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BJ
He Who Founds Wyrmlings

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Post Posted: Tue Apr 03, 2007 11:05 pm    Post subject: The Isles of Spice: Discussion Reply with quote
Basically, the Isles of Spice (formerly New Selentia) is set near a tropical jungle, its native inhabitants living a sort-of pre-colonnial Philippines life. The Selentine empire here will functionally be the Spanish.

This is to discuss ideas for this place in Pharagos, mainly, class descriptions for the Babaylan, Panday, Pintados, etc, as well as discussion on Philippine "monsters" (Diwata, nuno, tikbalang, kapre, etc) and their translation into DnD stats.

Fire away guys.
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Last edited by BJ on Sun Jun 24, 2007 1:39 pm; edited 2 times in total
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BJ
He Who Founds Wyrmlings

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Post Posted: Tue Apr 03, 2007 11:18 pm    Post subject: Reply with quote
im going to rely on Revan for the story of the place, but otherwise, let me start:

Rough sketch
Tikbalang (CR6?)
Usually CN Large Fey

HD: 8d6+24 (52hp), DR 5/Cold Iron
init +2, Speed 50ft.
AC 16 (-1size, +2dex, +5nat) touch 11, FF14
BA/G:+4/+19

Attack: 2 slams+10(1d6+7) and bite +8(1d4+3)

Skills:???
Feats: Improved Grapple (Bonus), Multiattack, Spell Focus (Enchantment), Improved Toughness.
Abilities: Str24, Dex13, Con15, Int9, Wis10, Cha14

Spell-like abilities (CL6th, DC=12+spell level, 13+spell level if Enchantment)
At Will: Charm Person, Suggestion, Polymorph (humanoid only, no limit on duration)
3/day: ???
1/day:Transport via Plants, ???

SQ: Puting Buhok- A character who pins the tikbalang and who succeeds on a DC20 spot can extract a tikbalang's White Hair (usually found among the creatures mane, but can also be found in the nostril), thereby charming it as if by a Charm Monster spell for 1d10 days (secret roll).
Seductive: (I'm assuming here that all tikbalangs are male) Humanoids who are female, male homosexual, or bisexual take a penalty to Will saves against compulsion effects cast by a tikbalang equal to the tikbalang's Cha Modifier (in this case -2)



Ideas?


Edit:
*Princessa sez the tikbalang doesnt have white hairs, but three gold. Pin for 3 rounds?
*she also told me that they dont charm females, they in fact kidnap them (maybe this can be relaxed to charming anyway)
*Lord of Pwnage suggested that i fix the seductive trait to a constant -2. hmmm...
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BJ
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Post Posted: Wed Apr 04, 2007 12:15 am    Post subject: Reply with quote
Princessa has a very useful load of info to help us with this
Very Happy

Thanks, lots, PrincessA. For the nth time. Very Happy
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princessa
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Post Posted: Wed Apr 04, 2007 12:18 am    Post subject: Reply with quote
guys, check out the Requests forum for information
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Xtian
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Post Posted: Wed Apr 04, 2007 3:21 am    Post subject: Reply with quote
after reading wiki, I think making it a native outsider is a better idea. They originated from Limbo as rakshasas from Hell. AFter reading some articles I concluded that they are not sa nature-ish at all.

CR and HD are too much.

Quote:
8d6+24 (52hp),

I place it at 3HD maximum at 5. I don't think they are tougher than trained war horses.

At CR6 i don't think it's on par with kytons, babau, megaraptor, 7 headed hydras, and wyverns. I put the tikbalangs at low cr.

And there were people who managed to tame a tikbalang. If i remember correctly a shake rattle and roll film a kid was able to tame a tikbalang. But setting that aside, it doesnt take a veteran adventurer to tame a tikbalang.

Quote:
Feats: Improved Grapple (Bonus), Multiattack, Spell Focus (Enchantment), Improved Toughness.

Spell focus doesnt increase the DC of spell-like abilities.

