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Xtian
PostPosted: Mon Apr 05, 2010 1:01 am  Reply with quote
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Athanasia Kitty wrote:
Oooh. Roach nerf. Ouchy but necessary.
Missile turrets just became useful against mutas. Hurray.


Yepyep. Even with vikings and thors they feel the need to make the turrets effective against mutas.

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BJ
PostPosted: Mon Apr 05, 2010 1:36 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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They wanted to make terran anti-air better all around, IMO. I

thors finally get splash damage... But only for air. They should add some for the thor hammer too. Guns that huge should splash. XD XD

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Athanasia Kitty
PostPosted: Mon Apr 05, 2010 6:12 pm  Reply with quote
Old Dragon


Joined: 15 Nov 2007
Posts: 436
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BJ wrote:
They wanted to make terran anti-air better all around, IMO. I

thors finally get splash damage... But only for air. They should add some for the thor hammer too. Guns that huge should splash. XD XD


That would be too much I think. Range increase for the 250mms or splash would suffice. Then again, they already removed those from the original artillery strike..

Still waiting for an Archon buff.

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BJ
PostPosted: Thu Apr 08, 2010 12:24 am  Reply with quote
He Who Founds Wyrmlings


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Best SC2 comeback game. EVER.

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Xtian
PostPosted: Thu Apr 08, 2010 7:45 am  Reply with quote
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BJ wrote:
Best SC2 comeback game. EVER.


WOW.

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Xtian
PostPosted: Thu Apr 08, 2010 6:38 pm  Reply with quote
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Quote:
StarCraft II Beta – Patch 8 (version 0.10.0.14803)

The latest patch notes can always be found at
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

General


* Korea
* Added support to display the game rating information on the login screen.


Balance Changes


* TERRAN

o Thor

+ Build time decreased from 75 seconds to 60 seconds.

o Siege Tank

+ Build time decreased from 50 seconds to 45 seconds.

o Marauder

+ Concussive Shells now require an upgrade.

o Barracks Tech Lab

+ Concussive Shells upgrade added.
+ Concussive Shells upgrade costs 100/100 and takes 80 seconds to complete.

* PROTOSS

o Void Ray

+ Changed to only have 2 damage levels instead of 3. Still takes the same amount of time to fully charge.
+ Base damage changed from 2 (+4 armored) to 5.
+ Powered-up damage changed from 8 (+16 armored) to 10 (+15 armored).
+ Armor value decreased from 1 to 0.
+ Cost increased from 200/150 to 250/150.

* ZERG

o Roach

+ Burrowed move speed decreased from 2 to 1.4.
+ Armor value decreased from 2 to 1.

o Hydralisk

+ Life decreased from 90 to 80.



Terran land mechanical units get buffed and marauder nerfed. It seems that Blizzard is promoting terran players to use other kinds of style other than M&M&M.

More rebalancing for void ray, hydra gets nerfed and roach ... got nerfed. again. For the third time!

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Athanasia Kitty
PostPosted: Thu Apr 08, 2010 11:08 pm  Reply with quote
Old Dragon


Joined: 15 Nov 2007
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Goodness, the Roach is getting the bad end of the nerf stick. >_<

Void ray balancing is intriguing. I have to admit, the former ray was pretty slow in destroying things.

These changelogs remind me I should update my beta version already lol.

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Xtian
PostPosted: Fri Apr 09, 2010 8:08 am  Reply with quote
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Athanasia Kitty wrote:
Goodness, the Roach is getting the good end of the nerf stick. >_<


Corrected Twisted Evil

Athanasia Kitty wrote:
Void ray balancing is intriguing. I have to admit, the former ray was pretty slow in destroying things.


I agree...

Athanasia Kitty wrote:
These changelogs remind me I should update my beta version already lol.

Mine is always updated!

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Xtian
PostPosted: Mon Apr 19, 2010 9:58 am  Reply with quote
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Excellent micromanaging skills for terran player. One of the closest fight ever.

The winner goes to finals.

