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<  Bonethrall  ~  Attack of the Golden Moustache (Discussion Thread)
BJ
PostPosted: Fri Jun 05, 2009 6:09 pm  Reply with quote
He Who Founds Wyrmlings


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Location: Sa sikmura ng Bakunawa

This is the place to discuss anything and everything about the one shot held at b_b's place last June 4.

Go ahead and discuss. Wink as the DM of the night, I'm here to answer any questions. Who's on Campfire again?

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juaberman
PostPosted: Sat Jun 06, 2009 12:40 am  Reply with quote
Old Dragon


Joined: 04 Oct 2007
Posts: 431

me Very Happy

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Revan
PostPosted: Sat Jun 06, 2009 1:02 am  Reply with quote
Sith'ari, Chosen Heart of the Force


Joined: 04 Dec 2006
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Lol. Love the adventure title. Gonna look good on Drev's resume.

Gear question, can we purchase and liquidate gear at normal rates?

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the-bumper-car
PostPosted: Sat Jun 06, 2009 1:31 am  Reply with quote
Old Dragon


Joined: 30 Aug 2007
Posts: 577

Whoot! Had so much fun last night, even though I was passed out the first two rounds or so. XD (In real life, not in-game. LOL)

I'd like to know if we can transfer enchantments on items and enchant godstones? IIRC, there is a jewelsmith on the ship among the refugees. Up to what level of holy symbol can I potentially get crafted on the boat?

What Olwynn would like to do:
1. Get the refugees safe and sound somewhere more pleasant.
2. Get a holy symbol, finally.
3. Either transfer the enchantment on the +2 Mauling Throwing Hammer to her Longsword, or upgrade the Dwarven Plate's enchantment to +2.

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BJ
PostPosted: Sat Jun 06, 2009 10:16 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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There are currently no available merchants on the ship, so that is a NO on gear liquidation, ubfortunately.

There is a jewelsmith in the ship, though; so anything godstone-related can be discussed.

@tbc: There are no merchants around, but some of your allies may (I'm not sure) have access to Transfer Enchantment. Note, however, that the Mauling magical property is restricted to hammers.

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erwin
PostPosted: Sat Jun 06, 2009 1:19 pm  Reply with quote
Master of None


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Simon has Enchant Magic Item and Transfer Magic Item ritual mastered. Very Happy

Just pay me the usual cost + 25 gp additional for each enhancement/transfer.
Pls post the break down of such transaction.

Also, since we're in the ship, Simon is wondering if he could 'exchange' rituals with anyone, particularly N-SpyR since we've talk about it previously, though he's a difficult person to talk to. (in game)

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dark_axis
PostPosted: Sat Jun 06, 2009 4:34 pm  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
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BJ, can we enchant items on our own using rituals? I also wanted to ask juaberman if there was any mundane weapons on our ship? or if there were any mundane weapons from the other ships that we got?

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the-bumper-car
PostPosted: Sat Jun 06, 2009 6:49 pm  Reply with quote
Old Dragon


Joined: 30 Aug 2007
Posts: 577

BJ:
Ok, I'm planning to get one of my godstone chunks crafted into a +1 Symbol of Dire Fate. Level 5, costs 1000 gp. How much would it cost me, and would the presence of a master jewelsmith lower the cost?

Also, I looked up the Mauling property - it is applicable to Hammers, Heavy Blades, and Maces, so Olwynn's Longsword is still good.

Erwin:
The cost for transferring the enchantment would be 225 gp (175 market cost, 25 gp components, 25 gp per ritual) total for one transfer, right? Or am I doing the math wrong?

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dark_axis
PostPosted: Sun Jun 07, 2009 6:38 am  Reply with quote
Eternal Elan


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@tbc: as far as I remember that would be incorrect since it would just be the component cost + base item cost ( if the item is not yet available, of course you still have to buy it) and the other 25 gp ( this might be for labor).

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erwin
PostPosted: Sun Jun 07, 2009 6:46 pm  Reply with quote
Master of None


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EDIT:(in highlight)

Spending 25gp worth of residuum...
Transferring +2 Mauling Throwing Hammer to Longsword...
....

