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Q
Very Old Dragon

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Post Posted: Thu Mar 13, 2008 10:23 pm    Post subject: Campaign: The Freyheit Reply with quote
In a yet unexplored land, far from the reaches of the Selentine empire and the major powers in Pharagos, rests the land of the Laesterre Kingdom. Through a combination of religion and military might, the Laesterre royalty maintained the peace in the land and for the two centuries they reigned. But all has changed.

The Ketzerei, a group of revolutionaries made up of the oppressed and the maligned, have risen against the Laesterre and declared themselves free from their power and influence. Through sheer brute force and promises of equality, they have "freed" other villages and towns in the kingdom and converted them to their side. And, for the two years they have fought, the Ketzerei have managed to secure forces equal to the Laesterre. Now, the conflicts have spread out through the kingdom and war has beset the previously peaceful kingdom.

...Which is all good for the Freyheit, a new mercenary group organized just a year into the conflict. Through their leader Silvo's cunning and guile, the Freyheit have managed to position themselves at the edges of the conflict and in the position to benefit more from the war. Unofficial ally to both Ketzerei and Laesterre, the Freyheit now hold the kingdom and all of its inhabitants in their hands.

Character Creation Mechanics:
Flavor: You are a Freyheit mercenary. (That's all)
Ability Scores: Two sets of 4d6.takeHighest(3)(either by invicastle or by witness) and a choice to take elite array;
Starting level: 8
Starting gp: 36,000 - a year of mercenary operations have benefited the Freyheit greatly;
Allowed supplements: PHB, DMG, MM, all Completes (except Psionic), ToB and Dungeonscape plus see below
Races: All Core races, but consider the setting (Dragons and elves are rare sights)
LA & XP: If you have no LA, start as a lv 8 PC w/ halfway XP to 10. If you have LA+n, start out as a character of level (8-n), minimum XP, with LA removed. For example, LA+0 characters start out as level 8 characters with minimum XP. (NOTE: n >= 0 & n < Cool

Campaign Notes:
- This campaign is, to the best of my ability, open-ended. That means you can choose to, for example, quit the mercenary life and become a baker (though I wonder what kind of direction the campaign will take for that to happen). The opening scenario only sets you into the conflict. You can choose to ignore that if you wish.
- The only starting classes and PrCs allowed are those in the allowed supplements. EDIT: You can also petition for some classes, races etc. However, as the campaign progresses, some classes and PrCs that make sense in the campaign will be allowed. For instance, if the campaign becomes a War campaign, it will make sense to allow Heroes of Battle as a supplement.
- RP is important in this campaign as it will determine the campaign's direction.
- If anyone else wants to DM for this campaign, let me know. I'm perfectly fine with a revolving door policy with regards to DMing. EDIT: Players are allowed to DM, but your PC is considered a NPC/gone for the duration of your rule.
- This will probably be a summer campaign, Mondays and Fridays.
- Any criticisms are welcome. Likewise, overwhelming praise is also good.

EDIT: Starting gp is now 36,000 (was 49,000)
EDIT: Modified supplements and revolving DM thing

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Last edited by Q on Fri Mar 14, 2008 5:28 pm; edited 3 times in total
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Xtian
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Post Posted: Fri Mar 14, 2008 12:05 am    Post subject: Reply with quote
Whoa above average starting wealth. Your players will be very happy. Very Happy
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Q
Very Old Dragon

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Post Posted: Fri Mar 14, 2008 12:16 am    Post subject: Reply with quote
Actually, you're right. Forgot to reduce it after changing starting level. Edited starting gp.
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Xtian
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Post Posted: Fri Mar 14, 2008 12:24 am    Post subject: Reply with quote
Now your players will be real sad you mean cruel DM!
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oghma
Ancient Dragon

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Post Posted: Fri Mar 14, 2008 12:26 am    Post subject: Reply with quote
Yeah... Big meanie. *Pout*

Bring it back to 49k, we would have so much fun with it. Twisted Evil Twisted Evil Twisted Evil
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri Mar 14, 2008 12:45 am    Post subject: Reply with quote
Q wrote:
- Any criticisms are welcome. Likewise, overwhelming praise is also good.


Critcism, then. Did you ask Revan before slapping a new place in Pharagos? We need to put it somewhere geograhically, we need to marry it with the surrounding cities etc.

So, if you didn't approach any from Pharagos proper... NO YOU!!

Q wrote:
- If anyone else wants to DM for this campaign, let me know. I'm perfectly fine with a revolving door policy with regards to DMing. Note that the players are, of course, not allowed to DM.