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Xtian
PostPosted: Wed Apr 21, 2010 9:02 am  Reply with quote
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SCVs versus Marines.

More micro intensive low-tech fight.

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Xtian
PostPosted: Wed Apr 28, 2010 6:58 am  Reply with quote
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Quote:
StarCraft II Beta – Patch 9 (version 0.11.0.15097)

The latest patch notes can always be found at http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

General


* The StarCraft II Editor is now available!

o Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.

* Achievements & Decals are now live!

o Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
o Players will be able to highlight favorite achievements in their Showcase.
o Earning certain achievements will unlock portrait and decal rewards.

* The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
* A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
* A new Community page is now available which features an in-game version of RSS news feeds.
* A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
* Additional friends’ presence details are now available from the Friends’ list.
* Improvements have been made on the Voice Chat system in game.

o Please use the new voice chat and provide feedback via the StarCraft II beta forums.

* The score screen now features a new graph tab.
* The art for many parts of the user interface has been updated.
* Hotkey templates have been added.
* In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
* Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:

o The Set Worker Rally Point has been changed from W to R.
o Build Sensor Tower has been changed from W to N.
o Terran Infantry Weapons have been changed from W to E.
o Terran Vehicle Weapons have been changed from W to E.
o Weapon Refit has been changed from W to R.
o Burrow has been changed from W to R.
o Spawn Larva has been changed from R to V.
o Neural Parasite has been changed from R to E.


Balance Changes


* TERRAN

o Marauder

+ Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.


* PROTOSS

o Immortal

+ Build time increased from 40 to 55.


* ZERG

o Infested Terran

+ Damage increased from 5 to 8.
+ Speed decreased from 1.5 to 0.9375.

o Queen

+ Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)

o Spine Crawler

+ Attack period decreased from 1.6 to 1.85.

o Infestor

+ Neural Parasite range increased from 7 to 9.
+ Fungal Growth projectile removed; Units in the target area are now instantly hit.



Maps


* We’ve made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
* New maps have been added to the ladder rotation while others have been removed as follows:

o 1v1

+ Added (2)IncinerationZone

o 2v2

+ Removed (4)LostTemple
+ Removed (4)Metalopolis
+ Added (4)AridWastes
+ Added (4)Coalition
+ Added (4)Decena
+ Added (4)ScorchedHaven

o 1v1 (Novice)

+ Removed (4)NoviceKulasRavine

o 2v2 (Novice)

+ Removed (4)NoviceKulasRavine
+ Removed (4)NoviceShakurasPlateau
+ Added (4)NoviceDecena
+ Added (4)NoviceScorchedHaven
+ Added (4)NoviceTwilightFortress



Hurray!!!

I though I replied but did not notice that I created a new thread instead.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
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Xtian
PostPosted: Wed Apr 28, 2010 7:01 am  Reply with quote
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Starcraft release date clue?


And also, check out the numbers on the marine's cheek.


Quote:

Now, zoom into his right cheek, where the hologram is displayed.

02-16-06-11

02-16 was the release date of the beta
06-11 is the release date of the game. This could be when it goes gold, or the street date.

First of all, if anyone can find the quote where the designers of this picture said something to the effect of "We took special care to design every little detail on the marine", that would make this theory even better.

# Beta was TECHNICALLY announced on the forums on the 17th, but you were able to download it on the 16th (1). This furthers the credibility of this picture.

# The game is apparently "within months of ship" (2).


# It's stated that "we're really at a three month period of time for the beta at this point" (3)



Twisted Evil



ANd oh, the replay+commentary of the day.

PvT

"WHAT!?!?! there's a fleet beacon??"
"We are going to see a mothership rush"
"Azz is in good shape!"

2nd part


And the last but not the least...
BANANACRAFT
Must watch!

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
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Xtian
PostPosted: Tue May 04, 2010 5:20 pm  Reply with quote
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Ready to roll out!!!

Quote:
STARCRAFT® II: WINGS OF LIBERTY™
IN STORES STARTING JULY 27, 2010

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Xtian
PostPosted: Fri May 07, 2010 11:05 am  Reply with quote
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Major major power changes! Thor got the brunt of nerfage and corruptor is now, hopefuly, balanced in relative to other units.

