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dark_axis
Eternal Elan

Joined: 02 Jan 2007
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Location: 666th Layer of Hell
Post Posted: Tue Mar 13, 2007 12:48 pm    Post subject: Reply with quote
Hey I signed a contract to get pazuzu out off my freaking ass. Not because you convinced us Glasya maybe strong but I really would prefer Asmodeus after all.
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
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Post Posted: Tue Mar 13, 2007 11:12 pm    Post subject: Reply with quote
Ahh, but of course. I figured that out from the get go (Int 16, after all ;P). Doesn't matter, as long as I get the credit for your signing. Twisted Evil
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Xtian
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Post Posted: Tue Mar 13, 2007 11:56 pm    Post subject: Reply with quote
Quote:
Hey I signed a contract to get pazuzu out off my freaking ass. Not because you convinced us Glasya maybe strong but I really would prefer Asmodeus after all.


However, Asmodeus lets his minions do his dirty work.

It is very unlikely that daddy asmo would offer you a contract.
As the other lords of the nine work hard to deny the other lords of souls, daddy asmo is sitting comfortable knowing that it doesnt matter who among the lords take the credit for a given soul as long as the soul is in hell.

And there are many other reasons why he won't.

Unless in the unlikely event that ... ... ... ... he (DM) might offer you one Twisted Evil
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Xtian
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Post Posted: Wed Mar 14, 2007 12:02 am    Post subject: Reply with quote
Anyway, may I know BJ, by posting here or pm, what happens if they got killed outside of Hell?

Do they reform in hell and fight again?
Reform in hell then get tortured for eternity for incompetence?
Reform then get demoted?
They get to be consumed by other devils?
Permanently killed?
Reform as demons?
Demon lord claims their souls?
Others?

Up to you if you are going to tell me or not.
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Pitz-Ikko
D' Original Henio

Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
Post Posted: Wed Mar 14, 2007 9:00 pm    Post subject: Reply with quote
Xtian wrote:
Anyway, may I know BJ, by posting here or pm, what happens if they got killed outside of Hell?

Do they reform in hell and fight again?
Reform in hell then get tortured for eternity for incompetence?
Reform then get demoted?
They get to be consumed by other devils?
Permanently killed?
Reform as demons?
Demon lord claims their souls?
Others?

Up to you if you are going to tell me or not.


Knowing the Abyss and after reading many of RA Salvatore's books, I'd say that a Demon Lord can do any or all of those, whatever he/she fancies at the moment. I don't actually know if they 'reform' bodily, but I guess the soul automatically moves there due to the contract. It's then up to the Demon Lord if he'll bring the dead back to flesh and blood.
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Xtian
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Post Posted: Wed Mar 14, 2007 9:23 pm    Post subject: Reply with quote
Quote:
Knowing the Abyss and after reading many of RA Salvatore's books, I'd say that a Demon Lord can do any or all of those, whatever he/she fancies at the moment. I don't actually know if they 'reform' bodily, but I guess the soul automatically moves there due to the contract. It's then up to the Demon Lord if he'll bring the dead back to flesh and blood.

We are not using FC:1 demon lords stats right? Razz
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
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Post Posted: Sat Mar 24, 2007 11:33 pm    Post subject: Reply with quote
Man, I still can't believe I got to use that ability...

Positive... Energy... BURST! BURst! Burst! burst...

Amon Amarth works! XD
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Xtian
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Post Posted: Sun Mar 25, 2007 2:39 pm    Post subject: Reply with quote
The cleric is teh bomb! XD

And for your HP problem ...

1.Ioun Stone – Pink Rhomboid (DMG p260): +2 Enhancement bonus to Constitution. 8,000gp
2. Master’s Ring (DR312 p87): +6 Enhancement bonus to Constitution,
+4 Natural Armor bonus to AC, Longstrider, always on. 102,000gp
3. Manuals of Bodily health.
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boy_bakal
Lord of Pwnage

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Post Posted: Sun Mar 25, 2007 3:53 pm    Post subject: Reply with quote
the problem, though, is we're in Orcus' castle. Sad
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Xtian
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Post Posted: Sun Mar 25, 2007 4:46 pm    Post subject: Reply with quote
Then always be careful. Anyone else in the party can absorb damage except you. Getting a cleric back alive inside Orcus' castle is ... not an option.
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boy_bakal
Lord of Pwnage

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Post Posted: Sun Mar 25, 2007 6:08 pm    Post subject: Reply with quote
yupyup. i'm staying in the back row from now on o.O
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Pitz-Ikko
D' Original Henio

Joined: 16 Jan 2007
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Post Posted: Sun Mar 25, 2007 7:02 pm    Post subject: Reply with quote
Clerics don't belong in the back row. They stay in the middle of the group formation. And in this particular scenario, you don't want to be anywhere near the edge of the formation, as Orcus can strike you from any direction.