Players can't DM? Tsk tsk. What's the point of a revolving DM then?
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Q
Very Old Dragon

Joined: 25 Sep 2007
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Post Posted: Fri Mar 14, 2008 1:22 am    Post subject: Reply with quote
Hmm... ym'd him about that. Apparently, there are still lots of unexplored areas in Pharagos, like south of NS, north of Daemonscar etc. Just can't think of a good place to put it yet. Laughing

*sigh*
Haven't even DM'd one game and I already feel its exceedingly hard (you can't please everyone while pleasing yourself etc.)
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri Mar 14, 2008 2:21 am    Post subject: Reply with quote
Q wrote:
you can't please everyone while pleasing yourself


Yet another entry for the taken-out-of-context thread... Laughing
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Fri Mar 14, 2008 11:19 am    Post subject: Reply with quote
Offhand, if you're making this realm a temperate nation, then I'd recommend east of the Great Orcish Wastes or west of the Al-diraqi Imperium, both of which have long stretches of desert to keep nosy explorers from central Pharagos from interfering.

If you're making it more tropical/island nations, then south of NS would be a better place, given that would put you around the equatorial belt.

Another concern is: Is this pre-Incursion or post-Incursion? The Gith attacked all of Pharagos, not just the Alliance nations (though that was the focus of Vlaakith's campaign). If this is post Incursion, where are the Gith? If this is close pre-Incursion, I can lend you or xerox the Incursion campaign notes and timelines for an idea of how to foreshadow the Gith. If it's pretty far from the Incursion, (maybe 550 IR below), then that's not as much of a problem.

Post kingdom details and I can help flesh it out next week.
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Q
Very Old Dragon

Joined: 25 Sep 2007
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Post Posted: Fri Mar 14, 2008 5:55 pm    Post subject: Reply with quote
Edited supplements and DM rotation thing.
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri Mar 21, 2008 2:16 am    Post subject: Reply with quote
Tome of Magic! Tome of Magic! Very Happy
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Q
Very Old Dragon

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Post Posted: Sun Mar 23, 2008 4:29 pm    Post subject: Reply with quote
*sigh*
ToM? Binders are good (bring your vestige copy) but the other classes require someone to lend me a LESBA (limited-edition-signed-by-the-author) copy or a hard copy as I haven't read up on them.
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Q
Very Old Dragon

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Post Posted: Mon Mar 31, 2008 4:42 pm    Post subject: Reply with quote
The Freyheit

The Freyheit mercenary company is a decentralized organization composed of autonomous teams capable of independent action. Each team accepts and completes its own missions; the main functions of the organization are to facilitate cooperation between units for large-scale missions and to provide support to the various mercenary units. The organization headquarters in Fort Seluvia houses most of the mercenary units and provides both mundane and magical support.

The Freyheit can be correctly described as an army-for-hire. With over a thousand experienced mercenaries in their ranks, the Freyheit are commonly retained by towns of industry and commerce to supplement their town guards when the Laesterre-Keltzerei conflict reaches their area. The traditional Freyheit squad is composed of eight to ten mercenaries which are then organized into a platoon of ten squads. In rare cases where there is large-scale warface, a company of two to three platoons is organized. Nevertheless, in most cases, mercenaries aren't organized into squads and instead operate independently.

Affiliation: The Freyheit accept all those who wish to join their ranks - granted they undergo the requisite training at Fort Seluvia. Afterwards, they are given carte blanche to operate - by either establishing teams with other mercenaries or accepting missions on their own. The only duties expected of them are to return once a month to Fort Seluvia or any other mercenary house and report on their operations for the past month as well as present their monthly dues of 50 gp.

Quote:
Criterion Score
Experience and ability Character level
Completed a minor mission +1 / mission
Completed a major mission +2 / mission
Completed an elite mission +3 / mission
Has a BAB of at least 10 +1
Can cast 5th level spells +1
Has 13 ranks in either Gather +1
Information, any Knowledge skill
or any Craft skill
Either has 13 ranks in both Hide and +1
and Move Silently; or can cast any
variation of the invisibility spell
Either has 13 ranks in both Bluff and +1
Disguise; or can cast any spell of the
polymorph subschool
Recruit characters into the organization +1 / every 10 CR recruited

Failed a mission -1 / mission
Failed to pay monthly dues -1 / month missed
Did any action significantly detrimental -10
to the organization



Affiliation Score:

0-3 - Recruit: No significant benefits.
4-7 - Soldier: Can avail of HQ utilities.
8-12 - Mercenary: 10% discount for HQ services; Can requisition minor supplies from HQ.
13-19 - Specialist: Gain command of a small mercenary unit; +4 circumstance bonus to Charisma-based checks made to influence lower ranking Freyheit.
20-27 - Elite: Gain command over more units; Can requisition magic items from HQ.
28-30 - Unknown
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erwin
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Post Posted: Mon Mar 31, 2008 10:00 pm    Post subject: Reply with quote
You're using affiliation system, interesting.
Even if i'm not taking summer classes, I might go to UP for this Razz just to see it in action.
Game time still tentative?
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Q
Very Old Dragon

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Post Posted: Wed Apr 02, 2008 8:42 pm    Post subject: Reply with quote
Still depends on the scheds of the players. I'm good for any day, as long as its after 1:30.
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erwin
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Post Posted: Wed Apr 02, 2008 11:52 pm    Post subject: Reply with quote
Will you allow arcane duelist Very Happy?
Here is link.
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Xtian
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Post Posted: Wed Apr 02, 2008 11:59 pm    Post subject: Reply with quote
erwin wrote:
Will you allow arcane duelist Very Happy?
Here is link.


