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Xtian
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Post Posted: Sun Jan 28, 2007 4:07 pm    Post subject: BJ's 9 Swords Campaign Reply with quote
BJ! You can do your announcements here!!! Very Happy

And also, got questions? Opinions? Violent Reactions to BJ's 9 Swords campaign? Do it here! ^__^
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Last edited by Xtian on Mon Jan 29, 2007 7:32 am; edited 1 time in total
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Xtian
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Post Posted: Sun Jan 28, 2007 4:14 pm    Post subject: Reply with quote
To start,

25point-buy or roll 4d6 drop lowest.
BJ's campaign starts at level 12.
Starting location is in Orcus' layer, Thanatos, Abyss.
66k gp starting gp, no single item more than 22k.

That's it if i remember correctly.

Any suggested builds? Very Happy

edited due to correction.
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Pitz-Ikko
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Post Posted: Sun Jan 28, 2007 7:10 pm    Post subject: Reply with quote
9 Swords? As in Tome of Battle, Book of 9 Swords? Hmm, most of the classes there are martial, and you're starting in the Abyss. That's new, indeed!

Starting at ECL 12. BJ's asking for pain. If I were ALL of you, I'd play all Clerics! A party of 4 Clerics at ECL 12 is better than anything.

Here are some builds I'd consider:
Illumian, Cleric 3/Church Inquisitor 2/Divine Oracle 5/Contemplative 10
Illumian, Cleric 3/Church Inquisitor 6/Thaumaturgist 5/Contemplative 6
Human, Druid 20
Human, Druid 5/Master of Many Forms 10/Nature's Warrior 5
Elan, Egoist 10/Thrallherd 10
Dwarf, Barbarian 1/Hexblade 2/Fighter 2/Occult Slayer 5/Exotic Weapon Master 1/Frenzied Berserker 9

* In all instances of Cleric, it would be better if Cloistered Cleric.
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Pitz-Ikko
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Post Posted: Sun Jan 28, 2007 10:00 pm    Post subject: Reply with quote
I've already given the Frenzied Berserker build above, and here's another non-caster build, but using material from the Bo9S:

Dwarf, Warblade 5/Bloodstorm Blade 4/Exotic Weapon Master 1/Occult Slayer 5/either more Warblade or more Bloodstorm
Log around a dwarven waraxe so you can use a shield if necessary. Also, the warblade's weapon aptitude allows you to switch your weapon-related abilities (Weapon Familiarity, Weapon Proficiencies, Weapon Focus, etc) so you can wield practically anything appropriate for your size once you've got Exotic Weapon Proficiency.

For some psionic melee action, I'd consider this:

Human Psychic Warrior 8/Elocater 1/Psychic Weapon Master 10
With a falchion, or any two-hander with a similar or even greater critical threat range, you'd have a 13-20 critical threat range. Also, Power Attack + Deep Impact + high critical threat range + high critical multiplier = Utter Destruction!!
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Xtian
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Post Posted: Sun Jan 28, 2007 10:18 pm    Post subject: Reply with quote
This campaign started last year but due to conversion of worshippers to other campaign, it died. He's starting this again so when there's communion on thr primary church, he's there to save our soul.

Quote:
Druid 5/Master of Many Forms 10/Nature's Warrior 5


I actually panned on playing this sans Nature's warrior but with VOP Twisted Evil Twisted Evil Twisted Evil Though it had disadvatages since a demon unholy weapons dropped me after few hits Evil or Very Mad And can't even pay for boat rentals. grrr. Though fast healing monsters save our cleric healing spells. Question: Is nature's warrior better than warshaper?

I'm actually thinking of another shapeshifting profession like Master Transmorifist with or withour VOP.

Or Clericx/Paladinx/Fist of Raziel10. If prestige paladin is allowed i'll use it instead.

Or CE Cleric. Or NE druid. Straight.


Quote:
party of 4 Clerics at ECL 12 is better than anything.

I read somewhere that a party of 4 clerics or druids virtually do anything a standard party of skill monkey, tank, blaster, band-aid can do. Blasting/tanking/healing is given but they also find traps. With blind-fold.
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Pitz-Ikko
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Post Posted: Sun Jan 28, 2007 10:50 pm    Post subject: Reply with quote
Warshaper doesn't stack with other wild shaping classes. Nature's Warrior and Master of Many Forms do, so you don't have to convince BJ about anything (and mainly why I use NatWar instead of Warshaper). For this reason, NW is better than Warshaper ('coz Warshaper doesn't increase the HD for forms you can assume, maxing you at 15HD forms at 20th level). However, if the game was gestalt, I'd use Warshaper without question (as I did in a game over here).

