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<  In Discussion  ~  Godstones: Flavor and Mechanics discussion
Xtian
PostPosted: Tue Dec 11, 2007 12:02 am  Reply with quote
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Horns and beards and flaming bodies for evil gods, right?

Servitor creatures with outsider types for short.

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BJ
PostPosted: Fri Jan 25, 2008 2:45 pm  Reply with quote
He Who Founds Wyrmlings


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Fae=pre-colonnial/current rural beliefs factored in.
Angels as servants of gods=Spanish colonnial fantasy factored in
Post-apocalyptic=modern day gritty Manila, anyone?

Mix them in a blender and you get what I imagine our campaign setting to be. How will it play out? Let's see. Will post new ones soon.

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juaberman
PostPosted: Sun Jan 27, 2008 2:33 am  Reply with quote
Old Dragon


Joined: 04 Oct 2007
Posts: 431

i have a suggestion for a "feel":

-since its post apoc, its about civilization still rebuilding itself, small "tribes" trying to make a society.. while there an big "tribe" trying to make itself as a capital..

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quickbrownfox
PostPosted: Sun Jan 27, 2008 4:37 pm  Reply with quote
Adult Dragon


Joined: 29 Dec 2006
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On godstone-crafted equipments and cleric shards:

An idea I have for the logic of making powerful magic items from godstones is basically, the manner of production(craft methods, shape/form, etc.) of the item influences it's effects. A chunk of godstone made into a finely-crafted mask would do different things to one embedded into a necklace. As for cleric shards(substitutes for holy symbols), they're more or less, just shards that are attuned to a certain godstone, allowing you to tap into that godstone's divine energy.

Also, would godstones always be related to a certain old god, or would there be generic godstones(perhaps an amalgam of divine energy from different sources, making it indistinguishable)

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Xtian
PostPosted: Sun Jan 27, 2008 10:52 pm  Reply with quote
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Whattatwist! quickbrownfox made a post here!

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Mon Jan 28, 2008 12:45 am  Reply with quote
He Who Founds Wyrmlings


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You are still a COPAL, quickbrownfox! Welcome back!

That is a thought; not all godstones need to be related to gods! That would get over the "Anything made out of a god must be at least artifact level" problem... Very Happy

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Xtian
PostPosted: Mon Jan 28, 2008 1:02 am  Reply with quote
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Quickie are you the mesiyas? Answer us!


Joking aside, non-artifact level godstones could work as divine focus (as revan suggested). It could be a blood drop of a deity.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Mon Feb 18, 2008 2:53 am  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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Quickie can't be the mesias, oghma is Laughing complete with the hairdo and beard.

I second the blood-drop thingie.

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erwin
PostPosted: Mon Feb 18, 2008 8:40 am  Reply with quote
Master of None


Joined: 06 Dec 2006
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So where are they stored?
Are they frozen in a way that they would like crystal/gem?
Or are they in some sort of a container that can be used as necklace/earring/accessory of some sort?

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oghma
PostPosted: Mon Feb 18, 2008 10:49 am  Reply with quote
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Joined: 20 Mar 2007
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My vote is that the blood drops crystallized after the deity's death. So a pool of a dead god's blood is enough to give focus to tens of thousands of the clergy.

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juaberman
PostPosted: Mon Feb 18, 2008 10:56 pm  Reply with quote
Old Dragon


Joined: 04 Oct 2007
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Or, its takes some form of magicky whatnot to be able to harness them. at first they're just ordinary liquid, but with powerful magick of some sort, thier powers materialize...

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BJ
PostPosted: Tue Feb 19, 2008 5:10 pm  Reply with quote
He Who Founds Wyrmlings


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IMO, the blood of a god doesn't have to be liquid.

Crystal works. Why call it a godstone if it ain't a stone?

