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< Proposal ~ Unique Entities of Bonethrall |
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Posted:
Wed Aug 06, 2008 1:32 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Please refrain from posting comments here. Feel free to post draft builds, however. |
_________________ Nosfecatu Publishing |
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Posted:
Wed Aug 06, 2008 2:10 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Uriah, Man Betrayed
Level 25 Solo Soldier
Medium Elemental Humanoid (Human) XP 35000
Initiative +21 Senses Perception +23
HP 1180; Bloodied 590
AC 43; Fortitude 42, Reflex 41, Will 38
Resist 10 variable Vulnerability 10 divine
Saving Throws +7
Speed 8, Fly 6 (hover), Teleport 4
Action Points 2
Fate's End (Standard, At-will) * Weapon
Reach 2. +33 VS AC; 2d10+11 damage, and the target loses 1 action point, or loses one healing surge if he has no action points remaining. Uriah gains 1 action point.
,
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, or
I Can Do That, Too (Standard, recharges when first bloodied) * Illusion
+30 VS Will; Choose an attack power that was used against Uriah this round. He copies all specifics of that attack (range, hit, miss, and effect entries).
Reverse Destiny (Standard, Daily) * Artifact, Necrotic
Ranged 10. +29 VS Fortitude; 5d10+8 necrotic damage, and Uriah ragains 295hp.
Break the Chains (Daily, Free) * Artifact
Uriah makes a saving throw against an effect currently affecting him. He can use Break the Chains even when stunned.
Touched by Destiny
Uriah can spend two action points per round. He gains a +2 bonus on all saving throws (included in the statistic). Whenever Uriah spends an action point, he may make a saving throw against one condition currently affecting him that a save can end.
Alignment Unaligned Languages Common, Primordial, Supernal
Skills Arcana +25, History +25, Perception +23, Religion +25
Str 31 (+22) Dex 29 (+21) Wis 22 (+18.)
Con 28 (+21) Int 26 (+20) Cha 27 (+20)
Equipment Fate's End, Heavy Shield |
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Posted:
Fri Aug 15, 2008 9:17 pm
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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***WIP. Will add the icons and stuff later***
The Rat King
Level 4 Elite Controller (Leader)
Medium Natural Humanoid (Wererat)
Initiative +21 Senses Perception +9, darkvision
Aura Rat Swarm 5 (All creatures within 5 spaces of the Rat King take 5 damage at the start of their turn as swarms of rats crawl and attack them. If the Rat King is damaged by an area, blast, or burst attack, the swarm aura is rendered inactive until the start of the Rat King's next turn)
HP 76; Bloodied 38
Saves +2
Speed 6
Action Points 1
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Knife (Standard, At-will)
+8 v AC; 1d4+2
Necrotic Blast (Standard, At-will) *Necrotic
Ranged 10 Burst 1; +8 v Ref; 1d6+4
Shadow Strand (Standard, At-will) *Necrotic
Ranged 10; +8 v Fort; 1d6+4, target is dazed (save ends)
The Rats in the Walls (standard, encounter, recharge on bloody)
6 giant rats appear in empty spaces within 10 squares of the Rat King.
My Pretties (standard, encounter, recharge 5+)
All rats and wererats within 10 spaces of the Rat King make a melee basic attack as a free action.
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Alignment Evil; Languages Common, Deep Speech
Skills +9 Stealth, +9 Perception, +9 Insight, +9 Acrobatics
Str 12 (+3) Dex 14 (+4) Wis 15 (+4)
Con 14 (+4) Int 12 (+3) Cha 18 (+6)
Equipment Dirty rags, knife |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Dec 01, 2008 9:41 pm
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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***This is in shorthand, not yet updated into format***
The Mother of Monsters
Large Aberrant Humanoid XP 1400
Initiative +8 Senses Perception +7;
HP 364; Bloodied 182
AC 24; Fortitude 22, Reflex 18, Will 22
Saves +5
AP 2
Speed 6, fey step
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*Tentacles (Standard, at-will) Melee Basic
Reach 3; +13 vs. AC, 1d6+5, grab
*Eldritch Howl (Standard, at-will) Close Blast 5
+11 vs Fort 1d8+3
*Far-Spawn Lash (Aura 3) Any enemy that ends its turn within 3 spaces takes 1d6 damage, fail on bloodied.
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Constrict (minor, at-will, on grabbed)
+11 vs Fort 1d10+5, (this counts as maintaining grab)
Howl of Madness (standard, encounter) Close Burst 3
+11 vs Fort 3d6+5 thunder damage, push 3
Tentacle Fury (standard, 5+) Close Burst 3
+11 vs AC 1d6+5, grab
Fey Step (Teleport 10 squares)
Brood Spawn (minor encounter, and when 1st bloodied)
Spawn 8 Sakurr minions
Threatening Reach 3
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Alignment Languages
Skills Bluff +14, Intimidate +14, Arcana +10, Insight +12, Nature +12
Str 20 (+9) Dex 18 (+8 ) Wis 16 (+7)
Con 19 (+8 ) Int 13 (+5) Cha 20 (+9) |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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