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< In Discussion ~ Tech Team thread |
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Posted:
Thu Dec 04, 2008 12:16 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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DM a game that focuses on gladiators, finish it, and have it on those current players as rewards. Let them use it in the game proper, even.
Otherwise, I don't suggest it. At all. I'm not sure you get it, but it's always bad when DM's get a player who has some obscure power from some obscure source. It always results in DM-player arguments.
I prefer it in a more controlled fashion. My most successful 3.5 campaign was March of Alazlam, which blocked the use of certain sourcebooks. I plan to continue that thread unless I'm outvoted. |
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Posted:
Thu Dec 04, 2008 12:29 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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erwin wrote: |
If players want to use a feat/power/etc. from a Drgaon Mag, he has to have the copy (printed) of such in during games. If he hasn't, such feat/power/etc doesn't work, or up to DM's judgment.
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That's standard procedure these days. It still doesn't mean we should allow everything that comes out..
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IMO, this also gives benefits to those who subscribe to DDi, such as BJ, whether as a DM or player.
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Again, if a player wants to use a particular source, that is the exception rather than the rule. "I want my character to be a gladiator-wizard. I'll post backstory and stuff, but basically he had staff fighting from Dragon 368." These things will require fluff, but otherwise it will be open. They just have to request it, that's all.
Now if you insist, draft a statement so that we can post it on "Character Creation Guidelines". I just checked, and it was vague then.
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Playtest Articles, iirc, are usually open for all, meaning they are intended to played, and I don't think WotC are going to make them exclusive.
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Uh, no. The Adventurer's Vault 2 Playtest Article will be in Dragon, therefore it's closed content.
That said, I'm in the habit of accepting Playtest articles as Open Resource.
PS. I'm not sure we fully understand each other erwin, so feel free to clarify this issue with me via YM.
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Posted:
Thu Dec 04, 2008 12:32 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
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BJ wrote: |
Otherwise, I don't suggest it. At all. I'm not sure you get it, but it's always bad when DM's get a player who has some obscure power from some obscure source. It always results in DM-player arguments.
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That's why I said that if a player wants to use a certain power/feat/item from a non-core source, better bring a copy of what it does. Otherwise, it's as good as nothing, or DM's judgement (if said DM has read such). No question asked.
BJ wrote: |
DM a game that focuses on gladiators, finish it, and have it on those current players as rewards. Let them use it in the game proper, even.
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Actually, I already had that in mind. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Thu Dec 04, 2008 12:44 am
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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How about this, to clarify.
Dragon mag content is "soft-locked," in the sense that it's not officially open to BT players. But, if a player can convince the Tech Team and Fluff Team to allow content from a particular issue for his or her character (due to backstory, natural story progression, etc.), then that character retains the allowed content for the duration of its "career," so to speak, regardless of who that character's DM will be in the future.
It's (almost) exactly the same as the way we treated D-mag content in 3.5, only now it's official. |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Thu Dec 04, 2008 12:45 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Fine, let's talk about it some more...
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That's why I said that if a player wants to use a certain power/feat/item from a non-core source, better bring a copy of what it does. Otherwise, it's as good as nothing, or DM's judgement (if said DM has read such). No question asked.
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The problem is, some DM's could get surprised. So what if he brought it? I'm saying he needs prior permission before he uses the content. A surprised DM is the last thing you'd want.
EDIT: I'm good with b_b's suggestion. Let's have it posted somewhere, but add in the "DM power to allow certain material for his games" thing. |
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Posted:
Thu Dec 04, 2008 12:56 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
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boy_bakal wrote: |
Dragon mag content is "soft-locked," in the sense that it's not officially open to BT players. But, if a player can convince the Tech Team and Fluff Team to allow content from a particular issue for his or her character (due to backstory, natural story progression, etc.), then that character retains the allowed content for the duration of its "career," so to speak, regardless of who that character's DM will be in the future.
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I'm good with that.
BJ wrote: |
The problem is, some DM's could get surprised. So what if he brought it? I'm saying he needs prior permission before he uses the content. A surprised DM is the last thing you'd want.
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IMO, a campaign's doesn't always goes as the DM plan. Whether it's because of a power/feat from an obscure source or from creative players' idea, something will always come up. A surprised DM is normal. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Thu Dec 04, 2008 1:00 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Quote: |
A surprised DM is normal.
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You're talking about unprepared DM's, not surprised ones.
There's a reason for limiting sourcebooks, erwin! Come December 2009, no DM can memorize 15 issues of Dragon, 10+ sourcebooks and all that! Dragon magazines are simply not accessible enough to be allowed too easily. |
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Posted:
Thu Dec 04, 2008 2:49 am
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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Well I hate to interfere, but you guys may want to check this.
I won't say it's a perfect solution, but it works as a compromise for now, yeah? |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Thu Dec 04, 2008 3:04 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Posted:
Thu Dec 04, 2008 9:59 pm
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Master of None
Joined: 06 Dec 2006
Posts: 2932
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I'm good with it. Nicely done
IMO, surprised DM = unprepared DM, though unprepared DM =/= surprised DM |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Thu Dec 04, 2008 10:12 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Now you're just arguing for the sake of arguing. a=b, but b=/=a?
