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The Price of Freedom: A Dark Sun game
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Wed May 26, 2010 5:35 pm    Post subject: The Price of Freedom: A Dark Sun game Reply with quote
Kalak has fallen, and Tithian is crowned the new king.

His first act: Abolish slavery

Thus, Tyr has become the first free city. But all is not well, because a few hundred miles, the armies of Hamanu are marching, and inside, loyalties are being tested.

The price for freedom is now being paid.


Setting: Dark Sun
Level: 9
Day: Mondays 1pm
Starting Items: 100 Ceramic Pieces (Gold Pieces, basically)

Notes:
- I will implement the inherent bonus system (DMG2)
- It'll won't necessary become a war campaign, depending on what you do of course Very Happy
- To the Afterblight players who already have their characters, you can export them to Dark Sun (since no one made arcane ones, conveniently), but you have to change it to match Dark Sun's flavor. A little research might be involved, but that will actually benefit you since you will learn about the setting.
- And of course, I'll help you guys on whatever is needed.
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed May 26, 2010 7:07 pm    Post subject: Reply with quote
since there are no guns in here, i can't use Kane Razz

I'll think of something, might still go for striker, but my character ideas are as fickle as the waning and waxing of the moon Laughing


I think Infi_zero wants to go fighter instead of battlemind though


EDIT: I now remember what character I had in mind before. I'm going for HUMAN. Might go ranger, but I might try a psionic class.
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erwin
Master of None

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Post Posted: Fri May 28, 2010 12:52 pm    Post subject: Reply with quote
Ok I'm now choosing between playing a monk or a ranger.

@juaberman: btw, what are those races that don't exist in Dark Sun? I don't remember all of them, the only ones I remember are gnomes and orcs.

I'm guessing primal power source is open now. right?

Also, are you banning arcane power source? Or do they have some sort of different mechanic?
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Fri May 28, 2010 5:02 pm    Post subject: Reply with quote
juaberman has final say of course, but it's not that the arcane power source is not available in Athas. The use of arcane magic just happens to be illegal in most city-states except for templars.

Now Tyr is a special case, in that after Kalak's death, the Veiled Alliance is now allowed to act in the open. People are still suspicious of them, however.
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erwin
Master of None

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Post Posted: Fri May 28, 2010 8:01 pm    Post subject: Reply with quote
sorry, but i'm not that familiar with the Dark Sun Setting, especially the 'main' story.
I think juaberman's planning this to be a sort of sequel of your campaign, BJ.

arcane is illegal you say? hmm.... Twisted Evil

What is the Veiled Alliance again?
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Fri May 28, 2010 8:45 pm    Post subject: An explanation Reply with quote
Oh, my bad. I forgot to turn on the "noob-friendly" button. >.>

Okay, so arcane magic in Athas draws its energy from the life around them. Traditionally arcanists are preservers, getting just enough power from the plants (and the land) to fuel their spells. However, a number become defilers drunk with power, taking all they can from the land, killng the plants and destroying the possibility for plant life in the local area of spellcasting. That's why most of Athas is an inhabitable wastelend.

Naturally, most people know defiling but come upon the incorrect assumption that all arcanists destroy the land. That is why most people look at arcana in general with distrust. The "divine" sorcerer-kings of each city-state have taken advantage of this fear and have outlawed spellcasting. Which is ironic given that based on their title, you can probably infer that they are arcanists too. Anyway, only the templars (their "priests" - they are "gods" after all) are allowed to use the arcane, and many are indeed sorcerer-king pact warlocks.

So to answer your question, arcane magic is illegal, so naturally there will be underground groups practicing it. In this case, it's a group of preservers known as the Veiled Alliance, called as such because they wear a veil to protect their identities when openly defying the templars.

As such, the best (satirical) explanation is this: The Veiled alliance are "aetheist" hippies with spells and an obssession for veils. They use magic, but hunt down defilers who use it to destroy the land. It just so happens that the most prominent defilers are the sorcerer-kings ("gods").

So if anything will be closed, it will most likely be the divine power source. >.> There are no REAL gods in Athas, and so far, it looks like there never will be any gods present. Weep for the demigod epic destiny.
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 28, 2010 10:42 pm    Post subject: Reply with quote
thanks BJ for the awesome history lesson.

as for the races, those i know that are legal are:

human
elf/eladrin (for now they're one and the same)
half-elf
halfling
half-giant (goliath analog)
mul or half-dwarf (imma copy BJ and use half-orc analog)
dwarf
dray (dragonborn but more badass)
ruvoka (genasi, but instead of water, they're silt)
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Sun May 30, 2010 4:35 pm    Post subject: Reply with quote
How does a wandering mercenary go by Athas? I'm thinking that my background will be I'm a mercenary who met Tithian too many times in her lifetime
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Poisonous Magic Pie
Adult Dragon

Joined: 21 Aug 2008
Posts: 101
Location: In your mind
Post Posted: Sun May 30, 2010 8:54 pm    Post subject: Reply with quote
I'm thinking of playing a psion in this one, but before that, I may have to ask.