*1 hour later*

...
Result is +2 Mauling Longsword and a mundane throwing hammer(1).

Total cost would be 50 (25+25) gp. Very Happy

Note that you should have bought the mundane longsword in the ship, which I belive is 10~15gp


Last edited by erwin on Sun Jun 07, 2009 11:30 pm; edited 1 time in total

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BJ
PostPosted: Sun Jun 07, 2009 7:20 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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You don't have to pay the market price. The market price is the cost for copying it into a ritual book. If Simon already has the ritual, then there would be no need to pay the market price again.

So it's only 50gp (25gp+25gp for labor), plus the cost of the mundane item in question if it is not available. There would be no shortage on Longswords in a pirate ship, but you do have to buy it. Note that there are no available alchemical reagents, so you won't be able to perform the ritual if no one has them on stock.

And yes, I double-checked the Mauling property as well. You are right, t-b-c.

@dark_axis: Yes, assuming you have the ritual/ritual scroll and the necessary components (gold is not a component, people!), yo can perform rituals during any downtime.

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the-bumper-car
PostPosted: Sun Jun 07, 2009 7:36 pm  Reply with quote
Old Dragon


Joined: 30 Aug 2007
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BJ: Thanks for the clarification. Also, how about the Holy Symbol? What are the benefits of having the jewelsmith, and how much would it cost me to have one of my godstones enchanted to be a +1 Symbol of Dire Fate?

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BJ
PostPosted: Sun Jun 07, 2009 10:54 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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The jewelsmith can enchant godstones; he requires an additional 50gp for labor when enchanting it. So for a level 5 item, that'd be 1050gp total for the enchantment.

Also, note that the jewelsmith himself is only level 6. So he cannot enchant higher than that even if you have the gold.

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erwin
PostPosted: Sun Jun 07, 2009 11:31 pm  Reply with quote
Master of None


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Oh, my mistake then.

Edited the 'ritual' post.


...

I wish I was level 7 so that I could enchant my longsword to Mage's Sad

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the-bumper-car
PostPosted: Mon Jun 08, 2009 12:12 am  Reply with quote
Old Dragon


Joined: 30 Aug 2007
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Erwin: turns out I had a mundane longsword in my equipment. So I get to save 10 gp. Whee.
BJ: Ok, Olwynn is paying the jewelsmith 1050 gp to get one of her godstone chunks enchanted to become a +1 Symbol of Dire Fate.

EDIT: BTW, can I deduct the value of the godstone chunk from the cost of the ritual?

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BJ
PostPosted: Mon Jun 08, 2009 8:46 am  Reply with quote
He Who Founds Wyrmlings


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Nope. Essentially, using an expensive godstone simply means that your amulet looks shinier than other godstones. Razz

ADD: OoC, that means that if you ever disenchant the item, you'll still have a 200gp (?) godstone in your hands. But it also means that the cost is not alleviated somewhat.

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the-bumper-car
PostPosted: Mon Jun 08, 2009 9:00 am  Reply with quote
Old Dragon


Joined: 30 Aug 2007
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Ok, cool with me. Updating Olwynn's profile now.

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oghma
PostPosted: Mon Jun 08, 2009 11:42 pm  Reply with quote
Ancient Dragon


Joined: 20 Mar 2007
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N-SpyR is willing to trade his silvered longsword (worth 250gp), 330 gp worth of coins, an unpolished "Tear of Blood" worth 100 gp and Simon's choice of rituals between Amanuensis, Brew Potion and Comprehend Languages so that he can pay for the market price of Raise Dead and get enough alchemical reagents to use Amanuensis on the scroll.

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erwin
PostPosted: Tue Jun 09, 2009 7:01 pm  Reply with quote
Master of None


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Simon is good for the trade. I'll get the Amanuensis ritual.

btw, what's tear of blood? Very Happy

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Revan
PostPosted: Tue Jun 09, 2009 7:46 pm  Reply with quote
Sith'ari, Chosen Heart of the Force


Joined: 04 Dec 2006
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Wait, Tear of Blood, or Tear of Destiny? The Tears of Destiny are the name of the godshards found frequently in Mokemba Valley.