FAQ wrote:
Does Spell Focus increase the DCs of spell-like abilities?
Can I apply metamagic feats or effects to spell-like
abilities? What if the feat doesn’t change the spell’s level?

No. Although spell-like abilities function mechanically like
spells (a fireball spell-like ability duplicates the mechanical
effect of a fireball spell), they are not spells and don’t benefit
from feats or other effects that specifically affect spells. This is
true even if the metamagic feat effect doesn’t change the spell’s
level (such as the metamagic rods from the Dungeon Master’s
Guide). Sudden metamagic feats are a specific exception to
this, as detailed on page 71 in Complete Arcane.


Quote:
Improved Grapple (Bonus)

They are not known as expert grapplers.
Quote:
Multiattack

Nor fighters
Quote:
Improved Toughness.

This is good.
I suggest skill focus (bluff).

Quote:
Spell-like abilities (CL6th, DC=12+spell level, 13+spell level if Enchantment)
At Will: Charm Person, Suggestion, Polymorph (humanoid only, no limit on duration)
3/day: ???
1/day:Transport via Plants, ???

Ventrilquism.
change shape not polymorph.
fly at will.
1/day maze. as a full round action the victim can wear his shirt inside out to end the effect.

or

maze (su): any creatures within 60 feet of tikbalang must make a will save or be mazed. those who failed the save can make a full round action to wear his shirt inside out to end the effect. can only be affected once per 24 hours.

Quote:
Seductive: (I'm assuming here that all tikbalangs are male) Humanoids who are female, male homosexual, or bisexual take a penalty to Will saves against compulsion effects cast by a tikbalang equal to the tikbalang's Cha Modifier (in this case -2)

Im not sure of them being seductive. Giving them an above higher cha can suffice. Seducing can be done by skill checks. Bonus to cha based skill checks can also suffice. That's assuming they really are seductive.

Quote:
Skills:???

Bonus to balance. And bluff.

Quote:
Str24, Dex13, Con15, Int9, Wis10, Cha14

Str is too high. Babau has 21 (CR6), Hezrou has 21 (CR11), very young red dragon has 21 (CR5), girallon has 22 (CR6). And they are not known for strength. Kapres maybe.

I'm good with dex. Dex 13 has modifier of +1 not +2. Check his AC.

I'm not so sure if they are stupid. I think tricking people with require at least human-like intelligence.

Wisdom. Low. Most animals have 12 wisdom. Most feys and outsiders have more than that.

Charisma. I think it's good.

That's it for now. I'm sleepy.
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BJ
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Post Posted: Thu Apr 05, 2007 6:20 pm    Post subject: Reply with quote
Alright...

I'm mostly basing from Princessa's info:
Quote:
Tikbalang The Tikbalang is a half-horse, half-man creature. Its head and lower body are that of a horse, and its torso and arms are that of a human. Tikbalangs are very playful with people, and they usually make a person imagine things that aren't real. Sometimes a Tikbalang drives a person crazy. Male tikbalangs are said to lure beautiful women into the forest, after which, they are never heard from again.

Legends say that when a person tames a Tikbalang and is able to retrieve a sample of hair from its mane, the Tikbalang will be that person's slave for life.

By one account a tikbalang has a mane of sharp spines, with the three thickest of these being of particular importance. A person who obtains one of these spines can use them as an anting-anting (amulet) in order to keep the tikbalang as his servant. The tikbalang must first be subdued, however, by leaping onto it and tying it with a specially-prepared cord. The would-be-tamer must then hang on while the creature flies through the air, fighting madly to dislodge its unwelcome rider, until it is exhausted and acknowledges its defeat.


More info would be appreciated.

My idea of the Tikbalang was that they are some sort of strength/charisma type fey. If people are unanimous in that they are supposed to be outsiders, then that actually makes the job easier. I put improved grapple as a bonus feat since, I don't want just some kid from shake rattle and roll taming it. It should be a feat in it's own right.

Quote:
Spell focus doesnt increase the DC of spell-like abilities.


