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Online Games!
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princessa
Goddess

Joined: 30 Nov 2006
Posts: 1118
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Post Posted: Sat Sep 01, 2007 11:49 pm    Post subject: Online Games! Reply with quote
Started a thread where you guys can post links to online games.

Try this:

http://www.albinoblacksheep.com/games/bloxorz
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
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Post Posted: Sun Sep 02, 2007 6:16 pm    Post subject: Reply with quote
I don't know if this counts as a game, but it's an online puzzle-solving..

GODTOWER
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the-bumper-car
Old Dragon

Joined: 30 Aug 2007
Posts: 577
Post Posted: Fri Sep 28, 2007 10:51 pm    Post subject: Dicewars: An Online Flash-based Risk Clone Reply with quote
http://www.gamedesign.jp/flash/dice/dice.html
Dicewars

Sorry, it's not multiplayer, but you can have up to 7 computer opponents - and each map is randomly generated, so nobody gets the "I'm stuck on Australia" syndrome. Also, the AI is pretty ruthless, but enough of a challenge to give folks unfamiliar with Risk a nice learning curve.

http://mdxonline.dyndns.org/archives/2007/07/dsmplay_ver07_eng.shtml

The homepage of the company that makes the game is also pretty full of other cool games.

Need help with Dicewars/Risk strategy?
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erwin
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Post Posted: Sat Sep 29, 2007 12:14 pm    Post subject: Reply with quote
Need tips on DiceWars.
How do i win??

I need strategies..
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the-bumper-car
Old Dragon

Joined: 30 Aug 2007
Posts: 577
Post Posted: Sun Sep 30, 2007 11:57 pm    Post subject: Reply with quote
erwin wrote:
Need tips on DiceWars.
How do i win??

I need strategies..


Well, it mostly follows Risk rules. So if you can play Risk, you should do well in DiceWars.

Each territory you control produces an army, represented by a stack of dice. An army with 2 or more dice in it can attack any adjacent enemy armies. When two armies clash, they roll the dice they have, and the army with the higher number rolled wins.

If an attacking army wins a fight, they claim the new territory, move the winning army into the new territory, and lose 1 die (it is left behind in the territory they came from as "defenders"). If the defending army wins, they don't lose anything, and the attacking army is reduced to 1 die.

At the start of each turn, dice equal to the number of territories you have is distributed randomly (I THINK) among your armies. Armies have a minimum strength of 1 die, and a maximum strength of 8.

As for strategies, here are 2 effective but seemingly contradictory advice:
1. Take some risks! Don't be afraid to take on armies with as many if not more dice than you - remember, the outcome is based on the total rolled. The enemy army could botch its roll and get 1s and 2s, and you get a god roll!

2. Don't be too greedy! Remember, attacking armies can only attack adjacent territories - sure, that 1 die army defending their border is tempting to attack, but be wary of the 8 dice army sitting next to it, and waiting for the opportunity to decimate your thinly defended lands.

Also, try decreasing the number of opponents, to increase your initial territory, and make the first few turns less hairy.
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Xtian
Goderator

Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
Post Posted: Mon Oct 01, 2007 1:41 am    Post subject: Reply with quote
the-bumper-car wrote:
erwin wrote:
Need tips on DiceWars.
How do i win??

I need strategies..


Well, it mostly follows Risk rules. So if you can play Risk, you should do well in DiceWars.

Each territory you control produces an army, represented by a stack of dice. An army with 2 or more dice in it can attack any adjacent enemy armies. When two armies clash, they roll the dice they have, and the army with the higher number rolled wins.

If an attacking army wins a fight, they claim the new territory, move the winning army into the new territory, and lose 1 die (it is left behind in the territory they came from as "defenders"). If the defending army wins, they don't lose anything, and the attacking army is reduced to 1 die.

At the start of each turn, dice equal to the number of territories you have is distributed randomly (I THINK) among your armies. Armies have a minimum strength of 1 die, and a maximum strength of 8.

As for strategies, here are 2 effective but seemingly contradictory advice:
1. Take some risks! Don't be afraid to take on armies with as many if not more dice than you - remember, the outcome is based on the total rolled. The enemy army could botch its roll and get 1s and 2s, and you get a god roll!

2. Don't be too greedy! Remember, attacking armies can only attack adjacent territories - sure, that 1 die army defending their border is tempting to attack, but be wary of the 8 dice army sitting next to it, and waiting for the opportunity to decimate your thinly defended lands.

Also, try decreasing the number of opponents, to increase your initial territory, and make the first few turns less hairy.


In other words, be a moderate risk-taker. Is that what you are trying to say mister bumper?
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the-bumper-car
Old Dragon

Joined: 30 Aug 2007
Posts: 577
Post Posted: Mon Oct 01, 2007 11:27 am    Post subject: Reply with quote
Xtian wrote:
In other words, be a moderate risk-taker. Is that what you are trying to say mister bumper?


Yup, calculated risks are the way to win. A critical skill to learn is making strategic incursions into enemy territory in order to get them to start using their large interior armies. You see, by the end game, all remaining players tend to have 3-4 8 dice army in the corner of their empires surrounded by hordes of 1-3 dice armies. Whoever can use those interior armies better wins.
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oghma
Ancient Dragon

Joined: 20 Mar 2007
Posts: 857
Location: The Happy Hunting Grounds
Post Posted: Mon Oct 01, 2007 12:38 pm    Post subject: Reply with quote
Dicewars = addictive

Randomness is a b***h though. =/
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