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BJ
He Who Founds Wyrmlings

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Post Posted: Mon Apr 16, 2007 11:58 pm    Post subject: New Selentia test Campaign Reply with quote
For all interested!!!!!

I'm planning a new campaign:
*Starting level is 1. 4d6 take 3 highest, 6 times, or 25-point build if the stat roll is unsatisfactory
*HEAVY RP. Expect two gaming sessions in between every level up.
*1/week only. The exact time and day depends on the people joining, but tentatively, it's gonna be sunday afternoons. (1pm-5pm) on a venue out of UP.
*I need the players help. Think up really flavorful characters, avoid evil AL, and in return, I'll do my absolute best to cook up a story. PVP is strongly discouraged (although in flavor fights may be unavoidable, dpending on alignments)
*Setting is New Selentia.

Character concepts, creation can be handled in this thread. Very Happy

So, anyone interested?
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boy_bakal
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Post Posted: Tue Apr 17, 2007 8:28 pm    Post subject: Reply with quote
as per character creation, it'd prolly help if you could give us the general feel of the campaign. i mean, i know new selentia is based on colonial phils., but who are the significant personages, what are the major ongoing events, etc.?
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BJ
He Who Founds Wyrmlings

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Post Posted: Wed Apr 18, 2007 11:51 pm    Post subject: Reply with quote
I haven't posted in as much details, because I want to hear your character ideas, then take it from there. But...

Basic issues right now:

The various baranggays are unsettled by foreigners suddenly appearing and establishing colonies on "their land". None have actually fought with the foreigners, though, since the Selentines, recognizing the natives as fellow humans, have adopted their usual "humans, as the superior race, should be diplomatic with each other" stance.

The priestesses are disturbed, but intrigued, by the foreign clerics' theory thAT their native gods are other aspects of the foreign deities.

Then Lyseans start to arrive, bringing their resentment toward the Selentine empire with them. Currently, while New selentia is larger, the Lyseans have their own colony as well. Tensions are high.

Current NPC:
Tiniglahi, babaylan of Baranggay "G" (placeholder til I actually figure out the name of the baranggay) and daughter of it's recently deceased Datu.
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BJ
He Who Founds Wyrmlings

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Post Posted: Thu Apr 19, 2007 9:43 pm    Post subject: Reply with quote
Tentatively, I'm taking the Friday slot for this. Although I understand that an RP-heavy campaign does not appeal to all, and I'm only expecting a 4-6 player output. Thus I can see this campaign running simultaneously with another Friday game.

Players who are interested though, should keep their Saturday afternoon schedule open. I currently have work on Saturdays, but I'm trying to move it to another day (Saturday gaming just feels more apprpopiate) Very Happy

I am requesting a certain devotion on the part of the players here. The game, being heavy on rp- will take a while to reach it's conclusion. And we'll prolly be stuck with low to mid levels for some time. So for those who like to reach high levels at once, this game is prolly not for you. I guess what I'm saying is, (again), try to keep your Saturdays open. Very Happy Be devoted in playing this, and in return (barring total and absolute stupidity on the PC's part), the character concept that you worked so hard for to create will most likely not just die. And when they do, ressurecting them will be.. attainable.

Noobs who are interested to learn RP will find this cpgn as a very good training ground, as opposed to dark-axis' cpgn, which focuses on training you guys to handle combat efficiently. I hope some of you find this concept to your liking... Very Happy
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Pitz-Ikko
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Post Posted: Thu Apr 19, 2007 9:55 pm    Post subject: Reply with quote
RP-Heavy? I guess that means Skill Foci for Bluff, Diplomacy, various Knowledges, and Sense Motive. And worse: talk, talk, and more talk. Laughing

But I guess it's an acquired taste. Wink
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BJ
He Who Founds Wyrmlings

