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<  Proposal  ~  Class Proposal
BJ
PostPosted: Sun Jun 15, 2008 7:55 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

I think we should design a character class unique to our setting. Here's the rough draft of what I have in mind:

Cracklepoopism: Skeletor

Skeletor
Power Source: Divine
Role: Controller
Sub-role: Striker
Main Stat: Int
Flavor: I collect the bones of the gods long dead, and I use their power for my own.
Godstone scholar. Similar to a wizard in that it achieves his expertise through study. However, his power is dependent on Godstones and is thus divine. Unlike other divine casters in Cracklepoop, though, the skeletor affords to have no allegiance at all. For him, godstones are tools, nothing more. Some will swear an allegiance to the organization controlling the godstone, though.
Possibly necromancer in feel, although he will also have capabilities depending on his godstone attunement (as represented by divine feats).

Note that designing classes in 4e requires a lot more thought than it did in 3e. Asides building up the class, we need power variety at each level and a few Paragon Paths specific to that role.

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boy_bakal
PostPosted: Sun Jun 15, 2008 8:57 am  Reply with quote
Lord of Pwnage


Joined: 30 Nov 2006
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lol skeletor Laughing

suggest Con, Wis as possible secondary stats. Con because drawing energy from the godstones can be taxing, Wis because it's lol divine (we can figure something out later). Also suggesting that Con variant is some sort of necrotic buffer, while Wis variant is more like the necromancer cleric (i.e. a bit of summoning/undead creation, a bit of healing, etc.).

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BJ
PostPosted: Sun Jun 15, 2008 9:16 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

An undead creating, undead controlling type of class is interesting, although atm, I'm still thinking about how to implement that. 4e avoids characters that get to make too many actions in a turn, thus summoning was snipped.

Maybe sustaining undead control constitutes an action each turn? I'll ponder on it a bit more.

If we agree to do this, lets start from the ground up. 3-4 class features (including some sort of Channel Divinity) first, then on to the first level powers.

Alternatively, if you have other class suggestions, you should voice them out. I'm of the opinion that we should only design one class.

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BJ
PostPosted: Wed Jun 25, 2008 2:34 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

erwin wrote:
Ok, I think we need to answer these questions to make Skeletor class:

(1)What is IT in the first place? I think this is the fluff team's work, but we need to know what it is first before we actually make mechanics here.
(2) What is his role? (defender, striker, leader, controller) Or a hybrid maybe?
(3)What is his power source? (arcane, divine, martial) Do we make a new one? Or do we use the other power sources stated in PHB (primal, ki/soul, psionic, elemental, shadow)?
(4)What are its key abilities? Usually there are just 3, but fighter has 4.
(5) What are its proficiencies (weapons and armor)? Also, does it get an implement of some sort?

I think no. 5 is not that important, but part of the questions nonetheless.


I do believe I've answered #'s 1, 2 and 3 above. 4 has been resolved to a certain extent. I'll try to cook up more; but for the moment I'm getting sleepy..

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erwin
PostPosted: Thu Jun 26, 2008 12:36 pm  Reply with quote
Master of None


Joined: 06 Dec 2006
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I just proposed the questions as guide to our class making, though I'm aware that you have already answered them. Very Happy

This class reminds me of Archivist, a divine "wizard" Laughing

b_b wrote:
suggest Con, Wis as possible secondary stats. Con because drawing energy from the godstones can be taxing, Wis because it's lol divine (we can figure something out later). Also suggesting that Con variant is some sort of necrotic buffer, while Wis variant is more like the necromancer cleric (i.e. a bit of summoning/undead creation, a bit of healing, etc.).

I'm good with this idea, as it make sense. Razz
Though from this description, this doesn't look like a sub-striker role. :lo:

I have no problem on summoning skeletor, just do what they did to conjuration powers of wizard. (example is flame sphere)
It has sustain minor, and it uses the wizard's actions (move and standard) to, well, move and attack (or other possible actions). Maybe giving it more actions at higher levels i suppose.

the buffer maybe hard to pull off, since so far there are no buff powers similar to what we know from 3.5. Though arguably warlord has "buff" powers which allows allies to move/attack as a free action. (forgot what power that was)

I'll try posting class features ideas next time.

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BJ
PostPosted: Thu Jun 26, 2008 11:46 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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@erwin: as per cracklepoopism, skeletor refers to the class, not to undead.

