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<  Proposal  ~  Godforged Colossus Epic Destiny Alpha
oghma
PostPosted: Tue Aug 12, 2008 11:58 pm  Reply with quote
Ancient Dragon


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Godforged Colossus

@Flavor

Prerequisite:21st level, Construct

@Text

Immortality

@Text
[Immortality]:@

Godforged Colossus Features
All Godforged Colossi have the following features.
Godforged Resilience (21st Level): Your body is slowly being covered in godstone plating. Increase your size to large. Increase your Constitution score and Speed by 2.You also gain resist 5 +1/2 level psychic and resist 5+1/2 level force.
Godforged Immunity (24th Level): You are slowly becoming a true construct, fully enjoying the benefits. You gain immunity to disease, poison, sleep and fear.
Godforged Indomitability (30th Level):Your sacred body has been completely immersed in the power of the godstones, giving you the power to shrug off any potentially fatal blow that your adversaries may deal to you. You can act even if your hit points are less than zero, you still have to make death saving throws and you still die at the negative of your bloodied value. Your size becomes huge and your speed increases by 2.


Godforged Colossus Power

Unsettling Vibrations Godforged Colossus Utility 26

Mechanisms in your body forces the area around you to reverberate in a cacophony of noise and energy. The enemies want to stop the torment... now!

Daily * Stance, Psychic

Standard Action Area Close burst 2

Effect: When you execute this power, all enemies in the area are marked (save ends). As long as they are in range, they receive a -2 penalty to attack rolls, skill checks and saving throws. This stance lasts until you move at least 3 squares, fall unconscious or the encounter ends.


Last edited by oghma on Wed Oct 29, 2008 1:09 pm; edited 4 times in total

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BJ
PostPosted: Wed Aug 13, 2008 12:05 am  Reply with quote
He Who Founds Wyrmlings


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Okay, before I accidentally delete this thread again, let me reiterate:
*ED Utility is at 26. b_b suggests a massive resist boost, and that has potential as ED utilities are usually hp-based. I want to hear other ideas first, though.
*Immortality is defined as becoming like K'maht. (Of course, a much better wording is preffered)

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BJ
PostPosted: Fri Aug 15, 2008 3:25 am  Reply with quote
He Who Founds Wyrmlings


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Tech Team! No new ideas yet?

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Xtian
PostPosted: Fri Aug 15, 2008 8:19 am  Reply with quote
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How does one transform from vanilla construct to almighty colossus? They eat them ala one of those PrC from CArc?
Powers?

Are they ultra-strong and touch and big like Marvel Colossus? Level 21 class feature suggests so. Does it feel like it is tough and strong? Stat boosts is cool but you can be more creative than that.

Also, I find the flavor lacking or incomplete and we need that flavor as a basis of its power. Everyone can pitch in their ideas but it will lack coherence.

BJ, I think it is a good idea to have an iconic Godforged Colossus. Maybe that guy was a mysterious construct of immense power, size, and strength. Or maybe a leader of some sort that today has followers trying to revive/call/find/resurrect/etc.

This one is a good start of us having unique classes.

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BJ
PostPosted: Fri Aug 15, 2008 10:17 am  Reply with quote
He Who Founds Wyrmlings


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Xtian wrote:
BJ, I think it is a good idea to have an iconic Godforged Colossus. Maybe that guy was a mysterious construct of immense power, size, and strength. Or maybe a leader of some sort that today has followers trying to revive/call/find/resurrect/etc.


Our current iconic godforged colossus is the godstone K'maht; check the "By the Campfire thread over at Bonethrall to dig up some background info on him.

He will be a Godforged Colossus (MM 44) turned into a solo, perhaps incorporating certain aspects of Undeath towards it.

Basically, our warforged here have a very Phyrexian feel. Cool

Quote:
How does one transform from vanilla construct to almighty colossus? They eat them ala one of those PrC from CArc?


Flavor-wise, the forged turn into godforged by slowly collecting godstones and "assimilating" them into their armor. This is currently just flavor, and we have no mechanical way to represent this yet. Something similar to a Green-star adept could be interesting, as you suggested.