And Cleric's don't need such items for HP boosting. They've got their own spells.
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boy_bakal
Lord of Pwnage

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Post Posted: Sun Mar 25, 2007 7:17 pm    Post subject: Reply with quote
yeah, but Amon is... special. at 17 HD I've only got 105 hp (since Radiant Servant of Pelor levels have a d6 hit die). even though my spells can compensate for damage taken, just one hit and I'm in big trouble. ><
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Xtian
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Post Posted: Sun Mar 25, 2007 9:21 pm    Post subject: Reply with quote
Do you have quicken spell? Any metamagics?
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
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Post Posted: Sun Mar 25, 2007 10:11 pm    Post subject: Reply with quote
Quicken, yes, and DMM (Persistent Spell), which I haven't gotten around to using yet...
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Xtian
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Post Posted: Sun Mar 25, 2007 10:13 pm    Post subject: Reply with quote
Twisted Evil
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Xtian
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Post Posted: Sun Mar 25, 2007 10:39 pm    Post subject: Reply with quote
Visage of the Deity, Greater(CDiv p187)
Sublime Revelry(BoED p109)
End to Strife(BoED p98)
Holy Aura(PH p241)
Righteous Might(PH p273)
Disrupting Weapon(PH p223)


This is good to persist:
Quote:
The caster becomes a ‘Half-Celestial’:
a) creature type changes to Outsider (but the
caster can be brought back from the dead);
b) +4 bonus to Strength;
c) +2 bonus to Dexterity;
d) +4 bonus to Constitution;
e) +2 bonus to Intelligence;
f) +4 bonus to Wisdom;
g) +4 bonus to Charisma;
h) +1 increase of Natural Armor;
i) gain Low-light Vision;
j) Acid Resistance 10;
k) Cold Resistance 10;
l) Electrical Resistance 10;
m)Spell Resistance 25;
n) Damage Reduction 10 / magic;
o) gain immunity to diseases;
p) +4 Racial bonus on saves vs. poison; &
q) gain feathery wings which let the caster
Fly at twice his/her ground movement with
Good maneuverability.

Combine with Righteous Might you get another +4 str and +2 con. It might give you your much needed extra hp.
Another is Greater Vigor (SC p229). ^__^
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Xtian
Goderator

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Post Posted: Sun Mar 25, 2007 10:59 pm    Post subject: Reply with quote
Holy Transformation (SC p116) gives another +4 Str and Con for a total of +14 to con (+4 Holy tran, +2 right might, +4 greater visage of the deity, +4 bear's endurance) and that translates to +7 to con modifier. At 17 HD that is 119 extra hp. That's more than your current hp now.

PM me if you want more details about getting more, minimizing weaknesses etc. This is the thread of our dm. Hehehehehe.

Twisted Evil
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
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Post Posted: Sun Mar 25, 2007 11:43 pm    Post subject: Reply with quote
but... we don't get to rest in Orcus' castle. >< there is a way around that, but I need to be able to cast time stop (like, i have to cast it, and not from a scroll or anything).

ideas? :3
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Pitz-Ikko
D' Original Henio

Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
Post Posted: Mon Mar 26, 2007 9:27 pm    Post subject: Reply with quote
First of all, from what I get of the situation, you'll be storming a castle. Not just any castle - Orcus' castle. You really can't expect a rest there, not even in a mere mortal's castle. Prep your big spells, move in, do the job, move out. It would be nice to do some scrying beforehand, get the feel of the place so you don't go stumbling in the dark.

Second, I have no idea what you'll be pulling off with the high-level time stop being just a part of the trick; I must admit that I am not aware of all your circumstances (domains, equipment, environment, etc). But if you can pull off a plane shift, then you can probably get some rest in another plane with a different, preferrable faster, time rate.
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Xtian
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Post Posted: Mon Mar 26, 2007 11:31 pm    Post subject: Reply with quote
Quote:
First of all, from what I get of the situation, you'll be storming a castle.

We are already inside the castle. And guess what? One of the dmpc aiding us was actually Kas and was able to find his sword inside the castle. The session ended Kas giving Tupe's Psion a nasty cut. Now, we get to fight Kas aside from demons and traps before Orcus.

Twisted Evil
I'm saving a trick or two *coughbluffbluffblufftoBJcough* til the final fight with Orcus but Kas might be good enough.

I'm going to like this.

Quote:
then you can probably get some rest in another plane with a different, preferrable faster, time rate.


If you only knew ... Mark is playing a Planar Sheperd and due to role-playing restrictions and poor knowledge of planes we could not find a plane with fast time stream outside of Eberron. Sad

Quote:
but I need to be able to cast time stop

Celerity Domain
Trickery Domain
Planning Domain
Time Domain

Making a sense motive check, you can't persist time stop.
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
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Post Posted: Mon Mar 26, 2007 11:53 pm    Post subject: Reply with quote
Xtian wrote:

Celerity Domain
Trickery Domain
Planning Domain
Time Domain

Making a sense motive check, you can't persist time stop.


None of which I have access to... but yes, the point is moot. Thank you for pointing that out.