My bad. I was looking at Orcus' FC1 stats recently, and there Spell Focus increased the DC of his spell-like. I should have known better than to take the word of an FC1 build. Laughing

Quote:
I don't think they are tougher than trained war horses.


Well, they should prolly be on par with the trained War Horse combat-wise, but they should be upgunned CR-wise coz of their spell-like abilities. But yes, tuning it down to CR4-5 sounds good.

Quote:
They are not known as expert grapplers.


Then why is tying it such a PR-ed feat?

Quote:
Nor fighters


Agreed. Although I am under the belief that they are at least strong enough to hold it's own.

Quote:
Im not sure of them being seductive. Giving them an above higher cha can suffice. Seducing can be done by skill checks. Bonus to cha based skill checks can also suffice. That's assuming they really are seductive.


This was mostly guesswork on my part. They've been known to entice girls, at least, and those femmes who do follow it are never seen from again. And why would a girl follow some half-naked horse-headed dude? I assume that he plays some sensual game of sorts ( Look at my six-pack, *neigh*), making him seductive to an extent.

Besides, there's the whole "kinakasal na tikbalang" bit.

In the end, though, I am inclined to agree with you in that giving them an above average charisma is okay. I just want help on determining how it charms girls more than they do guys. Charm female person?

Abilities: My bad on the dex. Was kinda sleepy when I did that part.
Intelligence 8 is not yet dumb. Razz I know lots of people with Intelligence 8.

Strength, Wisdom will be changed accordingly.

Back to the drawing board. Keep posting advice guys.
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BJ
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Post Posted: Thu Apr 05, 2007 6:28 pm    Post subject: Reply with quote
As for the classes, any ideas?

What I have so far:
Babaylan=Divine bard
Panday=Artificer, just fixed flavorwise for a more ethnic feel.
Pintados=?? (ideas are appreciated here. Methinks a PrC with focus on combat, magical tattoos, etc.)

Also, pinoy weapons?
sibat=javelin
itak=short sword, maybe scimitar.
blow darts? can someone post stats here?
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Revan
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Post Posted: Thu Apr 05, 2007 11:34 pm    Post subject: Weapons Reply with quote
Am trying to wiki up links on various weapons right now. Offhand, I'd say stick to weapon equivalence, as few of our weapons require a new exotic weapon entry.

Kampilan- Not sure if this should rate a bastard sword equivalence, or long sword. Big, heavy blade.
Kalis- Since it can be used to cut and thrust, I figure longsword equivalence? Strangely, the wiki entry claims the edge is comparable to a katana's (!?). Must find some more sources for that claim.
Kris- Dagger or shortsword? flame blade here feels more of a flavor device.

Offhand, Arnis merits its own weapon style feats, I think, for the baston, 2 baston, and espada y daga styles, but I need to read up more for an idea of what they can do before I try constructing feats.

---

Storyline wise, I'm tying in the Shi-ruuk pre-history arc with New Selentia. The jungles, flavor wise, are also inhabited by tribes of lizard folk and yuan-ti (called aswang by the locals). Try tweaking the yuan-ti for the aswang and mangkukulam roles and see how it works out.
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Pitz-Ikko
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Post Posted: Sun Apr 08, 2007 2:10 am    Post subject: Reply with quote
Pintados should be more like the Tattooed Monks (CWar). Just modify them so that they become more like Fighters than Monks - or is it that they favor fisticuffs?

Babaylans as Divine Bards. Sounds like Evangelist (CDiv) to me. Just make it so that any bard with enough Evangelist levels is a babaylan.

The way I remember it, a panday is just a blacksmith, practically an Expert. But if we're talking about the Panday, then it's more like an Artificer/Fighter.

