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<  Dungeons and Dragons  ~  Fave ECL 20 Builds
Pitz-Ikko
PostPosted: Fri Feb 09, 2007 12:17 am  Reply with quote
D' Original Henio


Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi

Hey, it's been a while since I've seen you guys, and I'm wondering if you'd like to share your favorite ECL 20 builds. Just post 'em up here with the relevant info (mainly Race and Classes).

For starters, here are some of my faves:

1a. Illumian Cleric 10/Contemplative 10: Without relying on min/maxing, this build is still powerful.

1b. Illumian Cleric 3/Church Inquisitor 2/Divine Oracle 5/Contemplative 10: A variant of the earlier Cleric build, just a little more complex. This is nothing but an improvement on the first as you gain more abilities without losing on spellcasting. Hard RPing, however.

2. Human Druid 20: Do I need to even explain. Powerful buffs and support spells, decent healing, great abilities, and an animal companion to boot! What's not to like?

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BJ
PostPosted: Wed Feb 14, 2007 5:38 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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I prolly haven't given this build as much thought as Pitz-Ikko's , but still (Xtian helped, too):

Incubus hexblade2/rogue2/blackguard4.

Virtually passes most save DC's with no ill effect whatsoever. Twisted Evil

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Xtian
PostPosted: Wed Feb 14, 2007 9:32 am  Reply with quote
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Quote:
Incubus hexblade2/rogue2/blackguard4


Should be Incubus hexblade3/rogue2/blackguard2/X1
At hexblade2 you're not getting mettle Razz
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Pitz-Ikko
PostPosted: Wed Feb 14, 2007 9:57 am  Reply with quote
D' Original Henio


Joined: 16 Jan 2007
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You want a Cha-based combatant?

Gloura Cobra-Strike Monk 2/Fighter 2/Arcane Duelist 3/Blackguard 3/Mystic Wanderer 1. A friend gave this to me. Gets Cha bonus to AC four times, and to saves twice. With LA buyoff, you can get a couple of Pally of Slaughter levels to get another Cha to saves for a whopping Cha bonus to saves thrice! Twisted EvilTwisted EvilTwisted EvilTwisted Evil

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Xtian
PostPosted: Wed Feb 14, 2007 1:35 pm  Reply with quote
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Pitz, where's mystic wanderer from?
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Pitz-Ikko
PostPosted: Wed Feb 14, 2007 11:06 pm  Reply with quote
D' Original Henio


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Mystic Wanderer is from Magic of Faerun, or at least that's what I used (in case there's a newer printed version).

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Xtian
PostPosted: Thu Feb 15, 2007 8:10 pm  Reply with quote
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cleric1/druid19

Divine metamagic persistent spell. Do it on Owl's insight. Get some items that increases caster levels. Get monk's belt. Make the party fighter cry.
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BJ
PostPosted: Thu Feb 15, 2007 9:07 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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Xtian wrote:
Quote:
Incubus hexblade2/rogue2/blackguard4


Should be Incubus hexblade3/rogue2/blackguard2/X1
At hexblade2 you're not getting mettle Razz


Right you are, Xtian. Razz well, hexblade 3, then.

incubus hexblade3/rogue3/blackguard2. there. Very Happy [/b]

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Xtian
PostPosted: Fri Feb 16, 2007 12:03 pm  Reply with quote
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Kobold Wizard4/Sorcerer1/Ultimage Magus 10/Archmage 5
Feat: Practiced spellcaster
With Greater Rite of passage from RotD web enhancement.

Wizard Spellcasting 19/Sorcerer8.
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Pitz-Ikko
PostPosted: Fri Feb 16, 2007 10:27 pm  Reply with quote
D' Original Henio


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Dwarf/Human Barbarian 1/Hexblade 2/Fighter 2/Occult Slayer 5/Exotic Weapon Master 1/Frenzied Berserker 9: A non-caster build that is still pretty formidable. If Dwarf, I'd go with the Dwarf Fighter substitute level for the Axe Focus ability. If Human, scrap the EWM and go for FB 10 instead.

