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Domon
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed May 27, 2009 11:03 am    Post subject: Domon Reply with quote
Player name: erwin
Character XP: 413
Character active in: inactive.

Domon Level 1 Human Hybrid Shaman/Wizard
Medium Natural Humanoid(human)
Init +0; Senses Passive Insight +3 (+1d4), Perception +8 (+1d4)
Languages Common, Elven
Speed 6
_____________________________________________________________

AC 16 (+4 Int, +2 leather)
Fort 13 (+1 Con, +1 class, +1 race)
Ref 15 (+4 Int, +1 race)
Will 15 (+3 Wis, +1 class, +1 race)
hp 24 (Bloodied 12), Healing Surge 6, Surges/day 8
_____________________________________________________________

m Quarterstaff
+1 VS AC; 1d8-1 damage
At-Will Powers
Stalker's Strike; +5 VS Fort (+7 if target is bloodied) (PH2 121)
Watcher's Strike; +5 VS Reflex (PH2 121)
Thunderwave; close blast 3; +4 VS Fort (PH 159)
Encounter Powers
Icy Terrain; Area burst 1; +4 VS Reflex (PH 160)
Daily Powers
Spirit of the Healing Flood; close burst 5; targets enemies only;+5 VS Fort (PH2 122)
Utility Powers
aw power name (reference), enc power name (reference), daily power name (reference)
_____________________________________________________________

Background:
Geography: Forest (Nature, Perception)
Occupation: Scholar (Arcana, Religion)
Background Benefit: +2 Nature (already included)
Class Features:
Call Spirit Companion [Hybrid]: Stalker Spirit (Savage the Duck), Healing Spirit [Hybrid], Speak with Spirits, Cantrips (Ghost Sound, Light, Mage Hand, Prestidigitation
Paragon Path Features:
Epic Destiny Features:
_____________________________________________________________

Abilities Str 8 (-1), Con 13 (+1), Dex 11 (+0), Int 18 (+4), Wis 16 (+3), Cha 10 (+0)
Trained Skills Arcana +9, Heal +8, Nature +10, Perception +8 (+1d4)
Racial Traits Human Bonus Defenses, Human Bonus Skill, Human Bonus At-Will, Any Ability Score Bonus (+2 Int), Bonus Feat (Arcane Familiar)(All at PH 46)
Heroic Feats Armor Proficiency (leather), Arcane Familiar (Owel the Owl)
Paragon Feats
Epic Feats
_____________________________________________________________

Magic Items:
Weapon: +2 totem
Weapon: Item Name
Weapon: Item Name
Weapon: Item Name
Armor: Item Name
Arms: Item Name
Feet: Item Name
Hands: Item Name
Head: Item Name
Neck: Item Name
Ring: Item Name
Ring: Item Name
Waist: Item Name
Others: Item Name, Item Name, Item Name
_____________________________________________________________

Other Equipment: leather armor, St.A.K., quarterstaff, totem, fine clothing (prestigious-looking wizard robes), 20gp
_____________________________________________________________

Resume:
The White Tide (one session)
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Last edited by erwin on Wed Jul 22, 2009 6:55 am; edited 5 times in total
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed May 27, 2009 11:11 am    Post subject: Reply with quote
Background:

There's nothing left for me here. I must keep going.


Born in a small rural town, Domon grew up as an apprentice of Finkle Styne, a lone arcanist living in a wooden lodge. He is an orphan, left by his parents on Prof. Styne's doorstep. Styne didn't know what to do, so he kept the boy and reared him. He treated him like a son he never had. Domon learned arcane magic at a young age, getting strict lessons from his father. He was a fast learner as he mastered cantrips at age 7. He even made himself an owl familiar, which he named Owel. Domon was given continuous tasks by his father and master, all to hone his arcane skills, and to learn other skills as well.

One day, Domon was just heading his way back home after completing his task to deliver a parcel to a nearby town. He couldn't believe his eyes. The town was burning, and people are running away from their homes. It was a pillage. A tribe of orcs raided every house and burned them. The town guards could not hold them, as they were outmatched and outnumbered. Domon rushed quickly to their lodge, only to find his father outside, ambushed by the orcs. Even with his magnificent arcane skills, Styne did not hold much of the pillagers. Domon could only watch as his father slowly falls down against the tough orcs. He cowered in fear. He ran along with the other villagers as they scatter away from the town. Domon could only view from a distance the town, his world, slowly burning and crumbling.

