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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 07, 2010 10:03 pm    Post subject: Afterblight Reply with quote
Welcome to Ender.

Towering buildings loom at every town, sunlight barely reaching the ground because of its air, contaminated by smoke from its factories, and spell residue from mages and clerics who desperately try to save the town daily from hunger and disease.

A world where magic and technology have advanced to lengths greater than expected. So great, in fact, that they are blind as to what great price was paid.

This world's achievements have come at a great cost: The death of the primal spirits. The earth is now covered with decaying plants and polluted seas, wherein only a few of the most vicious creatures survive. It was all due to experimentation by mages for the "greater good", greed for its resources, stripping down the land bare, and constant conflict of the four great nations: Cyndale, Tombstar, Reveria, and Atlus. Even now these nations still fight each other, for pride and resources.

As to what they have achieved there can be no doubt. Mages can provide a continuous food supply via manipulation of what was left of nature. Airships and autocarts are the bridges that link one miserable town to another. And various war engines roar alongside the Soulforged: sentient contructs are placed with willing, or unwilling souls, controlled through arcane means, and the newest kind of ammunition: gun powder.

In these wretched times, only a few become adventurers, seeking treasure, excitement, of the rarest of them all: answers. Only a few tried to question why the world still suffers if we have already come so far, as some of them immediately vanish, never to be seen. Only a few dared to find rare artifacts, hidden away in caves and mountains, surrounded by hostile beasts and entities. Only a few yearn for something more, something beyond the borders of civilisation

You are one of those few.


This is a campaign setting I created. Think of it as dystopian steampunk. Dark Sun + Eberron - Primal is also a good way to define it Very Happy

This 1st sem, AY10-11, I'll be running a campaign based on this setting.

When? I'm still thinking about it, whether it'll be a Saturday game or Weekday game.

Level? starts at 9. I'm hoping to run this the whole sem so i don't know what level it'll end

Players? 4-5

Characters? I want to make it the founding story of this setting, so it's either pre-generated, your own, or a combination of both Very Happy The only limit is that the Primal power source is banned. Everything else is fair game.

Any thoughts, suggestions would be welcome.
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Last edited by juaberman on Sun May 09, 2010 8:59 pm; edited 2 times in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 07, 2010 10:14 pm    Post subject: Reply with quote
Alara Vulshok, Tiefling Battlemind

Perfect.

The most beautiful word that has ever escaped these sumptuous lips of mine. I like the word better when it describes about me, which I am, of course. However, I am not like those lazy b****es who sit on their asses, drowning themselves to luxury and vanity. Oh no, my perfection is more complete.

The Way of the Mind lets me achieve this completeness. It is the perfect art, fitting for someone such as I. And though constant training might be good, true perfection demands growth, and there is only one way to do it in this imperfect world: to venture out, and reach the peak of my potential. I know someday, perfect becomes me.
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Last edited by juaberman on Sat May 08, 2010 2:03 pm; edited 11 times in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 07, 2010 10:15 pm    Post subject: Reply with quote
Player name: quickbrownfox
Character XP: 16500

Magax Fynntune Level 9 Gnome Bard
Small Fey Humanoid
Init +5; Senses Low-light, Passive Insight 14, Perception 14
Languages Common, Elven
Speed 5
_____________________________________________________________

AC 23 (+4 lvl, +3 int, +3 Armor, +2 enc, +1 shield )
Fort 17 (+4 lvl, +1 Str, +2 enc)
Ref 21 (+4 lvl, +3 int, +2 enc, +1 shield, +1 class)
Will 22 (+4 lvl, +5 cha, +2 enc, +1 class)
hp 64 (Bloodied 32), Healing Surge 16, Surges/day 7
Immune none, Resist 5/Necrotic, 5/fire, 5/cold, Vulnerability none
_____________________________________________________________

