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dark_axis
Eternal Elan

Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
Post Posted: Fri Apr 06, 2007 12:39 pm    Post subject: Nine Swords Aftermath Reply with quote
What happens after the nine swords campaign shouldn't we at least make some things formal??? Do we still continue playing???
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dark_axis
Eternal Elan

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Post Posted: Sat Apr 07, 2007 5:41 pm    Post subject: Reply with quote
If ever i'm going tocreate a new character here is the ability scores i rolled for the first set.
this is the second one.
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Xtian
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Post Posted: Sat Apr 07, 2007 8:31 pm    Post subject: Reply with quote
Vronn and Orcus ended up in a stalemate.
Arcania is getting ... chaotic.
Lots of dead Arcanians in Thanatos. Less forces to implement order in Arcania.

Arcania is going ... somewhere ...

The Saint of Orphans, Planar Sheperd, Servant of Pelor, and the Knight of the Chalice is currently in a minor house in Arcania.

The devil is in Hell.

The psion is in Arcania.
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dark_axis
Eternal Elan

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Post Posted: Sat Apr 07, 2007 9:01 pm    Post subject: Reply with quote
not that. I was wondering if any changes in the world of pharagos happened after the campaign????
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Xtian
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Post Posted: Sat Apr 07, 2007 9:40 pm    Post subject: Reply with quote
Nothing much. Except ...

What Vronn did was quite exclusive for Arcania and Orcus. And Vronn did the invasion and Orcus can't "counter-invade", instead Orcus' henchmen would corrupt Arcanians and help Arcania's enemies. With what I said,
Me wrote:
Arcania is getting ... chaotic.
Lots of dead Arcanians in Thanatos. Less forces to implement order in Arcania.

The changes was more reactive for other nations. Other nations can take this opportunity to attack and bring down Arcania. With impending implosion, lacking military to implement order, still to recover from Gith incursion and Thanatos invasion, and lots of enemies ... you do the calculations.

Arcania will probably not survive another invasion. Assuming it survives its internal problems first.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
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Post Posted: Fri Apr 13, 2007 12:07 am    Post subject: Reply with quote
Both rolls warrant an auto-reroll,dark-axis. Laughing You can roll a third set. But decide if you want to continue the Psion first. If yes, don't roll a third set. By rolling, i'll automatically assume that you are building a new char.

Quote:
Vronn and Orcus ended up in a stalemate.


True, but it's spelled Vrahn. Very Happy
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Xtian
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Post Posted: Fri Apr 13, 2007 12:18 am    Post subject: Reply with quote
BJ wrote:
True, but it's spelled Vrahn. Very Happy


Sorry about that. Very Happy

Anyway, at this point, I am more on continuing the Saint's purpose and keeping his promise to Sir Arbringet Ivenay, and maybe continue his quest of becoming a living embodiment of the concept he's fighting for.

Should talk to BJ with this. Twisted Evil
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dark_axis
Eternal Elan

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Post Posted: Thu Apr 19, 2007 4:21 am    Post subject: Reply with quote
Well, Warren still has thoughts about getting back on the Elenians. But his main priority is to establish the school for psions that he has promised Glasya. For now he is also curious about a man in the fourth house named Orm.
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boy_bakal
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Post Posted: Thu Apr 19, 2007 11:07 pm    Post subject: Reply with quote
hooray Warren Light XD
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed May 02, 2007 3:22 pm    Post subject: Encounters, Epic CR's, Epic Spells, Spellcraft Reply with quote
Note the differences in play style of the Chalice arc from the Abyss arc:

*the Material plane Pharagos is largely non-epic: At best, you will find CR20 threats once in a while, or try challenging some of the epic Unique personalities (the Matriarch, Tiber Septim, the lord Regent, Alazlam, among others). If you really want to challenge yourselves, though, I advice planeswalking. Actions radically altering Pharagos (single-handedly attacking an empire, for example), are ill-advised.
*The DM will not fix CR's for threats that you normally won't be able to handle: Originally, Orcus was going to be a CR28 boss fight, which a party of 20th level adventurers could (though unlikely) defeat. Now, though, expect Orcus to be strong. Really strong. Same goes for other unique planar personalities. In short, choose fights wisely.

