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The March of Alazlam Goto page Previous  1, 2, 3, 4, 5, 6  Next
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Which Campaign do you want me to run every second Saturday of the month.
  The Chalice: me like to save Heironeus's daughter from Dispater  
14%
 14%  [ 1 ]  
  New Selentia:my character is well-developed there  
14%
 14%  [ 1 ]  
  March of Alazlam: there's fighting everywhere!!!  
71%
 71%  [ 5 ]  
Total Votes : 7

 
erwin
Master of None

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Post Posted: Tue Oct 30, 2007 9:28 pm    Post subject: Reply with quote
Quote:
does this mean the max cost of item we will initially have is 24500?

No, it only means that the maximum price of a single item you can purchase is 24500. For example, I'm a monk. And monks need wisdom, so I purchase an amulet of wisdom. But I can't purchase an AoW +6 since it's 36000. I can only get AoW+4, which is 16,000.

@BJ:
Ok, here's my next batch of questions:
1. How will you errata Invisible Blade (the uncanny feint ability), is it a free action or a swift action? If it's a swift action, will my feint affect my first melee attack only or all my attacks? (IIRC Feint only denies opponent's Dex bonus to AC to your NEXT melee attack).

2. Supposed I took Invisible Blade and Duelist levels. They both have an ability to add my Int Bonus to AC when unarmored (unfettered defence = InviBlade, canny defence = Duelist). Will they stack?

3. Will you allow Tattoed Monk PrC? (out of nowhere question Razz )

4. How does Occult Slayer's weapon bond ability interact with a TWF char? Will it give the weapon bond bonus to both weapons or just to one?
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Xtian
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Post Posted: Tue Oct 30, 2007 9:47 pm    Post subject: Reply with quote
I'm not BJ but I might be able to provide insights.
1. It is a free action that can be used once per round. Cwar Errata 2005.
2. They should stack iirc.
3. bj's call
4. One weapon only. Unless your weapon is like Cho's from Samurai X or you have an intimate talk with BJ.
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BJ
He Who Founds Wyrmlings

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Post Posted: Tue Oct 30, 2007 10:29 pm    Post subject: Reply with quote
juaberman wrote:
my cleric wont have any deity... but a want to choose strength and healing... is that ok?


Get a deity. A mandrakori deity. I'd allow strength, but not healing, from the Black Knight (Check the Mandrakori link).

Will try to fine-tune the deities so you'll get a clear-cut choice.

@erwin: Follow Xtian. For the purposes of this campaign, I will always defer to him rules-wise. If it says it can't happen, it can't.

Tattoed Monk is okay. Darkhope has a number of them.
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juaberman
Old Dragon

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Post Posted: Wed Oct 31, 2007 10:25 am    Post subject: Reply with quote
i read the mandrakori thread...

so strength is okay... and i'm planning to choose war...

on that note... what is the black knight's favored weapon? can i just get proficiency with any martial weapon? or at least allow me for it to be a greatsword? Very Happy
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Last edited by juaberman on Wed Oct 31, 2007 5:12 pm; edited 1 time in total
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erwin
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Post Posted: Wed Oct 31, 2007 12:01 pm    Post subject: Reply with quote
Quote:
4. One weapon only. Unless your weapon is like Cho's from Samurai X or you have an intimate talk with BJ.

Sad Nooooooo!!
How about if the two weapons are the same (lets say two short swords), won't it get consideration? Smile

Quote:
1. It is a free action that can be used once per round. Cwar Errata 2005.

aw, so it only affects my first attack? Crying or Very sad
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Xtian
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Post Posted: Wed Oct 31, 2007 3:13 pm    Post subject: Reply with quote
Quote:
aw, so it only affects my first attack?

The way I understand it, you don't have to faint before your first attack. It is a free action anyway so you I think you can faint before you make your last attack, thus increasing your chance to hit.