m Longsword
+10 VS AC; 1d8+3 weapon damage
r Pistol Range 6/12
+10 VS AC; 1d6+3 weapon damage
Racial Powers
Fade Away (PHB2)
At-Will Powers
Jinx Shot; +14 VS AC (AP), Vicious Mockery; +12 VS will (PHB2)
Encounter Powers
Focused Sound; +12 VS reflex (AP)
Rhyme of the Blood-seeking Blade; +14 VS reflex (AP)
Unluck; +14 VS reflex (PHB2)
Daily Powers
Burdening dirge; +14 VS will (drgn 374)
Compulsion; +14 VS Will (AP)
Hideous Laughter; +14 VS will (PHB2)
Utility Powers
Clockwork Precision (AP), Glimpse the Future (AP)
Class powers
Majestic word (PHB2), Words of friendship (PHB2), Shadow step*1/encounter* (drgn 379)
_____________________________________________________________

Class Features:
Bardic Training, Bardic Virtue [Cunning], majestic word, Multiclass Versatility, Skill Versatility, Song of
Rest, words of friendship (All PHB2)
_____________________________________________________________

Abilities Str 13, Con 12, Dex 13, Int 16, Wis 8, Cha 20
Trained Skills Acrobatics +9, Arcana +14, Athletics +9, Bluff +14, intimidate +15, stealth +11, Streetwise +14
Racial TraitsFey Origin, Master Trickster, Reactive Stealth, Trickster’s Cunning, Fade Away
Heroic FeatsRitual Caster (bonus) (PHB), Acolyte of the veil[Mult|Assasin] (Drgn 382), Bravo[Mult|Bravo] (Drgn 373),
Versatile expertise[Pistol/Ki focus](PHB3), Magic of the Mists(AP), Word of Shadow (drgn 382)
Paragon Feats
Epic Feats
_____________________________________________________________

Magic Items:
implement: +2 Iron Body Ki Focus (Drgn 382)
Armor: +2 Irrefutable Hide (AV)
Arms: Darkleaf shield (AV)
Feet: Acrobat Boots (PHB)
Head: Skull Mask (AV)
Neck: +2 Cloak of Survival (PHB)
Others: +2 dispelling ammo x 1, +2 lightning ammo x 2 (all AV2),
potion of regeneration, Tempest Whetstone x1 (all AV)
_____________________________________________________________

Other Equipment:
Longsword
Dagger x3
Pistol
StAK (minus rope and rations)
Climber's kit
Ammo (40)
Fine clothing
Camoflauge clothing (Drgn 373)
Footpads (drgn 373)
Crowbar (drgn 373)
Ritual Book
Silk rope (50 ft)
Journeybread (10 days)
Flute
435 gp
_____________________________________________________________

Resume:

Lets discuss flavor when we're both online. Finally figured out where "Deaf to all but the song" comes from, Mystia's (touhou) boss theme
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Last edited by juaberman on Sun May 16, 2010 10:15 am; edited 7 times in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 07, 2010 10:16 pm    Post subject: Reply with quote
Yelena Sparrow, Elf Avenger of The Hushed Lady

By prayer or slaughter, Her will be done

I've never been so proud when I was chosen for this sacred task. As a devout member of the clergy, it is my sworn duty to secure the safety of knowledge and to ensure that the unchosen ones only know what they need to know. Abandoned as an infant, I owe my life to The Hushed Lady, and I must do all for her will to be done.

An powerful artifact, said by the Bishop to have the ability to infect weak minds, has said to have awakened in a cave near our beloved town, and it's our job to eliminate it. There's no knowledge need to be gained from such evil.