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Post Posted: Thu Apr 19, 2007 10:04 pm    Post subject: Reply with quote
Quote:
RP-Heavy? I guess that means Skill Foci for Bluff, Diplomacy, various Knowledges, and Sense Motive. And worse: talk, talk, and more talk. Laughing


Well, there's still combat, you know. Wasting feats on all those skill foci sounds so... crazy. Haha. Very Happy
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Xtian
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Post Posted: Thu Apr 19, 2007 10:17 pm    Post subject: Reply with quote
BJ wrote:
Quote:
RP-Heavy? I guess that means Skill Foci for Bluff, Diplomacy, various Knowledges, and Sense Motive. And worse: talk, talk, and more talk. Laughing


Well, there's still combat, you know. Wasting feats on all those skill foci sounds so... crazy. Haha. Very Happy


Even crazier is a bard diplomat. At level 5 he can talk an encounter out and make enemies his friends as if they were not fighting earlier. Shocked
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oghma
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Post Posted: Thu Apr 19, 2007 10:35 pm    Post subject: Reply with quote
I'm interested in honing roleplaying skills, though it'll be somewhat of a hard time to keep my Saturdays open. But if it's going to be RP heavy then a weekend gaming slot seems best.
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BJ
He Who Founds Wyrmlings

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Post Posted: Thu Apr 19, 2007 10:54 pm    Post subject: Reply with quote
It's okay, for the moment. It's just that, in the future I might have trouble with weekdays. If the campaign goes on well into the next academic year, I might have to resched from friday.
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boy_bakal
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Post Posted: Thu Apr 19, 2007 11:26 pm    Post subject: Reply with quote
Xtian wrote:
Even crazier is a bard diplomat. At level 5 he can talk an encounter out and make enemies his friends as if they were not fighting earlier. Shocked


I was thinking of one of these! ><

I want to play a dude who tags along with the colonizers. I'm basically a casual, easygoing bard. I genuinely believe the colonizers are doing the right thing in trying to help the natives, but I don't have a total perspective on it. Therefore I'm adventuring to find out the situation of the place (i.e. I'm thinking, how bad could it be?). Generally I'm just looking out into the horizon strumming on my guitar/mandolin, humming tunes, etc. and only commenting when I feel I need to.

What PrC's I take will depend on what happens in the campaign. BJ, if you could tell me which path of the following you would prefer for my charcter, that'd be great. See, if I become enlightened to the wrongdoings of the colonizers and wish to repent, I might take vows. If a grievous tragedy occurs to my character, I want to take dirgesinger. Otherwise I'll prolly just go straight bard.
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Xtian
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Post Posted: Thu Apr 19, 2007 11:28 pm    Post subject: Reply with quote
boy_bakal wrote:
I was thinking of one of these! ><

Razz
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Pitz-Ikko
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Post Posted: Fri Apr 20, 2007 1:13 am    Post subject: Reply with quote
Hmm, for an RP-heavy campaign, I'd want a 4-man party composed of a Bard, a Cleric, a Rogue, and a Sorcerer or Paladin. Such a team pretty much covers every aspect except combat. But if they get to the higher levels, then that gets covered as well. Wink
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BJ
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Post Posted: Fri Apr 20, 2007 11:20 pm    Post subject: Reply with quote
Hey, we'll still get a fair share of combat. It's just not "as dangerous" as what we are accustomed to, and thus XP is a tad bit slower...

A bard is generally okay. Note that your song magic attracts the curiosity of the native babaylans of verious baranggays. Very Happy All bard builds generally sucks combat-wise, but RP-wise they'd be great. Dirgesinger... hmm, if tragedy befalls your character, as you say, then that'd be great. More or less, 1st-3rd levels are going to be long and RP-heavy, so you'll have a lot of time to decide. Very Happy

All right, the party now has a bard. Any others?
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Pitz-Ikko
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Post Posted: Fri Apr 20, 2007 11:26 pm    Post subject: Reply with quote
BJ wrote:
Hey, we'll still get a fair share of combat. It's just not "as dangerous" as what we are accustomed to, and thus XP is a tad bit slower...


