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<  Magic: The Gathering  ~  [Spoiler] Lorwyn
hebikage
PostPosted: Sun Sep 02, 2007 11:07 pm  Reply with quote
Adult Dragon


Joined: 09 Jan 2007
Posts: 138
Location: Hell, Basement 2

well, more info bout planeswalker cards

A quick recap of the Planeswalker rules, according to the InQuest issue:

- effectively legendary (can't have more than one of each planeswalker)
- come into play with loyalty counters equal to the number in the bottom right
- play only one ability of each planeswalker on each of your turns, including the turn it comes into play, by adding or removing loyalty counters
- when you attack a player, you can assign any number of your attackers to their planeswalker(s)
- the defending player can block creatures attacking their planeswalker(s)
- whenever a spell or ability you control would deal damage to an opponent, you may assign that damage to their planeswalker(s) instead
- each damage dealt to a planeswalker removes a loyalty counter from it
- if all the loyalty counters are gone, sacrifice the planeswalker

Well, next thing to spoil is choose your tribe...Yup, Lorwyn is a two-way road, either Tribal or Planeswalker (and can be both)

Other tidbits from the article:

- elves (G/b) are sociopaths, have some removal, are fast, use their numbers to generate big effects, and there's a token named "Elf"
- kithkin (W/g) are attackers, have abilities that are better on the offensive, and have a Keen Sense streak
- merrow (U/w) are merfolk that swim up streams and channels to fight, have islandwalk, give opponents islands, and have a group effect involving tapping and untapping to generate a stream of effects
- boggarts (B/r) are cruel tricky goblins, sacrifice themselves, and reanimate their dead
- greater elementals (r/w/u/b/g) are powerful embodiments of a Lorwyn concept such as "Dread", all have a new keyword, and generate a powerful effect when combined
- flamekin (R) are fiery humanoid elementals, grant each other activated abilities like firebreathing, and generate mana of any colour to play elemental spells or abilities
- giants (R/W) are large, destructive, and love throwing creatures or other permanents at players or other creatures
- faeries (U/B) are tricksters, all fly, are 2/1 or 3/1 or 4/1, and the blue ones have flash to counter spells, tap things, and bounce things
- treefolk (G/b/w) are resilient, often have 7 toughness, have abilities to protect themselves, and cost 3 mana and up

Next spoilage, some visuals straight from MTGS...





And some spoilage minus the visuals...(copy-paste is a powerful tool in such browsers ~~,)

Favor the Mighty - 1w
Tribal Enchantment - Giant (R)
Each creature with the highest converted mana cost has protection from all colors.

Kithkin Greatheart - 1w
Creature - Kithkin Soldier (C)
Kithkin Greatheart gets +1/+1 and has first strike as long as you control a Giant.
2/1

Maneuver of the Demon - uu (a card to look out for)
Instant (U)
As an additional cost to play Maneuver of the Demon, return a creature you control to owner's hand.
Counter target spell.

Think - u (another great card IMO)
Instant (C)
Look at the top three cards of your library. You may put them back in any order or shuffle your library.
Draw a card.

Banquet on Bottom of Foot - 2b
Instant (C)
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.

Smoke Rolling - 1r
Creature - Elemental Shaman (C)
: Add two mana of any one color to your mana pool. Spend this mana only to play Elemental spells or activated abilities of Elementals.
1/1

Change Body Into Forest - 1g
Creature - Shapeshifter Soldier (C)
Shapeshift (This creature is every creature type even if this card isn't in play.)
2/2

previews on MTG.com starts on Sept 10...

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erwin
PostPosted: Mon Sep 03, 2007 7:36 am  Reply with quote
Master of None


Joined: 06 Dec 2006
Posts: 2932
Location: Searching...

Quote:
Maneuver of the Demon - uu (a card to look out for)
Instant (U)
As an additional cost to play Maneuver of the Demon, return a creature you control to owner's hand.
Counter target spell.


Counterspell!! with a drawback..

Quote:
Think - u (another great card IMO)
Instant (C)
Look at the top three cards of your library. You may put them back in any order or shuffle your library.
Draw a card.


Almost a Brainstorm..

