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BJ
PostPosted: Wed Jun 25, 2008 1:32 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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yeps, it's the site for the tech team. Tentatively, here's a breakdown of what we are doing;

*Monitor player posts. In particular, we want to make sure that they are not cheating/conjuring stuff out of thin air. Now while everybody can request for edits, only b_b and i can actually edit, so I'll need to hand off more work.
*Dragon e-zine approval; whenever something as a player resource becomes available, we scan it and determine if it's open.
---erwin is currently monitoring the Wolves of Maldeen; he will deliver a report on this thread on or before July 9.
---Warforged is in limbo. I am not looking into it as according to the flavor department, we don't have warforged (as PCs) officially yet..
*Class. We're going to design the (codename) Skeletor Class, team, and this is our current main project.

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erwin
PostPosted: Wed Jun 25, 2008 2:10 am  Reply with quote
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Ok, I think we need to answer these questions to make Skeletor class:

(1)What is IT in the first place? I think this is the fluff team's work, but we need to know what it is first before we actually make mechanics here.
(2) What is his role? (defender, striker, leader, controller) Or a hybrid maybe?
(3)What is his power source? (arcane, divine, martial) Do we make a new one? Or do we use the other power sources stated in PHB (primal, ki/soul, psionic, elemental, shadow)?
(4)What are its key abilities? Usually there are just 3, but fighter has 4.
(5) What are its proficiencies (weapons and armor)? Also, does it get an implement of some sort?

I think no. 5 is not that important, but part of the questions nonetheless.


Quote:
Warforged is in limbo. I am not looking into it as according to the flavor department, we don't have warforged

I actually want Warforged to be part of Bonethrall, possibly mortals attempt to "create" beings, sort of. That's just my two cents.


Will be giving the report ASAP.

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erwin
PostPosted: Sat Jun 28, 2008 2:00 pm  Reply with quote
Master of None


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Wolves of Maldeen report:

The heroic feat, Against All Odds, is good, as it's not too strong.

The Pack Master (warlord paragon path) is somehow a bit strong, as it allows your allies to use your action point as a standard action, and at the same time allows them to move or shift. Though I don't think it's game breaking.

The powers are also great, especially the encounter power Manticore-and-Wyvern.
Quote:
Encounter * Martial, Weapon
Standard Action Melee weapon

Target: 1 creature
Attack: Strength vs. Will
Hit: Slide the target 2 squares. Choose one creature now adjacent to the target. The target makes a melee basic attack against that creature, and that creature makes a melee basic attack against the target. An ally within 5 squares of you can make a basic attack against the target.

Cheese.

Though I find its daily power not so great (sustainable concealment for every ally, including you) as I see more powerful "boost" warlord powers, though this is more a defensive type rather than offensive.

That is all. Very Happy

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BJ
PostPosted: Mon Jun 30, 2008 10:16 am  Reply with quote
He Who Founds Wyrmlings


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@erwin: Thanks. Based on your report, I opened up the Wolves as a player resource.

@tech team: I made up rules on catching-up xp:
XP post.
It's simple enough to understand, I think. But if the COPALs have proposal revisions to the rule, please feel free to do so.

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BJ
PostPosted: Thu Jul 03, 2008 11:50 am  Reply with quote
He Who Founds Wyrmlings


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I'm giving this one out to b_b, as he had the most experience with the 3.5 version. You have two weeks, what do with do with this?

4e Artificer from Dragon Magazine: Playtest Article

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boy_bakal
PostPosted: Thu Jul 03, 2008 6:38 pm  Reply with quote
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Joined: 30 Nov 2006
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It doesn't really strike me as a leader, it's more of a controller imo. At the very least, it performs both roles quite well.

I'd say they have it about right, except there's not a wide range of powers available atm. It also has the distinction of being the only 4e class solely reliant on 2 abilities (most are reliant on 3). Will do more research on this later.

In conclusion, an Artificer makes an ideal 5th character. It can buff allies' AC when needed, and perform some controller roles when the party is up against mobs of enemies. I don't think it'd make a good main, though; when it comes right down to it, I'd still rather have a wizard or cleric in my party over the Artificer for as long as the associated roles haven't been filled yet.

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erwin
PostPosted: Tue Jul 08, 2008 11:55 pm  Reply with quote
Master of None


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New article is up.

Treasures of Ashardalon

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BJ
PostPosted: Wed Jul 09, 2008 12:13 am  Reply with quote
He Who Founds Wyrmlings


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Wanna read through it? I'm sure it's all about magic items XD

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Xtian
PostPosted: Wed Jul 09, 2008 8:20 am  Reply with quote
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Come on erwin, when sharing an article you may want to do a synopsis/summary.

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erwin
PostPosted: Wed Jul 09, 2008 11:51 pm  Reply with quote
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As much as I want to give some comments, I lack knowledge on magic item appreciation/criticism for now. I haven't actually read (just skimmed) the magic items part of PHB. Razz So I have no idea whether they're actually good/bad/broken/awesome/unbalanced/etc.

