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Custom PrC: The Guitar Hero
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Mon Oct 22, 2007 11:00 am    Post subject: Custom PrC: The Guitar Hero Reply with quote
hey guys! i made this prestige class because well... i can... hahaha

actually i want to create a bard that focuses on an instrument, more specifically a guitar, and do more "music abilities" than spellcasting.

so here you go...and please post what you think of it...


The Guitar Hero 1.5

Prerequisites:
Skills: Perform (String Instrument) 9 ranks, Concentration 9 ranks,
Alignment: Any Chaotic
Special: Bardic Music ability
Special: Must spend 1 week of rigorous practice with his guitar

Hit Die: d6
BAB: Average
Fort/Ref/Will: Poor/Good/Good
Class Skills: Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Intimidate (Cha), Jump (Str), Knowledge (Arcana)(Int), Knowledge (Local)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Speak Language (None), Spot (Wis), Swim (Str), Tumble (Dex)

Skill Points: 4 + Int Mod

Class Features:

Bardic Music: The Guitar Hero’s class levels stack with those of a Bard to determine the number of daily uses of Bardic Music.

Soundcheck: The Guitar Hero dedicates a lot of time perfecting his craft, so much in fact that part of his soul is now embedded into it. Everyday he must practice with his guitar for at least 15 minutes or he won’t be able to use perform (string instrument) or any of The Guitar Hero’s abilities.

Rock On!(Su): The Guitar Hero starts his performance by doing a fast, repeating melody, boosting his allies’ energy. As a swift action that doesn't provoke attack of opportunity, he uses a daily use of his bardic music ability to start playing his guitar wildly. During this stance all allies (including himself) within 30 feet who can hear the guitar hero play gains an additional 5ft to speed. The effect lasts for as long as they hear the guitar hero play. If he stops playing, the effect ends. Once he starts playing, he can continue to do so for a number of rounds equal to 5+guitar hero’s class level+dex modifier. The guitar hero can only do guitar tricks while in this form. If he is damaged in anyway, he must make a DC 20 Concentration check. If it succeeds, he continues playing, but if he fails, he immediately stops playing. Rock On! is a mind-affecting ability. The speed bonus increases to 10ft at 6th level.

In this form, you can do various “Guitar Tricks”. Each guitar trick expends a daily use of his bardic music ability (except for bardic fusion). All guitar tricks require hearing the guitar hero play. The Guitar Hero doesn't lose his stance when doing these tricks (except for grand finale). Also, the speed bonus granted by rock on! doesn't disappear either.

Aggressive Rhythm(Su): As a swift action, a guitar hero with 10 or more ranks in perform (instrument) can produce a heavy sound, encouraging his allies to fight on. All allies (including himself) affected within 30 feet gain +1 morale bonus to attack and damage rolls. The effect lasts for as long he maintains his rock on! form. The bonus increases to +2 at 5th level and +3 at 9th. This ability stacks with inspire courage. This is a mind-affecting ability.

Bardic Fusion(Ex): Mastery of his guitar allows the hero to play multiple songs at a time. A guitar hero with 11 or more ranks in perform (instrument) can use bardic music while retaining his form. He must only use his perform (string instrument) when doing checks on bardic music.

Angry Chord(Su): As a swift action, a guitar hero with 12 or more ranks in perform (string instrument) can damage his foes with a strum of his guitar. First the guitar hero makes a perform (string instrument) check. The target must hear the guitar hero play to be affected. Angry chord deals 2d6 of sonic damage per class level to one target within 30 feet, although a will save halves the damage. The DC is result of the perform (instrument). At 7th level, he can choose to deal 2d6 per class level to one target of half of it to all foes within 30 ft.

Mad Solo(Su): As a swift action, a guitar hero with 13 or more ranks in perform (string instrument) can do one massive musical piece. All allies (including himself) affected within 30 feet gain DR 1/-. For every 3 rounds (including the first) that the guitar hero continuously performs a mad solo, meaning he using this ability 3 times in a row, the damage reduction increases by 1. The effect lasts for as long he maintains his rock on! form. At 9th level, the initial DR and its increase is now 2 instead of 1. Mad Solo is a mind-affecting ability.

Amp it Up!: As a swift action, a guitar hero with 14 or more ranks in perform (instrument) can double the radius of his guitar tricks and bardic music for a number of rounds equal to half his class level (rounded down)

Power Slide(Ex):
As a swift action that doesn’t provoke attacks of opportunity, an 8th level guitar hero can move by sliding on his knees or rolling. First he makes a Tumble Check. For every 10 points of the Tumble result, he can move 5ft. This movement doesn’t provoke attacks of opportunity. At 8th level he now moves 5ft per 5 points. He cannot use this ability when he is underwater or flying. Also he takes a -5 penalty on difficult terrain.