Accompanied by Brother Brickon, a man of questionable zeal, we will first gain supplies required for our journey. Mercenaries as well, for if ever the artifact fights back, their sacrifice would be for Her and Her will.
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Last edited by juaberman on Sat May 08, 2010 4:16 pm; edited 6 times in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 07, 2010 10:25 pm    Post subject: Reply with quote
Player name: Knightingale
Character XP: 16,500

Uriel Blackwind Level 9 Artificer
Medium Humanoid (Human)
Init +5; Senses Normal Passive Insight 16, Perception 21
Languages Common, Dwarven
Speed 6
_____________________________________________________________

AC 23 (10 + 4 lvl + 2 amr + 5 abi + 2 enc)
Fort 21 (10 + 4 lvl + 3 abi + 2 enc + 1 class + 1 human)
Ref 22 (10 + 4 lvl + 5 abi + 2 enc + 1 human)
Will 20 (10 + 4 lvl + 2 abi + 2 enc + 1 class + 1 human)
HP 68 (Bloodied 34), Healing Surge 17, Surges/day 9
Immune none, Resist none, Vulnerability none
_____________________________________________________________

m +2 Cloaked Bastard Sword
+10 VS AC; 1d10+2 weapon damage

At-Will Powers
Magic Weapon; +15 VS AC (EPG),
Static Shock; +11 VS Fort (EPG),
Ethereal Chill; +11 VS Ref (Drgn 381)
Encounter Powers
*1* Scouring Weapon; +14 VS AC (EPG),
*3* Repulsion Strike; +14 VS AC (EPG),
*7* Gale Force Infusion; +11 VS Ref (EPG)
Daily Powers
*1* Icebound Sigil (EPG),
*5* Corrosive Sigil (EPG),
*9* Radiant Sigil (EPG)
Utility Powers
*2* Use Magic Item (EPG), *6* Regenerative Infusion (EPG)
_____________________________________________________________

Class Features:
Arcane Empowerment (EPG), Arcane Rejuvenation (EPG), Healing Infusion (EPG. check Drgn 381 for the other infusion), Ritual Casting (EPG)
Paragon Path Features:
---
Epic Destiny Features:
---
_____________________________________________________________

Abilities Str 10 +4, Con 16 +7, Dex 13 +5, Int 20 +9, Wis 14 +6, Cha 8 +3
Trained Skills Skill +#, Skill +#,
Racial Traits Bonus At-Will, Bonus Feat, Bonus Skill, +1 to NADs
Heroic Feats Ritual Caster (bonus) *PHB*, Action Surge (human) *PHB*, Weapon Proficiency (Bastard Sword) *PHB*, Toughness *PHB*, Arcane Reserves *EPG*, Versatile Expertise (Rod and Heavy Blades) *PHB3*, Potent Restorables *EPG*
Paragon Feats ---
Epic Feats ---
_____________________________________________________________

Magic Items:
Weapon: +2 Cloaked Bastard Sword *AV*
Implement: +2 Rod pf Repair *EPG*
Armor: +2 Counterstrike Leather *AV2*
Arms: none
Feet: Acrobat Boots
Hands: none
Head: none
Neck: +2 Cloak of the Mountebank *AV*
Ring: none
Ring: none
Waist:none
Others: none
_____________________________________________________________

Other Equipment:
StAK
Everburning Torch
Theives' Tools
Tent
185 gp
_____________________________________________________________

Resume:
Last Grasp

*************

Nobody can hide forever.

Stepping off the airship, I have finally arrived in Marik, the River City. It's finally good to breathe some civilized air. Cleaner? Not much, but it's more... familiar.Quickly getting my things I immediately start heading my way towards the town proper, focused on the one thing that led me here: The mass-murderer Scathach Edolon.

As to why he ended up here, I do not know, nor do I care. I do know, however, that the mayor of Namilid has turned a blind eye on this case, stating that now that he's gone, it not his problem anymore.

What he has done is unforgivable. The souls of my family, my friends, will never rest until I put this blade straight into his heart.
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Last edited by juaberman on Tue May 11, 2010 8:04 pm; edited 12 times in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Fri May 07, 2010 10:27 pm    Post subject: Reply with quote
Kane Garcher, Halfing Rogue

I'm Kane Garcher you runt!

