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< Proposal ~ Godforged Colossus Epic Destiny Alpha |
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Posted:
Tue Aug 12, 2008 11:58 pm
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Ancient Dragon
Joined: 20 Mar 2007
Posts: 857
Location: The Happy Hunting Grounds
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Godforged Colossus
@Flavor
Prerequisite:21st level, Construct
@Text
Immortality
@Text
[Immortality]:@
Godforged Colossus Features
All Godforged Colossi have the following features.
Godforged Resilience (21st Level): Your body is slowly being covered in godstone plating. Increase your size to large. Increase your Constitution score and Speed by 2.You also gain resist 5 +1/2 level psychic and resist 5+1/2 level force.
Godforged Immunity (24th Level): You are slowly becoming a true construct, fully enjoying the benefits. You gain immunity to disease, poison, sleep and fear.
Godforged Indomitability (30th Level):Your sacred body has been completely immersed in the power of the godstones, giving you the power to shrug off any potentially fatal blow that your adversaries may deal to you. You can act even if your hit points are less than zero, you still have to make death saving throws and you still die at the negative of your bloodied value. Your size becomes huge and your speed increases by 2.
Godforged Colossus Power
Unsettling Vibrations Godforged Colossus Utility 26
Mechanisms in your body forces the area around you to reverberate in a cacophony of noise and energy. The enemies want to stop the torment... now!
Daily * Stance, Psychic
Standard Action Area Close burst 2
Effect: When you execute this power, all enemies in the area are marked (save ends). As long as they are in range, they receive a -2 penalty to attack rolls, skill checks and saving throws. This stance lasts until you move at least 3 squares, fall unconscious or the encounter ends. |
Last edited by oghma on Wed Oct 29, 2008 1:09 pm; edited 4 times in total _________________ "I should mug people to this song. I'll get so many silver points." -Random youtuber
"LOL! If someone mugged me while this song was playing, I would know that they meant business. " -another random youtuber |
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Posted:
Wed Aug 13, 2008 12:05 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Okay, before I accidentally delete this thread again, let me reiterate:
*ED Utility is at 26. b_b suggests a massive resist boost, and that has potential as ED utilities are usually hp-based. I want to hear other ideas first, though.
*Immortality is defined as becoming like K'maht. (Of course, a much better wording is preffered) |
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Posted:
Fri Aug 15, 2008 3:25 am
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He Who Founds Wyrmlings
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Posted:
Fri Aug 15, 2008 8:19 am
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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How does one transform from vanilla construct to almighty colossus? They eat them ala one of those PrC from CArc?
Powers?
Are they ultra-strong and touch and big like Marvel Colossus? Level 21 class feature suggests so. Does it feel like it is tough and strong? Stat boosts is cool but you can be more creative than that.
Also, I find the flavor lacking or incomplete and we need that flavor as a basis of its power. Everyone can pitch in their ideas but it will lack coherence.
BJ, I think it is a good idea to have an iconic Godforged Colossus. Maybe that guy was a mysterious construct of immense power, size, and strength. Or maybe a leader of some sort that today has followers trying to revive/call/find/resurrect/etc.
This one is a good start of us having unique classes. |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Fri Aug 15, 2008 10:17 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
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Xtian wrote: |
BJ, I think it is a good idea to have an iconic Godforged Colossus. Maybe that guy was a mysterious construct of immense power, size, and strength. Or maybe a leader of some sort that today has followers trying to revive/call/find/resurrect/etc.
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Our current iconic godforged colossus is the godstone K'maht; check the "By the Campfire thread over at Bonethrall to dig up some background info on him.
He will be a Godforged Colossus (MM 44) turned into a solo, perhaps incorporating certain aspects of Undeath towards it.
Basically, our warforged here have a very Phyrexian feel.
Quote: |
How does one transform from vanilla construct to almighty colossus? They eat them ala one of those PrC from CArc?