Grand Finale(Su): The ultimate of all tricks, all your energy is concentrated on your guitar, then in one action slamming in into the ground, creating one big effect. First you must have been able to maintain your rock on! form for at least 5 rounds. Then as a full round action, you strike your guitar at the ground, totally destroying it. In addition to hearing the guitar hero, they must also see him destroying the guitar. Affected allies (including himself) within 60 feet gain a +5 morale bonus on attack and damage rolls, +5 morale bonus on all saves, DR 5/-, +5d10 temporary hp, and +10 ft to speed for 5 rounds . The morale bonuses and temporary hp stack with other bonuses from other abilities (such as inspire courage). If there is damage reduction, temporary hp, or speed bonuses from other abilities, he chooses the better. enemies within 60 ft must make a will save (for its DC, roll a perform(string instrument). result is its DC) or be shaken for 1d6 rounds. Because a part of his soul is within the guitar, he can mend it back together just by holding at least a string and a wooden piece from the guitar in his hand for 1d4 hours. Grand Finale is a mind-affecting ability.


Edited: (on 1.2)
changed wording on rock on!
added flavor on soundcheck
tweaked power slide, bardic fusion, and grand finale

Edited: (on 1.3)
changed wording on soundcheck and angry chord
tweaked grand finale
pumped up angry chord

Edited: (on 1.35)
added type of abilities
changed skill list a bit
changed wording on mad solo

Edited: (on 1.5)
changes on skills and almost all abilities
added new ability

I would love to know what you think guys, 'cause i really wanna try it out in a campaign before 4th ed comes out... Very Happy

oh yeah and i'll go put descriptions on it after the final version..
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Last edited by juaberman on Fri Oct 26, 2007 11:04 am; edited 13 times in total
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boy_bakal
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Post Posted: Mon Oct 22, 2007 2:55 pm    Post subject: Re: Custom PrC: The Guitar Hero Reply with quote
juaberman wrote:

The guitar hero cannot move during this form and must not do anything else.


Here, you refer to Rock On! as a form, similar to a stance or polymorph I suppose, but the action to shift into it is not defined. From what I understand, though, a Guitar Hero can change into this form whenever s/he uses Bardic Music. Otherwise I recommend turning it into a swift action, similar to Tome of Battle stances.

Quote:

If he takes a different action or is damaged in anyway, he must make a DC 20 Concentration check. If it succeeds, he continues playing, but if he fails, he immediately stops playing.


This part contradicts the part above. The Concentration upon damage is good, but upon taking actions is not. Why? Because a player can take actions normally this way, and his singing would never end. All he has to do is make his DC 20 concentration check, easy enough at higher levels. At least, the wording could be interpreted as such.

Also, if they cannot take other actions in the form, they will not be able to use guitar tricks, since those are actions. Minor thing really; you could just add "take no actions except for guitar tricks" etc. etc.

Quote:

Bardic Fusion: A guitar hero with 11 or more ranks in perform (instrument) can use bardic music while retaning his form. First he must make a DC 20 Concentration check. If he succeeds then he can use one bardic music without expending one daily use, although he can only use perform(oratory) as basis for what he cast use and for his perform checks, if it fails, the bardic music is still spent and must make another DC 20 concentration check to maintain his form.


This ability is a bit confusing to me, but I think I get it. It could use some fixing. If you limit its uses, it will just seem like extra bardic music, which isn't all that exciting. Maybe increase the DC of the Concentration check? Start with, say, 25 base, then add something like 2-5 to the DC for each subsequent use of the ability in the same encounter. Otherwise, Guitar Heroes can use up all their bardic music abilities without ever having to expend any daily uses.

Also, I think perhaps you were thinking of Perform (sing), not oratory Razz

Quote:

Power Slide: As a standard action, an 8th level guitar hero can move by sliding on his knees or rolling. First he makes a Tumble Check. For every 10 points of the Tumble result, he can move 5ft. This movement doesn’t provoke attacks of opportunity. At 8th level he now moves 5ft per 5 points.


This, to me, should not be a standard action. It's really just a slightly better normal movement with a tumble check in it. It allows you to move in the form, sure, but standard action seems a little too steep a price for that. Downgrade it to move, even swift, and it will be useful. Also, put in some difficult terrain restrictions.