I stare out my window, hearing the pitter-patter of the rain. I hold the pistol in my right hand and my cigar in the other. Nothing relaxes me better than holding drugs and violence. I watch as I see the reflection of a door opening, and entering that door is a young female half-elf, wearing a red dress that doesn't seem to suit this rainy day. Too tall for my type, but one must appreciate an exotic beauty such as her.

She introduces herself as a Maria Silviana, and she tells me that I am the best Private Inquisitor there is. That is true, of course, but I try to be modest about it, and I can that she totally eats up the act. She then immediately gets to business: She wants me to investigate a couple of members from the Church of The Hushed Lady, to see what they've been up to. I ask no further about why she wanted it investigated, that's not part of the job. She gives me 20 gold coins right in the spot and promises to give me 30 more once I gathered enough information. As she leaves, I look at the names and sketches of the two I'm supposed in investigate: Brickon Stormshatter and Yelena Sparrow
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Last edited by juaberman on Sat May 08, 2010 4:16 pm; edited 3 times in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sat May 08, 2010 9:08 am    Post subject: Reply with quote
General Info: (Note: A lot of things are subject to change, and yes, there are still many holes to fill in. I would greatly appreciate people giving ideas for basically, anything about the setting, and I will give due credit. Thank you Very Happy)

Places

Marik, the River City- Your main city for this campaign. Located in Cyndale. Known for its many rivers flowing across the town.

Namilid- Uriel's hometown. Located in Cyndale. 3 days away from Marik by airship.

Deities

The Hushed Lady-Goddess of Knowledge. Sort of Ioun but a bit more secretive.

Orbil-God of Magic

Gabulus-God of Justice

Equipment

Military Ranged Weapons

Pistol (1-handed) Load Minor Gun +2 1d6 6/12 High Crit, Off-hand
Musket (2-handed) Load Minor Gun +2 1d8 8/16 High Crit
Shotgun (2-handed) Load Minor Gun +2 1d8 4/8 Brutal 2

Superior Ranged Weapons

Longbarrel (2-handed) Load Minor Gun +3 1d10 10/20 High Crit

Cosmology

Dysgracia- Abyss/Elemental Chaos rolled into one. Explanation soon
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Last edited by juaberman on Tue May 11, 2010 9:46 am; edited 8 times in total
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Sat May 08, 2010 6:03 pm    Post subject: Reply with quote
Hmmm.. cool setting. no primal power. interesting Cool

Kane Garcher sound awesome, I'd like play that character Twisted Evil

But if you'd allow it, i'd like to change his class to.. something else. I'm just not fund of rogues, for some reason
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quickbrownfox
Adult Dragon

Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters
Post Posted: Sat May 08, 2010 6:09 pm    Post subject: Reply with quote
No druid ;_; Will still join anyhow, prolly. Prolly a custom char, will try to flavor it well
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Knightingale
Young Adult Dragon

Joined: 25 Dec 2009
Posts: 96
Post Posted: Sat May 08, 2010 7:27 pm    Post subject: Reply with quote
I'd be up for joining this, I think, as long as it's on weekdays.

However, I feel like I've been hogging a lot of RP spots lately, so uh, put me on... the waiting list, I guess? :B I'd like someone else who might not have had a chance to RP as much get priority over me, in this case.
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sat May 08, 2010 7:32 pm    Post subject: Reply with quote
erwin wrote:
Hmmm.. cool setting. no primal power. interesting Cool

Kane Garcher sound awesome, I'd like play that character Twisted Evil

But if you'd allow it, i'd like to change his class to.. something else. I'm just not fund of rogues, for some reason


that's alright. if you want to stick with the original flavor. he's basically your fantasy version of "trench-coat detective"

quickbrownfox wrote:
No druid ;_; Will still join anyhow, prolly. Prolly a custom char, will try to flavor it well


sure, but PM to me the char concept first. Very Happy

Knightingale wrote:
I'd be up for joining this, I think, as long as it's on weekdays.

