrake and the 13 eternal Jade Phoenix masters. Intrigued with the possibility of himself being one of these masters he trained in the temple of Kord in secret, due to his grandfathers disdain of the 9, under the tutolage of Tal Vezer. At age 20, he left home, with his grandfathers reluctant blessing, to travel the world and find out the truth about the 13 masters. _________________ let M = number of ninja and N = Ninjitsu Level, then N takes the general form of N = a/(bM)^c |
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oghma
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Ancient Dragon
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Joined: 20 Mar 2007 |
Posts: 857 |
Location: The Happy Hunting Grounds |
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Posted: Thu Aug 23, 2007 8:42 pm Post subject: |
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Liam Makran Rogue 1 (ECL 1)
CN M Human
Init +6
Exp
Languages Common
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AC 17, touch 13, flat-footed 15 (+2 leather armor +2 dex +1 natural, +1 deflection)
hp 9 (1 HD)
Fort +3 (+0 base +3 Con), Ref +4 (+2 base +2 Dex), Will +0 (+0 base +1 Wis)
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Speed 30 ft.
Melee +2
Ranged +2
Space 5 ft.;Reach 5 ft.
Base Atk +2; Grp +2
Atk Options unarmed strike +2 melee (1d3+2 nonlethal)
Full Attack Longsword +0 melee (1d8+2 slashing), Shortsword +0 melee (1d6+1 slashing)
Class Features Trapfinding, Sneak Attack +1d6
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Abilities Str 15, Dex 15, Con 16, Int 14, Wis 12, Cha 10
Feats Improved Initiative, Two-Weapon Fighting
Skills Tumble +6(+4 rank, +2 dex), Sleight of Hand +6, Listen +5, Bluff +0, Escape Artist +6, Open Lock +2, Balance +6, Jump +2, Move Silently +6, Search +6, Hide +2, Spot +1
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Equipment:
Leather Armor
Shortsword
Longsword
Traveler's Outfit
Thieves Tools
Cold Weather Outfit
Artisan's Outfit
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Story to follow.... _________________ "I should mug people to this song. I'll get so many silver points." -Random youtuber
"LOL! If someone mugged me while this song was playing, I would know that they meant business. " -another random youtuber |
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erwin
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Master of None
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Joined: 06 Dec 2006 |
Posts: 2932 |
Location: Searching... |
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Posted: Thu Aug 23, 2007 9:53 pm Post subject: |
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As of August 23, 2007:
Gorom Cindervein CR 1 Dwarf Fighter* 1
AL TN Medium Humanoid (Dwarf)
Init 1 ; Senses Listen +1, Spot +1
Languages Common, Terran, Dwarven
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AC 21, touch 11, flat-footed 20(+1dex, +3shield, +7armor)
hp 15 (1 HD)
Fort +5, Ref +1, Will +2 (+2 against poison, spell and spell-like abilities)
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Speed 20ft
Melee Dwarven Axe +4 (1d10+2/X3)
Ranged (2)Throwing Axe +3 (1d6+2/19-20/X2)
(+1 on orcs/goblinoids)
Space 5ft;Reach 5ft
Base Atk +1; Grp +3
Combat Gear 3 Cure Light wound Potions
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Abilities Str 14, Dex 13, Con 17, Int 10, Wis 12, Cha 9
SQ Dwarf Traits
Flaws
Feats Endurance, Shield Specialization, Weapon Focus(axes, see below)
Skills Craft (weaponsmithing) +4, Knowledge (Dung) +4 (+2 on Appraise/Craft checks related to stone/metal)
Possessions BackPack, Half-plate, heavy wooden shield, Bedroll, Grappling Hook, waterskin, Rations(4), torxh(5), flint&steel, 3 Potion of Cure Light , 93gp, 8sp, 5cp
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Axe Focus(Ex)*: You gain Weapon Focus on the following: greataxe, dwarven waraxe, handaxe, throwing axe. Other axes can qualify with DM's discretion
*Dwarf Fighter Substitution Lvl 1
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BackStory: (to follow)
_______________________________________________________________ _________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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