For blowguns, check DMG p145. For greater blowguns, CWar p.154-155.
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boy_bakal
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Post Posted: Sun Apr 08, 2007 2:22 pm    Post subject: Reply with quote
nods for panday. downplay the artificer bit of it, focus more on the martial aspect (since, well, that's how pandays are treated in pinoy pop culture anyway, dunno how accurate it is though).

for arnis, if you guys like, we can use B9S as a reference to come up with our own maneuvers, stances, etc. of course at a certain point we would have to exaggerate a bit, since standard arnis maneuvers would only fall to, say, level 5 maneuvers at most. not once have i heard of anything rivalling the likes of Feral Death Blow, or Time Stand Still. but we're imaginative lads; I'm sure we can come up with stuff. integrating the basics will be easy enough, i suppose.
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Revan
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Post Posted: Mon Apr 09, 2007 11:37 am    Post subject: Arnis and B9S Reply with quote
Offhand, if we had to convert arnis to B9s, I'd recommend giving arnis practicioners a hefty emphasis on Tiger Claw, especially the two-weapon maneuvers. I'm not so sure about the jump maneuvers, especially since, from my limited knowledge, arnis seems to be more of a crouch low stance type of style emphasizing fast and solid footwork rather than acrobatics.

Possible regional bonus for warriors coming from New Selentia: When taking 2-Weapon Fighting, you may treat a club as a light weapon when wielded in the off-hand. Also add the club/kali stick to the Tiger Claw weapons list?
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boy_bakal
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Post Posted: Mon Apr 09, 2007 2:00 pm    Post subject: Reply with quote
baston, yes. that is its official name, hehehe. although note that the baston really only is for practice; arnis was founded primarily on swordplay.

i assume we'll make the Selentian warrior our own class; if so, at some point of progression we could grant WF (baston) and WF (sword), the latter being of the appropriate sword variant we will be using.

with regards to the B9S alterations... first off, the school/s. do we go with one, or do we make more? i personally vote one, since it's easier that way.

next, the school name. i know a bit of the Lightning Scientific Arnis (LSA) system myself, so i'm inclined towards calling it something like, say, the Lightning Strike discipline. this name does kind of exclude the other styles of arnis, and there are numerous, to be sure, but it should suffice where Pharagos is concerned.

as for the school itself, i really think we can do it from scratch. we could alter some tiger claw stuff, sure, but we can also add lots of original maneuvers. it'll take more time and lots of playtesting, but i think it's worth it. i already have lots of ideas; as soon as we agree on the number of schools, etc., i can post them here. if we should ever be lacking for maneuvers we can always just change up pre-existing ones and use that as filler.

now, for key skill, i'm leaning towards sleight of hand. although swordplay already involves a bit of hand-eye coordination, this is doubly true in arnis due to the complicated motions involved in the maneuvers. another possibility could be bluff, or, if you guys don't mind using skills that are key skills of established disciplines, tumble or sense motive could do as well.

favored weapons are baston, dagger, short sword, long sword. we can add to the list later, once we've figured out what other exotic weapons we'll be putting in.

anyways, what do you guys think?
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BJ
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Post Posted: Wed Apr 11, 2007 7:52 pm    Post subject: Reply with quote
I playtested the Divine Bard. it makes an excellent Babaylan:
*Spell availability is Wisdom based, DC is Cha based. Spontaneous Divine. Feels like a favored soul, which fits the babaylan's flavor.
*No particular deity to dedicate to. Nice, coz the babaylan is the voice of the pantheon. For deity specialization, she could prolly take a bunch of PrC's

The panday shouldn't be an expert, because he's too important culturally. He makes balangays (boats?), plus the weapons. Boats are very important in a baranggay. Maybe artificer really fits him. Laughing
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BJ
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Post Posted: Wed Apr 11, 2007 7:57 pm    Post subject: Reply with quote
For the moment, i'll focus more on the creatures.
Can someone take the pantheon job? So far, the Outlander Clerics are attempting to convert locals by saying the current noypi pantheon is just another aspect of the standard pantheon, ie, something like Heironeous is Apolake or something. Whether there is some truth to the claim remains to be seen. I'm not that well-versed with the noypi gods, though, so i need serious help.
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Xtian
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Post Posted: Wed Apr 11, 2007 8:02 pm    Post subject: Reply with quote
I disagree that a babaylan is the "voice of the pantheon." Check the link, it says there that

Wiki wrote:
Prior to, during and after the Philippine Revolution of 1896-1898, the babaylanes of Dios Buhawi and Papa Isio of Negros Occidental participated in the struggle to throw off the Spanish yoke.