Personally, thor is not that powerful to get the nerf.

I am still hoping that Thor ground attack will have splash damage too like the planetary fortress.




Quote:
StarCraft II Beta – Patch 11 (version 0.13.0.15250)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum: http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

Balance Changes

* TERRAN
o Battlecruiser
+ The build time has been decreased from 110 to 90.

o Fusion Core
+ The build time has been decreased from 80 to 65.

o Hellion
+ The range has been increased from 5 to 6.

o Planetary Fortress
+ The splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

o Raven
+ Seeker Missile range has been decreased from 9 to 6.
+ Seeker Missile splash radius has been decreased from 2.4 to 2.
+ Seeker Missile upgrade no longer requires Fusion Core.

o Siege Tank
+ Life increased from 150 to 160.
+ Siege Mode splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

o Thor
+ Ground damage decreased from 45 to 30.
+ Ground rate of fire improved from 1.93 to 1.28.
+ Air damage changed from 8 (+4 Light) to 6 (+6 Light).
+ 250mm Strike Cannons are now an upgrade at the Factory Tech Lab.
+ 250mm Strike Cannons research now costs 150/150 and 110 seconds.
+ 250mm Strike Cannons energy cost increased from 100 to 150.
+ Anti-Air splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.


* PROTOSS
o Archon
+ The splash radius has been increased from 0.8 to 1.
+ Splash damage now originates from the center of the target, rather than the impact location near the unit in order to maintain more reliable splash damage.

o Colossus
+ The damage has been decreased from 20 to 15.
+ The rate of fire has been improved from 2.2 to 1.65.

o Phoenix
+ Can now attack while moving.

o Sentry
+ The damage has been decreased from 8 to 6.


* ZERG
o Brood Lord
+ Life has been decreased from 275 to 225.
+ Armor has been decreased from 2 to 1.

o Corruptor
+ Corruptor damage changed from 12 (+10 Massive) to 14 (+6 Massive).
+ Corruptor speed increased from 2.75 to 2.9531
+ Corruption ability redesigned:

# Single target.
# Increases damage taken by 20%.
# Lasts 30 seconds.
# Costs 100 energy.
# Range 6.
# Cannot target structures.

o Infestor
+ Neural Parasite is now an upgrade at the Infestation Pit.
+ Neural Parasite research costs 150/150 and 110 seconds.
+ Neural Parasite can now target Air units.
+ Neural Parasite energy cost increased from 50 to 100.

o Spine Crawler
+ The root time has been increased from 6 to 12.

o Spore Crawler
+ The root time has been increased from 6 to 12.

o Ultralisk
+ Damage has been increased from 18 to 25.

Hotkey Changes


* General
o In order to resolve a conflict with building multiple Forges with the Shift Key we have made the following changes:
+ Changed Center Camera from Shift+F to Ctrl+F.


* Standard
o To prevent the accidental research of Ventral Sacs when trying to train an Overlord with no Larva available, the hotkey has been changed from V to E.
o View Own Health Bars functionality added to the Backslash key

* Standard for Lefties
o Due to a conflict with research Banshee Cloak, research Seeker Missile has been changed from L to K.
o To correct a conflict with the Attack command on Planetary Fortress, train SCV has been changed from K to J.
o In order to prevent the accidental training of Zerglings when using the Select Larva hotkey,train Zergling has been changed from L to J.
o To prevent the accidental training of a Queen, train Ultralisk has been changed from U to T.
o To prevent the accidental research of Pneumatized Carapace when trying to train a corruptor with no Larva available, research Pneumatized Carapace has been changed from P to C.
o View All Status Bars has been changed from Q to the Alt key.
o View own Status Bars functionality has been added to the Q key.

* Grid for Lefties
o Attack Move and all other buttons in the 0,4 position should now function correctly.
o View Own Status Bars functionality added to Q.
o View Enemy Status Bars moved to W.
o View Ally Status Bars moved to E.