However, I feel like I've been hogging a lot of RP spots lately, so uh, put me on... the waiting list, I guess? :B I'd like someone else who might not have had a chance to RP as much get priority over me, in this case.


noted Very Happy
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Sun May 09, 2010 1:12 pm    Post subject: Reply with quote
I wanna join to! I want the flavor of the Alara but for some odd reason I want to continue my duelist rogue ^^. And it bothers me that there is a Uriel here and my swordmage's name is Yuriel
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sun May 09, 2010 3:38 pm    Post subject: Reply with quote
Well then we have 4 players already, so i'll start listing the details.

starting level: 9

i want players (especially the veterans) to finally feel paragon tier, but i don't want to immediately start the game from there.

custom character building:

as you can see, much of the setting is still blank, so i'm dedicating this whole month to make a more solid description of the place. on that note, if there is anyone who wishes to help me build this world please send me a pm.

custom or pre-gen, i want the players to PM me the characters they want to play. for custom made ones send me a back story, and i'll help make it more suitable for the setting.

UPDATES!!

gun stats now available
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Sun May 09, 2010 7:22 pm    Post subject: Reply with quote
They're just military weapons? awesome!
i though i'd have to get a feat to use it Very Happy

but i think you should put a Load Minor there somewhere, and have magazine or something like that, unless it's more like a revolver (for the smaller gun)

I'd be glad to help build up the setting. I'll PM you once I get some sort of idea, as I am sort of busy these days.
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sun May 09, 2010 9:03 pm    Post subject: Reply with quote
So here are our players:

Knightingale- Uriel Blackwind
InfinityZero- Alara Vulshok or his duelist rogue
erwin- Kane Garcher (change build)
quickbrownfox- Custom Character
*5th slot pending/ optional*

please PM me your characters Very Happy

UPDATES:

edited Gun stats
edited some info on 1st post

EDITED 05/10/2010

-i'll post the pregen stats once it's final Smile. as for now, i'm gonna post Uriel's in a bit.

-added the longbarrel & the shotgun

Reminder: Everything posted about the campaign is still subject to change. Very Happy
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Tue May 11, 2010 12:50 am    Post subject: Reply with quote
by the way guys, just so we're clear, i'm already getting the STRIKER role, aka somebody get the others (I'm looking at you Infinity_Zero), though I don't mind a missing role or two. I just don't want to end up like a certain group of adventurers who ended up have only 2 roles. Laughing not that it was all bad
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Tue May 11, 2010 1:12 am    Post subject: Reply with quote
Well yah I just thought the rogue will go to waste if I don't use it but I'm already dissuaded ( by Erwin) to use it. I'm just fixing it as a LV 4 char where I left it at b_b 's campaign. And I'm fine with the remaining roles
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Aur Ain Soph
Very Old Dragon

Joined: 29 Aug 2007
Posts: 693
Post Posted: Tue May 11, 2010 1:21 am    Post subject: Reply with quote
erwin wrote:
by the way guys, just so we're clear, i'm already getting the STRIKER role, aka somebody get the others (I'm looking at you Infinity_Zero), though I don't mind a missing role or two. I just don't want to end up like a certain group of adventurers who ended up have only 2 roles. Laughing not that it was all bad


I will point out that we technically had a 100% survival rate (our only casualty was written in after the campaign itself) despite all the craziness thrown our way...

...now consider our generiland casualties... >.>;;
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Tue May 11, 2010 9:38 am    Post subject: Reply with quote
@erwin: i approve the Streetwise in Replacement for Nature as Mandatory class skill for Ranger. It actually gave me a few more ideas... Very Happy

UPDATE: added the off-hand property on the pistol
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Xtian
Goderator

Joined: 30 Nov 2006
Posts: 3259
Location: Avernus
Post Posted: Tue May 11, 2010 1:33 pm    Post subject: Reply with quote
Sorry for the OT but there are guns in 4ed?