A good way to go about this build is Human Druid 5/MoMF 7/Nature's Warrior 5/MoMF +3. You just need to get Extraordinary Wildshape from MoMF, and at that level, you can wreak havoc with a War Troll (MM3) form. Since you start at ECL 12, you already have these abilities if you use a +0 LA race. Setback is you scrap Druid spells, which are really cool.

Some would like to max out MoMF first, mainly to get dragon forms early. Also, the MoMF's Evershifting Form at 10th lvl gives you wild shape at will and with no time limit on duration, plus the bonuses of being a shapechanger (immune to transmutation, etc). But, I like the nature's armaments of the Nature's Warrior better (as I found out when I played this build). Your call, really.

Feats should be: 1st - Alertness, Endurance; 3rd - Improved Unarmed Strike; 6th - Natural Spell; 9th - Improved Grapple; 12th - Track; 15th and 18th - Improved Toughness or Lion's Pounce.
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Xtian
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Post Posted: Sun Jan 28, 2007 11:15 pm    Post subject: Reply with quote
I meant was to allow warshaper to stack with druid levels for wild shaping. Anyway, some builds are druid7/momf2/nw5/druidx. Sometimes, straight druid. Enhance wildshape (spell compenduim) killed the heart of momf!!!

Quote:
you can wreak havoc with a War Troll (MM3) form

Before war troll, I use cave troll. It is like mini war troll except fast healing 10. It was in the form i almost got killed Laughing

My build depends on approximately what level the campaign will end. I plan to use other build, hoping it will work Twisted Evil but a cost of lost wildshape max HDs. momf is fun, it is just that bj limits me with my form (i tell you bj, there is nothing gamebreaking about momf. straight druid/cleric can break a game. pitz will support this, right pitz?).
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Pitz-Ikko
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Post Posted: Sun Jan 28, 2007 11:25 pm    Post subject: Reply with quote
I dunno what you mean by limiting. The Druid is limited, that's why the MoMF - to expand the choices. Hell, at 2nd level of MoMF, you already have giant forms (and trolls are giants).

And no, MoMF is not game-breaking. The *choices* for MoMF are. So, as a DM, I have the PC make Knowledge checks as appropriate to determine if he/she is familiar enough with the creature to assume its form (taken for granted that his/her abilities allow him to). Or is this how BJ is limiting you? If so, then it's perfectly normal - all DMs I've met over here and the Web do this to maintain game balance.

[EDIT] Edited as per Xtian's request. Hell, I should at least be allowed to survive to level 10 at The Breaking Point for this. Wink
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Xtian
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Post Posted: Sun Jan 28, 2007 11:31 pm    Post subject: Reply with quote
Limited in terms that i should have "met" the creatures. Confused

One day in a ship:
xtian: do i see a rat?
bj: urrr ... yess...
xtian: i am now familiar with rats!

*goes out of ship*

xtian: do i see a bird?
bj: yes. and also a shark

and so on and so forth.

and don't spill the beans on what I forms i should wildshape to! edit your post!!! Twisted Evil Twisted Evil Twisted Evil
[edited appropriately]
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boy_bakal
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Post Posted: Sun Jan 28, 2007 11:42 pm    Post subject: Reply with quote
but... he only gave me 66k for starters, not 88. ><

oh well, not that i should be complaining. my build turned out rather nicely. XD
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Pitz-Ikko
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Post Posted: Sun Jan 28, 2007 11:45 pm    Post subject: Reply with quote
In the "met" terms, this is how you should go:

BJ: As you make your way around town...
Xtian: I keep an eye out for *every* creature I see. What do I see? I'll take notes if necessary!

Or..

BJ: You walk into the castle and...
Xtian: Do I see a troll?

Some other time...

BJ: Walking onto the ship via the wooden plank...
Xtian: Do I see a troll?
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Xtian
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Post Posted: Mon Jan 29, 2007 7:28 am    Post subject: Reply with quote
Quote:
but... he only gave me 66k for starters, not 88. ><

Should be 88k according to our chart. Otherwise, the party would end up under-equipped and the monsters, relatively would be much harder. Much harder means more XP but higher mortality rate. But without enough resource, no payment for resurrection. No payment for resurrection means new character. New character means minimum or lower starting level. Which means the new character is behind the surviving characters. Which means higher probability of ending up dead. again. and cycle continues.