They can be tied to a particular deity.

For more babaylan infos, check this out.
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Pitz-Ikko
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Post Posted: Thu Apr 12, 2007 1:32 am    Post subject: Reply with quote
BJ wrote:
The panday shouldn't be an expert, because he's too important culturally. He makes balangays (boats?), plus the weapons. Boats are very important in a baranggay. Maybe artificer really fits him.


This is the role of a village expert! With his choice of class skills, the expert can pick the relevant Craft skills that will make him the perfect panday. And building boats, weapons, and whathaveyous that have no magic is really just a matter of a Craft check. And with the crazy skill points that the Expert gets, it really is just dandy. Making him take a heroic class is too much, especially since he'll be doing mainly background work (relative to the village heroes, mind you).
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BJ
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Post Posted: Thu Apr 12, 2007 11:18 pm    Post subject: Reply with quote
What I meant was, the babaylan is not necessarily tied to a particular deity. She may "speak" to the divine:

Quote:
a woman who can access the spirit realm and other states of consciousness and traffic easily in and out of these worlds


I'm not saying that they can't choose to venerate one deity in preference to others. What I'm saying is, if they do, maybe a PrC simulates this well.
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BJ
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Post Posted: Thu Apr 19, 2007 10:30 pm    Post subject: Reply with quote
UPDATE:

Current Babaylan specs:

HD:d6
Good Will saves
Poor BA
Spellcasting: exactly as Spirit Shaman, down to spells/day, switchable spells known, spell list, etc.
Bardic music: As bard of the same level
Skills: 4+int/level (exact skills to follow)
Must be female

We had a lot of ideas, but in the end, i though simplifying it is prefferable. For example, a babaylan specializing on one aspect of her music could be more properly simulated by PrC's.

Alternatively, we could just create a "Song domain", allowing a cleric with it to use bardic music as a bard half her level as a granted power or something.

hmm...
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oghma
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Post Posted: Thu Apr 19, 2007 10:42 pm    Post subject: Reply with quote
I remember from my Philippine History class that there were babaylan males. It's just that the females were more powerful in terms of position in the barangay. (That is if my memory serves me correct)
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BJ
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Post Posted: Thu Apr 19, 2007 10:50 pm    Post subject: Reply with quote
Much younger you are. Very Happy

I remember my Kas1 profs (trust me, I've had several) telling me that they were female.

But maybe there are male versions, as you say. To be cute, though, Pharagos only has femme divine singers. The divine, stranegely, prefer a maiden. Haha.
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Xtian
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Post Posted: Thu Apr 19, 2007 11:16 pm    Post subject: Reply with quote
These are my ideas. Subject to change.

HD:d4
Saves: Good fort and will
BAB: poor
Skills: 4+int/level
Biological sex: must be inherently female.
Alignment: one part neutral and one part matches her deity.
Spellcasting: as spirit shaman
Proficiencies: Babaylans are are proficient with simple weapons and with light armor.
Skill list: to follow. Neutral

at level 11 a babaylan starts to specialize to a specific aspect of babaylanness. She chooses one of the following abilities below

A. Turn/rebuke Undead. A babaylan turns/rebukes undead with an effective cleric level of babaylan level. A good aligned babaylan turns undeads while an evil aligned babaylan rebukes undeads. Only a babaylan with at least 13 ranks in knowledge(religion) can use this ability.

