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< Dungeons and Dragons ~ Playtest: AEDU Class Changes |
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Posted:
Fri Jun 03, 2011 3:44 pm
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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Warlock Playtest pdf
it's actually a playtest errata, making sure they'd get good feedback before they make the changes official.
I'm no warlock player, so I can't say much about the changes, other than Warlock's Curse is now 1/turn . Now only Rangers have 1/round damage boost with Hunter's Quarry, though I wonder if they plan to change that as well. |
Last edited by erwin on Tue Jun 28, 2011 9:25 pm; edited 1 time in total _________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Fri Jun 03, 2011 5:34 pm
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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Rangers have high DPR already, so maybe not.
I dunno that Warlocks can really take advantage of the 1/turn change, since they don't get that many OA's. Spitting Cobra Stance shenanigans? |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Fri Jun 03, 2011 8:29 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Off the top of my head, if an ally lets them make a ranged basic attack, I think (?) they can eldritch blast for another shot at dealing the curse damage. Though yeah, it's not as readily available as with the rogue I suppose. |
_________________ Nosfecatu Publishing |
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Posted:
Tue Jun 28, 2011 9:34 pm
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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Playtest: Scoundrel Rogue
Blinding Barrage got a huge nerf
Not only did they reduced the initial damage, they also made it hard to pump the damage (since it's no longer a damage roll) |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Wed Jun 29, 2011 11:33 am
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Lord of Pwnage
Joined: 30 Nov 2006
Posts: 1920
Location: Zero
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Wow. That's pretty bad. |
_________________ And I'm still, still longing. Still cold... so cold. |
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Posted:
Sat Jul 16, 2011 11:01 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Arcanist Wizard
I never thought I'd see the day that they'd nerf Cloud of Daggers. I was wrong.
Still an okay power, but it no longer instagibs a minion. I can live with that. Oh, and Wall of Fire can only damage a creature 1/turn now. No more sliding a creature in and out of the wall shenanigans. <.< |
_________________ Nosfecatu Publishing |
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Posted:
Sun Jul 17, 2011 5:37 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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I really like the encounter powers buff.
Many powers got the evocation keyword, it's like arcanist is the evoker wizard
Also, poor Cloud of Daggers ![Sad](images/smiles/icon_sad.gif) |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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