Also, a few house rules:
*While epic spell development should be discussed one-on-one with the DM, final, approved versions should be posted on the DnD thread. No post, no use policy. This restriction will also apply to the DM. if I forget to post it here, the players have a right to remind me that I can't use it.
*The DC to identify an epic spell being cast is equal to the epic spell's Spellcraft DC. However, a character who does not possess the epic spellcasting feat are restricted to knowing only the school/s of magic used by the spell.
*Death Ward can only defeat an epic spell with the Death Descriptor 50% of the time. Mind Blank will only defeat an epic spell with the Mind-Affecting descriptor 50% of the time. An epic spell employing the Ward seed works normally, though. As normal, a deity's magic are unaffected by mortal capabilities. (Don't be surprised if Wee Jas' finger of Death hurts you even while protected by Death Ward).
EDIT: Death Ward may or may not defeat an epic spell with the Death Descriptor. Whenever a spell is candidate to being stopped by a Death Ward, the Ward's caster makes a level check (1d20+epic caster's CL, minimum CL=20). Success indicates that the spell is stopped as normal. Otherwise, the spell punches through the ward. AM field, Mind Blank and similar non-epic spells work the same way. An epic spell employing the Ward seed works normally against epic spells that it could supposedly stop. A deity's magic are unaffected by wards whose caster's DvR are less than it's own. (Final statement is not yet final)
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Last edited by BJ on Thu May 03, 2007 5:20 pm; edited 1 time in total
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed May 02, 2007 3:25 pm    Post subject: Reply with quote
1st adventure is almost ready. When do you guys want it to occur?

---The party could either pursue the Key of Law, held by the matriarch, or the key of Neutrality, possessed by Githzerai in Limbo. please indicate which key you'll go after 1st, so I could prepare accordingly. Very Happy

*Currently, Sir Ivenay already posseses the key of good and the key of chaos.
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dark_axis
Eternal Elan

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Location: 666th Layer of Hell
Post Posted: Wed May 02, 2007 10:10 pm    Post subject: Reply with quote
I was wondering if I could set aside my character since i have to find Orm first due to RP reasons plus I would also like to play a new character that's good for a change plus no alignment issues with the current party. Question Question
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Xtian
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Post Posted: Thu May 03, 2007 12:57 am    Post subject: Reply with quote
I and BJ had a conversation and the 50% chances might be changed into a succesful caster level check instead.

Quote:
As normal, a deity's magic are unaffected by mortal capabilities. (Don't be surprised if Wee Jas' finger of Death hurts you even while protected by Death Ward).


The normal is Wee Jas' FoD will be negated by Death Ward casted by a mortal. Razz But her FoD will not be negated by an antimagic field.

Using the reason of mortal capabilities is flawed. Using the same logic, magic used by outsiders, elementals, and undeads are more potent than other creatures types and can hurt divine beings more.

Absolutes suck especially at epic levels. Oppose checks and DCs rather than having absolutes are better options.
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Pitz-Ikko
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Post Posted: Thu May 03, 2007 2:09 am    Post subject: Reply with quote
Well, I must say that I'm with BJ on Death Ward vs Wee Jas' FoD. I mean, we're talking about deity-level magic going against a level 4-5 *non-epic* spell. I think there should be no debate about that. Of course, if this Death Ward is an epic spell version of the smaller spell, then it's another thing altogether... Wink
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Xtian
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Post Posted: Thu May 03, 2007 2:50 am    Post subject: Reply with quote
A deity magic's potency against mortal is manifested as adding their rank to saving throw DCs and caster level.

A deity's resistance against non-divine (not deity) magics are manifested as spell resistance, uber high dr, and bunchalots of immunities.

I have nothing against divine magic getting stopped by non-divine ones. I am sure the designers of divine rules thought of a divine and non-divine magic interactions. Assuming that Wee Jas can overcome Death Ward and similar spell immunities anyone who challenges gods have no chance of winning unless they are gods themselves. Defensive spellcasting becomes useless against deities to think that D&D is defensive in nature. Note that defensive items are cheaper than offnsive ones and it is easier to raise AC but not AB. Back to topic, Epic magic is nothing more than modifying existing spells to create more effects, flavor wise. I don't see why it will be more potent against deific magic aside from possible greater numberic variables (higher stats).

Mechanically speaking, deities overcoming non-divine magic because they are deities will create more problems than the magic-psionic transparency issues.
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Pitz-Ikko
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Post Posted: Thu May 03, 2007 9:28 am    Post subject: Reply with quote
Xtian wrote:
Mechanically speaking, deities overcoming non-divine magic because they are deities will create more problems than the magic-psionic transparency issues.


I still can't see why.

Quote:
Assuming that Wee Jas can overcome Death Ward and similar spell immunities anyone who challenges gods have no chance of winning unless they are gods themselves.


I see nothing illogical with that. I admit that it discourages PCs from taking on deities, but it discourages PCs from taking on deities. Hmm... Question
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Xtian
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Post Posted: Thu May 03, 2007 2:16 pm    Post subject: Reply with quote
Pitz-Ikko wrote:
Xtian wrote:
Mechanically speaking, deities overcoming non-divine magic because they are deities will create more problems than the magic-psionic transparency issues.