What exactly is the general population's opinions of individuals with psionic abilities?

What is "The Way"?
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Sun May 30, 2010 11:33 pm    Post subject: Psionics in Athas AFAIK Reply with quote
Psionics is very prevalent in Athas - even a number of everyday, mundane animals have a natural psionic talent. Sometimes "the Way" is synonymous to psionics, though it is commonly used to how some of the rich and powerful call the type of psionics that they learn in schools or monk's monasteries.

Since most creatures are psionic in one form or another, however, there are sentients who are able to focus their mental capabilities without formal training. Though their art is still called the way, they are more often referred to as "wilders." Sometimes known for wanton destruction that they aren't entirely able to control, they are still a lot less likely to be stoned to death upon being discovered, as opposed to arcanists.

I think that's how it works, at least. >.>

ADD: As for meeting Tithian a little too often, that probably means you've met him once. The new king doesn't exactly show up in town meetings, much less meet mercs... even back during his days as a high templar of King Kalak the sorcerer-king, he always deals with mercs through lower-ranking templars that he commands.
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed Jun 02, 2010 7:20 pm    Post subject: Reply with quote
Player name: erwin
Character XP: 16500
Character active in: A Price of Freedom

**PIC WILL BE SUPPLIED SOON**

Alderun Nerverek Level 9 Human Rogue|Shaman
rogue hybrid reflex
shaman hybrid will

Medium Natural Humanoid (human) (male)
Init +7; Senses Passive Insight 23, Perception 19
Languages Common, Draconic
Speed 6
_____________________________________________________________

AC 22 (+2armor +4Dex +4lvl +2inh)
Fort 19 (+1race +2Con +4lvl +2inh)
Ref 22 (+1race +1class +4Dex +4lvl +2inh)
Will 22 (+1race +1class +4Wis +4lvl +2inh)
HP 66 (Bloodied 33), Healing Surge 16, Surges/day 10
_____________________________________________________________

m obsidian shortsword off-hand
+10 VS AC; 1d6+3 damage

r bone superior crossbow R20/40
+13 vs AC; 1d10+6 damage

At-Will Powers
*B*World Speaker's Command (PP 66); OA; Mspirit1; +10 vs Will
Voice of Battle (PP 67); Mspirit1; +10 vs Will
Deft Strike (PH 118); M / R20/40; +13 vs AC
Watcher's Strike (PH2 122); Melee spirit1; +10 vs Reflex

Encounter Powers
*1*(R): Impact Shot (MP 73); R20/40; +13 vs AC
*3*(s): Spring Renewal Strike (PH2 124); Mspirit; +10 vs Fort
*7*(S): Hammer of Grasping Tides (PP 71); Cburst2 spirit; +10 vs Reflex

Daily Powers

*1*(S): Cleansing Wind of the North (PH2 123); Cblast 5 (enemies only); +10 vs Will
*5*(R): Staggering Assault (MP 76); M / R20/40; +13 vs AC
*9*(S): Spirit of Earth Arisen (PP 72); R10; +10 vs Fort

Utility Powers
*2*(R): Tumble (PH 119)
*6*(S): Sudden Restoration (PH2 125)

_____________________________________________________________

Class Features:
Sneak Attack (Hybrid) (PH3 148); Companion Spirit (Hybrid) (PH3 150); Healing Spirit (hybrid) (PH3 151); Speak with Spirits (PH2 120); Spirit's Power(World Speaker) (PH3 151)
_____________________________________________________________

Abilities
Str 12(+5), Con 14(+6), Dex 18(+8 ), Int 8(+3), Wis 18(+8 ), Cha 11(+4)
Trained Skills Acrobatics +13, Bluff +9, Heal +13, Nature +13, Perception +13, Stealth +13
Racial Traits Bonus at-will power, Bonus feat, Bonus Skill, Human Defense Bonus
Heroic Feats
H - Hybird Talent (World Speaker's Command)
1 - Spirit's Rebuke (Dr387 p85)
2 - Vicious Advantage (PH3 )
4 - Weapon Training (Superior Crossbow) (PH )
6 - Intolerable Command (Dr387 p84)
8 - Speed Loader
_____________________________________________________________

Magic Items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Arms: ---
Feet: ---
Hands: ---
Head: ---
Neck:
Ring: ---
Ring: ---
Waist: ---
Others: ---

_____________________________________________________________

Other Equipment:
-superior crossbow, leather armor, short sword, totem
-St.A.K., climber's kit, crossbow bolts(30)
-12 ceramic pieces
_____________________________________________________________


EDITED 03/06/10: (dd/mm/yy)
A-W: wrath of winter to Watcher's Strike
E1: Unbalancing Shot to Impact Shot
D5: Bloodbath to Staggering Assault
U6: roaming mind, roving body to Sudden Restoration
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sat Jun 05, 2010 9:49 pm    Post subject: Postponing Reply with quote
The game is postponed till further notice

Why?

