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Pitz-Ikko
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Joined: 16 Jan 2007
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Post Posted: Wed Apr 11, 2007 8:33 pm    Post subject: Reply with quote
Maybe you should decide first what you really want: Magic + stealth, or just stealth? Focusing on stealth can make you REALLY good at it. If you try to work that with magic, you become somewhat mid-level in both areas.

Right off the bat, I'm thinking a Ranger/Rogue/Shadowdancer/Assassin combination.
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boy_bakal
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Post Posted: Wed Apr 11, 2007 11:26 pm    Post subject: Reply with quote
if you're sold on sneaky cleric though, check Complete Divine. right off the bat i'm thinking Temple Raider of Olidammara, or perhaps Black Flame Zealot. read 'em and see what you think; just remember, try to maximize your caster levels. keep that in mind when you think of your build.
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Pitz-Ikko
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Post Posted: Thu Apr 12, 2007 1:18 am    Post subject: Reply with quote
Daggerspell Mage (Complete Adventurer) is a good choice for rogue-like casters, especially since you can really mess up your enemy casters. You can go Rogue 2/Wizard or Sorcerer 5/Daggerspell Mage X.

If you're really bent on combining stealth with magical effects with the least tussle, you can consider Lurk (Complete Psionic) and Psychic Rogue. You can go Elan Psychic Rogue 6/Elocater 1/Psychic Rogue +13. The Psychic Rogue is good enough to complete all 20 levels of, but the 1st level of Elocater (Expanded Psionics Handbk) is just a blessing: Sidestep Charge as a free feat, no slow-down on your manifester progression, and the ability to float above any surface (water, earth) so you make no footfall sound and no need for balance checks.

Of important note for a Psychic Rogue is the Mind Cripple special ability. You should grab this the first chance you get (PsyRogue 11, 12HD if you're grabbing Elocater 1). This will work wonders if you're taking the Two-Weapon Fighting feat tree, as each of your attacks can count as separate sneak attacks, draining a LOT of Intelligence. Combine TWF with Spring Attack and a good Hide check? Just lethal. I've had a player use this build; don't be expecting to spend too much in the lime light, but then again, being a master of shadows, you don't really need it. Wink
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erwin
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Post Posted: Thu Apr 12, 2007 8:09 pm    Post subject: Reply with quote
[quote]Right off the bat, I'm thinking a Ranger/Rogue/Shadowdancer/Assassin combination.[/quote]

A lot of people has been advising me not to use assassin since its not a good high level character and is better an NPC rather than a PC, but i do like the idea...

[quote]Daggerspell Mage (Complete Adventurer) is a good choice for rogue-like casters, especially since you can really mess up your enemy casters. You can go Rogue 2/Wizard or Sorcerer 5/Daggerspell Mage X. [/quote]

Yeah, tope has recommended me that but i don't know how to play it in battle.. I don't know if its a rear player or a front one..
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Pitz-Ikko
D' Original Henio

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Post Posted: Thu Apr 12, 2007 8:47 pm    Post subject: Reply with quote
Stealth-type characters cannot be categorized into any of the combat formations (frontliner, middleman, rearliner). These types of characters fade into the background once (or even before) combat begins, blending into the shadows or hiding behind columns, then carefully analyze the battlefield and the combatants, picking out their most probable targets.

Unless the party is Evil by majority, then assassin really isn't such a viable choice. The Daggerspell Mage (abbreviated as DSM) works best by shadowing his enemies, picking out the strongest casters, then going for those said targets, taking out the dangerous spells in their repertoire.

Like I said, if you're not really good at such complex characters (combining the good prestige classes to get the right mix of magic and stealth), you can just stick to Psychic Rogue 19/Elocater 1. It's really a good character build, with the trapfinding ability combined with psionics. Like any stealthy character, you have to stay in the shadows and move around the edges of the battlefield to better get at yer foes. Maybe in the later levels, you can stand toe-to-toe with your targets, relying on flanking to get your sneak attack damage in rather than striking from the shadows.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Thu Apr 12, 2007 8:53 pm    Post subject: Reply with quote
Daggerspell mage strikes me as a rapid strike mid-liner, ready to pounce on combat opportunities. Not front since you don't have the durability, but you want to close eventually, so not dedicated casting in the rear either.

Nice sig btw, erwin. There is no GOOD, there is no EVIL. There is only POWER.

