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< Proposal ~ Filipino Culture |
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Posted:
Sun Feb 03, 2008 2:14 am
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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The orange juice is making wonders!
Manila - Capital of Luzon. Renaming to Luconia.
Indigenous people: Aeta, Bicolano, Ibanag, Igorot, Ilokano, Kapampangan, Pangasinan, Tagalog
Cebu - Capital of Visayas. Renamed to Kabisayan
Indigenous people: Ati, Visayan (Aklanon, Capiznon, Caluyanon, Hiligaynon, Karay-a, Cebuano, Hiligaynon, Boholano, Eskaya, Waray
Davao - Capital of Mindanao. Mindanao is renamed to Gran Molucca
Indigenous people: Bajau, Visayan (Butuanon, Surigaonon), Lumad (Kamayo, Manobo, Tasaday, T'boli), Moro (Maguindanao, Maranao) |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Mon Feb 04, 2008 4:53 pm
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Old Dragon
Joined: 23 Mar 2007
Posts: 413
Location: Limbo
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As I said, Filipino can be used as a common language in our world, but there are others that ... it will still be Filipino-centric if you have the Philippines as the setting of your campaigns. Major plots might even revolve there, but not to the exclusion of other cultures that might be existing in the world. |
_________________ Master Wayne, you've just been PWNED! |
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Posted:
Tue Feb 05, 2008 8:33 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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I certainly want a taste of that Orange Juice. Coz I wanna know where Gran Molucca came from (I'm sorry I've never heard it before.) ![Laughing](images/smiles/icon_lol.gif) |
_________________ Nosfecatu Publishing |
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Posted:
Tue Feb 05, 2008 8:52 am
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Old Dragon
Joined: 23 Mar 2007
Posts: 413
Location: Limbo
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Posted:
Tue Feb 05, 2008 2:25 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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I read it before in my Phil map but didn't know what it meant. In wiki article it is Mindanao's old name.
There are Philippines histories in wiki that are news to me. Ever heard of Luzon Empire?
And the orange juice is mine mine mine all mine! Hahahahaha! ![Twisted Evil](images/smiles/icon_twisted.gif) |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Mon Feb 18, 2008 2:42 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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My opinion on the matter is; trying to make godstone filipino-centric is as difficult as fitting a star-shaped block onto a square hole. I say we keep it to the elves and some dwarves, perhaps most fae, but not make it a universal thing.
ADD: That said, we could still have notable individuals with "Filipino heritage". Special characters may be derived from popular Philippine myths. |
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Posted:
Mon Feb 18, 2008 8:38 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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BJ wrote: |
My opinion on the matter is; trying to make godstone filipino-centric is as difficult as fitting a star-shaped block onto a square hole. I say we keep it to the elves and some dwarves, perhaps most fae, but not make it a universal thing.
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I agree. It is kinda of hard to put Filipino culture on a steampunked-godless world. Not every aspect of it would combine/synergize. |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Mon Feb 18, 2008 10:54 pm
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Old Dragon
Joined: 04 Oct 2007
Posts: 431
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i guess so, so elves get the whole filipino theme, but what about dwarves? will we make them filipino-esque too? or maybe another influence? |
_________________ Let me tell you a story. But instead of "Once upon a time", let me start with the happy ending. |
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Posted:
Mon Feb 18, 2008 11:03 pm
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Ancient Dragon
Joined: 20 Mar 2007
Posts: 857
Location: The Happy Hunting Grounds
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Posted:
Tue Feb 19, 2008 8:25 am
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Master of None
Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
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and while we're at it, let's make half-elves german! )
Also should we design our own race? I mean from this setting? |
_________________ There is happiness for those who accept their fate. There is glory for those who defy their fate
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Posted:
Tue Feb 19, 2008 2:24 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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We're designing a 4.0 setting. Let's not mention illumians 'til they're statted in 4.0, I think.
And as a general rule, we don't just say, "this race will be made after this country"; we theme them, and then if we find inspiration from one country, we say it.