Quote:

Grand Finale: The ultimate of all tricks, all your energy is concentrated on your guitar, then in one action slamming in into the ground, creating one big effect. First you must have been able to maintain your rock on! form for at least 5 rounds. Then as a full round action, you strike your guitar at the ground, totally destroying it. In addition to hearing the guitar hero, they must also see him destroying the guitar. Affected allies (including himself) gain a +5 morale bonus on attack and damage rolls, +5 morale bonus on all saves, DR 5/-, +5d10 temporary hp, and +10 ft to speed for 5 rounds. Only the morale bonuses stack with other bonuses from other abilities (such as inspire courage). If there are damage reduction, temporary hp, or speed bonuses from other abilities, choose the better. Once used, the guitar hero cannot use any of his class abilities unless he buys another guitar and practices with it for 1d4 days. Grand Finale is a mind-affecting ability.


Tempo hp stacks with other sources normally. Other than that, you really need more bang for your buck here. High level bards will be wont to give up their mwk guitars just to be able to do this trick, since the hassle of finding and buying them just isn't worth it. You'd need a veritable bag of them to be able to use this trick consistently.

Not a bad first attempt at a PrC. I'd recommend changing the name to something like Mandolin Hero though, hehe Razz
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juaberman
Old Dragon

Joined: 04 Oct 2007
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Post Posted: Mon Oct 22, 2007 3:10 pm    Post subject: Reply with quote
thanks for the advice sir! i'll edit it in a bit...

done editing.. although im having a bit of a problem on grand finale.. i just can't make it look more... grand... ideas? Very Happy
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Q
Very Old Dragon

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Post Posted: Tue Oct 23, 2007 8:04 pm    Post subject: Reply with quote
why not add some fear-inspiring effects to Grand Finale? assuming that the gh's foes can see him, then surely the sight of him wrecking his prized guitar should mean something. . .

btw, why not make the soundcheck into something akin to the kensai's signature weapon (like a soul guitar) (though its a nonbo w/ the Grand Finale)
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BJ
He Who Founds Wyrmlings

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Post Posted: Tue Oct 23, 2007 11:01 pm    Post subject: Reply with quote
Okay, you posted this. That means you're ready to hear criticisms.

Quote:
Soundcheck: The Guitar Hero dedicates a lot of time perfecting his craft, so much in fact that part of his soul is now embedded into it. At the start of this class he chooses a guitar of his choice. Everyday he must practice with that guitar for at least 15 minutes or he won’t be able to use Bardic Music or any of The Guitar Hero’s abilities.


The wording is problematic. If we follow that, it means that if the guitar is irrevocably destroyed, you lose all bardic music and guitar hero effect. Is that intentional?

Quote:
Rock On!: The Guitar Hero starts his performance by doing a fast, repeating melody, boosting his allies’ energy. As a swift action that doesn't provoke attack of opportunity, he uses a daily use of his bardic music ability to start playing his guitar wildly. During this stance all allies (including himself) within 30 feet who can hear the guitar hero play gains an additional 5ft to speed. The effect lasts for as long as they hear the guitar hero play. If he stops playing, the effect ends. Once he starts playing, he can continue to do so for a number of rounds equal to 5+guitar hero’s class level+dex modifier. The guitar hero can only do guitar tricks while in this form. If he is damaged in anyway, he must make a DC 20 Concentration check. If it succeeds, he continues playing, but if he fails, he immediately stops playing. Rock On! is a mind-affecting ability. The speed bonus increases to 10ft at 6th level.


Suggest changing the concentration check DC to be equal to 10+damage dealt, instead of a constant. But that's just me.

On a more serious note, there is one glaring problem here. What type of action is maintaining Soundcheck? free? I suggest turning it into standard, and turning the tricks into swift. (cf, Seeker of the Song, from CArc)

Quote:
Bardic Fusion: A guitar hero with 11 or more ranks in perform (instrument) can use bardic music while retaining his form. As a free action, he first must make a DC 20 Concentration check. If he succeeds then he can use his bardic music as normal, although he has to pay a daily use or bardic music or any other requirements (checks, etc.). Also, he can only use perform(sing) as basis for what he can cast and use and for his perform checks, if it fails, the bardic music is still spent and must make another DC 20 concentration check to maintain his form. Each time he uses bardic fusion more than once, the DC increases by 5 for each one beyond the first.


This feels like the combine songs ability (Seeker of the Song, Warchanter). I did notice that you made guitar music disticnct from bardic, which is okay, but I think this ability doesn't need a check. I mean, you took a PrC for it. So maybe that represents the training required to be able to combine singing and playing the guitar at the same time.

