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Pitz-Ikko
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Post Posted: Thu Feb 07, 2008 10:28 am    Post subject: Reply with quote
I can't be *scientifically* sure, but my guess is 50m (or is that cubic meter Wink ) isn't enough to slow down the power line's current. The pool will have to be *really* big (maybe a lake? a sea?) for any change to damage or to Fort DC be considered.

Of course, I might be wrong. I'm no physics major. I was a chem major, but that was in another lifetime (I got a good roll for my reincarnate).
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Xtian
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Post Posted: Thu Feb 07, 2008 11:08 am    Post subject: Reply with quote
I did took chem 16. My other chem-related subjects are about foods. Aside from resistance, I am also considering the dispersion of current on water.
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BJ
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Post Posted: Sat Feb 09, 2008 5:59 pm    Post subject: Reply with quote
Q: The mechanics of wildshaping still elude me. I mean, I think I got it, then PHB2 comes out with that huge polymorph edit, and now im dumbstruck once again.

So, what are the stuff I should know now? Do all my gear meld into the new form, or only those that don't fit anymore? I mean, Wildshaping into a form with a neck allows me to keep that Amulet of health on, right?

Please discuss. References to the Rules Compendium are most welcome, as that is supposedly the final word on 3.5 rules.
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Pitz-Ikko
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Post Posted: Sun Feb 10, 2008 4:44 am    Post subject: Reply with quote
BJ wrote:
So, what are the stuff I should know now? Do all my gear meld into the new form, or only those that don't fit anymore? I mean, Wildshaping into a form with a neck allows me to keep that Amulet of health on, right?


Wild shaping is an alternate form ability, not an effect of the Polymorph subschool (at least as far as the Druid entry from d20SRD goes) so you don't even have to fuss with that.

d20srd.org wrote:
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.


IIRC, only magic items with the wild or beastskin properties can be used with wild shape. Everything else melds into the animal form and becomes useless.

What you can do is take off all relevant items, wild shape, then wear said relevant items - you will have a problem, though, if your form can't support use of the item or if the item isn't made for your new size.
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BJ
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Post Posted: Sun Feb 10, 2008 1:43 pm    Post subject: Reply with quote
Thanks, Pitz! Of all core class rules, wild shape for me is the most...off. It ironically doesn't feel natural to me. Razz
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Xtian
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Post Posted: Sun Feb 10, 2008 6:55 pm    Post subject: Reply with quote
I agree with pitz. Aside from d20srd, the relevant texts can be found here.
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Xtian
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Post Posted: Tue Feb 12, 2008 4:49 pm    Post subject: Reply with quote
How much feat are there in a D&D mile?
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Pitz-Ikko
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Post Posted: Tue Feb 12, 2008 5:03 pm    Post subject: Reply with quote
Xtian wrote:
How much feat are there in a D&D mile?


That would be roughly a whopping 5280 feats to a D&D Mile, but shouldn't this go in the Anything Goes Thread? Wink
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Xtian
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Post Posted: Tue Feb 12, 2008 5:10 pm    Post subject: Reply with quote
I mispelled feet. Embarassed Laughing

Anyway, I think simple questions about rules can be covered in this thread.
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BJ
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Post Posted: Fri Feb 15, 2008 10:02 am    Post subject: Reply with quote
Q: Most mass-spells require that "no two of the targets should be more than 15 ft apart". If I cast an enlarged version of the spell, does that change into, "no two of which may be more than 30ft apart"?
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Pitz-Ikko
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Post Posted: Sun Feb 17, 2008 6:47 pm    Post subject: Reply with quote
BJ wrote:
Q: Most mass-spells require that "no two of the targets should be more than 15 ft apart". If I cast an enlarged version of the spell, does that change into, "no two of which may be more than 30ft apart"?


If I may, I'd like to present chain lightning as an example of the spell described.

Enlarge Spell states that it affects the *range* (Close, Medium, or Long only) which typically comes under Range in a spell entry. Since the "chaining" (jumping from primary to secondary targets) does not come in the Range entry, it is not affected. This means that Enlarge Spell affects only the targeting of the primary target, not the vicinity of secondary targets to the primary target.

As applied to chain lightning, the range becomes 800ft + 80ft/lvl, and the 30-ft restriction for the "chain" remains the same.

DISCLAIMER
D' Original Henio is not affiliated with WotC in any way. You take his advice/rulings at your own risk!
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BJ
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Post Posted: Sun Feb 17, 2008 6:51 pm    Post subject: Reply with quote
Good answer. Grounded on the rules.

Hmm, how to affect multiple creatures, who are far away from each other, with 1 casting of mass heal, then? Parties (especially epic ones) tend to stay far from each other. What's a healer to do? :/
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Pitz-Ikko
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Post Posted: Mon Feb 18, 2008 5:23 am    Post subject: Reply with quote
BJ wrote:
Good answer. Grounded on the rules.

Hmm, how to affect multiple creatures, who are far away from each other, with 1 casting of mass heal, then? Parties (especially epic ones) tend to stay far from each other. What's a healer to do? :/


As far as I'm concerned, you can't get past this one. Enlarge Spell won't work 'coz it affects the range, and Widen Spell/Sculpt Spell likewise won't work 'coz mass heal isn't really an area-of-effect spell.

