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Summer Monday Game: Of Webs and Shadows
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Tue Apr 12, 2011 8:19 pm    Post subject: Summer Monday Game: Of Webs and Shadows Reply with quote
Of Webs and Shadows
The Monday Game

Session 1: A Ghost’s Plea

It had been three months since your exploits in the Underdark. It seems that your stint of glory will forever be forgotten, for only your former companions will remember it in this world. Now that you’ve returned, you almost welcome the life that you left before your escapades... But wait. What is that hovering in the sky? An eagle? With a parchment bound to its claws? You sense that it has come for you. A familiar aura. A primal atmosphere.
It soars down to your direction and alights into your ready arms. You take the parchment before the avian flees towards the horizon. You take a moment to examine the letter and you finally decide to open it. The first thing you inspect is the sender’s signature, and the name comes to a shock to you: Galadriel. Doubtful, you begin to read what your supposedly fallen comrade has to say:

“Greetings, acquaintance. My message may come to a surprise to you, but everything will be clear soon enough. I am in great need of your help in a predicament you may already know of from our past alliances. I have also tried to come in contact with the others to ask for their assistance as well. If you decide to answer my plea, you must come to my city, Aquedove, by the end of this week. Attached to this letter is a map to your destination for your convenience. Meet me at the foyer and I will provide the details once you get here. I will be expecting you…
- Galadriel”


You ponder. What could you possibly gain from this? A chance of adventure? A quest for power? An unfinished mission? A pursuit for justice? A prospect of companionship? The choice is yours, with less than a week to decide…

----

Character Level: 14
[Existing characters will have the same magic items with one armor, one weapon/implement, and one neck item all upgraded to +3]
Number of Players: I can accommodate 5 to 6 players
Tentative Date: April 18, 2011
Tentative Time: Undecided yet, but most probably after 1pm

I already have an idea of the back stories of the previous players of The Monday Game. But I may have to learn the back stories of new players to be included in the story. Other details will be posted when I have enough players and when we have established a schedule for the game.
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Mon Apr 18, 2011 10:42 pm    Post subject: Previously... Reply with quote
Previously…

The party arrived at Aquedove, the Elven city and home of Galadriel. Galadriel welcomed them and explained her rising from the dead: she was revived by the city healers after her body was brought home by Sol’s fellow tribe members. Galadriel told the group that everything will be clear once they meet her father, the chief elf of Archedove. But before she brought them to her father, Galadriel brought them to a room where they meet Garcher wrapped in bandages. Garcher narrated to the party what happened after the group disbanded a month ago: their keep was under attacked by the aberrations led by the drows. Many members of the league perished and some of the survivors including Garcher fled to Aquedove [whose location was imparted by Sol in their last encounter] for refuge in the city. After Garcher’s tale, the party is finally led to the chief’s quarters and there they found: a large cauldron in the middle of the room; the chielf, an elderly elf standing beside the cauldron; and in a single file behind him stood a dragonborn battlemind, a halfling ardent, an elven thief, and an elven ranger. The first three are said to provide assistance to the party in their mission. Before the chief informs them of their mission, he told them about his dream:

A messenger of Corellon appeared before him and warned him of a forthcoming invasion of the drows aided by the aberrations, which will lead to chaos and destruction of Generiland. The messenger asked the chief for a favor and told him that when he wakes up, an enchanted cauldron will appear before him that will reveal ten names and locations at different undetermined times in the next fifty days. The names that will appear are the individuals that had been chosen by Corellon to be the saviors of Generiland and the locations are where they can be found at that given time. Each of them will bear the mark of Corellon on their body. The chief was tasked of gathering these people and the messenger also revealed that the first chosen is his own adopted daughter, Galadriel. When the chief woke up, true enough Galadriel did bear a mark of Corellon on her. Three days later, another chosen’s name came up: Gorn of Aquedove; which turned out to be in the city at the time. Three days later, the third name came up: Alfred of Sunberg; and this day is the day before the party arrived at the city. And this will be their first mission; to escort Alfred back to Aquedove.

[I forgot this earlier but this is essential for the plot] The party was also given a choice of whom from Galadriel and Gorn will accompany them in their mission. Their presence will be of good help in searching for Alfred because the mark of Corellon reacts when two chosen individuals are close to each other. [The choice will somehow affect the outcome of the mission story wise.] The next day, the party set off on their mission riding a wagon towards Sunberg. After half a day’s worth of traveling, they almost reached Sunberg but the party is under attacked from the trees on the side of the road…
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Wed Apr 20, 2011 10:26 pm    Post subject: Session 2: The Chosen's Quandary Reply with quote
Previously on Of Webs and Shadows…

The party is attacked in the middle of the road. But it turned out that they were mistaken for a group of bandits which attacked their tribes and stole some precious artifacts from them. The bandits were described to have a crest of a lion on them which Galadriel recognized as the crest of the Delion region.