You're doing a character inspired by a dota hero? Very Happy

Let's see... High crit... and illusions ... hmmm....
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solbergb on sorcerers:
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A druid on rogue:
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Q
Very Old Dragon

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Post Posted: Thu Apr 03, 2008 8:10 am    Post subject: Reply with quote
Azwraith?? Laughing Sure, go ahead.
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erwin
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Post Posted: Thu Apr 03, 2008 1:22 pm    Post subject: Reply with quote
Not exactly, since I don't think this campaign will go ECL 15-17.
But the capstone ability is cool. Very Happy kinda like chaos knight copies for 1 round.
I was thinking of making it work with snowflake war dance Very Happy. But I can't remember what source it came from.

Bard 1/Swashbuckler 2/Fighter 2/Warblade 2/Arcane Duelist 1 ???
It's the best I got yet, I don't have access to the sources right now.
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Xtian
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Post Posted: Thu Apr 03, 2008 8:48 pm    Post subject: Reply with quote
Snowflake wardance ... i wonder where that cold themed feat came from...

And once per day per duelist level. And if it acts like a mirror image spell probably it lasts 1 minute per level but it is very arguable at best.

And also, it is not a 1 level prc. It can be 2 (most popular), 3, 7, or 10 but never 1.

And yeah... Gloura is a good base creature.
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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erwin
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Post Posted: Fri Apr 04, 2008 4:28 pm    Post subject: Reply with quote
I just put Arcane Duelist 1 since the campaign is ECL 8 (it's the farthest i can go yet).
You and your powerful sources! I can't find snow flake war dance. I don't have the non-Complete sources.
And i don't know gloura.
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Q
Very Old Dragon

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Post Posted: Fri Apr 04, 2008 6:50 pm    Post subject: Reply with quote
What the hell's a gloura?
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boy_bakal
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Post Posted: Fri Apr 04, 2008 8:10 pm    Post subject: Reply with quote
Q wrote:
What the hell's a gloura?


Well ain't that cute...

BUT IT'S WRONG!!!

Seriously, DM's should know this stuff. You're just asking for twinks otherwise. Razz
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri Apr 04, 2008 8:17 pm    Post subject: Reply with quote
Safe DM says:
*If you don't know it, don't allow it.
Challenged DM says:
*BRING IT ON!! Twisted Evil
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Xtian
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Post Posted: Fri Apr 04, 2008 11:06 pm    Post subject: Reply with quote
BJ wrote:
Safe DM says:
*If you don't know it, don't allow it.
Challenged DM says:
*BRING IT ON!! Twisted Evil


How about this:
DM says: Core only.
Challenged Players say: "BRING IT ON!"

erwin wrote:
You and your powerful sources! I can't find snow flake war dance. I don't have the non-Complete sources.
And i don't know gloura.


Your search-fu is weak!
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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Q
Very Old Dragon

Joined: 25 Sep 2007
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Post Posted: Sat Apr 05, 2008 4:18 pm    Post subject: Reply with quote
Quote:
Safe DM says:
*If you don't know it, don't allow it.
Challenged DM says:
*BRING IT ON!!


My policy on sources: If the players can provide a copy of the sourcebook, and if I can wrap my head around it, then its good with me 90% of the time. (unless they want to include dnd 1.0 classes or something gamebreaking). In that scenario we both benefit: they get to play the builds they want and I get to get more source material (my search-fu is dismal and I have no pc Laughing) to add to my Notebook of Many Things.
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erwin
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Post Posted: Sat Apr 05, 2008 5:33 pm    Post subject: Reply with quote
Q wrote:
my search-fu is dismal and I have no pc) to add to my Notebook of Many Things.

I have that flaw as well.
And yes, for the second time, my search-fu is weak.
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Xtian
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Post Posted: Sat Apr 05, 2008 6:17 pm    Post subject: Reply with quote
Google is your bestfriend if you guys are over 18.
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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erwin
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Post Posted: Sat Apr 05, 2008 9:10 pm    Post subject: Reply with quote
lol found it.
and threads about it and arcane duelist AC bonus stacking.
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Xtian
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Post Posted: Sun Apr 06, 2008 12:11 am    Post subject: Reply with quote
erwin wrote:
lol found it.
and threads about it and arcane duelist AC bonus stacking.


Pitz posted an arcane duelist build here in this board long time ago.
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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