Unless, of course, I'm missing something...
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boy_bakal
Lord of Pwnage

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Post Posted: Wed Oct 31, 2007 4:22 pm    Post subject: Reply with quote
He's talking about SA dice. If it only affects the first attack SA only triggers once. Of course in my campaign I allowed one feint attempt to trigger SA on each subsequent attack, but this is BJ's campaign after all, so that's his call.
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erwin
Master of None

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Post Posted: Wed Oct 31, 2007 5:17 pm    Post subject: Reply with quote
I might abandon that build (the InviBlade thing), it requires high stats (like four 16s! Shocked ) and will work at lvl 14-17 (Laughing the campaign is over)..

So i might go with the TWF Hobgoblin.. using 2 short swords..
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Q
Very Old Dragon

Joined: 25 Sep 2007
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Post Posted: Wed Oct 31, 2007 6:47 pm    Post subject: Reply with quote
well since juaberman's going cleric, i'm thinking of a just being another swordswinger. though i'm alright with a 'full support' favored soul 10 (heal + buffs build);

is the kensai OK flavor-wise for the campaign? if it helps, my character would serve to an ideal ("true strength" -- striving to be the ultimate individual by selectively eliminating the competition) and be kind of a loner / mercenary (thus, avoiding my problems w/ the clans).

how much XP does a lv. 10 character have? (i think its in DMG and i only have the 'complete's in my pc.)

thinking (er-typing) out loud: can a cleric of the Black Knight travel with a cleric of the Red Knight?? since they're, well, enemies? if they're alright with traveling with each other, then my favored soul could be kind of the opposite of juaberman's cleric, flavorwise. (like my cleric focuses on group hunting as opposed to the BK cleric; my spellcasting is innate; etc.)
if so, what's the Red Knights favored weapon?
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed Oct 31, 2007 11:37 pm    Post subject: Reply with quote
Black Knight's Weapon is tentatively the long spear. RevanEDIT: It's either a spear or a bow. I'm not home, so I can't find the Dragon I used as reference. BJ reEDIT: I kinda tweaked the Black Knight. Now, with finality, it's a lance.
Red Knight's favored weapon: RevanEDIT: Longsword

You don't like each other, but it's not like Heironeus and Hextor hating each other. You're more like chess pieces: You maneuver yourself in a position where you're competition looks weaker. By all rights, you could be brothers that have been trying to outdo each other for the longest time.

Quote:
How about if the two weapons are the same (lets say two short swords), won't it get consideration?


Why?

Quote:
1. It is a free action that can be used once per round. Cwar Errata 2005.


Will get back to you on this one. I don't have the PHB with me.
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Last edited by BJ on Thu Nov 01, 2007 3:44 pm; edited 1 time in total
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed Oct 31, 2007 11:43 pm    Post subject: Reply with quote
Commander Ratings (cf. Heroes of Battle, p75)
*Default is, all Mandrakori Veterans such as you have Commander Rating 2.This gives you access to one commander aura.
*you don't need to know much about commander rating, excepting the fact that if you have the Leadership feat (yes I am allowing it), you can substitute your commander rAting for your charisma score.
*Note, again, that Heroes of Battle will be used extensively in this campaign.
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juaberman
Old Dragon

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Post Posted: Thu Nov 01, 2007 9:37 am    Post subject: Reply with quote
longspear? hmmm... unless i want to do a mounted cleric...hehe...

@revan:

what's red knight's favored weapon? Very Happy
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Thu Nov 01, 2007 10:03 am    Post subject: Reply with quote
Dang, I should try to be online much more often to figure out what's going on. Count me in, trying out a scro swordsage, or warblade. Either tricks, or meatshield build.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Thu Nov 01, 2007 10:22 am    Post subject: Reply with quote
http://invisiblecastle.com/find.py?id=1346471

18,16,13,12,10,10

Am thinking half-dragon warblade with White Raven (Vox Draconis) and Iron Heart (Claws of the Dragon) disciplines. Meat shield and buffing whole party's attack/charge.

Will read up on Tome and Heroes of Battle tonight.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Thu Nov 01, 2007 4:25 pm    Post subject: Reply with quote
The Black Knight
Adapted from the Wild Hunt (Dragon 342) (Modify this as necessary for the campaign, BJ)

Neutral with slight Evil tendencies
Favored weapon: Spear
Domains: Hunt (see below), Strength, (not sure on third, War, Night?)