I suggest you take your mathematical fallacies elsewhere. Or talk to me about it in YM like how I suggested that exact move 4 posts ago. |
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Posted:
Tue Jan 20, 2009 1:04 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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THINGS WE NEED TO DO:
those in blue are done
Ilawith Article
*Ilawith PP (handled by oghma; post beta ASAP)
*Ilawith organization benefit
*Ilawith Channel Divinity (done)
*Illawith godshard weapon (tentative)
*Cleric and Paladin Powers (low damage, more defensive/positive buff)
(we'll we need martial powers as well?)
Sinaghari Article
*Sinaghari PP (handled by b_b)
*Sinaghari organization benefit
*Sinaghari Channel Divinity (done, tentative)
*Sinaghari godshard weapon (tentative)
*Cleric Powers (radiant and/or fire; strikerish?)
*Ranger (?) Powers (deliberating attacks; ongoing damage)
Kobold Article
*Skylord organizational benefit
*Iron Kobold organizational benefit (??)
*Lizardbones organizational benefit (??)
*Kobold feats (done)
*Iron Kobold race (tentative)
*Skylord Kobold monster stats -high heroic to mid paragon- (handled by erwin)
*Iron Kobold monster stats (??)
We've only done so little, as oppose to fluff team. We really need to catch up on the work.
I'm not gonna assign anymore tasks to you guys, since everybody has their hands full. Instead, anyone (yes, even fluff) could give their ideas here, or its appropriate thread, on any of the undone things above. It's us who will tinker/balance it. |
Last edited by erwin on Thu Jun 25, 2009 3:22 am; edited 1 time in total _________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Tue Jan 20, 2009 1:34 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Regarding Organizational Benefits: What was our consensus with that? Do we just make a sidebar? Or do we make it just like the FR regional benefits?
Or do we do both?
I'll see if I have free time tomorrow;A bit too sleepy tonight to do more work. |
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Posted:
Wed Jan 28, 2009 11:30 pm
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Master of None
Joined: 06 Dec 2006
Posts: 2932
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b_b and oghma, where are the PPs? That was already a week ago, you just need to post it don't you? |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Wed Jan 28, 2009 11:32 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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b_b's PP is up, so we just have to wait for oghma's. He seems to be pre-occupied these days. I HOPE those are studies. |
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Posted:
Thu Jan 29, 2009 12:08 am
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Very Old Dragon
Joined: 29 Aug 2007
Posts: 693
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Ohgma's having trouble with the pp. :/ |
_________________ All hail the Bongolian Ultraprawn! |
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Posted:
Thu Jan 29, 2009 12:24 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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I see.
How about this, AAS? Develop the fluff for the PP first, in the same style as the PP's by WotC. Just a short, two-to-three-paragraph blurb. Have the prerequisite in mind, and then the other members of the tech team will try to come up with something. |
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Posted:
Tue Feb 10, 2009 6:25 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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someone from tech team needs to learn how to stat monsters fast. It's February people! Get your minds moving! |
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Posted:
Tue Feb 10, 2009 6:33 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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eh? which monsters needed statting? |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Tue Feb 10, 2009 6:39 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Monsters:
*The abyss (gargantuan dragon engine. I'm thinking elite soldier, with some innate ability that would benefit irongut kobolds around him)
*Wyrmling engine (Standard skirmisher-mounts of medium size. Irongut kobolds will be riding them)
*Irongut kobolds (low epic kobolds. Minions, a rider, and others. Must have a mechanic-y feel, and must have their Devour metal ability or a variation thereof)
*Skylord kobolds (low to mid paragon flying kobolds)
Ship:
*Kobold skyship/s: Patterned after AV's vehicle rules. |
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Posted:
Tue Feb 10, 2009 9:27 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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what tiers are the abyss and wyrmling engine?
i'll see what i can come up with in my spare time |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Tue Feb 10, 2009 10:30 pm
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Ancient Dragon
Joined: 20 Mar 2007
Posts: 857
Location: The Happy Hunting Grounds
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Posted:
Wed Feb 11, 2009 7:24 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Both are epic, as they're expected to be used by the likewise epic irongut kobolds. |
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Posted:
Thu Jun 04, 2009 4:30 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Where's tech team in the BT thread? There's so many updates to make, and no one's doing them. Cast of Characters need to be updated! |
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Posted:
Thu Jun 25, 2009 3:20 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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made a back up copy of Cast of Character (as of 25/06/09)
Kobold threats still on the way, high level still elude me. Also, I've been experimenting.
Also edited the list of things to do. (13 posts above this one) |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Thu Jun 25, 2009 7:08 am
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Goderator
Joined: 30 Nov 2006
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Location: Avernus
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Posted:
Sun Jul 26, 2009 2:44 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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I think we need a new tech team member to mind the character updates. Are there any volunteers from existing COPAL? |
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Posted:
Wed Aug 05, 2009 4:11 pm
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Master of None
Joined: 06 Dec 2006
Posts: 2932
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Do we allow divine handbook? Our discussion in the other thread makes me think otherwise, with the possible no divine power source arguments.
About the cast of character updates, I don't think we'll need one for now as there aren't much changes in the characters, since there aren't that many campaigns anyway. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Wed Aug 05, 2009 4:18 pm
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Very Old Dragon
Joined: 29 Aug 2007
Posts: 693
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>_> Restricted divine power source. Not no divine power source. |
_________________ All hail the Bongolian Ultraprawn! |
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Posted:
Wed Aug 05, 2009 4:51 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Let's put DP in limbo until the former discussion has been resolved.
You think the two of us can handle it for now? I wouldn't mind; though I still think we need new blood soon.
And who knows? App period might mean new campaign. ![Very Happy](images/smiles/icon_biggrin.gif) |
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