B. Divine SOnger (Razz). A babaylan can use her voice like a bard. She can use bardic music as if she were a bard of her class level. Only a babaylan with at least 13 ranks in perform(sing) can use this ability.*

C. Healer. A healer babaylan can spontaneously cast any cure spells. She can also spontaneously cast any restoration spells and spells with remove on its name such as Remove Blindness/Deafness, Remove Curse, Remove Disease. Only a babaylan with at least 13 ranks in heal can use this ability.

*still subject to further study though ...
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Pitz-Ikko
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Post Posted: Fri Apr 20, 2007 1:27 am    Post subject: Reply with quote
I'll throw in my two cent...avos Wink

Basic Class: Babaylan

Requirement: Born a female
Hit Die: d4
Base Attack: As Wizard
Saves: Good Will, Poor Fort and Ref
Alignment: Cannot be more than one step away from deity's
Spellcasting: As Spirit Shaman (see Complete Divine)
Weapon and Armor Proficiencies: As Wizard.
Skill Points per Level: 4 + Int mod (x4 at 1st level)
Class Skills: Diplomacy, Heal, Knowledge (history, nature, religion, the planes), Listen, Perform, Profession, Sense Motive, and Spellcraft.
Notable Special Abilities: Bardic Music (see Bard), Commune (as the spell) certain times per day (improves at certain intervals of class levels).
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BJ
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Post Posted: Fri Apr 20, 2007 11:12 pm    Post subject: Reply with quote
I actually like Pitz' version best, so far.,

Me and the goderator have discussed the "specialization" version earlier... Thing is, i really believe that these are best left to PrC's. perhaps we should keep the Babaylan base class... Basic.

Anyway, for Pitz' design, might i suggest Knowledge (arcana)? Razz
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Pitz-Ikko
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Post Posted: Fri Apr 20, 2007 11:29 pm    Post subject: Reply with quote
BJ wrote:
Anyway, for Pitz' design, might i suggest Knowledge (arcana)? Razz


Well, it's been quite a while since I last reviewed the Babaylan, but judging from the class you built, these characters will be dealing mostly with divine magic. But if you're seeing an aspect of the Babaylan that relates them with arcane magic, then you might as well give 'em Know (arcana) as a class skill.
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BJ
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Post Posted: Fri Apr 20, 2007 11:44 pm    Post subject: Reply with quote
good point Very Happy
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Post Posted: Sat Apr 21, 2007 2:23 am    Post subject: Reply with quote
How about knowledge(local)? Watchathink guys?
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Pitz-Ikko
D' Original Henio

Joined: 16 Jan 2007
Posts: 719
Location: Abu Dhabi
Post Posted: Sat Apr 21, 2007 2:35 am    Post subject: Reply with quote
Xtian wrote:
How about knowledge(local)? Watchathink guys?


Not really. I don't see the Babaylan getting around much to have the Know (local) skill as a class skill. The most extreme I would consider would be Know (nobility and royalty), especially those of her tribe since she makes deals mainly with royalty and nobility...right? Embarassed
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Xtian
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Joined: 30 Nov 2006
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Post Posted: Sun Apr 29, 2007 12:24 am    Post subject: Reply with quote
More info on Babaylan. I emphasized important texts.

Quote:
http://members.aol.com/hiligaynon/hili5.htm
F. Landa Jocano. The Hiligaynon. pp. 245-275

The babaylan (shaman) is the central figure that dominates the Hiligaynon supernatural world. He acts as doctor, priest, magician, oracle and sorcerer. Without him the spiritual life of the community will be in shambles because he is the only person who has the knowledge on how to deal with the enkanto and other spirits that abound in the Hiligaynon preternatural belief system.

A babylan can either be a man or woman believed to have powers to cure illnesses, exorcise evil spirits from objects or the human body. He can also act as a medium who can communicate with the spirits and ask favors for people.

One becomes a babaylan in two ways. A person may be called (rukut) by a supernatural being to become a babaylan. Rukut may come in the form of dreams followed by trembling fits while the subject is in trance state. The responsibility may also be passed on by someone to a descendant or relative (e.g., father to son, uncle to neice). The chosen one then begins to behave strangely and isolates himself from his family and the community. Two things will then happen to the candidate, either he becomes thin or develops muscles and extra-ordinary strength.