Already accepting the fact that there are only three players left, InfiZero suddenly told me that he's not sure if he can go to the game. Now I understand if he has some personal issues, but after I've worked enough making a good first session, I just can't accept these uncertainties. And less than a week before the game to add.

Sorry, but I don't wanna work my ass off for an uncertainty.
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Knightingale
Young Adult Dragon

Joined: 25 Dec 2009
Posts: 96
Post Posted: Sun Jun 06, 2010 2:52 am    Post subject: Reply with quote
: ( Shoot, that sucks. Really sorry to hear that. Hope the chance to get the game off the ground comes up again, I really do.
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erwin
Master of None

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Posts: 2932
Location: Searching...
Post Posted: Sun Jun 06, 2010 10:24 am    Post subject: Reply with quote
it's alright, just don't take things personally Very Happy
hope that this campaign sees light in the future, or even AfterBlight.
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dark_axis
Eternal Elan

Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
Post Posted: Sun Jun 06, 2010 10:54 am    Post subject: Re: Postponing Reply with quote
juaberman wrote:
The game is postponed till further notice

Why?

Already accepting the fact that there are only three players left, InfiZero suddenly told me that he's not sure if he can go to the game. Now I understand if he has some personal issues, but after I've worked enough making a good first session, I just can't accept these uncertainties. And less than a week before the game to add.

Sorry, but I don't wanna work my ass off for an uncertainty.


I can join in if you move it to a weekend game. Twisted Evil Twisted Evil Twisted Evil
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erwin
Master of None

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Post Posted: Sun Jun 06, 2010 11:36 am    Post subject: Reply with quote
I second the motion. Making it a weekend would be more alluring, and will probably allow more players to join. Plus longer sessions, if you want to go monthly/bi-monthly games.
But if your schedule is tight these days I wouldn't recommend it.
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Sun Jun 06, 2010 3:16 pm    Post subject: Reply with quote
Sorry about that guys. My issue here is where will I live for this year since I still don't have a dormitory. Knowing my parents, they won't allow me to go to up on Mondays unless I have a permanent place to stay. I can confirm everything by Monday. Oh, and if it is to be moved to weekends, I will totally be not able to join the game.

P.S.: And sorry for saying it only recently. I was confident that I will get accepted to the centennial dorm last Wednesday which due to very bad luck, I wasn't able to secure a slot.
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dark_axis
Eternal Elan

Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
Post Posted: Mon Jun 07, 2010 9:08 pm    Post subject: Reply with quote
InfinityZero wrote:
Sorry about that guys. My issue here is where will I live for this year since I still don't have a dormitory. Knowing my parents, they won't allow me to go to up on Mondays unless I have a permanent place to stay. I can confirm everything by Monday. Oh, and if it is to be moved to weekends, I will totally be not able to join the game.

P.S.: And sorry for saying it only recently. I was confident that I will get accepted to the centennial dorm last Wednesday which due to very bad luck, I wasn't able to secure a slot.


Dude, just a heads up it's mainly for eng'g students if I heard it correctly. And the 20% thing is just a front so that previous student's from eng'g that have taken MA courses from other colleges or secondary courses can live there. One thing I learned in Eng'g in my five years there is not to be believe everything they say. One good example would be the CRS.
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juaberman
Old Dragon

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Post Posted: Fri Jun 11, 2010 4:04 pm    Post subject: Reply with quote
good news! Azilos will join as a striker! now you're really 4
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erwin
Master of None

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Post Posted: Fri Jun 11, 2010 10:51 pm    Post subject: Reply with quote
awesome. now other players pls post something here! Laughing
I'd like to know what characters you're making.

If Azilos goes striker, i might get a full leader class then. We'll see on the weekend Laughing
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juaberman
Old Dragon

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Post Posted: Sat Jun 12, 2010 6:49 pm    Post subject: Reply with quote
Trogdor won't be able to come due to practice....

.... is there anyone else who would like to tell me they can't go? come on, don't be shy. just tell me now so that i could throw the game out the window and get it over with.
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erwin
Master of None

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Post Posted: Sat Jun 12, 2010 8:50 pm    Post subject: Reply with quote
Don't be hot headed. Sh*t happens. That's something all DMs have experienced IMO. Just keep your cool dude
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juaberman
Old Dragon

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Post Posted: Sun Jun 13, 2010 12:20 pm    Post subject: Reply with quote
Dark Sun game tomorrow.
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erwin
Master of None

Joined: 06 Dec 2006
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Post Posted: Sun Jun 13, 2010 1:38 pm    Post subject: Reply with quote
I'm good to go. So is Infi_Zero.

btw, what Eris/Azilos' character? you just said she'll be a striker, not something specific. Very Happy
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Sun Jun 13, 2010 6:25 pm    Post subject: Reply with quote
Yup. I'm good to go. I managed to create an alibi so I can go..

@d_a: I already secured my slot but decided to let it go.
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