?_?
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Tue May 11, 2010 1:45 pm    Post subject: Reply with quote
@Xtian: No, I just designed them on my own Very Happy I want to give it a more industrial feel.
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Thu May 13, 2010 12:17 am    Post subject: Reply with quote
Oh and a question: If I will use a Spiked Shield even though I'm not proficient with it, will I lose both the attack bonus and the armor bonus or just one? I hate to spend a feat just to qualify for a magic item just beacause I don't want to use heavy shields
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Last edited by InfinityZero on Tue May 18, 2010 5:01 pm; edited 1 time in total
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Thu May 13, 2010 8:50 am    Post subject: Reply with quote
@InfiZero: well, you have to Very Happy you'll lose only the prof bonus. also, please PM me the char sheet instead with the proper codes and format. thank you.
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Xtian
Goderator

Joined: 30 Nov 2006
Posts: 3259
Location: Avernus
Post Posted: Thu May 13, 2010 9:54 am    Post subject: Reply with quote
juaberman wrote:
@Xtian: No, I just designed them on my own Very Happy I want to give it a more industrial feel.


More power to you for trying these kind of things.

Very Happy
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solbergb on sorcerers:
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dark_axis
Eternal Elan

Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell
Post Posted: Thu May 13, 2010 9:05 pm    Post subject: Reply with quote
::Knock:: ::Knock::
Who's there?
dark_axis
dark_axis, who?
dark_Axis wanna have a piece of this action but also wants to know if it's weekdays or weekends... ^___^
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Fri May 14, 2010 2:01 am    Post subject: Reply with quote
@d_a: i think this is gonna be next sem, so it's quite unsure whether weekdays or weekends. Hopefully you could join Very Happy

@infi-zero: I can't believe we have the same AC O_O

as for spiked shield, if you're proficient with light shields (w/c you are), you get the AC bonus. As for the weapon prof bonus, you have to get superior weapon training.

btw, indicate on your attacks what type it is, whether melee, range, close burst, etc. Not that I'm requiring you, it'll look a lot neater and understandable that way. and my former job as Tech Team in BT has given me the urge to nag about it Laughing

and also, you can't have both diabolic transformation AND mantle of misfortune. they both replace the infernal wrath power, they're not additional powers.


@juabe: are we allowed to buy masterwork armors? at what price? they don't have normal prices at AV.
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InfinityZero
Young Adult Dragon

Joined: 21 Aug 2009
Posts: 61
Location: The Holy Empire of Ivaldi
Post Posted: Fri May 14, 2010 3:07 am    Post subject: Reply with quote
@ erwin: I just double checked. Mantle of Misfortune is an additional power. So I can have both Twisted Evil I'll try to do the power listings when I find some time. And it is sad that I have a low AC. The spiked shield will solve everything. Oh and the price of Masterwork Armors are incorporated in the magic item cost.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Fri May 14, 2010 9:50 am    Post subject: Reply with quote
i_z is right, erwin - I think you're confusing the bloodline feat with the various Wrath feats from Dragon381. Razz
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erwin
Master of None

Joined: 06 Dec 2006
Posts: 2932
Location: Searching...
Post Posted: Sat May 15, 2010 2:36 am    Post subject: Reply with quote
I've checked as well, and i was wrong Crying or Very sad


@juaberman: i found this stat from Dicefreaks for guns, you might want to take a look at it. (and adpot it if you like)

Deicfreaks gun stats wrote:
Superior Ranged Weapons
Pistol, Prof +2, Damage 1d6, Range 20/40, Load minor, brutal 2, high crit
Rifle, Prof +2, Damage 1d10, Range 25/50, Load minor, brutal 2, high crit


they'er a lot stronger, but they are superior weapons.
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juaberman
Old Dragon

Joined: 04 Oct 2007
Posts: 431
Post Posted: Sun May 16, 2010 10:11 am    Post subject: Reply with quote
@erwin:guns in Ender are more mass-produced, yet still not that advanced in terms of functionality, but thanks on this info Very Happy

@i_z: no masterwork armor. it's called that because the materials are find to find, and remember the setting you guys are in Very Happy
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