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A Far Cry From Peace (Discussion Thread) Goto page 1, 2  Next
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Revan
Sith'ari, Chosen Heart of the Force

Joined: 04 Dec 2006
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Post Posted: Wed May 13, 2009 4:07 pm    Post subject: Reply with quote
A Far Cry From Peace (Sidetrek, levels 3-5, recruiting)

Time: 12-5pm, AS Hill
levels: 3-5 (negotiable)

Hiya guys, since there will be a one-week hiatus for Pyramid of Radiance, I'm running a one-shot on Monday. A Far Cry from Peace is intended as a short game in the side-trek style, with maybe 2-3 encounters tops.

Legends say that when Uriah, the First Human, betrayed his patron and consort, Destiny, she shed tears of astral fire as she lay dying. Folklore in the Mokemba valley holds that this is the source of the rich deposits of godshards in the region, which are known colloquially as the Tears of Destiny. Legend further holds that the Tears of Destiny are cursed, and the legends seem to hold true, as the rich source of godshards has brought the scourge of war to the pristine vale.

The characters are traveling to Mokemba valley, whether cashing in hard-earned loot, fleeing from troubles elsewhere, or looking for employment in this infamous conflict zone.
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed May 13, 2009 4:15 pm    Post subject: Reply with quote
Count me in, of course. I can bring either Irvine (Level 3 Druid) or Fhrayle (Level 3 Cleric); preferably the former, but it all depends on what the party will need.

Wait for my official announcement on the Pyramid game. I'm still trying to work out a schedule, as June heralds my total inability to game with you guys.
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Aur Ain Soph
Very Old Dragon

Joined: 29 Aug 2007
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Post Posted: Wed May 13, 2009 4:19 pm    Post subject: Reply with quote
I can play. It'll either be Da'at (Wizard) or Limerick (Rogue) both of whom are level three although I'd prefer Limerick. I'm fond of my rogues. >.>;
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed May 13, 2009 4:47 pm    Post subject: Reply with quote
Go for Limerick, AAS. That way I can be better suited for Irvine.

So there, a striker and a controller (although I could still switch). Who else is game?
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boy_bakal
Lord of Pwnage

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Post Posted: Wed May 13, 2009 6:55 pm    Post subject: Reply with quote
I could use...

Lucky Star - 'nother striker
Varys - me good ol' punk rawk elf defender, sans rain of blows

Strangely I thought Garvan was level 5, but he's at 6 already apparently.

Of course if other people can cover striker 2/defender, I'll probly bow out of this one.
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed May 13, 2009 7:41 pm    Post subject: Reply with quote
Ooh, Varys sounds like a good fit. Razz 'sides, a fighter with rain of blows is almost a striker 2 if you ask me.
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erwin
Master of None

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Post Posted: Wed May 13, 2009 9:58 pm    Post subject: Reply with quote
Thunderback is good to go.

It's been a while since I've played, so I hope I could join.


Xander might be in, and possibly N-Spyr as well, since they're supposedly together forever...



3-leader party... hmmm Twisted Evil
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed May 13, 2009 11:01 pm    Post subject: Reply with quote
If T-back's in, then Fhrayle is definitely out. You guys will need a controller. Wink I'm not sure if juaberman will make it, though, so Xander may be out. N-spyr, on the other hand... @_@

(Yes, I really want to play Irvine... if only because the mini that I have of him is awesome)



Eh, eh? Razz
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boy_bakal
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Post Posted: Fri May 15, 2009 1:47 am    Post subject: Reply with quote
Varys, then. I think juaberman can make it Monday, though y'all will prolly have to hear it from him.

So that makes...

Varys - defender
Irvine - controller
Limerick - striker
Thunderback, N-Spyr, Xander - leaders

Well, this looks promising Very Happy
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Revan
Sith'ari, Chosen Heart of the Force

Joined: 04 Dec 2006
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Post Posted: Fri May 15, 2009 1:56 am    Post subject: Reply with quote
Whaddapack? 3 leader party, eh? This should be...interesting. Plan for six players tops then.

btw, I forgot to mention it earlier, 6 players max.

Those with the funky new PHB 2 classes and Arcane or Martial Power material are reminded to bring their hardcopies of relevant material.

I'm assuming that the party is somehow working or traveling together. Recommendations as to why you people are near the Mokemba vale were given at the recruiting post.

Good luck, and I'll see you guys Monday.
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri May 15, 2009 9:57 am    Post subject: Mod Powers Activate! Reply with quote
Thread Granted

Is Mokemba valley a place where nature is tarnished by an abundance of unnatural godshards?