Lost and confused, Domon wandered aimlessly, not knowing where to go or who to ask for help. Unaware of his surroundings, he found himself beside a small pond in a middle of a forest. Tired physically and emotionally, he sat on a tree bark. Suddenly, a strong breeze blew out of nowhere. For some reason, Domon felt a little better. Then the center of the pond began to glow. It was a strong but soothing light, slowly moving to Domon. As it come nearer and nearer it slowly made a distinguishing figure. When the glowing seized, a duck was standing beside Domon. The duck looked at Domon, and then began walking, as if it wanted to be followed. Provoked by curiosity, Domon followed the fowl. They walked for quit a while, passing many trees and swamps.

Soon the duck stopped beside a lake, much larger from the one before. A cool breeze blew again, but this time a much stronger one. It seems to be coming from the lake itself. The soothing breeze blew stronger and stronger. Then strong light emerged from the pond, but this time a womanly figure appeared. It was floating at the center of the lake. Domon was dumbfounded as the womanly figure slowly approached him. She did not speak, and so was Domon. She gently caresses Domon, comforting the kid who just experienced a terrible tragedy. Domon felt comfort and security, and, unknowingly, he bursted into tears.

After clearing his mind, Domon figured out that she and the duck are spirits of the forest and lake. Having no place to go, he decided to stay with spirits. He adapted with his surroundings, learning the ways of the wild. At first he had a hard time, but he was a fast learner, it didn't took him much time. He still practice his arcane skills, though it did significantly diminished. He learned to deal with other spirits as well though offerings and ceremonies. Soon he took a rite of passage, a pledge that he is a medium of the spirits, becoming their hands and voice.

Years have passed. Domon has become a spirit shaman, with the duck as his spirit companion. He named him Savage, as he thinks it is very intimidating name. He still has things to learn though. He still practices his arcane skills as well, things he learned from his father. He constantly roams around the towns surrounding the forest, making sure no one abuses the natural resources they receive from it. But a strong feeling still remains, the memories of that horrible night. And many still wonder, even the spirits, why there are not much natural resources around left. After many contemplations, he decided to embark on a journey. He wants to know more about what happening in the land, and to satisfy the strong feeling he contains.

---

Plot Hook: Diminishing Resources
Towns, villages and cities are competing over natural resources, because there aren't that many. Barren areas can be found anywhere. In it no vegetation grows, and even if it did, it will quickly grow sickly and wither. There has to be some cause to this.
(Note to DM: This maybe because of Spellplague, or something similar. Maybe an effect a godstone as well)

Minor Quest: Undying Feeling
Even under the intense training in the deep woods, he still cannot forget the day his father died. Domon wants to find out what tribe pillaged his town. He's still unsure of whether he wants revenge or not, only way to find out is to seek them out. Whether what he'll feel then will be his decision. He hopes that the spirits guide him so he won't regret his decision.
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Last edited by erwin on Wed Jul 15, 2009 6:27 am; edited 2 times in total
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed May 27, 2009 11:12 am    Post subject: Reply with quote
*reserved for wishlist*
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Thu May 28, 2009 4:18 pm    Post subject: Reply with quote
Updated:

-added 413 xp
-got +2 totem
-added White Tide in resume
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Fri Jul 03, 2009 4:46 am    Post subject: Reply with quote
Note to self:

*might change my familiar, though I hope not, since i has fluff for that.
*this build might go Familiar Keeper (Dr374) because it's cool, and fits as well. which is subjected to RFA.
*tactics: "turret" style if enemy is far/still set ups. then Shoot'n Scoot, rinse and repeat. Also, Savage is not afraid of minions. Razz
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed Jul 15, 2009 6:34 am    Post subject: Reply with quote
Requires Tech Team Approval:

I wish to recreate this character to a hybrid shaman/wizard. He's stats will still be the same, I'll still get the same feat (though I'll retrain arcane initiate since I'm already a wizard), and same items. Everything else will be changed accordingly to hybrid character creation. It only got played for 1 session so not much change in its character, mechanically and fluff-wise.

For supporting back up story, see 2nd post.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Wed Jul 15, 2009 2:55 pm    Post subject: A duck?? Reply with quote
*checks out backstory*

A duck... Hmm... Razz

Permission granted. Keep your xp count, and change;

Domon Level 1 Human Shaman

to

Domon Level 1 Human Shaman/Wizard Hybrid
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Nosfecatu Publishing
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Wed Jul 22, 2009 6:49 am    Post subject: Reply with quote
Edited 1st post to Hybrid:
*changed HP, Bloodied, HSV, and HS/d (REMINDER: HP per level: 4) Crying or Very sad
*changed class features
*changed powers (next level I have to take wizard power)
*changed skills
*added background benefit: nature
*removed RFA


So far, I think it'll feel like playing another wizard Laughing

Note to self: get enlarge spell (AP 126), and Stalker Spirit Adept (PH2 189)
still unsure what Hybrid Talent to get, either Spirit Boon or Arcane Implement Mastery (Tome of Readiness)
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