* Classic
o Changed build Nydus Canal from P to N.
o Changed Place Nydus Canal ability from P to N.
o Terran Infantry Weapon researches have been changed from E to W.
o Terran Vehicle Weapon researches have been changed from E to W.
o Train Thor hotkey has been changed from O to G.
o Train Viking hotkey has been changed from Y to W.
o View Own Status Bars functionality has been added to the Backslash key.


Icon Position Changes


* To put all race gas extractors in the same icon position, the positions of the Supply Depot/Refinery and Pylon/Assimilator have been swapped.
* In order to make transforming multiple Gateways easier for players using Grid key sets, Transform to Gateway has been moved to a separate icon position (2,1).


Bug Fixes


* Corrected an issue that was causing the Polish language client to crash when receiving the "player is no longer being revealed” message.
* Corrected incorrect battle.net links on multiple language clients pages.
* Corrected an issue where the Zealot was using an US English voice over in the Korean language client.
* Corrected an issue where a player is unable to build any structures that require pylon power when their protoss ally leaves.
* Units can no longer be healed or repaired while in transports.
* Corrected an issue where the Creep Tumor targeting circle was visible to opponents through Fog of War.
* Corrected an issue in which selecting a Starport under construction and a completed Starport would display the select builder command in the Viking slot.
* Corrected the Broodling weapon icon.

_________________
solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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Xtian
PostPosted: Fri May 07, 2010 7:53 pm  Reply with quote
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Phoenix moving shot. Imba? You decide.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Fri May 07, 2010 9:17 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

At least they're useful now. And to be fair the mutas weren't being controlled, while the phoenix will have to be micro'd.

I'm actually wondering why they got rid of the alpha version's "self-destruct" attack, though. >.> That made them feel more like the phoenixes of old.

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Athanasia Kitty
PostPosted: Sat May 08, 2010 12:57 pm  Reply with quote
Old Dragon


Joined: 15 Nov 2007
Posts: 436
Location: Millenium Castle Brunestud

They're more useful distractions now. You can just set move waypoints and they'll still attack while you micro other units.

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Xtian
PostPosted: Wed May 12, 2010 10:53 am  Reply with quote
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If SC2 Thor can do fly it would be awesome.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
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Xtian
PostPosted: Sat May 15, 2010 12:06 pm  Reply with quote
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Quote:
StarCraft II Beta -- Patch 12 (version 0.14.0.15343)

The latest patch notes can always be found on our StarCraft II Beta General Discussion forum.

Balance Changes


* PROTOSS

o Forge

+ Build time increased from 35 to 45.
+ Life and shield values decreased from 550/550 to 400/400.

o Mothership

+ Vortex now removes Force Fields within its area of effect.


* TERRAN

o Thor

+ Radius decreased from 1.375 to 0.8125.
+ Model size reduced to match new radius.


* ZERG

o Roach

+ Supply count increased from 1 to 2.



User Interface


* Several Hotkey changes have been made (German client only).


Bug Fixes


* Fixed a crash which sometimes occurred when quitting the program.


I did see that coming.

On the thor size change, that makes thor less scarier but they are not that scary for starters. (the size change makes them more effective in combat though).

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
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Athanasia Kitty
PostPosted: Sat May 15, 2010 10:27 pm  Reply with quote
Old Dragon


Joined: 15 Nov 2007
Posts: 436
Location: Millenium Castle Brunestud

Nooo roaaaach!!!
*orz*

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Xtian
PostPosted: Sun May 16, 2010 12:26 am  Reply with quote
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Athanasia Kitty wrote:
Nooo roaaaach!!!
*orz*


YYEESSSS!!! Twisted Evil Twisted Evil Twisted Evil

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
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Athanasia Kitty
PostPosted: Sun May 16, 2010 12:31 am  Reply with quote
Old Dragon


Joined: 15 Nov 2007
Posts: 436
Location: Millenium Castle Brunestud

Really.. what they're doing is just too cruel.. T_T

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Xtian
PostPosted: Sun May 16, 2010 1:16 am  Reply with quote
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I think it is better than stat nerf. With supply increase the player just needs to create more overlord more often. Its biggest impact is on early part of the game but the zerg will do just fine...