Oh well, maybe because BJ wants us to use unkillable characters. Twisted Evil

Quote:
In the "met" terms

background of my character was he came from forest with relatively high population of giants, that's why i was able to use cave troll.
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BJ
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Post Posted: Mon Jan 29, 2007 3:01 pm    Post subject: Reply with quote
I originally said 66k, to limit you guys a bit. Then, Master of Pawnage, I decided to change it to 88k. The infinite layers is a dangerous place, and you need all the monetary help you can get, I think. Very Happy
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Pitz-Ikko
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Post Posted: Mon Jan 29, 2007 3:13 pm    Post subject: Reply with quote
Hahaha, in the Infinite Layers of the Abyss, no help is help enough, no protection is protection enough!! Twisted EvilTwisted EvilTwisted EvilTwisted Evil
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BJ
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Post Posted: Mon Jan 29, 2007 4:48 pm    Post subject: Reply with quote
The story so far...

(pardon all the ripoffs. This was initially a test campaign, to see how well 9swords character works. As such, I didn't give much thought to the storyline, even going as far as disregarding certain DnD divine lore. But, since the current Pharagos campaign could base on the developments of this one, I think that this thing should be finished, at least. Besides, Revan's been skipping DM duties as of late, so TF suddenly became open. Note that should Revan have an adventure ready, his campaign has priority over this one.)

Arcania is on the rise.

It's first non-sorcerer emperor opens up citizenship to wizards. Although sorcerers remain as the class of nobility, the book magicians have begun to cement their place amongst the city of magic.

House Rotaphar has undergone serious changes as well. When his father fell on the night of Bloody Knives, Morten rose up as the House baron. His house began to favor sword over spell, and as soon as the smoke from the githyanki wars cleared up, Rotaphar's military might is now second only to the Dragon Knight Commanders.

The inclusion of House Axom was sudden, unpleasant, and financially gratifying. The Illithid's have a surprising stock of rare goods, and the resulting economical jolt skyrocketed Arcanian treasuries.

But, no change was filled with more grandeur than the rise to power of the Jasian Clergy. They needed only to acknowledge Vrahn's claim as the Consort of their goddess (or at least, keep quiet about their complaints), and the Lich King already provides them with more than enough coin to satisfy their vanity. The temple to the Witch Goddess is now the largest in Arcania, sporting an enormous, ruby-encrusted statue of the goddess Herself inside. Their meditative incense is both expensive and aromatic, and they could even afford a small army of Warrior priests known as the Ruby Knights. Trulty, life is good for the Jasians.

Not everybody is happy with this development, however. While the clerics of Boccob generally didn't care, and the demon-worshipping 4th House's jealous attacks on the temple were poorly planned, the clerics of Vecna planned a more conniving approach. They decided to resort to subterfuge, plotting with Elenia to take down the "tainted king" from the throne.

This, of course, amused the Undead King. While the Arcanian army subsequently pounded the Elenian Paladins to paste, Vrahn hatched an equally conniving plan to rid himself of the worshippers of the Whispered One. He funds an expedition to a hidden tomb to recover a so-called Armor of Blood, which puportedly stores the soul of an ancient foe of Vecna.

Long story short, (will fill this up with more flavor when I find the time) The armor was taken by a renegade Orc Priest, while the helm was worn by the Mandrakor Nephar.

Problem was, as the helm was presented to the Arcanian Emperor, it's wearer suddenly attacked him, shouting "Die, Vecna, die!!"

Nephar was subsequently killed by his own party, and the Helm was presented to Baron Morten, who proved more capable of controlling the malign powers of the artifact. Yet, the Baron Rotaphar was inevitbly drawn to a place called Thanatos, where he believes rest the weapon that he only refers to as "his true sword".

Reluctant at first, Vrahn eventually agrees to allow Rotaphar to Thanatos.

But only if the emperor comes along.

The journey was then set.

Currently

The party is stranded in Pazunia, 1st layer of the Infinite Realms of Chaos. As soon as they got to the barren, hot desert, a malign being who calls himself Pazuzu separates and tempts our heroes with promises of power. After days of journeying around the layer, the party regroups in a place known as the Broken Reach, where they are comfortable under the "protection" of the lady with an unsettlingly soothing voice called Red Shroud.

Red Shroud has a surprising stock of items, but she sells everything at triple (yes, triple) the standard price.