Welcome...The Dark Side is strong in you...Together, we will destroy the Jedi and bring forth the perfect order of a Sith Imperium...MWAHAHAHA!

On a serious note, should we consolidate character workshops into the DnD thread for cross-reference sake? And so that we have a common ground for workshop of characters, items, spells, monsters, etc, while leaving the Pharagos thread for Storyline and world-building? Your thoughts guys?
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Pitz-Ikko
D' Original Henio

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Post Posted: Thu Apr 12, 2007 9:34 pm    Post subject: Reply with quote
Revan wrote:
On a serious note, should we consolidate character workshops into the DnD thread for cross-reference sake? And so that we have a common ground for workshop of characters, items, spells, monsters, etc, while leaving the Pharagos thread for Storyline and world-building? Your thoughts guys?


Got no prob with that. The only reason I'm posting the replies here is that it would be a tad awkward if I answered it there when the question is here. But yes, it would be a lot better if general D&D topics be tackled at the D&D section.
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dark_axis
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Joined: 02 Jan 2007
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Post Posted: Fri Apr 13, 2007 1:32 pm    Post subject: Reply with quote
Pitz-Ikko wrote:
Xtian wrote:
Crystal shard is slashing and not piercing. I double checked EPH and CPsi.
The party psion should have bypassed the zombies' DR.


dark_axis wrote:
Sorry but I checked to with this srd. Crsytal shard is piercing. It always has been and always will till the next errata or something.
Yes, i do have a pharagos campaign. It's specialized to train noobs to become optimized players. hehehehe


You know, the SRD is not always correct. The SRD only supercedes those resource books that came *before* it. So, unless there's a more recent SRD than CPsi...


well about that this srd, Its the only source with the power description that i found so can't do anything about it but i also checked it with the books and it really is piercing.

xtian wrote:
I checked EPH and it is piercing damage!
I checked CPsi and I found crystalstorm which is like crystalshard but slashing plus con damage. Maybe I got confused with the two powers. I could have bet 500 bucks that it was slashing.
Embarassed

well i didn't want to rob you out of your ignorance Twisted Evil Twisted Evil Twisted Evil Twisted Evil
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Xtian
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Post Posted: Fri Apr 13, 2007 1:41 pm    Post subject: Reply with quote
dark_axis wrote:
Pitz-Ikko wrote:
Xtian wrote:
Crystal shard is slashing and not piercing. I double checked EPH and CPsi.
The party psion should have bypassed the zombies' DR.


dark_axis wrote:
Sorry but I checked to with this srd. Crsytal shard is piercing. It always has been and always will till the next errata or something.
Yes, i do have a pharagos campaign. It's specialized to train noobs to become optimized players. hehehehe


You know, the SRD is not always correct. The SRD only supercedes those resource books that came *before* it. So, unless there's a more recent SRD than CPsi...


well about that this srd, Its the only source with the power description that i found so can't do anything about it but i also checked it with the books and it really is piercing.

xtian wrote:
I checked EPH and it is piercing damage!
I checked CPsi and I found crystalstorm which is like crystalshard but slashing plus con damage. Maybe I got confused with the two powers. I could have bet 500 bucks that it was slashing.
Embarassed

well i didn't want to rob you out of your ignorance Twisted Evil Twisted Evil Twisted Evil Twisted Evil


It is more of confusion than ignorance!

And I don't use psionics yet I know psionics!
Twisted Evil
While there is someone out there who thought manifesting Temporal Acceleration was an immediate action. And I also remember someone who used the wrong astral construt template.
Twisted Evil

I can think more if I try harder.
Like targeting another creature with power while under the effect of Temporal acceleration.
Rolling Eyes
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Pitz-Ikko
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Post Posted: Fri Apr 13, 2007 3:10 pm    Post subject: Reply with quote
Xtian wrote:
I can think more if I try harder.
Like targeting another creature with power while under the effect of Temporal acceleration.


As a DM, I'd allow that. But then again, as DM, I'd rule that it would have no effect unless the power has a delaying factor (like delayed blast fireball). Smile
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erwin
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Post Posted: Sun Apr 15, 2007 2:59 pm    Post subject: Reply with quote
Code:
Daggerspell mage strikes me as a rapid strike mid-liner, ready to pounce on combat opportunities. Not front since you don't have the durability, but you want to close eventually, so not dedicated casting in the rear either.


ok. i'll take note of that.

Code:
Nice sig btw, erwin. There is no GOOD, there is no EVIL. There is only POWER.