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oghma
PostPosted: Tue Jun 09, 2009 11:08 pm  Reply with quote
Ancient Dragon


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Tear of Destiny.

EDIT: All right, the N-SpyR insurance company is now online and ready to take on the ship's Raising needs.

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erwin
PostPosted: Wed Jun 10, 2009 12:28 am  Reply with quote
Master of None


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Now that I have Amanuensis, I'll use it to master Raise Dead and put in my spellbook. Very Happy

which will cost me 680gp (ritual cost) + 30gp worth residuum components. Very Happy

needs DM approval (you could just edit this post if you want, with a thumbs up/down mark)

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BJ
PostPosted: Wed Jun 10, 2009 11:33 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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Ah, but I want to increase my post count, erwin!

Okay, I triple-checked the Amanuensis ritual. Unfortunately, you can't do that, unlike how I first understood the ritual:

What Amanuensis does:

*Amanuensis' primary function is to copy 1 page of writing onto a prepared sheet of paper. It can also copy a diagram/illustration, provided that the total number of page the diagram would translate to fits one page.

Now, a case might be made for copying a ritual from a book; 8 castings of Amanuensis lets you copy 8 pages for a level 8 ritual, but that is not stated. Let's leave that hanging for the moment.

*Amanuensis also has a notable secondary function; copying a ritual scroll. Essentially, this is a duplicate scroll ritual; pay the ritual's market price plus 10gp.

By RAW, however, "ritual scroll"->"ritual book" is impossible. PHB explicitly says that a ritual scroll is a condensed form of the ritual. This is why it can be used by non-ritual casters, and why it takes up only 1 page regardless of cost. It also means, though, that you can't produce a multi-page complex ritual from a 1-page ritual-lite.

*Now, let's go back to the case where you have acquired a ritual book with Raise Dead on it. Assuming you can cast Amanuensis 8 times, one could argue that you can copy Raise Dead into your own ritual book. However, certain things prevent this:

a) Let's go back to the PHB again. According to that sourcebook, creating or copying a ritual isn't just a simple matter of copying words (Amanuensis's primary function); you also bind the ritual's magic into your own ritual book. Simply copying the text won't do the trick.

b) Assuming the ritual book is yours already, and you have ready access to it, you don't need to copy it anymore. All you need is an initial 8 hours to master the ritual, and have the book by your side as you cast it. You'll also need to meet the pre-requisites of the ritual, which leads me to my third point:

c) Simon, in particular, is only 6th level. Raise Dead is a level 8 ritual, which means that the complexity of the ritual is beyond him at the moment.

So there you have it. My apologies for the wall of text, but I think rituals are not something that most players fully understand yet.

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erwin
PostPosted: Wed Jun 10, 2009 11:46 am  Reply with quote
Master of None


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Oh, I forgot that Simon is only lvl 6. *facepalm*

Also, I forgot about the lvl = no. of page the ritual occupy rule.


Hmm.. oghma, I think we need to rethink what we did there.

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BJ
PostPosted: Wed Jun 10, 2009 12:00 pm  Reply with quote
He Who Founds Wyrmlings


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You can instead duplicate the scroll, if you want. That way, you come up with two Raise dead scrolls total. Razz

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erwin
PostPosted: Wed Jun 10, 2009 12:10 pm  Reply with quote
Master of None


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I don't think his 'Health Insurance Plan' will work with just scrolls. Razz

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BJ
PostPosted: Wed Jun 10, 2009 12:41 pm  Reply with quote
He Who Founds Wyrmlings


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Health Insurance Plan? Sounds like some wacky behind-the-DM planning to me, like that silly Salt Barons idea a year and a half ago. Laughing

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erwin
PostPosted: Wed Jun 10, 2009 1:51 pm  Reply with quote
Master of None


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BJ wrote:
Health Insurance Plan? Sounds like some wacky behind-the-DM planning to me, like that silly Salt Barons idea a year and a half ago. Laughing


I think the plan means 'anyone dead gets revive'. That type of health plan Razz

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BJ
PostPosted: Wed Jun 10, 2009 2:20 pm  Reply with quote
He Who Founds Wyrmlings


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Wow, you must have really bad experiences with DM's if you think 2 scrolls are not enough for that plan. @_@

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