Side Quest: Aldinaach's Egg

In a surprising move, Vrahn commands the Bishop of Blades back to Pharagos, ridding the party of it's only cleric who could cast Death Ward. Suddenly, the party is without protection from the foul energies of Thanatos.

Luckily, Red Shroud is selling Death Ward Amulets. Unluckily, she's selling it at 100,000gp each.

All is not lost, however. The mysterious, Red cloaked lady offers to sell it at 90% discount, ptovided that she gets eight vials of acid from a purple worm genetically modified by the Demonness known as Aldinaach.

Not much is known about Aldinaach, save for the fact that she has a laboratory somewhere in Pazunia...
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Pitz-Ikko
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Post Posted: Mon Jan 29, 2007 5:18 pm    Post subject: Reply with quote
BJ wrote:
In a surprising move, Vrahn commands the Bishop of Blades back to Pharagos, ridding the party of it's only cleric who could cast Death Ward. Suddenly, the party is without protection from the foul energies of Thanatos.


Umm, death ward is a pretty heavy spell for this job. Won't avoid planar effects (SC) do just the same, and probably better? And it's just 2nd-lvl for Druids and Clerics, and 3rd for Sor/Wiz.
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boy_bakal
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Post Posted: Mon Jan 29, 2007 10:34 pm    Post subject: Reply with quote
BJ wrote:
I originally said 66k, to limit you guys a bit. Then, Master of Pawnage, I decided to change it to 88k. The infinite layers is a dangerous place, and you need all the monetary help you can get, I think. Very Happy


...

I just have one thing to say to that.

OH IT'S TIME! XDDD
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dark_axis
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Post Posted: Tue Jan 30, 2007 10:18 am    Post subject: Reply with quote
Problem is I am playing a psion 5/ Ectopic Adept 5/ Constructor 2 and we don't have access to a deathward effect. Is it possible to create maybe the same power but with 1 level higher for psionics/ magic equivalency???
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Xtian
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Post Posted: Tue Jan 30, 2007 8:13 pm    Post subject: Reply with quote
Ok. I left pretty early since I was so sleepy. Got home and slept around 4 and woke up past seven. What happened? Especially to ... Eman's character Twisted Evil
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boy_bakal
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Post Posted: Tue Jan 30, 2007 10:01 pm    Post subject: Reply with quote
Xtian wrote:
Ok. I left pretty early since I was so sleepy. Got home and slept around 4 and woke up past seven. What happened? Especially to ... Eman's character Twisted Evil


oh, he died. twice. but he's still alive.

wow, so that's what a high level campaign is like. so frantic... @_@ but it was fun, heh. i almost levelled up twice XD

now, if only the party would go up against dudes who used non-magical attacks, that would be teh awesome XD
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Pitz-Ikko
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Post Posted: Tue Jan 30, 2007 10:21 pm    Post subject: Reply with quote
boy_bakal wrote:
now, if only the party would go up against dudes who used non-magical attacks, that would be teh awesome XD


In the Abyss? Naht bloodey laikley! ("Not bloody likely, in American) Twisted Evil
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boy_bakal
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Post Posted: Tue Jan 30, 2007 10:29 pm    Post subject: Reply with quote
yeah, i know. still, one can hope... :3
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Xtian
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Post Posted: Wed Jan 31, 2007 12:07 am    Post subject: Reply with quote
Pitz! Master of Many Forms or Master Transmogrifist?
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Pitz-Ikko
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Post Posted: Wed Jan 31, 2007 1:18 am    Post subject: Reply with quote
Xtian wrote:
Pitz! Master of Many Forms or Master Transmogrifist?


As I already have experience with using it from 3rd level upwards, I'd really go Drd 5/MoMF 10/NW 5. Simple, straightforward, butt-kickin!

But then again, Transmuter/Transmogrifist isn't so bad, theoretically. With that build, you retain some semblance of spellcasting at the very least. You get sucktastic hp, BTW. Very Happy
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Pitz-Ikko
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Post Posted: Wed Jan 31, 2007 1:28 am    Post subject: Reply with quote
dark_axis wrote:
Problem is I am playing a psion 5/ Ectopic Adept 5/ Constructor 2 and we don't have access to a deathward effect. Is it possible to create maybe the same power but with 1 level higher for psionics/ magic equivalency???


The closest power I know is adapt body (EPH), a 5th-level psion/wilder power, but even that doesn't come close to the protection of avoid planar effects in this case (adapt body only halves the nega-energy damage, not completely negating it).