Fuu... unfortunate. It would have been fun to spend a day in apparent time. Very Happy
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Pitz-Ikko
D' Original Henio

Joined: 16 Jan 2007
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Post Posted: Tue Mar 27, 2007 12:43 am    Post subject: Reply with quote
Well, since you're RSoP, you must have the Healing domain, at least.

One other trick is to use a strand of prayer beads (bead of karma, in particular) and other means to boost your caster level, and prepare holy word or dictum to pave your way clear. Of course, if you're definitely sure your caster level can't keep up with your opponents' HD, then drop this tactic.

Or, if you're really desperate use miracle to dupe a polymorph or even a draconic polymorph (Dcn). A war troll would be right up your alley - unless you find yourself pitted against acid-wielding demons at every turn!
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
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Post Posted: Tue Mar 27, 2007 10:33 pm    Post subject: Reply with quote
Announcement!

I'm going to edit the items "Amulet of Death Ward" and "Ring of Death Ward". The thing is, it's currently doing too good a job in protecting you in Thanatos, as most denizens there rely on Necromancy.

But don't fret. It'll still protect you from the realm. Mostly. Here's my idea so far:

*The amulets have 5 charges. Each time you are subjected to a necro spell that Death Ward protects against, the amulet loses one charge. With no charges, the amulet can't protect against negative energy effects.
*Every day (24hrs, in the strictest sense) spent in Thanatos consumes one charge.
*a caster may cast Death Ward unto the item, replenishing one charge from it.

The specs above are not final. Blast away with your opinions. I'm open to your suggestions. But I'm certain that I will edit it.
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BJ
He Who Founds Wyrmlings

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Post Posted: Tue Mar 27, 2007 10:36 pm    Post subject: Reply with quote
Quote:
One other trick is to use a strand of prayer beads (bead of karma, in particular) and other means to boost your caster level, and prepare holy word or dictum to pave your way clear.


I'm actually surprised that no one has thought of this yet. Have you noticed that I've been handing you lots of smaller critters instead of just one mean big one? Hehe.

Although, you encountering Kas wasn't supposed to happen... yet. Laughing Wala lang.
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boy_bakal
Lord of Pwnage

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Post Posted: Tue Mar 27, 2007 11:10 pm    Post subject: Reply with quote
the death ward stuff works...

i have holy word prepared actually. haven't gotten around to using it yet... o.O
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Xtian
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Post Posted: Wed Mar 28, 2007 8:37 am    Post subject: Reply with quote
Quote:
I'm actually surprised that no one has thought of this yet. Have you noticed that I've been handing you lots of smaller critters instead of just one mean big one? Hehe.


I thought of that but I didnt suggest it. God knows how much clerics can abuse this.

Quote:
I'm going to edit the items "Amulet of Death Ward" and "Ring of Death Ward". The thing is, it's currently doing too good a job in protecting you in Thanatos, as most denizens there rely on Necromancy.


How much are the amulet and ring?
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Pitz-Ikko
D' Original Henio

Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
Post Posted: Wed Mar 28, 2007 7:08 pm    Post subject: Reply with quote
BJ wrote:
Announcement!

I'm going to edit the items "Amulet of Death Ward" and "Ring of Death Ward". The thing is, it's currently doing too good a job in protecting you in Thanatos, as most denizens there rely on Necromancy.

But don't fret. It'll still protect you from the realm. Mostly. Here's my idea so far:

*The amulets have 5 charges. Each time you are subjected to a necro spell that Death Ward protects against, the amulet loses one charge. With no charges, the amulet can't protect against negative energy effects.
*Every day (24hrs, in the strictest sense) spent in Thanatos consumes one charge.
*a caster may cast Death Ward unto the item, replenishing one charge from it.

The specs above are not final. Blast away with your opinions. I'm open to your suggestions. But I'm certain that I will edit it.


Kinda like a variation of Scarab of Protection, with the 24-hour expenditure and recharging option.
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Xtian
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Post Posted: Thu Mar 29, 2007 12:11 am    Post subject: Reply with quote
Pitz-Ikko wrote:
Kinda like a variation of Scarab of Protection, with the 24-hour expenditure and recharging option.

That's exactly what I was thinking about. I want to know first his price before I comment.
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dark_axis
Eternal Elan

Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
Post Posted: Sat Apr 07, 2007 9:59 pm    Post subject: Reply with quote
Pitz-Ikko wrote:
EDIT: I just had to take a second look at your build. Your Psion 5/Ectopic Adept 5/Constructor 10 becomes a heavy-duty summoner at 19th level. Double Creation + Overchannel + Enhanced Construction? A PC with his own army! Also, note that taking the Egoist's metamorphosis power (preferably with the Metamorphic Transfer feat) will also be very useful. That way, you can join your constructs in ripping the foes apart.


I just read this but the problem at high levels is that the constructs damage thus not go through a lot of enemies with special DR's rendering it useless but yes it work in mid game and provided support in later gaming.
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