I need the flavor team's help to figure out the Immortality (ie, "flavor") text above.

Quote:
Are they ultra-strong and touch and big like Marvel Colossus? Level 21 class feature suggests so. Does it feel like it is tough and strong? Stat boosts is cool but you can be more creative than that.


Hmm. I was taking my cue from the Demigod ED, but yeah, I would prefer something better. Note that size increase has no bearing now except the ability to wield larger-scale weapons.

Oh, by the way, oghma is in charge of this project. He has final say on what goes into the build itself. Of course, we could all contribute.

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oghma
PostPosted: Fri Aug 15, 2008 8:18 pm  Reply with quote
Ancient Dragon


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I'm having problems with the 24th level features. While comparing it to the core ED features of the same level, they don't share any similarity to each other. The only thing that they feature is that they have some way of altering their fortune in one way or another. Demigods evade death the first time they encounter it in the day. Archmages have an Arcane body and etc. I have to think of a way to let them feel... epic.

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BJ
PostPosted: Sat Aug 16, 2008 2:03 am  Reply with quote
He Who Founds Wyrmlings


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How about having them die at -hp instead of -bloodied? Or let them continue acting even while at negative (as warforged, they'll always pass their death saving throw anyway).

Or both? Twisted Evil

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oghma
PostPosted: Mon Aug 25, 2008 12:41 pm  Reply with quote
Ancient Dragon


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Edit: Made the 24th level Destiny Feature. It is still unnamed as of today.

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erwin
PostPosted: Mon Aug 25, 2008 2:53 pm  Reply with quote
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Ideas for utility:

*make him invulnerable until start of next turn, kinda like scarab of immortality, but maybe too strong.
*immediate reaction, encounter, : trigger: when hit by an attack. Reduce damage equal to level. (just a stronger version of Ultimate Parry of kensei)

that's what I got so far.

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oghma
PostPosted: Mon Aug 25, 2008 3:09 pm  Reply with quote
Ancient Dragon


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I was thinking of giving the utility invulnerability and minor regeneration. I don't know how much as of yet. 10 if large and maybe 15 or 20 if huge.

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Xtian
PostPosted: Tue Aug 26, 2008 7:14 am  Reply with quote
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oghma wrote:
I was thinking of giving the utility invulnerability and minor regeneration. I don't know how much as of yet. 10 if large and maybe 15 or 20 if huge.


Define invulnerability. If i'm not mistake 4ed stays away from absolutes. I don't know it has changed.

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oghma
PostPosted: Tue Aug 26, 2008 11:18 am  Reply with quote
Ancient Dragon


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Invulnerability = immune to damage

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Xtian
PostPosted: Sat Aug 30, 2008 10:24 pm  Reply with quote
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BUMP oghma.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Sun Aug 31, 2008 4:18 pm  Reply with quote
He Who Founds Wyrmlings


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oghma wrote:
I was thinking of giving the utility invulnerability and minor regeneration. I don't know how much as of yet. 10 if large and maybe 15 or 20 if huge.


Invulnerability is a strong word. In 4e, it's called resestance, and resist #value# all is very uncommon.

The monster has

MM wrote:
Resist 30 force 30 psychic.


Maybe that works.

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erwin
PostPosted: Sun Aug 31, 2008 9:58 pm  Reply with quote
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Another idea of mine:

Quote:
Resilient: when taking damage, enemy deals damage one die size lower.


Dont' know if I worded that right, but to give you an idea, here's an example:

GFC (GodForged Colossus) gets hit by meteor swarm, which deals 8d6 + Int damage. But it will only deal 8d4 + Int damage if GFC already has this ability. Even if it crits, it would deal 32 + Int damage (max of 8d4), not including critical bonus damage from implement.

EDIT: reworded resilient to "one die size lower". Dunno if that made sense


Last edited by erwin on Mon Sep 01, 2008 1:04 pm; edited 1 time in total

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Revan
PostPosted: Sun Aug 31, 2008 10:07 pm  Reply with quote
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Hmm, maybe we can set up a discussion thread on this one? That way we can leave this page for the initial proposal and revisions agreed upon, while we can talk about mechanics suggestions and critique in the disc. thread.