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Xtian
PostPosted: Thu Jul 10, 2008 8:48 am  Reply with quote
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I said synopsis not personal comments/opinions.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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erwin
PostPosted: Fri Jul 11, 2008 10:52 am  Reply with quote
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lol, why not just read it?

BAZAAR OF THE BIZZARE wrote:
Few can ignore the legacy of the mighty red dragon Ashardalon. Ancient even by the standards of dragonkind, he was a force for evil in the world—his ferocity and greed was unmatched by any of his kin. Even when the great druid Dydd put down the beast, ending his reign of terror, Ashardalon rose from the ashes of his grave once more, bolstered by his wickedness and by fell pacts made with dread abominations. Although we can rest easy in the knowledge that the menace posed by this beast is no more (or so we hope), Ashardalon remains a cause of wonder and speculation. Aside from his many exploits, the dragon was a great collector of magic relics, trinkets, and items of considerable power.

The items presented here include some of the more famous treasures recovered from his lair at one time or another. Of these items, many Ashardalon seized during his life, but most are the leavings of those adventurers who sought to test their mettle against the beast . . . but were found wanting.


After that comes a list of magic item upgrades. It has armor, weapon, symbol(holy), orb, rod, staff, arms (shields), and clothing/jewelry (feet, neck, hands, head, rings and waist slot). And a wondrous item.

Quote:
The only mortal to stand against the full might of Ashardalon was a druid named Dydd, and, if legends can be believed, he owed much of his success to a mysterious staff whose name and function have since been lost.

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BJ
PostPosted: Fri Jul 11, 2008 11:55 am  Reply with quote
He Who Founds Wyrmlings


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Good ol' Ashardalon... Last seen as a Binder Vestige iirc. He's the dragon with the heart of a Balor, right?

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erwin
PostPosted: Sun Jul 13, 2008 4:17 pm  Reply with quote
Master of None


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Ecology of the Dragonborn

Basically what you expect from Ecology of the xxx article. Description, physiology, psychology, culture, etc.
It has dragonborn feats, particularly affects dragon breath.

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erwin
PostPosted: Sun Jul 20, 2008 7:35 pm  Reply with quote
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Backdrop: Cormyr

It's a Forgotten Realms backdrop, so i don't think well need the flavor on it.
What interest me is the 2 paragon paths inserted, the Draeven Marauder (fighter PP) and Luckbringer of Tymora (Cleric PP). There's also a heroic divinity for Tymora followers.

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Xtian
PostPosted: Sun Jul 20, 2008 7:35 pm  Reply with quote
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How's the work going, guys?

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Sun Jul 20, 2008 7:47 pm  Reply with quote
He Who Founds Wyrmlings


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I will now update resources every month, instead of everytime it comes out. Otoh, the class design is not getting any progress at all. Sad

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BJ
PostPosted: Mon Jul 21, 2008 12:36 pm  Reply with quote
He Who Founds Wyrmlings


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Two jobs for Tech Team. Volunteers?

The Unofficial Bard

The unofficial druid

Read thru it, analyze it, and tell me what you think. So far, I'm leaning towards allowing the bard and disallowing the druid. We don't know anything about the Primal Power Source yet, so there's nothing to compare it, to.

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erwin
PostPosted: Mon Jul 21, 2008 1:13 pm  Reply with quote
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Only skimmed on both accounts, and I have to agree with BJ.

The bard looks well done, though I have to disagree with some elements, such as cantrips and able to choose any skill as trained (except Endurance)

The druid was weird. The fact that it has "hybrid" role was confusing enough, as it is already breaking the role which supposedly each class to do. And I didn't like it's mechanic on Wild Shape, giving defensive/offensive form. Also,
BJ wrote:
We don't know anything about the Primal Power Source yet, so there's nothing to compare it, to.

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BJ
PostPosted: Tue Jul 22, 2008 8:50 am  Reply with quote
He Who Founds Wyrmlings


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Yes, if the druid has anything going for him right now, it's the good page layout Laughing .

Alternatively, we could just allow them as DM resources. PC's can't play them yet until the official comes out, but DM's who would need the bard or druid archetypes can design it from these.

As for the Bard, Tasha's Laugh is... strong @.@... A heroic tier stun attack...

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erwin
PostPosted: Tue Jul 22, 2008 1:00 pm  Reply with quote
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Quote:
we could just allow them as DM resources

I second the motion. Very Happy Me thinks it's better if we stick to core for now, or at least to official ones.

Quote:
As for the Bard, Tasha's Laugh is... strong @.@... A heroic tier stun attack...

yeah, i believe someone at the forums saw that, though i didn't see what was the creator's reply.

As for the swordmage, will we put it in? FR book will be coming in August anyways, i doubt anyone would go higher than lvl 5 before that comes.