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
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Xtian
PostPosted: Sun May 16, 2010 11:02 pm  Reply with quote
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A Starcraft II Short Story:

Collateral Damage

BJ, this is the kind of thor I was talking about. Splash ground attack.

Video here.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
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Xtian
PostPosted: Tue May 18, 2010 10:04 am  Reply with quote
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A_K, this pro videos say Roach nerf is nothing.

IdrA v NonY g1 p1/2

IdrA v NonY g1 p2/2

IdrA v NonY g2 p1/2

IdrA v NonY g2 p2/2

IdrA v NonY g3 p1/2

IdrA v NonY g3 p2/2

I am going to spoil it to you A_K, idra (zerg) won the semi-finals 3-0 without building a single nerfed roach.

Wow.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
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Athanasia Kitty
PostPosted: Tue May 18, 2010 10:58 am  Reply with quote
Old Dragon


Joined: 15 Nov 2007
Posts: 436
Location: Millenium Castle Brunestud

Maybe the reason he never built roaches is because they were nerfed? LOL XD

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InfinityZero
PostPosted: Tue May 18, 2010 5:14 pm  Reply with quote
Young Adult Dragon


Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi

@ Xtian: That is some godly thor

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Xtian
PostPosted: Wed May 19, 2010 6:40 am  Reply with quote
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Athanasia Kitty wrote:
Maybe the reason he never built roaches is because they were nerfed? LOL XD


And he won 3-0!

Zerg is pretty formidable even with the roach nerf.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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Xtian
PostPosted: Wed Jun 02, 2010 7:16 pm  Reply with quote
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Joined: 30 Nov 2006
Posts: 3260
Location: Avernus

Quote:
StarCraft II Beta -- Patch 14 (version 0.16.0.15580)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

Balance Changes

* PROTOSS
o Archon
+ Build time decreased from 17 to 12.

* TERRAN
o Viking
+ Ground damage decreased from 14 to 12.

* ZERG
o Corruptor
+ Corruption energy cost decreased from 100 to 75.

o Infestor
+ Burrowed move speed increased from 1 to 2.
+ Peristalsis upgrade removed.

o Overlord/Overseer
+ Pneumatized Carapace cost increased from 50/50 to 100/100.

o Overseer
+ Infested Terran energy cost decreased from 125 to 100.

o Roach
+ Organic Carapace upgrade removed.
+ Tunneling Claws now also increases burrowed regeneration rate from 5 to 10.

o Ultralisk
+ Anabolic Synthesis upgrade removed.
+ Health increased from 450 to 500.
+ Speed increased from 2.25 to 2.9531.


Bug Fixes


* Map Publishing: the default Battle.net host now points to the correct server.
* Time Expiration notices that were added for testing of the Guest Pass functionality have been removed.
* Fixed a crash when trying to open an old replay by double-clicking it in Explorer.


I am not sure why Blizzard though the viking ground damage debuff is necesary...

Zerg got a little more powerful this time.

_________________
solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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Xtian
PostPosted: Fri Jun 04, 2010 3:07 pm  Reply with quote
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Joined: 30 Nov 2006
Posts: 3260
Location: Avernus

Quote:
StarCraft II Beta – Patch 15 (version 0.17.0.15623)

The latest patch notes can always be found at
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000

General


* Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.


Balance Changes


* TERRAN

o Hellion

+ Weapon upgrade bonus decreased from 1 (+1 Light) to 1.

o Reaper

+ Nitro Packs research cost decreased from 100/100 to 50/50.

o Siege Tank

+ Siege Mode damage decreased from 60 to 50.

o Thor

+ Anti-air weapon upgrade bonus decreased from 1 (+1 Light) to 1.

* ZERG

o Brood Lord

+ Weapon upgrade bonus decreased from 3 to 2.



Boo! Terran nerf!

_________________
solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
Back to top
View user's profile Send private message Visit poster's website Yahoo Messenger
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