Maybe there's a PrC that can help somewhere out there, 'coz not even the Healer (MinisHB) can do that. Or maybe you could design a feat that affects the chaining.

EDIT

If you really want to push it, stating that "no two targets can be more than 30ft apart" is almost like a circle with a 15-ft radius.
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Q
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Post Posted: Tue Feb 19, 2008 12:33 pm    Post subject: Reply with quote
Q: "Q: How do Arcane Thesis and Easy Metamagic (Dragon 325) interact when determining the minimum spell level increase? Easy Metamagic reduces the spell level necessary for a metamagic feat by one, minimum of one. Arcane Thesis just reduces it by one. Which takes precedence?"
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erwin
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Post Posted: Wed Feb 20, 2008 5:08 am    Post subject: Reply with quote
BTW, just to tell you guys (for those who don't know) Arcane Thesis was erratad that it can only reduce the total spell lvl (origianl spell lvl + metamagic increase) to greater than or equal to original spell lvl.
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Xtian
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Post Posted: Thu Feb 21, 2008 5:05 am    Post subject: Reply with quote
Q wrote:
Q: "Q: How do Arcane Thesis and Easy Metamagic (Dragon 325) interact when determining the minimum spell level increase? Easy Metamagic reduces the spell level necessary for a metamagic feat by one, minimum of one. Arcane Thesis just reduces it by one. Which takes precedence?"


Please give us a situation in which this is a problem.
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Pitz-Ikko
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Post Posted: Thu Feb 21, 2008 10:12 am    Post subject: Reply with quote
Q wrote:
Q: "Q: How do Arcane Thesis and Easy Metamagic (Dragon 325) interact when determining the minimum spell level increase? Easy Metamagic reduces the spell level necessary for a metamagic feat by one, minimum of one. Arcane Thesis just reduces it by one. Which takes precedence?"


My guess is that they would stack. Easy Metamagic applies to a metamagic feat with at least a +2 spell level increase, thereby reducing it to only +1. If that chosen metamagic feat is applied to an Arcane Thesis spell, then the spell increase becomes +0.

Example:
Mialee has Arcane Thesis (fireball), Empower Spell, and Easy Metamagic (Empower Spell). She can then cast an empowered fireball with no spell level increase.
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Xtian
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Post Posted: Sun Feb 24, 2008 6:27 pm    Post subject: Reply with quote
Q: What's the action of gripping (not drawing) your weapon? Example situation: A duskblade with greatsword. He casts a quickened spell with somatic component (which requires a free hand). Can he grip his weapon immediately after casting (then make a full round attack for example)?
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A druid on rogue:
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BJ
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Post Posted: Mon Feb 25, 2008 5:44 am    Post subject: Reply with quote
I'd say it's free.
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Xtian
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Post Posted: Mon Feb 25, 2008 7:02 pm    Post subject: Reply with quote
Can wizard/sorcerer familiars, with minimum intelligence score of 6, learn how to read?
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A druid on rogue:
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Pitz-Ikko
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Post Posted: Tue Feb 26, 2008 4:15 am    Post subject: Reply with quote
Xtian wrote:
Q: What's the action of gripping (not drawing) your weapon? Example situation: A duskblade with greatsword. He casts a quickened spell with somatic component (which requires a free hand). Can he grip his weapon immediately after casting (then make a full round attack for example)?


I agree with BJ. It's a free action.

Xtian wrote:
Can wizard/sorcerer familiars, with minimum intelligence score of 6, learn how to read?


IIRC, for as long as a character is playable/intelligent (above Animal Int 2), then it's doable. For a PC, you just need a literate class (non-Bbn, that is).
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erwin
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Post Posted: Fri Feb 29, 2008 1:38 am    Post subject: Reply with quote
Q: Can I use a stance (from ToB) to qualify for feats? for example I used swordsage to get assassin stance, which gives me sneak attack +2d6. Can I use it to qualify for feats such as ambush feats (from Comp Scoundrel)?

Another Q: Can I benefit from a buckler's shield bonus to AC if I'm using a longbow/shortbow? What if I have Improved Buckler Defense feat?
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Last edited by erwin on Fri Feb 29, 2008 3:19 am; edited 1 time in total
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erwin
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Post Posted: Fri Feb 29, 2008 1:49 am    Post subject: Reply with quote
Another Q:
How does Extra Spell feat (from Comp Arcane) really work? It says there:

Extra Spell wrote:
You learn one additional spell at any level up to one lower than the highest level of spell you can currently cast.


If I'm a 4th-level sorcerer (max spell level 2nd), can I choose a 1st hexblade or assassin spell? Or even 1st level cleric or druid spell?
It didn't give any restriction about that part.
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Xtian
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Post Posted: Fri Feb 29, 2008 4:03 am    Post subject: Reply with quote
erwin wrote:
Q: Can I use a stance (from ToB) to qualify for feats? for example I used swordsage to get assassin stance, which gives me sneak attack +2d6. Can I use it to qualify for feats such as ambush feats (from Comp Scoundrel)?