The training to become a babaylan is done under the tutelage of a practicing babaylan who charges a fee usually consisting of several cavans of rice, bolos and money. During this apprenticeship, the students learns the rudiments of herbal medicine, ritual dancing, chants and magic formulas and potions. After mastering these things, he goes to a cave on Good Friday to get his pangalap (charms and amulets), the source of his power and magic. He will use the pangalap for his own purposes or on behalf of his patients.

When the community is faced with a crisis or problem that cannot be resolved by any other physical means the babaylan is callled to perform a ritual or conduct chants and prayers to appease the spirits believed to have caused the problem. The babaylan, therefore, performs a very important role in Hiligaynon society.


Wiki wrote:
The Babaylan is a term identifying an indigenous Filipina (mostly female) healer, shaman, and community leader. "The babaylan in Filipino indigenous tradition is a person who is gifted to heal the spirit and the body; a woman who serves the community through her role as a folk therapist, wisdom-keeper and philosopher; a woman who provides stability to the community’s social structure; a woman who can access the spirit realm and other states of consciousness and traffic easily in and out of these worlds; a woman who has vast knowledge of healing therapies".[1] In addition to this, a babaylan is someone who "intercedes for the community and individuals" and is also someone who "serves." Any study of the Babaylan must take into consideration the suppression of the babaylanic practices since the onset of European and American colonialism in the Philippines.

Prior to, during and after the Philippine Revolution of 1896-1898, the babaylanes of Dios Buhawi and Papa Isio of Negros Occidental participated in the struggle to throw off the Spanish yoke. Their primary agenda was religious freedom and agrarian reform; most followers of the babaylan tradition were dispossesed land owners thrown off their property by the Spanish hacienderos and in some cases by Spanish friars bent on acquiring land.



On The Meanings of Babaylan in Historical Perspective wrote:

http://www.sfsu.edu/~gallery/babaylan/Pages/miko.html
Definition
John Wolff in 1972 defined the word babaylan in the most concrete way. A babaylan is "a person supposed to have close and friendly relationships with supernatural beings, evil or good, such that he can deal with them on behalf of other people. The person can ask them to bring illness or cure illnesses of any sort, natural or supernatural in cause. He officiates at offerings and at folk weddings and other ceremonies in relation to supernatural beings". Wolff summarizes that "the babaylan is a go-between for the spirits and the humans, a kind of priest ( 1997). The word babaylan is considered to be a Tagalog word, though only this Cebuano definition is available.

...

Babalyan of the Tagbanuwa societies or Ceremoniarism officiated by the babalyan
According to Fox (1982) the Babalyan have numerous duties, connected with officiating at rituals. The rituals are performed to communicate with many deities and the spirits of the dead for troubled individuals, families and communities. The babalyan have considerable influence upon the everyday social activities of the people. "They select ritually favorable clearings, placate environmental deities, interpret dreams, provide charms for hunting and fishing, and treat all types of serious illness" (Fox, 1982:207). His account gives the babalyan's attributes as those of priest/priestess, medicine doctor, and fortune-teller. Fox reports, for example, that following the rice harvest until the new clearings are made, each babalyan individually performs a series of ceremonies for the highest ranking deity and for the many lesser classes of deities. These rituals are to give thanks for the rice harvest and for the continued well-being of the people attending the ceremony, as well as an appeal to the deities for further cooperation and aid. The babalyan also officiated in ceremonies that mark life cycle of villagers.

...