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BJ
PostPosted: Mon Sep 01, 2008 12:39 am  Reply with quote
He Who Founds Wyrmlings


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I don't see the necessity. Other proposals get such a format because there's more than one post of "proposals". Like the monster threads and the unique entity threads. However, in this case, the proposal is in the first post only. Beats skipping from tab to tab.

Admittedly, though, it's entirely possible that I'm just not in the mood to split anything atm. Laughing

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erwin
PostPosted: Sun Sep 07, 2008 5:10 am  Reply with quote
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BUMP oghma!!

Unless someone still has ideas, I moved that GFC should be finalized and be prepared for beta-testing.

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BJ
PostPosted: Sun Sep 21, 2008 8:47 am  Reply with quote
He Who Founds Wyrmlings


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It still needs a Utility power, erwin.

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the-bumper-car
PostPosted: Sun Sep 21, 2008 11:22 am  Reply with quote
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oghma wrote:
Feature (24th Level):Your body is so impervious to pain that you can act even when your body is near destruction. You can act even if your hit points are less than zero, you still have to make death saving throws and you still die at the negative of your bloodied value


I'm concerned at how this interacts with the Living Construct Warforged racial trait, particularly the "When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative
hit point total." part.

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BJ
PostPosted: Sun Sep 21, 2008 11:35 am  Reply with quote
He Who Founds Wyrmlings


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*rechecks*

Well, that's weird... Warforged die at their negative hit point, and not at their negative bloodied?

I think a BT houserule is in order...

ADD: tbc is now a COPAL. Welcome. Cool

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the-bumper-car
PostPosted: Sun Sep 21, 2008 11:46 am  Reply with quote
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Admittedly, I am using the MM version of the Warforged as my basis. I can't find the special Race PDF that came out via Wizards on my drive right now, I'm gonna see if that's got a significant difference.

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erwin
PostPosted: Sun Sep 21, 2008 10:30 pm  Reply with quote
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Welcome t-b-c.
Good thing you saw that, it could cause us some problems at the future.

Well, some of us has already given ideas/thoughts about what the utility would be. I say that oghma should choose/make one now, so we could test the abilities/powers, and we could check the abilities/powers' strengths and weaknesses. Then we could edit or remove them, put new ideas, test it, check for its flaws. Rinse and repeat until we see a proper build.

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the-bumper-car
PostPosted: Mon Sep 22, 2008 1:57 am  Reply with quote
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I talked this up with Adam and Adrian this afternoon, and we thought that they meant "normal negative hitpoint total", ie the negative bloodied amount.

It still doesn't stack too well with this Epic Destiny feature, though.

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erwin
PostPosted: Mon Sep 22, 2008 2:03 am  Reply with quote
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Yeah, we've discussed it(just a while ago), and though we didn't had the same solution as yours, we had the same result. Very Happy

oghma should be editing this sometime tomorrow.

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BJ
PostPosted: Mon Sep 22, 2008 9:32 am  Reply with quote
He Who Founds Wyrmlings


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the-bumper-car wrote:
It still doesn't stack too well with this Epic Destiny feature, though.


Why? It's basically diehard.

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BJ
PostPosted: Fri Oct 10, 2008 1:10 am  Reply with quote
He Who Founds Wyrmlings


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BUZZ oghma!

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Xtian
PostPosted: Fri Oct 10, 2008 7:57 am  Reply with quote
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BUMP everyone! Please finish this one!

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oghma
PostPosted: Fri Oct 10, 2008 8:02 am  Reply with quote
Ancient Dragon


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Pardon the delays, once I get the acads out of the way I will finish this pronto.

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BJ
PostPosted: Fri Oct 10, 2008 8:05 am  Reply with quote
He Who Founds Wyrmlings


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Me, oghma and erwin already discussed this one at length. The ideas were written down, and now it just has to be updated. By oghma.

oghma, if there are some complications from the version we last discussed, feel free to discuss them here. But as project lead, keep updating the alpha, even if it means you put in a lot of incomplete ideas.

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