I think so. Mind that if you lose the prereq, you lose the benefits. So if you switch off the stance, you lose the benefits of ambush feats.


erwin wrote:
Another Q: Can I benefit from a buckler's shield bonus to AC if I'm using a longbow/shortbow? What if I have Improved Buckler Defense feat?

d20srd wrote:
Buckler

This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

You can’t bash someone with a buckler.


You can use a buckler while using a longbow/shortbow without penalty to attack roll but lose the shield bonus if you use the shield arm attacking with a weapon. Improved buckler defense is moot here since the feat only benefits two-weapon fighters.
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solbergb on sorcerers:
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A druid on rogue:
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Xtian
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Post Posted: Fri Feb 29, 2008 4:04 am    Post subject: Reply with quote
erwin wrote:
Another Q:
How does Extra Spell feat (from Comp Arcane) really work? It says there:

Extra Spell wrote:
You learn one additional spell at any level up to one lower than the highest level of spell you can currently cast.


If I'm a 4th-level sorcerer (max spell level 2nd), can I choose a 1st hexblade or assassin spell? Or even 1st level cleric or druid spell?
It didn't give any restriction about that part.


That's the most literal interpretation you can get.
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A druid on rogue:
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Pitz-Ikko
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Post Posted: Sat Mar 01, 2008 2:39 pm    Post subject: Reply with quote
I'd like to agree with Xtian on a Stance qualifying for feats, but strictly RAW, it's not quite clear.

IMO, using a bow/crossbow should qualify as using a weapon with an off-hand. A two-hander typically uses an off-hand (or am I just hallucinating?). Anyways, you're opt to hold the weapon with your off-hand anyway, and use the trigger (or pull the string) with your primary hand, so that should count for Imp. Buckler Def. (CWar).

And yeah, a Wizard with Extra Spell (heal or cure critical wounds) can be a major pain. Twisted Evil
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Xtian
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Post Posted: Sat Mar 01, 2008 4:41 pm    Post subject: Reply with quote
The word off-hand word is used only in two-weapon (or multiweapon fighting) rules (as far as i'm aware of). You have no off-hand when you are in gripping a weapon two-handed. However, you might benefit from improved buckler defense while using a crossbow if you are using the crossbow in two-weapon fighting; i.e., short sword plus crossbow and buckler.

Extra spell is generally used to satisfy a requirement of a prestige class like initiate of the sevenfold veil, or archmage for spontaneous casters like warmage/beguiler/dread necro. It is more efficient for wizards and sorcerers to cast limited wish to duplicate heal (heal is level 5 adept spell,) than spending a feat (also, limited wish can duplicate revivify and revenance). There are few spells worth spending the feat on, namely favor of the martyr, for early access rather than limited wish's flexibility.
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A druid on rogue:
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Q
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Post Posted: Wed Mar 05, 2008 12:35 pm    Post subject: Reply with quote
Q: Can you AO twice in the same time? For example, given the feats Agile Riposte and Riposte which both give you an Ao, if those two feats were to trigger at the same time, can you AO twice?
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Be crushed.
I welcome those who have grown old and those who have lost.
Devote yourself to me, learn from me, and obey me.
Rest. Do not forget song, do not forget prayer, and do not forget me.
I am light and relieve you of all your burdens.
Do not pretend. Retribution for forgiveness, betrayal for trust, despair for hope, darkness for light, dark death for the living.
Relief is in my hands. I will add oil to your sins and leave a mark.
Eternal life is given through death.
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Pitz-Ikko
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Post Posted: Wed Mar 05, 2008 6:16 pm    Post subject: Reply with quote
Q wrote:
Q: Can you AO twice in the same time? For example, given the feats Agile Riposte and Riposte which both give you an Ao, if those two feats were to trigger at the same time, can you AO twice?


I'm not familiar with the said feats, but it all boils down to how the feat is worded.

If it says you "may make an attack of opportunity," then you can only do that once. If it says you "may make a free/immediate attack," then that doesn't count as an AoO.

Of course, all of these change if you have feats that allow you more than one AoO in a round (Combat Reflexes, PHb). If both feats are considered as AoO's, then you may be able to use both with Combat Reflexes; otherwise, you will only have to choose which one is triggered.
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Revan
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Post Posted: Wed Mar 05, 2008 8:06 pm    Post subject: Reply with quote
Q wrote:
Q: Can you AO twice in the same time? For example, given the feats Agile Riposte and Riposte which both give you an Ao, if those two feats were to trigger at the same time, can you AO twice?


As with Pitz, I'm unfamiliar with these, but Dungeon 100 has some feats you may be interested in (these have since been reprinted, iirc).

Imp. Combat Reflexes
Adv. Combat Reflexes

I don't remember the requirements besides combat ref, but basically, they give what I like to call "iterative AO's". If you have ICR and an opponent provokes, you may make 2 AO's instead of 1 per provocation, but the second is at -5. Similar with ACR, at +0, -5, -10. These extra "iterative AO's" still use up Combat Ref AO's. Note that these feats do not affect your actual number of AO's, which is still defined by the Comb Ref feat and Dex mod.
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