Quote:
Angry Chord: As a standard action, a guitar hero with 12 or more ranks in perform (instrument) can damage his foes with a strum of his guitar. First the guitar hero makes a perform (instrument) check. The target must hear the guitar hero play to be affected. Angry chord deals 1d6 of sonic damage per class level to one target within 30 feet, although a will save halves the damage. The DC is result of the perform (instrument). At 7th level, he can choose to deal 1d6 per class level to one target of half of it to all foes within 30 ft. angry chord is a mind affecting ability.


2 things. Firstly, it starts out too weak. Plus, i think (not sure) there's a bard spell that does this. Second, how can an effect that deals sonic damage be mind-affecting?

Quote:
Mad Solo: As a standard action, a guitar hero with 13 or more ranks in perform (instrument) can do one massive musical piece. All allies (including himself) affected within 30 feet gain DR 1/-. For every 3 rounds that the guitar hero continuously performs a mad solo, the damage reduction increases by 1. The effect lasts for as long as they hear the guitar hero play. If he stops playing, the effect ends . At 9th level, the initial DR and its increase is now 2 instead of 1. Mad Solo is a mind-affecting ability.


I like this one. Though as initially recommended, these "refrain" abilities would work better as swift actions.

Quote:
Grand Finale: The ultimate of all tricks, all your energy is concentrated on your guitar, then in one action slamming in into the ground, creating one big effect. First you must have been able to maintain your rock on! form for at least 5 rounds. Then as a full round action, you strike your guitar at the ground, totally destroying it. In addition to hearing the guitar hero, they must also see him destroying the guitar. Affected allies (including himself) within 60 feet gain a +5 morale bonus on attack and damage rolls, +5 morale bonus on all saves, DR 5/-, +5d10 temporary hp, and +10 ft to speed for 5 rounds . The morale bonuses and temporary hp stack with other bonuses from other abilities (such as inspire courage). If there is damage reduction, temporary hp, or speed bonuses from other abilities, he chooses the better. Because a part of his soul is within the guitar, he can mend it back together just by holding at least a string and a wooden piece from the guitar in his hand for 1d6 hours. Grand Finale is a mind-affecting ability.


So you need to destroy your guitar. But if you destroy your guitar, you can't make a soundcheck the next day. Too bad, capstone abi will only be used once. Laughing


All in all, I think the class has potential. A few notes:
*When designing PrC's, include the type of ability (Su for supernatural, Sp for spell-like, Ex for extraordinary). The DMG can tell you what the differences between the three are.
*I think that, while the Bardic Music usages/day should stack, the ability to get more music shouldn't (ie, Mariachi the Bard6/Guitar Hero4 should get music 10/day, but shouldn't have access to Inspire Greatnes).
*Saves: to follow
*Finally, really do check the Seeker of the Song PrC. You could get more ideas there.
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Xtian
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Post Posted: Tue Oct 23, 2007 11:29 pm    Post subject: Reply with quote
I want to comment but bard flavored prcs are not my cup of tea.
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juaberman
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Joined: 04 Oct 2007
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Post Posted: Wed Oct 24, 2007 9:44 am    Post subject: Reply with quote
thanks for the advice! Very Happy

im at my province so no pdfs for me this week... around saturday ill check out seeker..

Quote:

The wording is problematic. If we follow that, it means that if the guitar is
irrevocably destroyed, you lose all bardic music and guitar hero effect. Is
that intentional?


good point on soundcheck... maybe ill just check the wording to just the guitar hero's abilities and not bardic music..

Quote:

Suggest changing the concentration check DC to be equal to 10+damage dealt, instead of a constant. But that's just me.


im not sure about changing the concen check on rock on! when damaged...

Quote:

On a more serious note, there is one glaring problem here. What type of action is maintaining Soundcheck? free? I suggest turning it into standard, and turning the tricks into swift. (cf, Seeker of the Song, from CArc)


i made soundcheck to be like a cleric/wizard preparing spells...