If so, then I would like to reinforce the fact that Irvine, who hails from the Hartland, feels a foreboding sense of familiarity with the place. And who knows? Perhaps his arcane malady (he is plagued by the Far Realm energies that inhabited the Hartland) will be cured there.

And of course, Irvine's always ready to defend nature from all things unnatural; nevermind that he's infused with unnatural energies himself.

We could assume that Thunderback went with me; but as for the rest, I'm open to suggestions. Very Happy
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oghma
Ancient Dragon

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Post Posted: Fri May 15, 2009 10:58 am    Post subject: Reply with quote
Xander and N-SpyR needed pay, and distributing wages to the minor members of the ship's crew is a task that we have to do every so often. Also, SUPERFRIENDS!
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri May 15, 2009 11:09 am    Post subject: Reply with quote
I am a bit worried that we don't have ranged guys. @_@ Okay, so I do have capabilities in that regard, but they deal, you know, controller damage... >.>

So basically, fliers will be really irritating for us. Hope you got Magical Tratnyrs/Javelins, guys. Razz

Three leaders! From what I hear, those tend to feel redundant, but I'll personally wait for the game before we can gauge it. Razz
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oghma
Ancient Dragon

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Post Posted: Fri May 15, 2009 12:01 pm    Post subject: Reply with quote
Is my trident good enough?
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri May 15, 2009 12:12 pm    Post subject: Reply with quote
I hope so. @___@ The range is really short without far shot, but at least they have a range to start with.
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Aur Ain Soph
Very Old Dragon

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Post Posted: Fri May 15, 2009 12:16 pm    Post subject: Reply with quote
We're pretty short ranged, yeah. Limerick can also help with daggers but that's about it and I suppose she'll tag along through Xander's group because she was around last time.
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erwin
Master of None

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Post Posted: Fri May 15, 2009 2:50 pm    Post subject: Reply with quote
Thunderback would have probably heard about Mokemba valley's promising story from the other Helixian(?) adventurers (the ones we met at the end of Mother Superior campaign). It's something worth having for the glory of the Helix Empire. I suppose I tag along with Irvine, seeing that he most likely have some sort of affinity with such a place (I assume we had a small talk about it).

I was sort of recommending that Fhrayle would tag along (4 LEADERS!!) but Irvine would be more needed I think. And we might some sort of argument, RP-wise, with Thunderback. Rolling Eyes

Ranged battle would be our waterloo, so we need some sort of tactics against that type of situations. Will probably bring some throwing hammers with me, just in case. My Sacred Flame is only range 5.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Sat May 16, 2009 10:00 am    Post subject: Reply with quote
Have your characters been updated? I note that Thunderback is only at level 2, and therefore falls under the level threshold.
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BJ
He Who Founds Wyrmlings

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Post Posted: Sat May 16, 2009 10:26 am    Post subject: Reply with quote
Tback should be third level, as he's supposed to match Irvine's xp... @_@
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erwin
Master of None

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Post Posted: Sat May 16, 2009 3:07 pm    Post subject: Reply with quote
Sorry, haven't updated any of my characters since, including Thunderback.

Updating the sheet after I post this.
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the-bumper-car
Old Dragon

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Post Posted: Sat May 16, 2009 4:39 pm    Post subject: Reply with quote
Is there still room for Olwynn?
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Sat May 16, 2009 11:55 pm    Post subject: Reply with quote
Well, roster seems full, even though any party could use a second defender.

Xander's confirmed?
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the-bumper-car
Old Dragon

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Post Posted: Mon May 18, 2009 8:25 pm    Post subject: Reply with quote
Revan, some questions/notes:
1. Can you help me work out the details of Olwynn's personal quest on her thread?
2. Olwynn sent off her godstone shard to get the same treatment as Limerick's c/o the jewel smith refugee.
3. How does a godstone shard work as a divine implement?
4. Also, how much did I earn from the refugee quest? I didn't take any of the artifacts. So how much does my share end up?
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Aur Ain Soph
Very Old Dragon

Joined: 29 Aug 2007
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Post Posted: Mon May 18, 2009 8:48 pm    Post subject: Reply with quote
Limerick is looking for someone with a transfer enchantment ritual.

