hobbygamers Forum Index

FAQ Search Memberlist Usergroups  - Register  - Profile  - Log in to check your private messages  - Log in
Starcraft: Classes
Post new topic   Reply to topic    hobbygamers Forum Index > Others
View previous topic :: View next topic  
 
BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Sun May 27, 2007 4:32 pm    Post subject: Starcraft: Classes Reply with quote
The Starcraft game will be using the standard classes presented in d20 modern, namely, the Strong Hero, the Fast Hero, the Tough Hero, the Smart hero, the Dedicated Hero, and the Charismatic Hero. In addition, all confirmed advanced classes, and PrC's will be posted here.
View user's profileSend private messageVisit poster's websiteYahoo Messenger
Back to top
   
BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Tue Jan 29, 2008 6:22 am    Post subject: The Psion Advanced Class Reply with quote
The Psion
Advanced Class

Fluff text go here.

This version of the Psion is heavily based from d20 Modern's™ Telepath advanced class. It has been modified to accomodate the SRD d20's psionic system.
The d20 Psion has been considered regarding the Power List this advanced class could have.

Requirements:
To qualify to become a Psion, a character must fulfill the following pre-requisites:
*Autohypnosis 3 ranks, Psicraft 3 ranks
*Must have a power point reserve

Class Information
The following information pertains to the Psion advanced class.
*Hit Die-The Psion gains 1d6 hit points per level. The character's Constitution modifier applies.
*Action Points-the Psion gains a number of action points equal to 6 plus one-half his character level, rounded down, whenever he attains a new level in this class.
*Class Skills-The Psion's class skills are as follows:
Autohypnosis (Wis), Bluff (Cha), Concentration (Con), Diplomacy (Cha), Knowledge (Art, Behavioral Sciences, Current Events, Philosophy and Theology, Physical Sciences, Psionic Lore) (Int), Profession (Wis), Psicraft (Int), Read/Write Language (none), Sense Motive (Wis), Speak Language (none)
Skill Points at Each Level: 4+Int modifier


Code:

Level   BAB   Fort   Ref   Will   Special
1st     +0    +0     +0    +2     Psionic Powers
2nd     +1    +0     +0    +3     
3rd     +1    +1     +1    +3     Bonus Feat
4th     +2    +1     +1    +4     
5th     +2    +1     +1    +4     Psionic/Metapsionic Training
6th     +3    +2     +2    +5     Bonus Feat
7th     +3    +2     +2    +5     
8th     +4    +2     +2    +6     
9th     +4    +3     +3    +6     Bonus Feat
10th    +5    +3     +3    +7     Psionic/Metapsionic Training


Code:

Level   Defense   Reputation   Power Points   Powers   Maximum Power
        Bonus     Bonus        per Day        Known    Level Known
1st     +0        +1           2              3        1st
2nd     +0        +1           6              5        1st
3rd     +1        +1           11             7        2nd
4th     +1        +2           17             9        2nd
5th     +1        +2           25             11       3rd
6th     +2        +2           35             13       3rd
7th     +2        +3           46             15       4th
8th     +2        +3           58             17       4th
9th     +3        +3           72             19       5th
10th    +3        +4           88             21       5th


Class Features:
*Psionic Powers-The Psion's main strength is his ability to manifest psionic powers. A psionic power is a one-time psionic effect. Psionic powers require power points to use.
The DC to resist a psionic power is equal to 10+the power's level+the Psion's Intelligence modifier.
A Psion can manifest a certain number of powers per day based on his available power points. He just pays the power point cost of a power to manifest it (including any augmentations), no preparation necessary. The base number of power points per day is shown on the table above. the number is improved by bonus points determined by the Psion's Intelligence Score. (See Table: Ability Modifiers and Bonus Power Points on PsionicClasses.d20.SRD)
The Psion's Power List is included below: (See the Psionic Powers.d20.SRD for more details)
*Bonus Feat-At 3rd, 6th, and 9th level, a Psion gets a bonus feat.The bonus feat must be selected from the following list, and the Psion must meet all the prerequisites of the feat as normal.
Source:d20Modern-Alertness, Attentive, Blind-Fight, Combat Expertise, Confident, Creative, Deceptive, Educated, Focused, Frightful Prescence, Iron Will, Renown, Stealthy, Studious
Source:d20Future-Smart Plus
Source:Complete Psionic-Practiced Manifester
*Psionic/Metapsionic Training-At 5th and 10th level, your rigorous training in the various psionic arts pay off. you gain a bonus Psionic or Metapsionic feat whose prerequisites you meet.
View user's profileSend private messageVisit poster's websiteYahoo Messenger
Back to top
   
BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Wed Jan 30, 2008 4:47 am    Post subject: Reply with quote
Psion Powers

As the d20 Psion/Wilder List, except:

1st Level: Remove Astral Traveller, Bolt, Crystal Shard, Ecto Protection, Energy Ray, Entangling Ectoplasm, Force Screen, Grease, hammer, Inertial Armor
2nd level: Remove Energy Push, Energy Stun, Swarm of Crystals
3rd level: Remove Energy Bolt, Energy Burst, Energy Retort, Energy Wall
4th level: Include all
5th level: Remove Ectoplasmic Shambler, Plane Shift

All powers of Levels 1-5 from the Telepath Discipline are also included in the power list.

The Psion Advanced Class for the BJ's Starcraft D20 does not have access to 6th level powers and higher. For access to those powers, see the Protoss High Templar, Zerg Queen Prestige Classes

----------

Notes. Removed Energy-based powers. I currently have no good reason, other than "I only want the High Templars to have Psionic Storm". (As a counter-argument to myself, though, Kerrigan has been known to use it). I also temporarily removed references to the Astral Plane. I do not want to dwell on starcraft Cosmology yet. I am aware that other dimensions exist, and Warp Travel Sounds a lot like Astral Travel.

I will edit this post to include the approved powers rather than the powers removed, but right now it's too tedious to...

Suggestions, as always, are welcome. Direct it on the discussion thread.
View user's profileSend private messageVisit poster's websiteYahoo Messenger
Back to top
   
BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Sun Feb 03, 2008 6:03 am    Post subject: Reply with quote
The Psychic Warrior
Advanced Class

Fluff text go here

Inspirations:
D20 SRD: Psychic Warrior, War Mind
D20 Modern SRD: Battle Mind

Requirements:
To become a Psychic Warrior, a character must fulfill the following pre-requisites:
*Autohypnosis 3 ranks, Psicraft 3 ranks
*Any one Psionic Feat, or Wild Talent

Class Information
The following information pertains to the Psion advanced class.
*Hit Die-The Psychic Warrior gains 1d8 hit points per level. The character's Constitution modifier applies.
*Action Points-the Psychic Warrior gains a number of action points equal to 6 plus one-half his character level, rounded down, whenever he attains a new level in this class.
*Class Skills-The Psychic Warrior's class skills are as follows:
Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Drive (Dex), Hide (Dex), Jump (Str), Knowledge (Psionic Lore), Move Silently (Dex), Profession (Wis), Read/Write language (none), Speak Language (none), Spot (Wis), Swim (Str), Tumble (Dex)
Skill Points at Each Level: 2+Int modifier

Code:

Level   BAB   Fort   Ref   Will   Special
1st     +0    +2     +0    +0     Psionic Powers
2nd     +1    +3     +0    +0     Psionic Weapon +1d6
3rd     +2    +3     +1    +1     Bonus Feat
4th     +3    +4     +1    +1     Psionic Weapon +2d6
5th     +3    +4     +1    +1     
6th     +4    +5     +2    +2     Bonus Feat, Psionic Weapon +3d6
7th     +5    +5     +2    +2     
8th     +6    +6     +2    +2     Psionic Weapon +4d6
9th     +7    +6     +3    +3     Bonus Feat
10th    +7    +7     +3    +3     Psionic Weapon +5d6


Code:

Level   Defense   Reputation   Power Points   Powers   Maximum Power
        Bonus     Bonus        per Day        Known    Level Known
1st     +1        +0           0*             1        1st
2nd     +2        +0           1              2        1st
3rd     +2        +0           3              3        1st
4th     +3        +0           5              4        2nd
5th     +4        +1           7              5        2nd
6th     +4        +1           11             6        2nd
7th     +5        +1           15             7        3rd
8th     +6        +1           19             8        3rd
9th     +6        +2           23             9        3rd
10th    +7        +2           27             10       4th

*The Psychic Warrior only receives bonus power points for a high Wisdom Score at this level.