Continuing on to their quest, they began to search for Alfred but they learn that he goes by a different name now. When they tried to approach Alfred’s house, they found it surrounded by the bandits with the same description described earlier. They defeated without even breaking a sweat and they meet Alfred afterwards. They convinced Alfred to come with them but when he opened the door to his house to prepare for his trip, he finds that his home is full of bandits and his mother and sister are tied up behind them…

Exp for this session: 1589

For former Monday Game players: Your experience will start from the base experience for level 14 characters so that it will match the new players.

---

Session 2: The Chosen’s Quandary

Date: April 25, 2011
Time: 3pm
Place: HGC Tambayan
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Tue Apr 26, 2011 2:18 pm    Post subject: Session 3: The Breakout Reply with quote
Previously on Of Webs and Shadows...

The party fights the bandits and eventually gets the upper hand. But in the middle of the fight, a minotaur appeared, who seemed to be in charge of the attack. Thwarted by the fall of his men, he knocked down Alpha. But the party responded quickly and defeated the minotaur. Unfortunately, Boy Charops died when his companions failed to tend to him while he was being attacked by one of the bandits. Also, Alpha’s sister, Anna, whom they just lost sight of for a moment, was nabbed by a bandit who did not partake in the battle. Now, the party has to rescue Anna from the Delion forces…

Exp last session: 1716

---

Session 3: The Breakout


Date: May 2, 2011
Time: 3 pm
Place: HGC Tambayan
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Mon May 02, 2011 9:47 pm    Post subject: Session 4: The Chief's Quarters Reply with quote
Previously on Of Webs and Shadows…

The party, together with Basia who arrived the Elven city late and the previous spy of Archedove in Delion, Mordekaiser, executes the plan of infiltrating the fortress. However, they find out that Anna wasn’t in the prison cells but was kept in the Delion chief’s quarters…

Exp for the distraction team: 1400 xp
Exp for the infiltration team: 1200 xp
Loot gold [including those I have forgotten to give gold to in previous encounters]
-Bugbears and gremlins encounter: 800 gp
-Orc bandits encounter: 1500 gp
-Rescue encounter:
-outside 10 pp
-inside 800 gp

---

Session 4: The Chief’s Quarters

Date: May 9, 2011
Time: 3pm
Place: HGC Tambayan
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Wed May 11, 2011 11:01 pm    Post subject: Session 5: The King of Effridome Reply with quote
Previously on Of Webs and Shadows…

The party manages to free the slaves from the Delion fortress and defeat Dillon, the ruler of Delion. Although they find out that the drows are the ones behind the attempts to abduct Alpha. They deduce that the drows have found out about their quest to gather Corellon’s chosen and they suspect that there is a spy among them in Aquedove…

When they return to Aquedove, they discover that two names had come up from the cauldron: Jhone and Melina; and are located at the Effridome region. Galadriel and Gorn recognize these two names to be the names of the king of Effridome and his advisor. Remembering Aquedove’s good ties with Effridome, Galadriel sends first a message to the king using her messenger eagle and the party waits for the king’s reply…

Exp for this session: 3350 [and additional 1400 to Lyra and Justice for completing the 1st skill challenge and the control room encounter]
Loot gold: 2500 gp

---

Session 5: The King of Effridome

Date: May 16, 2011
Time: 3pm
Place: HGC Tambayan
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Schizo_Corpus123
Very Young Dragon

Joined: 15 Feb 2011
Posts: 13
Post Posted: Mon May 23, 2011 1:15 am    Post subject: No campaign for a while Reply with quote
Previously on Of Webs and Shadows

While waiting for the king’s response, the party investigates and tries to find the traitor in Aquedove. In the end, they have narrowed down their suspects to two: Garcher and Gideon. But before they could take any actions, Galadriel’s eagle returns and they find out that Jhone was still in need of more convincing of their story. They decide to head to Effridome.

They stop at Ural to let their horse rest and Justice learns more about his parents’ murderers. However, they sense that they are being stalked and when they found their stalker, it flees. They follow the stalker in an empty alley and it reveals himself to be a shadow devil. They fight the devil together with a few more and they eventually defeat them. In the end, they discover that the devils were summoned by a goblin whom Ruel and Drifter in the past to test their worth in their quest. The party learns that the drows have truly known of their quest and it has leaked among other anti-aberrations as well…

Exp for this session: 1067

---

No session this Monday. Might continue next sem if the players are still interested.
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