What I'm trying to say is, agreeing the Orcs will be Jamaican, for example, doesn't actually get us closer to imagining how the Orcs look/act/feel/live. Be more descriptive with your suggestions. |
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Posted:
Tue Feb 19, 2008 2:57 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Posted:
Mon Mar 03, 2008 1:36 am
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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oghma wrote: |
Dwarves = Scottish themed
Orcs = Aboriginal or Tribal African
Illumian = French (why? it just looks good for Illumians to have a French accent )
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Already very well represented in racial stereotyping. Dwarves are almost always Scot/German/Nordic. Same with the Orc=tribal/african |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Mar 03, 2008 1:44 am
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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Xtian wrote: |
PS:
Flash of thought.
I think I want a Filipinocentric model with NO other cultures. This approach will be like a Rokugan in which the name implies the setting.
Prolly after our Filipinocentric world (1st sphere) we can have Rokugan-like (Japan as well as korea and japan) as filipino neighbors (2nd sphere). Maybe also Indonesian, Indian, and steppes culture if we feel.... hard working.
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Yeah, a bit more of what we were originally thinking along the lines earlier. Still, BJ has a point from earlier:
BJ wrote: |
My opinion on the matter is; trying to make godstone filipino-centric is as difficult as fitting a star-shaped block onto a square hole. I say we keep it to the elves and some dwarves, perhaps most fae, but not make it a universal thing.
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The entire Filipino culture thing just doesn't seem to conceptually work well at the moment. Look at things this way. In Filipino culture, the spirit world, the supernatural, is everpresent all around, unless you're a city born-bred-and-raised yuppie. Godstone, on the other hand, is a world where the supernatural is dead, because mortals killed them. You've got opposed paradigms working, and offhand thinking, I can't quite reconcile them yet.
And no, I do not just want to name and dress certain races in certain ways just so that "they're different". If we are going to :consored: around with archetypes, then let our :consored: around actually mean something.
@Erwin: Since when did Godstone or whatever we call it become a steam-punk setting? |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Mar 03, 2008 1:56 am
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Why are you quoting yourself revan? Missed your medications?
Kidding aside, I take that we are de-emphasizing the supernaturals. Which prolly means that we will be focusing on the mundane world. Mundane world meaning the material plane and its physics. If I understand correctly, magic is a fair game as long as its source is mundane (meaning not from other planes, gods, etc)? |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Mon Mar 03, 2008 2:20 am
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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Xtian wrote: |
Why are you quoting yourself revan? Missed your medications?
Kidding aside, I take that we are de-emphasizing the supernaturals. Which prolly means that we will be focusing on the mundane world. Mundane world meaning the material plane and its physics. If I understand correctly, magic is a fair game as long as its source is mundane (meaning not from other planes, gods, etc)?
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1. Fixed.
2. Yeah, a heroic age kinda thing. But heroes need worthy villains and monsters, with the default answer being those warbeasts, mutations, and survivors of the Godfall war. There are supernatural survivors, like fey, demons, devils, etc, but they should not take center stage from the mortals (save for the Redeemers, who want the surety of the Divine back). |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Mar 03, 2008 2:46 am
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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1. Lol. Now it became a double post.
2. In contrast to high magic world (lord of the rings, harry potter) is this also is a low magic world (conan)? Default D&D is assumed to be high magic. |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Mon Mar 03, 2008 10:45 am
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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Xtian wrote: |
1. Lol. Now it became a double post.
2. In contrast to high magic world (lord of the rings, harry potter) is this also is a low magic world (conan)? Default D&D is assumed to be high magic.
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1. Fixed. Again.
2. That was the original thought, but since 4E looks interestingly high magical in a very dangerous and downright nasty world...we'll see. |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Mar 03, 2008 2:52 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Someone from WotC said that the powers system is flexible enough to give room for low magic/no magic campaigns. I'm not sure how that'll work yet, but if that is so, then that idea is a viable (good, even) option.
That said, I am not a fan of low-magic games.
Revan wrote: |
Godstone, on the other hand, is a world where the supernatural is dead, because mortals killed them.