Quote:

2 things. Firstly, it starts out too weak. Plus, i think (not sure) there's a bard spell that does this. Second, how can an effect that deals sonic damage be mind-affecting?


oh.. ok i'll remove the mind affecting part..
Quote:

This feels like the combine songs ability (Seeker of the Song, Warchanter). I did notice that you made guitar music disticnct from bardic, which is okay, but I think this ability doesn't need a check. I mean, you took a PrC for it. So maybe that represents the training required to be able to combine singing and playing the guitar at the same time.


if i remove remove the check from bardic fusion, it'll be too easy, i think...

also i think making tricks as a swift action is a great suggestion... it does make sense that the guitar hero can sing and play at the same time, though i still think concentration must be made

Quote:

So you need to destroy your guitar. But if you destroy your guitar, you can't make a soundcheck the next day. Too bad, capstone abi will only be used once. Laughing


the guitar will come back in only 1d6 hours, so it can still do soundcheck the next day..

Quote:

why not add some fear-inspiring effects to Grand Finale? assuming that the gh's foes can see him, then surely the sight of him wrecking his prized guitar should mean something. . .

btw, why not make the soundcheck into something akin to the kensai's signature weapon (like a soul guitar) (though its a nonbo w/ the Grand Finale)


i was think about adding fear effects, but i thought it would be too powerful.. but it does make sense...

..the guitar the hero bonds with won't have any special abilities, but in role play it'll be like he has practice with this guitar so much that he can play without even thinking what to play...

oh yeah i almost forgot..
Quote:

*When designing PrC's, include the type of ability (Su for supernatural, Sp for spell-like, Ex for extraordinary). The DMG can tell you what the differences between the three are.
*I think that, while the Bardic Music usages/day should stack, the ability to get more music shouldn't (ie, Mariachi the Bard6/Guitar Hero4 should get music 10/day, but shouldn't have access to Inspire Greatnes).


next version i'll include type of ability... and also about the bardic music/tricks stacking i think it's unfair not having more music because i already removed his spellcasting ability... no spellcasting progression..

i'll edit the PrC in a few hours... thank you again for the advice..
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erwin
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Post Posted: Wed Oct 24, 2007 6:26 pm    Post subject: Reply with quote
Wording needs work. Especially the Sound Check ability.

Still reading the other part, not really good at criticizing PrCs..
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Q
Very Old Dragon

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Post Posted: Thu Oct 25, 2007 4:32 am    Post subject: Reply with quote
here's an idea. . .



El Kabong or Acoustic Equalizer: When the Guitar Hero makes a successful attack roll against an enemy, he may choose to instead deal double the damage he would deal in non-lethal damage. (Basically converts damage to double non-lethal damage) If this attack is used more than 3 times per day or in successive rounds, the guitar breaks.[/b]
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juaberman
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Post Posted: Thu Oct 25, 2007 8:39 am    Post subject: Reply with quote
Quote:
Wording needs work. Especially the Sound Check ability.


what part of sound check so that i can edit it? Very Happy

Quote:
El Kabong or Acoustic Equalizer: When the Guitar Hero makes a successful attack roll against an enemy, he may choose to instead deal double the damage he would deal in non-lethal damage. (Basically converts damage to double non-lethal damage) If this attack is used more than 3 times per day or in successive rounds, the guitar breaks.


cute.. but i dont think there needs to be a second "guitar breaking" move.. hahaha Laughing
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BJ
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Post Posted: Thu Oct 25, 2007 8:07 pm    Post subject: Reply with quote
More criticisms:
*Place your edits at the bottom, rather than at the top.
*Change Perform(instrument) to Perform(string instrument).
*Bard PrC's are more specialized, vis-a-vis, they usually have skills=4+int mod, plus they have fewer class skills. In particular, limit his knowledge skills.
*
Quote:
i made soundcheck to be like a cleric/wizard preparing spells...


Why?
*
Quote:
if i remove remove the check from bardic fusion, it'll be too easy, i think...


Why do you want it to be hard? You are sidetracking from a normal bardic path, forsaking it's higher level spells, and if you follow my suggestion, more advanced bardic music. And then,

Quote:
and also about the bardic music/tricks stacking i think it's unfair not having more music because i already removed his spellcasting ability... no spellcasting progression..


So you're saying most bardic PrC's, which follow this pattern, are unfair?

You make the new abilities strong to make up for losing access to the most advanced bardic music effects. You don't make it balanced by giving the abilities weaknesses, then making it like you didn't even leave the bard class. Coz trust me, there are ways to acceess it anyway.

My overall opinion right now is, don't be afraid to power up your abilities. It's your PrC. Don't nerf it. That's the job of critiques like us.
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juaberman
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Post Posted: Fri Oct 26, 2007 10:32 am    Post subject: Reply with quote
ah... ok... Twisted Evil (dundundun!)
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Xtian
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Post Posted: Fri Oct 26, 2007 2:20 pm    Post subject: Reply with quote
The image is a pure win!
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