Quote:
Change Body Into Forest - 1g
Creature - Shapeshifter Soldier (C)
Shapeshift (This creature is every creature type even if this card isn't in play.)
2/2


a green Mistform Ultimus?!?!?!

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Xtian
PostPosted: Mon Sep 03, 2007 5:07 pm  Reply with quote
Goderator


Joined: 30 Nov 2006
Posts: 3260
Location: Avernus

Interesting cards. Very Happy

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quickbrownfox
PostPosted: Wed Sep 05, 2007 2:35 pm  Reply with quote
Adult Dragon


Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters

Hmm...
Vastly improved bloodshot cyclops is nice.

Though, are those rough translations or something, "Banquet on bottom of foot" sounds stupid.

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hebikage
PostPosted: Thu Sep 06, 2007 10:12 pm  Reply with quote
Adult Dragon


Joined: 09 Jan 2007
Posts: 138
Location: Hell, Basement 2

yup and the rumorngers were tweaking them right now...

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mnightsilver
PostPosted: Sun Sep 09, 2007 8:24 pm  Reply with quote
Mature Adult Dragon


Joined: 11 Dec 2006
Posts: 290
Location: In Your Heart

"I play 'Banquet on Bottom of Foot' to put my 'Change Body to Forest' on top of my library."...


HAHAHAHAHAHAHA!!!!!!!! Laughing Laughing Laughing

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erwin
PostPosted: Mon Sep 10, 2007 7:47 am  Reply with quote
Master of None


Joined: 06 Dec 2006
Posts: 2932
Location: Searching...

Sounds like a chinese man trying to speaka english..

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hebikage
PostPosted: Mon Sep 10, 2007 10:13 pm  Reply with quote
Adult Dragon


Joined: 09 Jan 2007
Posts: 138
Location: Hell, Basement 2

hmm, actually lorwyn's in the corner and official previews were starting to shoot out of their boxes, some were the Red Planeswalker 3RR with 6 loyalty, a treefolk that makes other treefolks and forests indestructible and a GW 2/2 kithkin that makes all noncreature spells with cmc 4 and up unplayable...and so is noncreature spells with X in their mana cost...haha, take that Wrath of God/Damnation! ~~,

and, about the counterspell faerie, it's 1U, 1/1 flash, flying, counter target spell unless its caster pays 1 for each faerie in play ~~,. hello spiketail hatchling ~~,

is it me or am i smelling a UW fish deck? ~~,

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BJ
PostPosted: Thu Sep 13, 2007 9:15 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

Quote from "A Taste of Lorwyn" by Doug Beyer:

Sometimes Magic is all about multiverse-spanning disasters, like the catastrophic time rifts of the Time Spiral Block. Other times it's about the daily trials of down-to-earth people as they live out their lives on one single plane.

***

Daily Trials of "down to earth people"? just who are they talking about, exactly? Laughing Laughing

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hebikage
PostPosted: Mon Sep 24, 2007 11:48 pm  Reply with quote
Adult Dragon


Joined: 09 Jan 2007
Posts: 138
Location: Hell, Basement 2

good thing the prerelease would be this weekend...

and it's my pleasure to let you guys mull over the full spoiler of Lorwyn from MTGS...

http://mtgsalvation.com/lorwyn-spoiler.html

And I also copy-pasted some info from Scrye Magazine and how they had rated the Lorwyn Cards with respect to...

Multiplayer
1. Liliana Vess
2. Wild Ricochet
3. Shapesharer
4. Brigid, Hero of Kinsblade
5. Cryptic Command
6. Deathrender
7. Faerie Tauntings
8. Surgespanner
9. Nettlevine Blight
10. Familiar's Ruse

Tournament
1. Thoughtseize
2. Chandra Nalaar
3. Gaddok Teeg
4. Brion Stoutarm
5. Austree Command
6. Doran, the Seige tower
7. Thundercloud Shaman
8. Thorn of Amethyst
9. Hostility
10. Makeshift Mannequin

X'Tra, that Neo-Duress thing was sick and I think would be staple to almost any black decks for the rest of MTG.

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BJ
PostPosted: Thu Jan 10, 2008 8:45 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

I just noticed: No one's doing a Morningtide Spoiler thread ever since hebikage turned a tad bit inactive. lol

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