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Xtian
PostPosted: Fri Feb 16, 2007 11:08 pm  Reply with quote
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Fighter 20

Good attack bonus! (laughs at druids and clerics Laughing )
Second best HD in the game! (laughs at druids and clerics Laughing )
No alignment restrictions! (laughs at druids and clerics Laughing )
11 class feats! No other class/prestige class gives you that much feats! (laughs at druids and clerics Laughing )
Access to fighter-only feats! (laughs at druids and clerics Laughing )
Automatic tower shield proficiency! (laughs at druids and clerics Laughing )

make a sense sarcasm check against DC 10. Failure means you believe fighter is superior to cleric/druid. lol
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boy_bakal
PostPosted: Sat Feb 17, 2007 11:30 pm  Reply with quote
Lord of Pwnage


Joined: 30 Nov 2006
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^...rolls over when forced to make a Will save! ><

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dark_axis
PostPosted: Tue Feb 20, 2007 10:46 am  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell

hehehehe

i think elan shaper 5/ectopic adept 5/ constructor 10.
"Face my astral constructs!!!!!!!!"

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Pitz-Ikko
PostPosted: Tue Feb 20, 2007 1:46 pm  Reply with quote
D' Original Henio


Joined: 16 Jan 2007
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dark_axis wrote:
hehehehe

i think elan shaper 5/ectopic adept 5/ constructor 10.
"Face my astral constructs!!!!!!!!"


Personally, I won't take the Constructor 10th. The ability granted at that level isn't worth the loss of manifester level.

Elan Egoist 10/Thrallherd 10
Elan Egoist 5/Anarchic Initiate 5/Thrallherd 10
Elan Egoist 5/Thrallherd 10/Sangehirn 5


I dunno. I guess I just like having lackeys working for me. Wink

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dark_axis
PostPosted: Wed Feb 21, 2007 12:35 am  Reply with quote
Eternal Elan


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hehehe but isn't the quickened constructs on the tenth level????

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Pitz-Ikko
PostPosted: Wed Feb 21, 2007 12:58 am  Reply with quote
D' Original Henio


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dark_axis wrote:
hehehe but isn't the quickened constructs on the tenth level????


Yes, but at the cost of a manifester level. Besides, you don't actually need it since you'd be spawning a lot of constructs at the same time anyway, like 2-3 with one manifestation. That's just me, of course. I just haven't found a situation warranting *that* many constructs. Wink

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dark_axis
PostPosted: Wed Feb 21, 2007 1:07 am  Reply with quote
Eternal Elan


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heheheh you haven't seen bj throwing monsters with high CRs i think they credit the number of constructs heheheh

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Pitz-Ikko
PostPosted: Wed Feb 21, 2007 1:18 am  Reply with quote
D' Original Henio


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dark_axis wrote:
heheheh you haven't seen bj throwing monsters with high CRs i think they credit the number of constructs heheheh


Oh, I've seen it. Believe me, I know it all too well. I share in your pain, my brother. Crying or Very sad Laughing

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dark_axis
PostPosted: Wed Feb 21, 2007 1:38 am  Reply with quote
Eternal Elan


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the reason why is with the constructs deaths they all explode in one swift kaboom!!!!!

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dark_axis
PostPosted: Sun Apr 29, 2007 8:33 pm  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
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Location: 666th Layer of Hell

my other faves:

Human Rogue 1/ Wizard 5/ Fighter 1/ Daggerspell Mage 10/ Eldritch Knight 3
don't know if this build already exists but i sort of thought of it out of nowhere
just popped out of my mind ::POP!!::

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Pitz-Ikko
PostPosted: Thu May 03, 2007 9:31 am  Reply with quote
D' Original Henio


Joined: 16 Jan 2007
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Well, I have another to DM a campaign here, and since nobody in the party seems built for frontline combat, I'm taking that mantle. And note: it's a gestalt game!

We start at 5th level, but I already have the build in mind:

Goliath Barbarian 18/Fighter 2 // Psychic Warrior 2/Hexblade 2/Occult Slayer 5/Frenzied Berserker 10 who uses a warhammer or a maul, for flavor. Cool

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boy_bakal
PostPosted: Thu May 03, 2007 8:50 pm  Reply with quote
Lord of Pwnage


Joined: 30 Nov 2006
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This is an old one, I think, but I really like it. It's more of an ECL 18 build, but...