These are all interesting ideas. keep it coming! Right now I'm working on a few BThrall monsters so I can't contribute as much.

But since it's a divine class, it should have some sort of Channel Divinity as a Class Feature.

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erwin
PostPosted: Fri Jun 27, 2008 1:02 am  Reply with quote
Master of None


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Well the name induces some necrotic ideas lolz.

Channel Divinity is not bad, since it is divine. Razz

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BJ
PostPosted: Sun Jun 29, 2008 11:47 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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erwin wrote:
Well the name induces some necrotic ideas lolz.

Channel Divinity is not bad, since it is divine. Razz


Any ideas, then? What particular Channel Divinity ability would work?

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erwin
PostPosted: Tue Jul 01, 2008 12:25 pm  Reply with quote
Master of None


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So far, I've got nothing. Very Happy

The codename actually makes it hard for me to think of one, since my head, for some reason, has "Skeletor = Necromancer " implanted on it. Razz
SO, I suggest naming the class first. Very Happy

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BJ
PostPosted: Tue Jul 01, 2008 12:26 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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Well, the idea was for him to be a pseudo-necromancer. But he'll be a secondary necromancer, his prmary will consist of other stuff.

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erwin
PostPosted: Tue Jul 01, 2008 12:37 pm  Reply with quote
Master of None


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Just a thought:

I think the controller sub striker role is already occupied by the wizard (controller & war wizards lol).
I suggest giving him another sub-role, probably leader. Or even better, defender. Twisted Evil

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BJ
PostPosted: Tue Jul 01, 2008 12:38 pm  Reply with quote
He Who Founds Wyrmlings


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Sub-leader, then. The divine power source seem to have a tendency to that role. Wink

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erwin
PostPosted: Tue Jul 01, 2008 1:06 pm  Reply with quote
Master of None


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I was actually more interested in the sub-defender role. Twisted Evil

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BJ
PostPosted: Tue Jul 01, 2008 1:13 pm  Reply with quote
He Who Founds Wyrmlings


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Possible; I'd like to hear your thoughts on the issue. Do you have a Channel divinity ability in mind for that subrole? Or do you have a few powers in mind?

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erwin
PostPosted: Tue Jul 01, 2008 6:05 pm  Reply with quote
Master of None


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Actually, after some thoughts, the controller/defender won't fit in a "divine wizard" flavor, so I scrapped it.
I used the controller sub-leader role.

Here's what I got:

Class Name: Invoker - It actually fits the flavor, able to invoke divine powers from stones and such. lol
Key Abilities: Intelligence, Wisdom, Constitution??
Armor Prof: Cloth (though we could give it more)
Implements: Holy symbol/godstone.
Bonus to Def: +2 Will

Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
(The ff were based from wizard, since they're both controllers, although Healing Surge per day could be increased by one)

Trained Skills: Religion. From the class skills list below, choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Diplomacy (Cha), Dungeoneering(Wis), Heal (Wis), History (Int), Insight (Wis), Nature(Int), Religion (Int)
(Got class skills from Wizard, but added Heal on the list, and changed the free training from Arcana to Religion.

Channel Divinity: [Skill Boost] (I don't have a name for it yet)
Encounter * Divine
Standard Action Close
burst 10 (or smaller)
Target: one creature in burst
Effect: The target gets a bonus equal to your Int modifier on his next skill check.

Something like that Razz

One of his possible build options is diviner/abjurer, boosting allies' AC, attacks, skills etc. (kinda like inspiring warlord) (sub stat is Wis)
The other option could be the necromancer type, though i don't have a concrete idea on it. Maybe debuffer/necrotic damage dealer. (sub stat is Con??)

Hope this helps. Razz

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the-bumper-car
PostPosted: Mon Sep 22, 2008 3:51 am  Reply with quote
Old Dragon


Joined: 30 Aug 2007
Posts: 577

erwin wrote:
Channel Divinity: [Skill Boost] (I don't have a name for it yet)
Encounter * Divine
Standard Action Close
burst 10 (or smaller)
Target: one creature in burst
Effect: The target gets a bonus equal to your Int modifier on his next skill check.


How about "Rousing Word"? If you think that's too close to arousing, Evil or Very Mad then we can go with "Godly Encouragement"...

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supertotoy
PostPosted: Mon Sep 22, 2008 8:28 am  Reply with quote
Old Dragon


Joined: 23 Mar 2007
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Divine Encouragement... is a bit a classic but could do.

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