Class Features:
*Psionic Powers-The Psychic Warrior has the ability to manifest psionic powers. A psionic power is a one-time psionic effect. Psionic powers require power points to use.
The DC to resist a psionic power is equal to 10+the power's level+the Psychic Warrior's Wisdom modifier.
A Psychic Warrior can manifest a certain number of powers per day based on his available power points. He just pays the power point cost of a power to manifest it (including any augmentations), no preparation necessary. The base number of power points per day is shown on the table above. the number is improved by bonus points determined by the Psychic Warrior's Wisdom Score. (See Table: Ability Modifiers and Bonus Power Points on PsionicClasses.d20.SRD)
The Psychic Warrior Power List is found here. For the Starcraft d20 game designed in this site, remove the following Powers:
1st-Remove Astral Traveler, Force Screen, Inertial Armor
3rd-Remove Exhalation of the Black Dragon
4th-Remove Claw of Energy, Weapon of Energy
5th and 6th levels are not included.
*Psionic Weapon-To use this ability, the Psychic Warrior must expend his psionic focus. His next attack (either with a melee or ranged weapon) deals an extra 1d6 damage.
This ability stacks with the Psionic Weapon and Psionic Shot Feats, whichever is appropriate, and only requires one expenditure of the character's psionic focus.
At 4th level and every even level thereafter, the damage dealt by the psionic weapon increases by 1d6, to a maximum of 5d6 at 10th level.
*Bonus Feat- At 3rd, 6th, and 9th level, the Psychic Warrior gets a bonus feat, which can be a Psionic Feat, or one taken from this list:
Advanced Firearms Proficiency, Archaic Weapons Proficiency, Athletic, Blind-Fight, Cleave, Combat Martial Arts, Combat Reflexes, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Focused, improved Combat Martial Arts, Power Attack, Weapon Finesse, Weapon Focus.

**********

Okay, here it is. Entry-level Advanced Class for Ghosts, Templars, possibly Queens (if I allow the Infested Terran to take that). Perhaps Psionic Weapon is too strong? But then again, we're talking about a world where Templars can take down cruisers (very bad argument there)... Suggestions are always welcome.

Ideas:
*Am designing the Zealot as an Advanced Class. It recieves more PP/day than the Psychic Warrior (though not as much as a Psion), but has even less powers known than this class. However, it is interesting to note that except for the aforementioned difference and Zeal (an ability similar to Dark Rage, only Psicraft instead of Use the Force) replacing Psi Weapon, the Zealot and the Psychic Warrior will be very similar. Is it worth the effort? Or should I just import supertotoy's Zealot with minimal changes?
*On that light, maybe the Psi Warrior would work better with talent trees (one for stealth, one for Zeal, one for Psychokinesis and "mutations") instead. But this fix kind of annoys me personally FSSS.
View user's profileSend private messageVisit poster's websiteYahoo Messenger
Back to top
   
Display posts from previous:   
Post new topic   Reply to topic    hobbygamers Forum Index > Others
Page 1 of 1
    All times are GMT + 8 Hours

 
 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
 

noteBored template and graphics. © 2004 designed by boo
Powered by WebHostingNeeds.com


Start Your Own Video Sharing Site

Free Web Hosting | Free Forum Hosting | FlashWebHost.com | Image Hosting | Photo Gallery | FreeMarriage.com

Powered by PhpBBweb.com, setup your forum now!
For Support, visit Forums.BizHat.com