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Armored Core PnP?
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Hamster Friend
Young Adult Dragon

Joined: 12 Oct 2008
Posts: 63
Location: The Void
Post Posted: Mon Oct 13, 2008 12:28 am    Post subject: Armored Core PnP? Reply with quote
So...yeah. I've been wondering for the longest time: what system would be best for adapting Armored Core to PnP?

Right now I'm thinking either D&D 4E (since someone already started a mecha conversion for it) or Shadowrun (because from my first reads of the rulebook, the fluff's really compatible with AC).

Comments? Suggestions? Violent reactions? Laughing
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Revan
Sith'ari, Chosen Heart of the Force

Joined: 04 Dec 2006
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Post Posted: Mon Oct 13, 2008 6:07 am    Post subject: Reply with quote
Turn based tactical wise, DnD definitely would be a good way to work it, especially if you want your combats hard and fast. I haven't read that mecha conversion yet, thanks for the link. You can convert special moves and whatnot as powers, with chassis rated by character level giving access to better gear slots aka class powers. Okay, I see it more like Front Mission, since I haven't played the newest iterations of AC.

Shadowrun...I wish I could read a copy of that system. Infamous game, but I've never read it.

Other systems to consider:
-GURPS? Never played it, heard a lot about it.
-BESM: I dunno about the TriStat version, but I've read the d20 3.5 version, and it's got a ridiculously detailed mecha creation system that's a fun read.
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gareth
Adult Dragon

Joined: 03 Sep 2008
Posts: 198
Location: Lost, preesumably making fools out of some bandits along Dragon Coast.
Post Posted: Mon Oct 13, 2008 10:25 am    Post subject: Reply with quote
actually... wouldn't Mekton Zeta be the perfect candidate for this? Especially if you're just going to concentrate on mech combat?
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Hamster Friend
Young Adult Dragon

Joined: 12 Oct 2008
Posts: 63
Location: The Void
Post Posted: Mon Oct 13, 2008 11:55 am    Post subject: Reply with quote
Revan wrote:
GURPS? Never played it, heard a lot about it.

Nope, haven't played that either. So far I haven't heard anyone really bashing it though, which should be a good thing.
Revan wrote:
BESM: I dunno about the TriStat version, but I've read the d20 3.5 version, and it's got a ridiculously detailed mecha creation system that's a fun read.

The TriStat version's a lot less clunky than the d20 version. I haven't seen how TriStat BESM handles mecha, so I'll hafta see that first and compare between that and d20 Mecha.

gareth wrote:
actually... wouldn't Mekton Zeta be the perfect candidate for this? Especially if you're just going to concentrate on mech combat?

I tried to like Mekton, but I ran into the same problem that has me disliking Exalted: Too much number-crunching. Sure, it's great for making custom mechs and all that, but I like my rulesets as simple as possible (Yes, I've checked out Risus and love it. LOL.).
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Q
Very Old Dragon

Joined: 25 Sep 2007
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Post Posted: Mon Oct 13, 2008 1:48 pm    Post subject: Reply with quote
Revan wrote:
GURPS? Never played it, heard a lot about it.


Actually, it would probably be better if the D20 system was used. GURPS IIRC has an inherent upper limit to its design...
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Lord_Specineff13
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Joined: 29 Jul 2008
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Post Posted: Mon Oct 13, 2008 7:57 pm    Post subject: Reply with quote
Funny you guys bring up the topic of mecha in 4e. Because that's exactly what one of the campaigns I'm in is all about. Not surprisingly, our game is titled, 'Super Robot Wars 4e'.
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Q
Very Old Dragon

Joined: 25 Sep 2007
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Post Posted: Mon Oct 13, 2008 8:14 pm    Post subject: Reply with quote
You guys actually statted Voltes V and friends?!
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Lord_Specineff13
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Post Posted: Tue Oct 14, 2008 2:36 am    Post subject: Reply with quote
Not quite. Many of us made what could be considered 'Original' units and pilots. One of us is a Reyvateil (Ar Tonelico), and I'm the only one with a Gundam.
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Hamster Friend
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Joined: 12 Oct 2008
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Post Posted: Wed Oct 15, 2008 10:53 am    Post subject: Reply with quote
How did you guys adapt the 4E classes to SRW? I'm really interested in seeing how an SRW PnP works.
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Lord_Specineff13
Very Young Dragon

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Post Posted: Wed Oct 15, 2008 5:32 pm    Post subject: Reply with quote
Aside from massive cosmetic changes, we didn't change anything at all. The result was passable, but there are some things the system doesn't support all that well, if at all. Such as flying mecha or combining mecha.

We didn't assign any specific type of mecha to any given race or class. We just thought up mecha concepts, and then looked for good race/class combinations to stat up our concepts.

I think I had the worst trouble retheming my character's attack powers, though. UC Gundam weaponry isn't known for anything outside of explosives or beams. As a wizard, I deal a variety of damage types (not just fire or whatever).
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