The Black Knight is also known as the Master of the Hunt when accompanied by his servants, or simply as the Hunter. Manifesting as a tall, leather-clad woodsman whose features are obscured by an antlered helm with a stylized skull mask, the Black Knight is the patron of swift, silent, and stealthy warfare.

Worshipped by rogues, druids, scouts, and rangers, the Hunter's favored weapon is his hunting spear, which he uses to impale his prey up close, or to strike it down from afar with his unerring aim.

His rites include sacred hunts of symbolic prey during the equinox and solstice when his devotees don black leathers and antlered skull helms in honor of their patron.

Hunt Domain
Granted Power: Gain Track as bonus feat
1. Hide from Animals
2. Bear's Endurance
3. Snare
4. Locate Creature
5. Commune with Nature
6. Find the Path
7. Control Weather
8. Discern Location
9. Foresight

Night Domain
Granted Power: Gain low-light vision. If you already have low-light, add Darkvision 30'.
1. Sleep
2. Deeper Darkness
3. Slumber
4. Phantom Steed
5. Nightmare
6. Shadow Walk
7. Waves of Exhaustion
8. Greater Shadow Evocation
9. Shade

Frenzied Hunt (General)
Prereq: BA+6, turn/rebuke undead, devotee of the Hunter.
Benefit: Spend turn/rebuke as free action to enter the Hunter's Frenzy. BA=Character Level, +4 Dex, +4 Listen & Spot. You may only use physical attacks due to bloodlust, favoring melee or thrown attacks with a ritual spear when possible. You cannot cast spells or take concetrated action during Hunter's Frenzy.

During the Hunter's Frenzy, you remorselessly hunt down your prey, which you define as any non-allied creatures within your line of sight. Once your prey falls, you move on to the next prey. You can still, however, distinguish between friend and foe. You will continue to hunt for more targets when all targets are exhausted or your Frenzy ends. You will go to any length, even risking life and limb to seek more prey.

Duration is measured by a turning check (1d20+cha mod, see Table 8-9 PHB), HD affected being duration. You may end frenzy early by making a Will save (DC 15+rounds remaining) 1/round (free action?). At end of frenzy you are fatigued for x minutes, x = rounds spent in frenzy.
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BJ
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Post Posted: Thu Nov 01, 2007 4:54 pm    Post subject: Reply with quote
On Feinting
Assuming you can feint as a free action, you can do it multiple times in a turn. However, each successive feint attempt against the same target imposes a cumulative -4 penalty: Your opponent eventually figures out your style, I suppose.

There. Reactions?
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Pitz-Ikko
D' Original Henio

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Post Posted: Thu Nov 01, 2007 5:52 pm    Post subject: Reply with quote
BJ wrote:
On Feinting
Assuming you can feint as a free action, you can do it multiple times in a turn. However, each successive feint attempt against the same target imposes a cumulative -4 penalty: Your opponent eventually figures out your style, I suppose.


Maybe you should offer this as a separate feat, instead of making it a general rule. As such, it would be a marvel using this with a full attack: feint, attack 1, feint, attack 2, feint, attack 3...

Quote:
Feint Mastery [GENERAL]
Requirements:
Base attack bonus +6, Int 13, Dex 13, Improved Feint, the ability to feint as a free action.
Benefits: You can now feint multiple times in the same turn. You may only use this ability against one opponent per turn, and every feint attempt made after the first suffers a cumulative -4 penalty on your Bluff check.


Now, this is just a feat suggestion right off the bat; I didn't put much thought into it. You may have objections about the requirements - feel free to twiddle with 'em. Wink
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boy_bakal
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Post Posted: Thu Nov 01, 2007 7:00 pm    Post subject: Reply with quote
I'd say take Improved Feint out, since it's a little redundant. I mean flavorwise it works, but it's too restricting mechanically. Replace with Combat Expertise/Reflexes, maybe?
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erwin
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Post Posted: Thu Nov 01, 2007 8:46 pm    Post subject: Reply with quote
Doesn't Imp Feint require Combat Expertise?
BJ wrote:
On Feinting
Assuming you can feint as a free action, you can do it multiple times in a turn. However, each successive feint attempt against the same target imposes a cumulative -4 penalty: Your opponent eventually figures out your style, I suppose.