Gnome Illusionist 5/Shadowcrafter 8/Shadowcraft Mage 5/X 2

Where X is some other PrC that you meet the prereqs of, or the last two levels of Shadowcrafter, or whatever.

This build gives:
-Full casting progression
-Access to all Sor/Wiz Evocation, Conj. (creation) and Conj. (summoning) spells (without tricky material components, foci, and/or XP costs)
-With DM's permission, and the proper Arcane Disciple selection, access to Miracle without the XP cost

However, one caveat: this build is highly dependent on spell/s with the Shadow descriptor. That means it's tricky for any planeshopping campaigns that will take place in planes that are coterminous with the Plane of Shadow.

I'm using this build right now in Eberron, and it's a blast! Early on you rely on your hard-hitting illusion spells, and later on when all your opponents can either counter your illusions or have insanely high will saves, you switch to evoker/conjurer mode and start raising some hell. At high levels particularly, you can enhance the quasireality of your illusions such that disbelief will actually hurt your opponents more. Furthermore, if you get the Craft Wondrous Item feat and your DM allows Arcane Disciple shenanigans, the party will never have to look too far to find tomes and manuals and such. So not only are you a very lethal gnome, you're also the party's second best friend (next to the party cleric/druid/healer, of course).

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dark_axis
PostPosted: Mon May 07, 2007 6:33 pm  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
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is the campaign an online one??? the gestalt game??? is it in this forum or your just sharing the info?

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Pitz-Ikko
PostPosted: Mon May 07, 2007 8:57 pm  Reply with quote
D' Original Henio


Joined: 16 Jan 2007
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dark_axis wrote:
is the campaign an online one??? the gestalt game??? is it in this forum or your just sharing the info?


Sorry, dude. Just sharing. The DM is one of my newer friends over here, a convert from 3rd Ed, which isn't that old. Wink

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dark_axis
PostPosted: Fri May 11, 2007 9:02 am  Reply with quote
Eternal Elan


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Location: 666th Layer of Hell

pitz whats the feat that makes arcane caster levels and divine caster levels stack for conjuration spells????

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Pitz-Ikko
PostPosted: Mon May 14, 2007 3:44 pm  Reply with quote
D' Original Henio


Joined: 16 Jan 2007
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dark_axis wrote:
pitz whats the feat that makes arcane caster levels and divine caster levels stack for conjuration spells????


IIRC, it was Theurgic Specialist. From a Dungeons (or Dragons) mag. What it actually does is it stacks your specialist wizard levels with your divine caster levels for spells from your school of specialization. So, if you want it for Conjuration spells, you must be a Conjurer wizard.

IIRC, it's pre-reqs are: Specialist wizard, ability to cast 2nd-level arcane spells, ability to cast 2nd-level divine spells. That means Wiz 3/Clr or Drd 3 at the very least.

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mnightsilver
PostPosted: Mon May 14, 2007 8:01 pm  Reply with quote
Mature Adult Dragon


Joined: 11 Dec 2006
Posts: 290
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Here's a nice build:

Rogue 2/ Sorcerer 4/ Unseen Seer 5/ Arcane Trickster 4/ Spellwarp Sniper 5

Turn any area effect into a ray attack, add sneak attack, and Walla! Now as Christian suggested, if you can find a way to make Antimagic Field a 5th level spell, this build definitely will kick ass. (Antimagic ray with NO SAVE! Now that is just crazy...)

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oghma
PostPosted: Tue May 15, 2007 6:00 am  Reply with quote
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I've been messing around with this character build in Mark's Eberron campaign, Cleric 6, Radiant Servant of Pelor(of Dol Arrah) 10,Contemplative 2, ----- 2

Got good will saves, great healing abilities, Great Base attack with persistent Divine Power and has other neato stuff. It's like the Swiss-Army Cleric. Laughing

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erwin
PostPosted: Tue May 15, 2007 7:11 pm  Reply with quote
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Have you guys posted the ECL20 build that has base saves 40 (Fort, Rflx, Will)??
Emman said that it was already posted, but i can't find the thread.
I really wanted to see the build! Very Happy
It interest me.. Rolling Eyes hmmm....

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boy_bakal
PostPosted: Tue May 15, 2007 7:14 pm  Reply with quote
Lord of Pwnage


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You know, that is still a theoretical build... I don't know if it's been completed yet.

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