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Flavor-wise, the forged turn into godforged by slowly collecting godstones and "assimilating" them into their armor. This is currently just flavor, and we have no mechanical way to represent this yet. Something similar to a Green-star adept could be interesting, as you suggested.
I need the flavor team's help to figure out the Immortality (ie, "flavor") text above.
Quote: |
Are they ultra-strong and touch and big like Marvel Colossus? Level 21 class feature suggests so. Does it feel like it is tough and strong? Stat boosts is cool but you can be more creative than that.
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Hmm. I was taking my cue from the Demigod ED, but yeah, I would prefer something better. Note that size increase has no bearing now except the ability to wield larger-scale weapons.
Oh, by the way, oghma is in charge of this project. He has final say on what goes into the build itself. Of course, we could all contribute. |
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Posted:
Fri Aug 15, 2008 8:18 pm
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Ancient Dragon
Joined: 20 Mar 2007
Posts: 857
Location: The Happy Hunting Grounds
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I'm having problems with the 24th level features. While comparing it to the core ED features of the same level, they don't share any similarity to each other. The only thing that they feature is that they have some way of altering their fortune in one way or another. Demigods evade death the first time they encounter it in the day. Archmages have an Arcane body and etc. I have to think of a way to let them feel... epic. |
_________________ "I should mug people to this song. I'll get so many silver points." -Random youtuber
"LOL! If someone mugged me while this song was playing, I would know that they meant business. " -another random youtuber |
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Posted:
Sat Aug 16, 2008 2:03 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
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How about having them die at -hp instead of -bloodied? Or let them continue acting even while at negative (as warforged, they'll always pass their death saving throw anyway).
Or both? ![Twisted Evil](images/smiles/icon_twisted.gif) |
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Posted:
Mon Aug 25, 2008 12:41 pm
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Ancient Dragon
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Posted:
Mon Aug 25, 2008 2:53 pm
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Master of None
Joined: 06 Dec 2006
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Ideas for utility:
*make him invulnerable until start of next turn, kinda like scarab of immortality, but maybe too strong.
*immediate reaction, encounter, : trigger: when hit by an attack. Reduce damage equal to level. (just a stronger version of Ultimate Parry of kensei)
that's what I got so far. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Mon Aug 25, 2008 3:09 pm
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Ancient Dragon
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Posted:
Tue Aug 26, 2008 7:14 am
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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oghma wrote: |
I was thinking of giving the utility invulnerability and minor regeneration. I don't know how much as of yet. 10 if large and maybe 15 or 20 if huge.
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Define invulnerability. If i'm not mistake 4ed stays away from absolutes. I don't know it has changed. |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Tue Aug 26, 2008 11:18 am
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Ancient Dragon
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Posted:
Sat Aug 30, 2008 10:24 pm
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Goderator
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Posted:
Sun Aug 31, 2008 4:18 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
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Location: Sa sikmura ng Bakunawa
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oghma wrote: |
I was thinking of giving the utility invulnerability and minor regeneration. I don't know how much as of yet. 10 if large and maybe 15 or 20 if huge.
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Invulnerability is a strong word. In 4e, it's called resestance, and resist #value# all is very uncommon.
The monster has
MM wrote: |
Resist 30 force 30 psychic.
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Maybe that works. |
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Posted:
Sun Aug 31, 2008 9:58 pm
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Master of None
Joined: 06 Dec 2006
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Another idea of mine:
Quote: |
Resilient: when taking damage, enemy deals damage one die size lower.
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Dont' know if I worded that right, but to give you an idea, here's an example:
GFC (GodForged Colossus) gets hit by meteor swarm, which deals 8d6 + Int damage. But it will only deal 8d4 + Int damage if GFC already has this ability. Even if it crits, it would deal 32 + Int damage (max of 8d4), not including critical bonus damage from implement.