I actually want to go with that. Making it a feat will destroy my build (hehe, metagaming Razz ) and it's too restricting mechanically, as boy_bakal said.

I wrote:
How about if the two weapons are the same (lets say two short swords), won't it get consideration?

So that it would be more flavorful if I "bond" with my weapons. I didn't put much thought into it, just trying to push it through Razz .

I actually have two builds in mind, a Hobgoblin TWFighter or Hobgoblin Archer (Yes, I like Hobgoblin Very Happy ). So, here's my next batch questions:

1. Will you allow Order of the Bow Initiate PrC (CWR) and Cragtop Archer PrC (Races of Stone)?

2. Will you allow any PrC of Masker's Melee PRC Collection? Some of them are quite good. Ask Xtian Cool .

I'm still trying to experiment with my builds, but I already have a back-up build (in case what I had in mind won't work/be allowed).[/code]
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Xtian
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Post Posted: Thu Nov 01, 2007 11:59 pm    Post subject: Reply with quote
Iirc, improved feint requires combat expertise.

And yeah... I like masker's melee prestige classes. Very Happy
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BJ
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Post Posted: Fri Nov 02, 2007 7:11 pm    Post subject: Reply with quote
@Revan: I don't want to use the Master of the Hunt, since there are non-unique fey in MM5 that look exactly the same.

BJ wrote:
Black Knight: I'm thinking female-Hextor type here. Ascended Darkhope? Tattered, black robes (unarmored, she is), perfect black hair reminiscent of shampoo commercials, tower shield in left hand, and a vicious, black lance made from purest shadow. See, as fun as the Master of the Hunt is, he is too... Fey-ish. LN with tendencies to evil, probably DvR3-5, Crusader25/Shadowcaster20. Domains: Darkness, Law, War.


@erwin:Next time, if you want something to push through, please have a reason other than "baka lang makalusot". I don't like metagamers. Now, to your new batch of questions:
1)Complete supplements are Completely open. Cragtop Archer is good. What are it's pre-reqs again?
2)Link me to a specific PrC, I'll look into it, and then I'll give a thumbs up or thumbs down.

@Pitz-Ikko: I really like the idea of making it a feat, but I decided to give him a break, since free action feinting is a capstone InviBlade abi anyway.
Cool
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Revan
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Post Posted: Fri Nov 02, 2007 9:23 pm    Post subject: Reply with quote
Ah. Roger dokey, must have missed your earlier post.

Both Knights are women? IIRC Red Knight is War, Planning, and Law, female, longsword favored weapon, Lady of Battle and Master/Mistress of the Lanceboard.

Okay, rework Black Knight then. I had originally conceived them as polar opposites of how to fight wars, with Black Knight being the stealthy, quiet, nasty, spec-ops type, while Red Knight is the tactical/strategic open war genius.

Black Knight would also function great as the "Heavy versus Light" debate in combat philosophy, with Red Knight being the master of organization, command, strategy, and disciplined combat, with Black Knight being the "individual warrior's" god, emphasizing personal perfection, power, and skill.

Red Knight: Duty, honor, professionalism/perfectionism.
Black Knight: Glory, violence, individual combat.
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juaberman
Old Dragon

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Post Posted: Sat Nov 03, 2007 9:46 am    Post subject: Reply with quote
hmmm....

so which domain list of the black we're supposed to follow? BJ's or Revan's?

cause BJ already allowed me to choose strength as my domain if a go black knight...
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erwin
Master of None

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Post Posted: Sat Nov 03, 2007 8:09 pm    Post subject: Reply with quote
BJ wrote:

@erwin:Next time, if you want something to push through, please have a reason other than "baka lang makalusot". I don't like metagamers. Now, to your new batch of questions:
1)Complete supplements are Completely open. Cragtop Archer is good. What are it's pre-reqs again?
2)Link me to a specific PrC, I'll look into it, and then I'll give a thumbs up or thumbs down.