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BJ
PostPosted: Fri Jul 25, 2008 7:53 am  Reply with quote
He Who Founds Wyrmlings


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It's already slated as official; I just haven't edited the thread yet... Laughing RL work is getting in the way of valuable internet time. For the moment, you can tell everyone at the Bonethrall discussion that I gave the go-signal for the swordmage. I'll try to edit by Monday.

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erwin
PostPosted: Tue Aug 05, 2008 10:04 pm  Reply with quote
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I've seen FR rpga review, and what i really liked about it (other than the swordmage Razz) was regional benefits.
So I would like to propose regional benefits to the BT campaign setting as well. Well the real problem here is that BT isn't complete as a plane (am i right), so this might go on hold, but what do you think?

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BJ
PostPosted: Tue Aug 05, 2008 10:21 pm  Reply with quote
He Who Founds Wyrmlings


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Too soon.

We need to work on the class first...

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erwin
PostPosted: Tue Aug 05, 2008 11:45 pm  Reply with quote
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Tech Team Discussion:

BJ Recio: alam mo yung luckbringer of tymora?
erwin: uu
BJ Recio: gusto mo ng assignment tungkol dun?
erwin: ahaha, pde
erwin: san nga ulit yun? sa cormyr ba?
BJ Recio: yups
erwin: ahaha, ikaw sa marauder?
BJ Recio: yup. tsaka sa flavor nila pareho..
BJ Recio: ang main worry ko sa luckbringer, eh encounter yung level 20 daily nila.
BJ Recio: este, encounter yung level 20 power nila, when it should be daily.
erwin: lol
erwin: unga no
erwin: miscoloring?
erwin: wah, ang gulo nya
erwin: needs some errata me thinks
erwin: parehong encounter un attack powers
BJ Recio: it might be intentional, though; playing up the "lcky" card...
BJ Recio: "lucky"
BJ Recio: so basically, kung mas mahina siya sa ibang level 20 paragon powers in terms of damage et al, baka okay lang siya..
BJ Recio: check mo yung expected damage, and compare it with the other dailies from cleric PP's
erwin: pero grey yun heading color nun sa encounter attack 11, which supposedly red
erwin: ok, check ko
BJ Recio: wait, red siya sa kin... @.@
erwin: ??
erwin: grey sya sakin
erwin: kasin lakas nun daily ng cleric un encounter 20 nun luckbringer IMO
erwin: binase ko sya sa daily 19 ng cleric
erwin: check ko un other PP
erwin: *PP ng cleric sa PHB
IMO kasin lkas din
BJ Recio: kung ganun, siguro we should change it to daily nga.
erwin: ok lng
BJ Recio: wait; mahina yung sa luckbringer.
erwin: damage wise yes
erwin: pero the effect is strong IMO
BJ Recio: pero vulnerability rin kasi...
BJ Recio: okay. im sold.
BJ Recio: actually big points din yung may effect siya on a miss; usually walang ganun ang encounter powers.
BJ Recio: we'll change it to daily; pero post mo muna sa tech team thread para di ko malimutan

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BJ
PostPosted: Mon Aug 11, 2008 11:33 pm  Reply with quote
He Who Founds Wyrmlings


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We're not making any progress with Skeletor, guys. I may decide to scrap it.

What do we do now? The tech team's current biggest challenge is to create something rules-wise that makes Bonethrall unique.

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BJ
PostPosted: Mon Aug 11, 2008 11:47 pm  Reply with quote
He Who Founds Wyrmlings


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Who wants to work on this?

Godforged Colossus
Epic Destiny
*Flavor: You slowly replace (or embed on top of) your body parts with Godstones. This will eventually turn you huge, (going through large first, of course), and probably give you divine powers.
*Pre-requisite. Forged
*21: Large Size, increase Str, Con by 2. Of course, this'll mean you can wield large weapons.
*24: Insert funky divine power here. Alternatively, we could give him that psychic damage aura from the Godforged Colossus monster, though im not sure as that says "minion killer" right there.
*26: Utility Daily. Stumped
*30: Change to Immortal Humanoid (Construct). Increase to Huge. Gain some other minor shyte.


Last edited by BJ on Mon Sep 22, 2008 12:38 am; edited 1 time in total

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oghma
PostPosted: Mon Aug 11, 2008 11:51 pm  Reply with quote
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I could help with some parts of the character creation. Especially the flavor implementation parts.

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BJ
PostPosted: Tue Aug 12, 2008 12:01 am  Reply with quote
He Who Founds Wyrmlings


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@oghma: With Skeletor, you mean? Okay, but if so, one of the first things we need to determine is how he looks like.

We may need the flavor team on this one.

Also, since his power source is divine, Skeletor will definitely need a Channel Divinity power or two.

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erwin
PostPosted: Tue Aug 12, 2008 12:03 am  Reply with quote
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The hard part about creating Skeletor, IMO, is that it's a controller, a role which haven't seen the "formula", so to speak. (defender = marks, strikers = extra damage, leader = healing power 2x encounter).

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