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<  Proposal  ~  Channel Divinity
BJ
PostPosted: Tue Jun 03, 2008 1:39 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

Post proposed Channel Divinity feats here.

Proposed Fluff: The divine character need not "worship" the Godstone associated with the power, rather, he simply needs to attune himself (and his implement, a shardling) to the main Stone.

It is noted that, no matter how closely a group guards their Godstone, some well-traveled opportunists get to attune themselves to more than one stone. This is represented gamewise by taking multiple Channel Divinity feats, although of course, you need to have access to the stone as well.

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BJ
PostPosted: Tue Jun 03, 2008 1:54 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

Daystar's Fury [Divinity]
Requirements: Channel Divinity class feature, must have access to the Daystar's Godstone.
Benefit: You can invoke the power of your deity to
use Daystar's Fury.

Channel Divinity: Daystar's Fury
Encounter * Divine, Fire, Implement
Standard Action Close Burst 2
Target: Each creature in burst
Attack: Wisdom VS Reflex
Hit: 1d6+Wisdom modifier fire damage
Sustain Move. When you sustain this power, a weapon you hold becomes a +1 flaming weapon (replacing any magical properties they may have).
At 11th level, it instead makes a weapon you hold a +2 flaming weapon, and sustaining it becomes a minor action.
At 10th level, it instead makes a weapon you hold a +3 flaming weapon.
At 20th level, it instead makes a weapon you hold a +4 flaming weapon, and sustaining it becomes a free action.
At 25th level, it instead makes a weapon you hold a +5 flaming weapon.
At 30th level, it instead makes a weapon you hold a +6 flaming weapon.

**********

1st draft. Right now, it may be too strong and needs a lot of nerfing.

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erwin
PostPosted: Sat Nov 22, 2008 12:24 am  Reply with quote
Master of None


Joined: 06 Dec 2006
Posts: 2932
Location: Searching...

(really late comment)

Yeah, i think it's too powerful, giving a weapon enhancement

Do you plan on continuing this idea (creating new channel divinity feats), or just "re-fluff" those in PHB or any other books with channel divinity feats?

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BJ
PostPosted: Sat Nov 22, 2008 12:32 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

I have no time to revisit this (attention is directed elsewhere atm, so you'll have to come up with your own), but while I no longer like that particular CD feat, I stand by the proposed fluff.

We should also make "unaligned" Channel Divinity feats; ie, CD feats that could be taken by anyone regardless of the godstone attunement.

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erwin
PostPosted: Sat Nov 22, 2008 12:39 am  Reply with quote
Master of None


Joined: 06 Dec 2006
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the problem is, channel divinity feats require the channel divinity class feature, which only Clerics and paladins have, atm.

Unless the feat itself gives the character the actual class feature, which I think has issues. :S

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BJ
PostPosted: Sat Nov 22, 2008 12:48 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

We are talking in the context of the Divine Power Source. Being a member of either Cleric or Paladin is basically the set I was referring to when I said "anyone regardless of godstone attunement".

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