During ceremonies, thebabalyan perform rituals as if it were the supernatural in babalyan who is dancing, or singing rather than the babalyan himself/herself who is acting. The depth of the trance is difficult to evaluate because the face and head are completely covered with a hood. The babalyan's ritual performance always involves singing and dancing accompanied by musical instruments such as drums, bamboo tubes and bamboo sticks played by women (CCP 100). An altar is made consisting of large jars, straws, a bowl of betel quids, etc. and gongs are hung to be beaten during the ritual performance. Women attending the ritual participate in a chorus. Their participation dominates most in Tagbanuwa ritual life. Selected numbers of women also are given the privilege of drinking wine out of the jar. The drummers who lead the instruction of the babalyan play also a very important role in these rituals. In order to make the ritual successful or appealing to the public the babalyan seem to show some artistic talents in dancing, manner of clothing, balancing articles such as a knife, candle and a bowl of water on head. Eating and drinking are also significant components of the rituals.

...

The babaylan's clothing does not differ from ordinary people's when the priest and priestess were not performing rituals. However, some priests are transvestites. The babalyan are trained intermediaries who guide the interaction of the living with the deities as well as with the dead. They come from the social class which has political and juridical privileges. Although there are many babalyan of the Tagbanuwa who are women, the higher religious functionaries are men with political and juridical roles. The position of the babalyan is not inherited as a rule, although the ritual paraphernalia is inherited. Nevertheless it is observed that there is a marked tendency towards direct lineal succession by sex. The new babalyan think of themselves as succeeding a dead babalyan. During the Diwata ceremonies (worshipping ancestors' souls), the babalyan calls upon the spirit of his/her relative for aid. An eligible successor must become deathly ill before becoming a babalyan. Such illness is interpreted as a "call", a message from a dead babalyan telling the sick person to become a medium. If the sick person should dream about the dead babalyan or about being a babalyan, it is a certain sign. Following the recovery of a person receiving a "call", there is a period of ritual preparation under the direction of an established and prominent babalyan. The instructingbabalyan calls many deities daily, informing them that a new person is to become a babalyan. He also teaches the novice the many subtle duties and responsibilities of the position. The novice promises the dead babalyan whom he or she is succeeding to practice the role competently and systematically.
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Xtian
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Post Posted: Sun Apr 29, 2007 12:46 am    Post subject: Reply with quote
New Babaylan.

HD:d4
Saves: Good Fort and Will
BAB: poor
Babaylans receive no combat training.
Skills: 6+int/level
Babaylans are skillful.
Biological sex: Any. But most babaylans are female.
Alignment: one part matches her patron pantheon's head and one part matches her societal alignment. A babaylan is the intermediary between her patron pantheon and her society.
Spellcasting: as spirit shaman
Proficiencies: Babaylans are are proficient with simple weapons and with light armor.
Skill list:
Concentration
Craft
Diplomacy
Knowledge History
Knowledge Religion (Primary Knowledge skill)
Knowledge Nature
Knowledge Nobility and Royalty
Knowledge THe Planes
Heal
Perform (Dance)
Perform (Sing)
Profession
Spellcraft

Class features:

A. Turn/rebuke Spirits. A babaylan turns/rebukes spirits with an effective cleric level of babaylan level. A good aligned babaylan turns undeads while an evil aligned babaylan rebukes spirits . She can use this ability 3+cha times per day.

B. Commune with nature once per week .

C. Commune. Once per week. A babaylan doing this commune sings and dances.

D. Can spontaneously cast cure spells.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
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Post Posted: Wed May 02, 2007 3:59 pm    Post subject: Reply with quote
Hmm...

-Strictly spirits. So basically it means she can't turn/rebuke corporeal undead. Also, whether or not she sould use divine feats using this ability is still to be debated.
-How about:
A babaylan doesn't get the suggestion and mass suggestion bardic music effects. Instead, A babaylan can use Commune as a spell like ability by expending a babaylan music useage and by spending 10 minutes of singing and dancing.
Using this ability is exhausting to the babaylan. When she 1st learns to use this ability, she drains 100XP whenever she uses it, as she becomes a vessel of the deities' knowledge. The XP cost is reduced to 500XP at 9th level, 300 XP at 11th, and finally to 3200 XP at 13th, as the babaylan is slowly able to master this method.

*Just some comments. Hehe
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