Twisted Evil i got it from Harry Potter: Sorcerer Stone.. i think its Voldemort who said it..

Sorry if i keep on asking, but i was thinking of an acrobatic character.. one who tumbles around the battle and striking only at the right time.. i was thinking a rogue or a swashbuckler but i cant think of a prestige class for it, other than Exemplar(Complete Adventurer) and Shadowdancer(DMG).. could you give me other good classes or any suggetion/recommendation about it?
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boy_bakal
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Post Posted: Sun Apr 15, 2007 4:15 pm    Post subject: Reply with quote
exemplar really only is useful for skill mastery in terms of what you're doing, otherwise i wouldn't exactly call him a combatant (more of a skill monkey really). shadowdancer might work flavorwise, but i wouldn't recommend it; it doesn't look like a very powerful class to me.

ghost-faced killer (CAd) might work, i suppose. you can go invisible and strike at the right opportunity. the ninja base class (CAd) also works in that sense.

alternatively, you could go tempest (CAd) and/or dervish (CW). prolly not exactly what you're looking for, but close enough and fairly effective to boot.
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Xtian
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Post Posted: Sun Apr 15, 2007 8:25 pm    Post subject: Reply with quote
Exemplar plus able learner feat = all skills always class skills. Very Happy
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erwin
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Post Posted: Mon Apr 16, 2007 7:09 pm    Post subject: Reply with quote
Ok. A Scout/Dervish/Tempest should be a good acrobatic character. Very Happy

Ghost-faced killer is kind of good, but i don't really like it.

I was thinking of putting Occult Slayer as well. Very Happy

BTW, what feats should i get? Should I get skill tricks?
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Xtian
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Post Posted: Mon Apr 16, 2007 10:33 pm    Post subject: Reply with quote
Dervish and Tempest are not for acrobatic character. Yes tumble is a class skill but they are not meant for acrobatic characters.

Scout could do it.

Thief acrobat from Complete adventure is, and also exemplar.

What do you want erwin?

Create a thread posting what you want, what level, what source books are available, and relevant house rules.
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BJ
He Who Founds Wyrmlings

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Post Posted: Mon Apr 16, 2007 11:10 pm    Post subject: Reply with quote
Quote:
i got it from Harry Potter: Sorcerer Stone.. i think its Voldemort who said it..


*hiss* Don't say the Dark Lord's name! you shall invoke his ire!

Razz

Seriously, I think Erwin's disc should be transferred to the Masterclass Workshop link...
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erwin
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Post Posted: Mon Apr 23, 2007 3:48 pm    Post subject: Reply with quote
[quote=BJ wrote:]Seriously, I think Erwin's disc should be transferred to the Masterclass Workshop link...[/quote]

ok, i'll continue it in there..
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Pitz-Ikko
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Post Posted: Mon Apr 23, 2007 7:35 pm    Post subject: Reply with quote
You can check out the Character Workshop sticky over at the Dungeons & Dragons section. I've included it there.
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erwin
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Post Posted: Fri Apr 27, 2007 8:04 pm    Post subject: Reply with quote
wahhhh!!! i miss our campaign!

i miss Rasputin <my dwarven barbarian> as well Crying or Very sad .. He's brave soul shall be remembered by many...

...

...

...

and thus, i move on! Smile
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boy_bakal
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Post Posted: Mon Apr 30, 2007 8:44 pm    Post subject: Reply with quote
@Xtian and dark_axis: guys, chill. while I'm all for healthy discussion, you two are borderline flaming right now... and see, that's not cool, especially since this thread is supposed to be about my campaign, not rules disputes. let's just accept the ruling and try to learn from it, okay?

with that, I'm moving your discussion to the D&D Forums.
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Xtian
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Post Posted: Mon Apr 30, 2007 9:35 pm    Post subject: Reply with quote
boy_bakal wrote:
@Xtian and dark_axis: guys, chill. while I'm all for healthy discussion, you two are borderline flaming right now... and see, that's not cool, especially since this thread is supposed to be about my campaign, not rules disputes. let's just accept the ruling and try to learn from it, okay?

with that, I'm moving your discussion to the D&D Forums.