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Xtian
PostPosted: Tue Feb 19, 2008 10:16 pm  Reply with quote
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Hotdog is not a dog. Razz

And yes... it does not have to be a liquid. And a deity's blood does not have to be red liquid substance. Erythnul's blood becomes a raging barbarian of different races when it is dropped on the ground.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Tue Feb 19, 2008 10:40 pm  Reply with quote
He Who Founds Wyrmlings


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But a hotdog is usually hot. Razz Doesn't help the discussion at all, lol

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BJ
PostPosted: Sun Jun 15, 2008 6:37 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

quickbrownfox wrote:
On godstone-crafted equipments and cleric shards:

An idea I have for the logic of making powerful magic items from godstones is basically, the manner of production(craft methods, shape/form, etc.) of the item influences it's effects. A chunk of godstone made into a finely-crafted mask would do different things to one embedded into a necklace. As for cleric shards(substitutes for holy symbols), they're more or less, just shards that are attuned to a certain godstone, allowing you to tap into that godstone's divine energy.

Also, would godstones always be related to a certain old god, or would there be generic godstones(perhaps an amalgam of divine energy from different sources, making it indistinguishable)


Here's a proposal:

I've been reading the Immortals' Handbook a lot, and what we could do is to imagine these godstones as crystallized, tangible quintessence. Now all beings have quintessence, albeit miniscule. Gods, on the other hand, had it in abundance. So naturally, the death of a god causes a larger godstone than that of a mere human.

So, when a mortal dies, his spirit at first coalesces and turns into some insubstantial undead trapped on the shadowfell. These spirits, mostly no longer sentient, are instinctively drawn to whatever god it worshipped/whatever god most closely resembles his attitude in life.

But the gods are no longer there, the Astral Seas hardened around what remained of them. Thus the soul is attracted to the godstone instead, and the astral sea captures them and transforms them into what we call godstone shards.

This may or may not be public knowledge. But the fact of the matter is, these fonts of power are what remains of once mortal souls. these souls can no longer be ressurected, and the world is grim as this is pretty much what constitutes the afterlife experience.

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Xtian
PostPosted: Sun Jun 15, 2008 8:03 pm  Reply with quote
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Great start BJ! Godstone as tangible quintessence has potential and has solid foundation.

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
PostPosted: Mon Jun 16, 2008 2:14 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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Well, if we take this explanation, we at least know what the godstones are. But I believe we'll still avoid the notion that characters would automatically know this, too.

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juaberman
PostPosted: Tue Jun 17, 2008 6:46 am  Reply with quote
Old Dragon


Joined: 04 Oct 2007
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how about we use the good ol' "only the elders know this terrible secret and they wont want the young ones find out about it" trick?

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Xtian
PostPosted: Mon Aug 18, 2008 4:25 am  Reply with quote
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Do we already have an official definition of Godstone?

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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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Revan
PostPosted: Mon Aug 18, 2008 12:09 pm  Reply with quote
Sith'ari, Chosen Heart of the Force


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It's still Applied Phlenobitium (ala tvtropes.org). Right now, what we have are two different types of Godstones:

Shards: General term for "minor" godstones. Shards do not possess any of major world-shaping powers, but can easily channel divine or arcane energies. Shards can be attuned to a master godstone and used as arcane or divine implements.

Master Godstone: These are the actual relics that seem to mirror the powers of the dead gods. Master stones come in all forms, from the boulder-sized Heart of Fire to ones as small as a toy marble. Shards can be attuned to master stones to allow them to serve as holy symbols. Master stones usually project some sort of aura, and also can be used as ritual foci for rituals that fit the nature of the master stone's powers.

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BJ
PostPosted: Mon Aug 18, 2008 1:20 pm  Reply with quote
He Who Founds Wyrmlings


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As for their origins, tangible quintessence still seems to be the best fit; right now, though, the origin does not have too much of an importance in current games.

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erwin
PostPosted: Mon Nov 10, 2008 4:12 pm  Reply with quote
Master of None


Joined: 06 Dec 2006
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Revan wrote:
Shards can be attuned to a master godstone and used as arcane or divine implements.


Wait, what? arcane implements? (lol, really late reply)
What do you mean by that? Also, as what implement do they work as (orb, staff, wand, rod) or are they a new type implement altogether?


I think this was pointed out before. Master/Shard godstones do not necessarily pertain to gods themselves, they could be ideals (thus pulling off a ideal-worshipping cleric). I'm planning the spiral godstone as such, representing strength and tenacity.

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