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Huh. Please define your use of "supernatural", Phil. My worry is, Why say this now, when we've spent the last few months detailing the supernatural? We kept talking about demons, devils, fae, gods, and whatnot, only to find out that they are just in the background?
Perhaps the goal is to detail something that the players will not be able to change?
This detail leaves me very confused. |
Last edited by BJ on Mon Mar 03, 2008 3:05 pm; edited 1 time in total _________________ Nosfecatu Publishing |
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Posted:
Mon Mar 03, 2008 3:00 pm
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Goderator
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Posted:
Mon Mar 03, 2008 3:16 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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Ninja'd. Okay, but I'm getting off-topic here. Let me start a new thread, and let's keep this as the Fil-esque discussion. |
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Posted:
Fri Mar 14, 2008 2:32 am
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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As more and more info regarding 4e are released:
*The Eladrin are a good representative of the playable fey creature. They will be a good choice if you want to play up the diwata.
*Elves are tied to the wood. Let's just give them a few seafaring abilities/racial feats and they will still be good datu.
*The panday might not be as well-put for the dwarves. i'm still thinking. In any case, they'll do for now. |
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Posted:
Fri Mar 14, 2008 2:45 am
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Goderator
Joined: 30 Nov 2006
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Quote: |
*Elves are tied to the wood. Let's just give them a few seafaring abilities/racial feats and they will still be good datu.
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I want the dwarves instead to become seafarers. Viking dwarves!
![Twisted Evil](images/smiles/icon_twisted.gif) |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Mon Apr 21, 2008 10:42 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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I am currently designing my own campaign setting for 4e. This will be the setting that I will use for the first 4e game that I'll DM. Filipino elements abound.
Perhaps this is selfish, but I am proposing that Filipino elements be minimized for Godstone, to prevent too much overlap with my material. |
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Posted:
Sun Jun 15, 2008 8:58 pm
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Goderator
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Posted:
Sun Jun 15, 2008 9:07 pm
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He Who Founds Wyrmlings
Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
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lol viking dwarves XD
I honestly don't know. Maybe they could work. |
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Posted:
Sun Jun 15, 2008 9:53 pm
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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Unfortunately, it's a little cliche. I can't seem to run into dwarves who are not Scottish/Irish/Norse/Germanic. Russian-themed is actually a little underused. But Norse dwarves are kinda the default.
Unless by Viking, you meant sea-faring coastal raiders? Imagining a dwarf ship is...interesting/laughable/fascinating. |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Sun Jun 15, 2008 10:06 pm
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Goderator
Joined: 30 Nov 2006
Posts: 3260
Location: Avernus
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Yes I meant sea-faring coastal raiders. That are dwarves. On a dwarven ship. They live on a floating something on the sea. Then maybe they mine the land below.
You have dwarven vikings, dwarven pirates, and dwarven miners on the sea. Why mine the land below? Maybe the mountains are out of resource. Or they were moved out by kobolds . Why raid? They need land-based supplies. Why can't they trade? Maybe some dwarves can, some can't, because of their reputation.
Also, how about flying kobolds? I'm still fascinated by these flying little lizards. If airship/s is/are not available then how about kobolds with mechanical wings. Or kobolds on kite. That harvest clouds. And lightings. And thunders. |
_________________ solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!" |
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Posted:
Sun Jun 15, 2008 10:17 pm
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Sith'ari, Chosen Heart of the Force
Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
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I like the flying kobolds idea. Remember how we wanted to use Kleo's ship? I intend to do more with that.
But back on topic, yeah, let's tone down the Filipinoisms then. While I lament the opportunity to play around with an RP themed setting, that's already BJ's turf. |
_________________ Words are the only bullets in truth's bandolier. And poets are the snipers.
-George Wu (The Hyperion Cantos, Dan Simmons) |
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Posted:
Mon Jun 16, 2008 11:39 pm
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Old Dragon
Joined: 23 Mar 2007
Posts: 413
Location: Limbo
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Again, I believe that we aren't limited to Filipino here... but RP themed will be interesting and (I believe) would have a far different feel from Bulan because of the nature of the plane itself... |
_________________ Master Wayne, you've just been PWNED! |
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