Well, since it'll be an RP-heavy campaign, it won't be really such a bad idea to up the XP reward for non-combat encounters. Or, maybe you could lower the XP awards for combat encounters while increasing XP for non-combat, encouraging the PCs to get around obstacles than rampaging right through them. Wink
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri Apr 20, 2007 11:29 pm    Post subject: Reply with quote
Quote:
Well, since it'll be an RP-heavy campaign, it won't be really such a bad idea to up the XP reward for non-combat encounters. Or, maybe you could lower the XP awards for combat encounters while increasing XP for non-combat, encouraging the PCs to get around obstacles than rampaging right through them Wink


I was planning on doing something of the sort. i still want it to be slower-paced overall, though. Very Happy
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BJ
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Post Posted: Sat Apr 21, 2007 7:17 pm    Post subject: Material Components Reply with quote
Before I forget:
Characters cannot level up unless they spend a substantial time (24 hours) resting, researching spells, looking for material components for their new spells, etc.

Note thaT while I will allow the spell component pouch to work as normal, I strongly recommend that you RP it, too...

"Wizards.Bleh. Nothing but a bunch of weirdos in pointy hats. Just last week someone of the sort approached my farm, looking for two distinct eggshells: that of a duck and that of a chicken."

"I know what you mean. Just yesterday, this rather unattractive elf wizard asked for some bat crap in my pet shop! What she gonna do with that, eat 'em? Anyway, I gave her rat crap, and I don't think she noticed..."

**********

PC: Mialee takes out some bat guano, sprinkles some sulfur on it, and uses it to cast fireball...

DM: mialee realizes, too late, that it wasn't bat guano at all. The spell fails. (Don't worry, I won't do this, hahaha. i'm gonna be a really friendly DM in this campaign.)

**********

Basically, I would require a caster to specify the material components of every spell he casts, as what the PC above did. This may not make sense, but when you can recite from experience that a stoneskin spell requires 250 gp worth of diamond dust, I think it's worth it.

Plus, I think it's good RP. Very Happy

Also, sorcerers get much love in my campaign:
Sorcerers get Eschew Materials as a bonus feat at 1st level. Wizards are adept at scribing scrolls, sorcerers don't have to dig for bat guano.Laughing Laughing
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Pitz-Ikko
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Post Posted: Sat Apr 21, 2007 11:48 pm    Post subject: Reply with quote
BJ wrote:
Basically, I would require a caster to specify the material components of every spell he casts, as what the PC above did. This may not make sense, but when you can recite from experience that a stoneskin spell requires 250 gp worth of diamond dust, I think it's worth it.


Well, in fact, PCs do have to specify their costly material components and how they got 'em. The spell component pouch works just like Eschew Materials - they only work for spell components that cost less than or exactly 1gp.
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boy_bakal
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Post Posted: Sun Apr 22, 2007 4:59 am    Post subject: Reply with quote
consequently that means sorcerers in this campaign will have one extra benefit in epic: they get to take ignore materials without having to worry about wasting a feat slot. not that that's a bad thing, mind, just thought i'd point it out Wink

the more i think about it, the more i'm liking my bardic character. when does this start? i want to roll for stats :3
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oghma
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Post Posted: Sun Apr 22, 2007 10:23 am    Post subject: Reply with quote
Since this is a pseudo-Filipino setting, I want to ask if there are gold deposits in New Selentia. I've kinda been thinking of a character background but I need to know this fact first.
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Xtian
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Post Posted: Sun Apr 22, 2007 2:21 pm    Post subject: Reply with quote
Eschew materials as a sorcerer bonus feat at level is the most common house rule for sorcerers. Ignore material components as an epic bonus feat for a level 21 sorcerer is an extension of the said house rule. Others increase the amount eschew materials can ignore with level.