Ok, i actually ditch that idea Razz .
So:
1. Great. I don't have the copy right now (it's at home, i'm at a shop).
2. How about Soul Arrow Adept?(it's in the 1st page) I wanna make an archer! Cool
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BJ
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Post Posted: Sat Nov 03, 2007 9:39 pm    Post subject: Reply with quote
@juaberman: DM is always followed. Note, however, that we (Revan and I) are going to discuss it further. I don't like to retake what I have already given, thoug; you can have the Strength domain if you wish.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Sat Nov 03, 2007 10:29 pm    Post subject: Reworking Black Knight Reply with quote
After some discussion with the DM, a partial reworking of the Black Knight:

Black Knight (CN)

Titles: The Huntress, Night -Eyed Lancer, Stalker of Shadowed Paths

Domains: Strength, War, and one last undecided (Shadow/Night/Hunt?)

The Black Knight is the solitary antithesis of the Red Knight. Known also as the Huntress, the Black Knight is a lone stalker, the polar opposite of the Red Knight's mastery of battle, strategy, and command. The Black Knight is the "individual warrior", the lone wolf that works best alone. Manifesting as a dark-haired huntress armed with spear and bow, she holds the art of the swift, silent, and sure kill as the highest form of the art of warfare. As obsessed with the hunt as her sister is to open warfare, Black Knight is often the patron of rogues, rangers, druids, scouts, assassins, dread commandos, and other spec-ops types among the Mandrakori.

The relationship between Red Knight and Black Knight is a strangely respectful one among the Mandrakori Courts of Ruby and Onyx. While both goddesses have the same sense of competitiveness that occurs between both the Ruby and Onyx courts, at the same time, the Huntress and the Mistress of the Lanceboard both have a professional respect and appreciation for the differences in each other's techniques. While clerics and devotees of Red and Black Knight will still attempt to outdo each other on the field, they are also among the orders most likely to cooperate and defer to each other's expertise in their respective specialties of battle.

EDIT: Devotees of the Huntress may take the Hunter's Frenzy feat. see above.
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Last edited by Revan on Tue Nov 06, 2007 12:00 am; edited 1 time in total
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BJ
He Who Founds Wyrmlings

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Post Posted: Sat Nov 03, 2007 11:05 pm    Post subject: Reply with quote
November 10 is fast approaching! By now, you should have your characters well-created, and I invite you to post in our RP thread here.

Are you guys excited? 'Coz I sure am.

However, I've come across a small problem: Nov10 might be the day I receive laptop powers from my two femme demigods. In which case it might be postponed.

Will keep you posted.
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BJ
He Who Founds Wyrmlings

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Post Posted: Tue Nov 06, 2007 12:36 pm    Post subject: Reply with quote
Important

I will tolerate no unfinished characters on game day. I spend lots of time preparing custom encounters (though I'm admittedly going to use MM, FC2 a lot), and the least you can do is prepare your character in the one month in between games.

Remember, I will not wait for you, and I will not find a way to squeeze your character in once I start storytelling. 3hours is too short for a game with eight players, and I want us to be able to do lots of encounters. 1pm is 1pm.

That said, RP can occur online.
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erwin
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Post Posted: Tue Nov 06, 2007 6:11 pm    Post subject: Reply with quote
Will try to post ASAP. Smile

BTW no one has ever asked so..
are flaws allowed?
If RP is needed it's ok with me.. I'm not particularly want one but it kind of came up when I was thinking my RP story..
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Q
Very Old Dragon

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Post Posted: Tue Nov 06, 2007 8:49 pm    Post subject: Reply with quote
Quote:
IIRC Red Knight is War, Planning, and Law, female, longsword favored weapon, Lady of Battle and Master/Mistress of the Lanceboard.


What are the spells and bonuses for the Planning domain? I can't find it in the Completes.
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