I still can't see why.


As I said, D&D is defensive mechanically. It is easier and cheaper to raise AC than to raise AB. There are more "defensive" items slots than "offensive" ones. In case of magic-psionic transparency where psionic and magic are not transparent (magic and psionic are diff), characters have to spend more than double just to defend themselves from either both. And will also have to spend more (weapons costs double) just to hurt either. This imbalances the game mechanically, unless the dm wants to double the items slots, double the wealth by level chart, and double the loot.

For the divine versus non-divine magic, the problem is worse. Non-divine beings suddenly don't have protection against deities. Using only epic spells to protect against deities is a bad idea. Epic spells are still non-divine magic.

A deity worth his/her salt can find a way to handle immunities such as mind blank, death ward, etc. Limiting school of magic in their divine realms is one. THere are many others.

Quote:
I see nothing illogical with that. I admit that it discourages PCs from taking on deities, but it discourages PCs from taking on deities. Hmm...

Ok.
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BJ
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Post Posted: Thu May 03, 2007 5:04 pm    Post subject: Reply with quote
Yes, it discourages PC's from taking on deities.

That said, Jas could also destroy the Death Ward. Or punch through it. It really depends on how she wants to make an impression. Thing is, if you're facing a deity, chances are you're screwed anyway.

Flavorwise, characters will not even know that their Death Ward will not stop a Deity's spells (unless they can find a survivor's accounts, good luck), so "preparing extra buff's against a deity" is illogical.

Whether or not I will change it will be considered, though.

Just don't be surprised if this happens.

Bottomline is, I'm telling you beforehand so you won't be surprised, in the off chance that one of you decides to try duking it out with a god, and the god doesn't bother to Dispel your wards. It fits with the arrogance of most of these creatures ("Silly mortal magic...").
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Xtian
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Post Posted: Thu May 03, 2007 6:08 pm    Post subject: Reply with quote
And again the term mortal magic is wrong.

Outsider, elemental, and undead are not mortals and yet their magic are no different than human and dragon magic.

Back on divine magic versus "mortal magic", I can imagine a deathward cast by a 12th level caster is useless against a finger of death by a 40th level deity. But I still believe that the same death ward cast by a 60th level caster is still potent against the same deity.

The problem is the absolutes and not divine versus non-divine magic.
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BJ
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Post Posted: Thu May 03, 2007 7:56 pm    Post subject: Reply with quote
Quote:
And again the term mortal magic is wrong.

Outsider, elemental, and undead are not mortals and yet their magic are no different than human and dragon magic.


We know. It's just terminology man, don't let it get to you. Laughing

So what are you suggesting? something similar to my Death ward VS epic spells thing? Maybe that'll work.

But I have no problem with absolutes. So I'm sticking to that. But if it does cause problens as you say, then I will change it.

When the problem arises. Very Happy
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boy_bakal
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Post Posted: Thu May 03, 2007 8:34 pm    Post subject: Reply with quote
Wee Jas could just disjunct the Death Ward anyway :/
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Xtian
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Post Posted: Fri May 04, 2007 12:19 am    Post subject: Reply with quote
boy_bakal wrote:
Wee Jas could just disjunct the Death Ward anyway :/


Yup. Any sane DM will give her epic spellcasting feat and at least few epic spells that can dispel buffs.

BJ wrote:
So what are you suggesting? something similar to my Death ward VS epic spells thing? Maybe that'll work.

I have little problems with absolutes. Freedom of movement, for example, is an absolute that irritates me (but my saint has that active 24/7) and also immunities from critical (but i have a death knight!). If you are bent on lessening the effects of absolutes then caster level check is one good way, ala nondetection.

BJ wrote:
We know. It's just terminology man, don't let it get to you.

OC ... OC ... OC ... OC ... Laughing
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Pitz-Ikko
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Post Posted: Sat May 05, 2007 4:24 am    Post subject: Reply with quote
Xtian wrote:
Back on divine magic versus "mortal magic", I can imagine a deathward cast by a 12th level caster is useless against a finger of death by a 40th level deity. But I still believe that the same death ward cast by a 60th level caster is still potent against the same deity.


Not that it matters, but I just can't compare non-deity effects with deity effects. 60th-level mortal caster vs 40th-level deity. Forget the numbers - it all comes down to *mortal* vs *deity*. It's like a 6o-year-old elf going against a 40-year-old human: the elf has time on his side, but the human has the passion, the drive, and the accelerated experience on his. As DM, I'd still wager that only epic spells can even come close to deity magic, and that's not really close at all. Wink

If there's a lot of fuss over "mortal", just change all instances of the word into "non-deity"... Very Happy
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