Some other house rules for sorcerers are bonus heritage feats every 4 or 5 levels.
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BJ
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Post Posted: Mon Apr 23, 2007 10:45 pm    Post subject: Reply with quote
Quote:
...I want to ask if there are gold deposits in New Selentia


There are always rumors of gold in new lands. Twisted Evil

Quote:
Well, in fact, PCs do have to specify their costly material components and how they got 'em...


Yeah, but the org hasn't been practicing this. I want to change that, basically. Smile

I just added in the specifying of other (unpriced) components for people to get a better feel on how spellcasting looks like.

Quote:
consequently that means sorcerers in this campaign will have one extra benefit in epic: they get to take ignore materials without having to worry about wasting a feat slot.


I am aware of this, although I do not see why you'd call EschewMaterials a wasted feat slot. It's a nice wayto cast spells even when your spellcomp pouch has been assimilated into your new form via some polymorph effect.

Besides, Wizards get Scribe Scroll, bonus meta feats every five levels. Is the sorcerer's spontaneity really worth this much? Very Happy
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Xtian
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Post Posted: Mon Apr 23, 2007 11:16 pm    Post subject: Reply with quote
Quote:
Besides, Wizards get Scribe Scroll, bonus meta feats every five levels. Is the sorcerer's spontaneity really worth this much?

Rhetorical question? I'll answer that nevertheless.

No. Look at the beguiler and warmage. Both proves that you can have spontaneous casting and class features and yet you are not as powerful as wizards.

On divine side, look at the spirit shaman and favored soul. Similar comparisons, you can be a spontaneous caster and have (LOTS!) class features and still not cry broken or overpowered.

Beguiler, warmage, favored souls and spirit shamans. Not one of them are among the top 5 most "powerful" basic class in the game.

It can be argued that even if the sorcerer gets a bonus feat every 5 levels it will not break a game. Wizards of the Coast wanted to make sure that sorcerers will never outshine the other spellcasting class of their namesake.
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BJ
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Post Posted: Mon Apr 23, 2007 11:22 pm    Post subject: Reply with quote
Quote:
Rhetorical question?


Yeah it was. Laughing Laughing Laughing
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Last edited by BJ on Mon Apr 23, 2007 11:23 pm; edited 1 time in total
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oghma
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Post Posted: Mon Apr 23, 2007 11:23 pm    Post subject: Reply with quote
Oh yes, one more thing, at which thread do we put the character backstories and character updates?
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Xtian
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Post Posted: Mon Apr 23, 2007 11:25 pm    Post subject: Reply with quote
oghma wrote:
Oh yes, one more thing, at which thread do we put the character backstories and character updates?


BJ's call. Either here or separate thread.

I prefer separate thread for easy viewing.

But like I said, BJ's call.
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Xtian
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Post Posted: Mon Apr 23, 2007 11:37 pm    Post subject: Reply with quote
The character thread in this part of the boards is fine. ^__^

Discussions about character builds should go on D&D.
Discussions about the campaign should go in the thread.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Tue Apr 24, 2007 11:23 pm    Post subject: gold Reply with quote
(6d4)*10=160 Starting gold for my warmage. still working on details, posting it on the char thread when I'm done.
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BJ
He Who Founds Wyrmlings

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Post Posted: Fri Apr 27, 2007 7:42 pm    Post subject: Reply with quote
Quick Brown Fox, please specify ur char class.
Gold Saint, please specify HP, save computaions.
That goes for the attack computations as well.
Very Happy Tnx..
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quickbrownfox
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Post Posted: Fri Apr 27, 2007 8:31 pm    Post subject: Reply with quote
Yes, my lord!
Will update soon...
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BJ
He Who Founds Wyrmlings

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Post Posted: Mon Apr 30, 2007 10:58 pm    Post subject: Reply with quote
Hermond's attacks aren't updated yet.
Rogue 2 gets BA=+1 Very Happy
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