EDIT: reworded resilient to "one die size lower". Dunno if that made sense |
Last edited by erwin on Mon Sep 01, 2008 1:04 pm; edited 1 time in total _________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Sun Aug 31, 2008 10:07 pm
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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Hmm, maybe we can set up a discussion thread on this one? That way we can leave this page for the initial proposal and revisions agreed upon, while we can talk about mechanics suggestions and critique in the disc. thread. |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Sep 01, 2008 12:39 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
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I don't see the necessity. Other proposals get such a format because there's more than one post of "proposals". Like the monster threads and the unique entity threads. However, in this case, the proposal is in the first post only. Beats skipping from tab to tab.
Admittedly, though, it's entirely possible that I'm just not in the mood to split anything atm. ![Laughing](images/smiles/icon_lol.gif) |
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Posted:
Sun Sep 07, 2008 5:10 am
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Master of None
Joined: 06 Dec 2006
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BUMP oghma!!
Unless someone still has ideas, I moved that GFC should be finalized and be prepared for beta-testing. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Sun Sep 21, 2008 8:47 am
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He Who Founds Wyrmlings
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Posted:
Sun Sep 21, 2008 11:22 am
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Old Dragon
Joined: 30 Aug 2007
Posts: 577
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oghma wrote: |
Feature (24th Level):Your body is so impervious to pain that you can act even when your body is near destruction. You can act even if your hit points are less than zero, you still have to make death saving throws and you still die at the negative of your bloodied value
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I'm concerned at how this interacts with the Living Construct Warforged racial trait, particularly the "When you roll a death save, you can take the better of your die roll or 10 as the result. You still die at your negative
hit point total." part. |
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Posted:
Sun Sep 21, 2008 11:35 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
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Location: Sa sikmura ng Bakunawa
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*rechecks*
Well, that's weird... Warforged die at their negative hit point, and not at their negative bloodied?
I think a BT houserule is in order...
ADD: tbc is now a COPAL. Welcome. ![Cool](images/smiles/icon_cool.gif) |
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Posted:
Sun Sep 21, 2008 11:46 am
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Old Dragon
Joined: 30 Aug 2007
Posts: 577
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Admittedly, I am using the MM version of the Warforged as my basis. I can't find the special Race PDF that came out via Wizards on my drive right now, I'm gonna see if that's got a significant difference. |
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Posted:
Sun Sep 21, 2008 10:30 pm
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Master of None
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Welcome t-b-c.
Good thing you saw that, it could cause us some problems at the future.
Well, some of us has already given ideas/thoughts about what the utility would be. I say that oghma should choose/make one now, so we could test the abilities/powers, and we could check the abilities/powers' strengths and weaknesses. Then we could edit or remove them, put new ideas, test it, check for its flaws. Rinse and repeat until we see a proper build. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Mon Sep 22, 2008 1:57 am
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Old Dragon
Joined: 30 Aug 2007
Posts: 577
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I talked this up with Adam and Adrian this afternoon, and we thought that they meant "normal negative hitpoint total", ie the negative bloodied amount.
It still doesn't stack too well with this Epic Destiny feature, though. |
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Posted:
Mon Sep 22, 2008 2:03 am
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Master of None
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Yeah, we've discussed it(just a while ago), and though we didn't had the same solution as yours, we had the same result.
oghma should be editing this sometime tomorrow. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Mon Sep 22, 2008 9:32 am
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He Who Founds Wyrmlings
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the-bumper-car wrote: |
It still doesn't stack too well with this Epic Destiny feature, though.
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Why? It's basically diehard. |
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Posted:
Fri Oct 10, 2008 1:10 am
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He Who Founds Wyrmlings
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Posted:
Fri Oct 10, 2008 7:57 am
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Goderator
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Posted:
Fri Oct 10, 2008 8:02 am
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Ancient Dragon
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Posted:
Fri Oct 10, 2008 8:05 am
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He Who Founds Wyrmlings
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Me, oghma and erwin already discussed this one at length. The ideas were written down, and now it just has to be updated. By oghma.
oghma, if there are some complications from the version we last discussed, feel free to discuss them here. But as project lead, keep updating the alpha, even if it means you put in a lot of incomplete ideas. |
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