Streetwise: 1d20+8 = 21

Does she find one? And how much would it cost to have the +2 staff's enchantment transferred to her rapier?
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BJ
He Who Founds Wyrmlings

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Post Posted: Mon May 18, 2009 10:49 pm    Post subject: Loot! Reply with quote
Okay, as far as I can tell, we got:

*Silver Plated Longsword (N-Spyr)
*+2 Staff (Limerick)
*+2 Vicious Greatsword (Varys)
*200gp (100gp for Irvine and Olwyn, respectively)
*ADD: Each character got a Tear of Destiny (godstone worth 100gp)

From our courageous fallen dwarf comrade:
*+1 Resounding Mordenkrad (Olwyn)
*+1 Dwarven Chainmail (unclaimed)
*(x2) Potion of Healing (unclaimed)
*Ritual Book with Amanuensis, Brew Potion, Gentle Repose (Irvine)
*623gp

Suggestion for 623gp:
*A lot of people want item enchantments to be transferred. With the DM's and the party's permission, I move that we use 175gp of T-back's gold so that Irvine could acquire a Transfer Enchantment Ritual.

If you want to have the enchantment transferred after that, simply provide the mundane item and purchase 25gp of alchemical Reagents so that Irvine can work his magic. Wink

As for the other unclaimed items, do we sell? If so, i will add that to the gold split.
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Last edited by BJ on Tue May 19, 2009 10:05 am; edited 1 time in total
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Aur Ain Soph
Very Old Dragon

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Post Posted: Mon May 18, 2009 10:52 pm    Post subject: Reply with quote
I don't mind.
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the-bumper-car
Old Dragon

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Post Posted: Mon May 18, 2009 10:55 pm    Post subject: Reply with quote
Hmm. How do I get the +1 Dwarven Plate Olwynn has upgraded to either a +2 Dwarven Plate or Scale, considering that I have a +2 Razor Scale Armor with me? I'm willing to spend money for it.
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Revan
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Post Posted: Tue May 19, 2009 1:22 am    Post subject: Reply with quote
You can find someone who can sell or copy the transfer scroll at market price, thanks to your escorting out the refugees.

All characters who participated in the executions, etc, may begin to lean towards chaotic evil alignment if you still care about alignment. If you wish to change your alignment to chaotic evil, you may do so. However, word of such deeds will spread of course, but that's up to the next DM to factor in.

I don't know how to construct TBC's side quest yet...and I still can't imagine the moral equivalency of killing a kid and saving a puppy. And I don't want to start a comparative morality argument either. I figure any aftermath to this will be up to the next DM. EDIT: Well, I forgot, you did save a large number of refugees, including some children in that mix. I figure that puts the score at say, 5-5 tied on killed and saved.

Characters who pushed strongly for the refugee cause, (Irvine, Limerick) may, if they choose, push their alignments towards either good alignment, if you still care about such things.

Comments, feedback, etc, would be greatly appreciated. In particular, I'd like to hear what you guys had to say on the mix between fun and disturbing, as this was an experiment. Were you guys comfortable with it? Why or why not, etc? In hindsight, I should have realized that I should have asked first if it were okay with you guys to tackle that level of even hyperbolic brutality.
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BJ
He Who Founds Wyrmlings

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Post Posted: Tue May 19, 2009 9:56 am    Post subject: Reply with quote
Suggested Loot Division for T-back's remaining stuff (don't worry, erwin, Tback was properly buried) XD

*Olwyn gets the +1 Resounding Mordenkrad, the +1 Dwarven Armor, and the two remaining potions.
*Irvine gets the Ritual Book and 112gp (think of the Ritual Book as my "keep track of loot" fee)
*everybody else gets 112gp

That's already factoring in the 175gp needed for me to master the Transfer Enchantment ritual. As thanks for the Ritual Book gratis, I'll transfer the Enchantments without extra cost; all you'll have to do is supply 25gp's worth of Alchemical Reagents. Wink

Complaints? Or thumbs up? Otherwise let's make it official by tonight, so I can update Irvine's loot already.

**********

I think the good alignment may fit Irvine, but I'll think about it yet. He's more of a "Balance of Nature" kind of dude. XD

**********

On "disturbing": I personally didn't notice it too much. BT is a deranged, deranged world, and it's players are likewise a bit removed from moral dilemnas. Irvine himself helped the children not out of a sense for doing good, but only for ensuring that life goes on.

I guess what I'm saying is; other groups might have been a bit unhinged, but HGC boys will simply "join in on the slaughter".
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the-bumper-car
Old Dragon

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Post Posted: Tue May 19, 2009 2:50 pm    Post subject: Reply with quote
I have no problems, unless somebody else wants the armor or weapon.
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