The conflict was over anyway. And the ruling was accepted. And we learned from it. Nuff said.
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boy_bakal
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Post Posted: Mon Apr 30, 2007 10:09 pm    Post subject: Reply with quote
Agreed. Now, back to our regularly scheduled programming...
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dark_axis
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Post Posted: Mon Apr 30, 2007 10:23 pm    Post subject: Reply with quote
Yeah it's over already. I've already took my revenge in DoTA hehehehhehe. nuff said.. Xtian some people say that you have the innate ability to detect gang bang attempts on you, you should enrich such a skill. hehehehe
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Xtian
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Post Posted: Mon Apr 30, 2007 11:15 pm    Post subject: Reply with quote
DotA Inattentive Flaw.
-__-
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dark_axis
Eternal Elan

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Post Posted: Mon Apr 30, 2007 11:16 pm    Post subject: Reply with quote
Actually your not inattentive you kinda have the peter parker ability like xtian sense tinglig i feel gang bang coming hehehehe Laughing Laughing Laughing
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erwin
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Post Posted: Tue May 01, 2007 9:00 pm    Post subject: Reply with quote
dark_axis wrote:
xtian sense tinglig i feel gang bang coming


ahaha, it rhymes Laughing Laughing
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boy_bakal
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Post Posted: Sat May 12, 2007 6:01 pm    Post subject: Reply with quote
tentatively it looks as though my Tuesdays and Fridays will be busy until 4. so to my players, if you could possibly keep your schedules free during MTh from 2:30, that would be great.
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boy_bakal
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Post Posted: Sat May 19, 2007 1:23 pm    Post subject: Reply with quote
ANNOUNCEMENT

I've decided to implement the following as new house rules:

-During level up, a player may choose to spend one AP to take half the maximum of the hit die he or she is about to roll. For example, Bob the Barbarian has leveled up, and is about to roll hit die. He may spend one AP to assume that he rolled a 6. Some notes on this:
(1) This may only be done before you roll hit die. If you take a chance and roll once, you may not exercise this option until the next time you gain a level.
(2) You may still spend two AP to reroll hit die, as normal. Although to use this rule and reroll would be kind of silly, you are certainly permitted to do so.
I guess ultimately this could prove to be more convenient than taking your chances to reroll.
-In the Iron Maiden, and possibly in all campaigns I run thereafter, specialist Wizards may choose Divination as a prohibited school. Furthermore, Wizards who choose to specialize in Divination have to give up two schools of magic, just like every other school. I chose to implement this rule because the restriction makes no sense to me; I understand that there are game balance issues to think about, but flavorwise, I think a Wizard should be allowed to give up Divination at his choosing.
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boy_bakal
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Post Posted: Sat Jun 30, 2007 4:07 pm    Post subject: Reply with quote
Some major changes have been made to the Maiden.

-First off, regarding the "AP on death" rule. My initial ruling was that, as long as you still have 3 AP left, you can spend it all to go to -9 and stable. While it was viable in the early going, it no longer makes much sense as the damage people take gets ever higher. I've been thinking about whether or not I should retain this rule, and have arrived at the following compromise: Players who have at least half of their maximum AP total can spend all their remaining AP when they would normally be killed to go to -9 and stable.
-On Dragon's Paws: These are the gems used by members of the Stonecutters' Guild (Yes, that is what they are called) to get from the deeper levels of the Iron Maiden to the surface and back again. Their guildwizards invented it themselves, transmuting coal into translucent red gems that, while very pretty to look at, has no actual retail value. They then infuse the gems with Conjuration (teleportation) magic that takes effect on contact. One need only touch the gem, and a full minute later, he (and anybody else who touches it) ends up on the surface, the gem safely in his hand. To return to where he was, he need only shatter the gem, and he and his companions immediately end up where they used to be.
-Current Vendor NPCs:
Hector and Ida *Quest completed!*
Garrik *Quest not yet completed*
Pod *Quest completed!*
Amahn *Quest not yet completed*
Vendors who you've helped out sell you goods at 75% the normal price. Vendors you haven't helped out sell them at 125% the normal price. So, ask your friendly neighborhood vendors how they're doing, as the quests will help out in the long run, plus they grant bonus xp of course. ^_^
-Summary of Recent Events: You've been attacked by an Illithid with Drow servants, a bunch of Soulknives, and another party of adventurers. That's all the players really need to keep in mind right now.

I may have forgotten a few things, but these are the major changes so far.
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erwin
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Post Posted: Sat Jun 30, 2007 6:35 pm    Post subject: Reply with quote
could you post which vendors sells which..
i kind of forgot it.. Smile
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