EDIT: I just had to take a second look at your build. Your Psion 5/Ectopic Adept 5/Constructor 10 becomes a heavy-duty summoner at 19th level. Double Creation + Overchannel + Enhanced Construction? A PC with his own army! Also, note that taking the Egoist's metamorphosis power (preferably with the Metamorphic Transfer feat) will also be very useful. That way, you can join your constructs in ripping the foes apart.
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BJ
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Post Posted: Wed Jan 31, 2007 10:12 am    Post subject: Reply with quote
Pitz-Ikko wrote:
Umm, death ward is a pretty heavy spell for this job. Won't avoid planar effects (SC) do just the same, and probably better? And it's just 2nd-lvl for Druids and Clerics, and 3rd for Sor/Wiz.


I was not aware of that spell... Embarassed Sorry. Sourcebook? It's okay, I guess.

btw, the 3 core books,B9S, and EPH will be the only sourcebooks that I'll allow without prior DM notification. For the other spells/PrC's/powers, you have to notify me first (generally, I'm allowing the supplements anyway, as long as I get a printout of exactly what they do). Sorry, but I just can't access the more obsure sourcebooks as often as I want to...

Bottom line: Must... Get... My own... PC! Evil or Very Mad
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BJ
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Post Posted: Wed Jan 31, 2007 10:25 am    Post subject: Reply with quote
dark_axis wrote:
Problem is I am playing a psion 5/ Ectopic Adept 5/ Constructor 2 and we don't have access to a deathward effect. Is it possible to create maybe the same power but with 1 level higher for psionics/ magic equivalency???


Hmmm...Nope. Twisted Evil Psionics is a very broad discipline, though. I'm sure you'll dind something. For instance, isn't there any power that stops negative energy?

Oh, btw, here is a review of how I use Psionic-magic diminished effects (Note: it goes both ways, of course)
*Dipel magic can dispel powers, but the DC is five higher
*Spellcraft/Use magic Device can be used as Psicraft/Use Psionic device, but the DC is 5 higher.
*A creature with SR has PR=SR-10. Note, however, that I'm editing some creatures (eg, Illithids), to have both SR and PR values.
*Spells that stop other spell effects (eg, Globe of Invulnerability, AM field), stops psionic effects 50% of the time. d%=[1,50] negated, d%=[51-100] punches thru. Note that supernatural abilities, being neither arcane, divine, nor psionic, is suppressed by both AM field and null Psionics field.

(Will add to this msg whenever something new comes up.) Very Happy
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BJ
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Post Posted: Wed Jan 31, 2007 11:24 am    Post subject: Reply with quote
Crap... My cpu was shut down! And I was typing something pretty long here...

Anyway, here are some of the NPC's with you on your journey to Thanatos:
(Will edit to include a summary of their backstories. Crap, I had it here na kanina eh...)

*Vrahn (Why the emperor decided to come along ramains a mystery)
*The Baron (instigated the journey, saying that he's searching for his "true sword". The Blood helm is still fastened on his head.)
*Uriah of house Rotaphar (former Eldritch Knight)
*FelgaII: Grimlock Barbarian, former bodyguard of Minor'th Axom
*Nagini of the Fourth house (Female human. Orcus fanatic. Notorious for extreme mood swings that will put all your ex-gf's to shame. Twisted Evil Twisted Evil )
*Mercs. Will include them here if any of them rise to prominence as the campaign develops.
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BJ
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Post Posted: Wed Jan 31, 2007 11:47 am    Post subject: Reply with quote
Xtian wrote:
My build depends on approximately what level the campaign will end


Campaign ends at level 20-22, depending on how you go about it.

But hey, if I get the hang of epic, this could be a loooong campaign. i mean, I don't think one will run out of things to fight in the abyss. (Infernals, anyone?) Twisted Evil Twisted Evil Twisted Evil
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Pitz-Ikko
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Post Posted: Wed Jan 31, 2007 3:58 pm    Post subject: Reply with quote
BJ wrote:
Pitz-Ikko wrote:
Umm, death ward is a pretty heavy spell for this job. Won't avoid planar effects (SC) do just the same, and probably better? And it's just 2nd-lvl for Druids and Clerics, and 3rd for Sor/Wiz.


I was not aware of that spell... Embarassed Sorry. Sourcebook? It's okay, I guess.


As I indicated in the same post. It's Spell Compendium, shortcut SC.
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