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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
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Post Posted: Sat Apr 03, 2010 11:39 pm    Post subject: Warhammer 40k: Dark Heresy Reply with quote
So we've been talking about running this in the summer, just to try it out. Everyone is basically an acolyte in the Imperium of Man, and you do all sorts of things in the name of the Emprah. It's been said the game is quite brutal (expected, really), but it is rather interesting, to be sure.

Nothing official has been planned, but if anybody is interested or otherwise has any thoughts, etc. please feel free to speak up.
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Revan
Sith'ari, Chosen Heart of the Force

Joined: 04 Dec 2006
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Location: Korriban
Post Posted: Mon Apr 05, 2010 10:15 pm    Post subject: Reply with quote
I think I'll build a character totally silly, otherwise, I'll get caught up in the grimdarkery. 40k's always had a nice balance of absurdity and brutality anyway. Very Happy
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boy_bakal
Lord of Pwnage

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Post Posted: Tue Apr 06, 2010 9:21 pm    Post subject: Reply with quote
After much thought, I'm thinking guns akimbo assassin from an Imperial World, or perhaps a Hive World. We shall see.
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Revan
Sith'ari, Chosen Heart of the Force

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Post Posted: Wed Apr 07, 2010 5:26 pm    Post subject: Reply with quote
Hmm. Was thinking along the lines of a void-born sniper, or failing that, a lunatic, rosarius-thumping Imperial Guardsman raised in the Schola Progenium. The party's mad theologian, as it were. :p
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
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Post Posted: Wed Apr 07, 2010 8:14 pm    Post subject: Reply with quote
While I was initially against playing a psyker, I must admit it now appeals greatly to me. Still quite a lot of risk in playing one, but the psychic phenomena/terrors of the warp are just too kooky to pass up.

"A minor daemon emerges nearby. Ha! Ha! Hilarity ensues!"

If no one plays a psyker, I think I will. If everyone else is ok with that Very Happy
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa
Post Posted: Wed Apr 07, 2010 10:50 pm    Post subject: Reply with quote
Heheh. IF I do decide to go, I may just go for the only serious character in the party. I've been seeing too many serious characters lately (N-Spyr, I'm looking at you!), and I think an Imperial Worlder Arbitrator or Tech Priest sounds fun (ie I wanna roleplay someone who resembles a weaker version of M:tG's Gix).

As an aside, I'm not as familiar with the rules, but I have been reading Warhammer Fantasy 1e (who has very similar traits). Do you get to jump careers here, too?
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boy_bakal
Lord of Pwnage

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Post Posted: Wed Apr 07, 2010 11:38 pm    Post subject: Reply with quote
@BJ: Actually, it's not so much that the character isn't serious, it's that the consequences of one's in-game actions are so grave that it just goes right over the gauge to funny... for the player, at least.

The character, otoh, is going to be scared as all hell.

As for jumping careers, I'm not seeing anything like that in the rules. As I understand it, you stick to your career path 'til the end, though you do encounter a fork, so to speak, at some point in your career, which eventually leads to rather different builds.
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Aur Ain Soph
Very Old Dragon

Joined: 29 Aug 2007
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Post Posted: Thu Apr 08, 2010 12:16 am    Post subject: Reply with quote
>_> I might go with the pragmatic guardsman...depends really. I'd play a priest but I didn't see this in the weapons list:



Edit: I take that back. The Eviscerator's in the Inquisitor's Handbook. XD
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Revan
Sith'ari, Chosen Heart of the Force

Joined: 04 Dec 2006
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Post Posted: Thu Apr 08, 2010 11:08 am    Post subject: Reply with quote
God-Emperor's left nutsack...that's a flamer hooked up to a two-handed chainsword, isn't it?

ROFLMFAO. 40k weaponry. Such silly fun.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
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Post Posted: Thu Apr 08, 2010 11:40 am    Post subject: Because I desperately have this GMing itch Reply with quote
You can't just use the generator to make characters - if only because you can roll and roll until you get a profile that you want.

Tell you what - why don't I be the first to "piss in the pool," as Knightingale so fondly described it. Lemme guide you guys through character creation, and possibly run a 3-4 session game.

How about it? Tomorrow's a holiday... All we need is to do the gaming at a place with a PC, because we don't have books, and, err... The character generator needs to be run on a PC. Yeah, that's right.

Be warned though, that I have limited Warhammer 40k canon-fu. Some of you may have more knowledge on the worlds than I do, but while I'm the one running, what I say frikkin goes. Got it?
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boy_bakal
Lord of Pwnage

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Post Posted: Thu Apr 08, 2010 11:42 am    Post subject: Reply with quote
Oh, that's fine Very Happy idk much about 40k myself, anyway. Volunteering my place! I'd recommend dragging laptops along Very Happy Though I'm only available in the afternoon, likely around 3 pm
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Acid Blue
Old Dragon

Joined: 06 Mar 2007
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Post Posted: Thu Apr 08, 2010 11:57 am    Post subject: Reply with quote
I'm game, I might my laptop, but I'll only be good maybe after 2, might have to do some auditing in the lab
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
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Post Posted: Thu Apr 08, 2010 12:00 pm    Post subject: Food and Timing Reply with quote
3pm-6pm sounds fine. It's enough for everyone's character creation and possibly introductory roleplay. The real games will effectively start next week, I think.

Oh, for the record, feed-the-GM rule shall be employed. If you want to talk about other food plans here, that's fine. Though I suggest my normal 50-peso pot luck.
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Acid Blue
Old Dragon

Joined: 06 Mar 2007
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Location: Somewhere out there...
Post Posted: Thu Apr 08, 2010 2:14 pm    Post subject: Reply with quote
Click here for some background stuff on 40K
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Aur Ain Soph
Very Old Dragon

Joined: 29 Aug 2007
Posts: 693
Post Posted: Thu Apr 08, 2010 6:09 pm    Post subject: Reply with quote
>.> No can do for me. My parents already jumped at the chance of a holiday. Do tell me how it turns out. XD
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Russianguyovic
Young Adult Dragon

Joined: 08 Aug 2008
Posts: 68
Post Posted: Thu Apr 08, 2010 7:11 pm    Post subject: Reply with quote
I'm late but I am in! I was thinking of working my worries away tomorrow (since we still get pay), but this is a much better alternative.
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Poisonous Magic Pie
Adult Dragon

Joined: 21 Aug 2008
Posts: 101
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Post Posted: Thu Apr 08, 2010 9:45 pm    Post subject: Reply with quote
I'm interested in this. Tomorrow's pretty much an empty day for me, schedule-wise.
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boy_bakal
Lord of Pwnage

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Post Posted: Thu Apr 08, 2010 11:11 pm    Post subject: Reply with quote
Cool Very Happy I'll be at the house by around 2 pm I figure. You guys can just pop in at around that time, though do text me when you're on the way, so I know when to expect everyone.
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Acid Blue
Old Dragon

Joined: 06 Mar 2007
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Location: Somewhere out there...
Post Posted: Fri Apr 09, 2010 12:46 pm    Post subject: Reply with quote
hey could someone meet up with me? I don't where boy_bakal's place is, 0915xxxxxxx

Edited by BJ: For your own sake. Razz

beej: Already sent you an SMS.

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Knightingale
Young Adult Dragon

Joined: 25 Dec 2009
Posts: 96
Post Posted: Fri Apr 09, 2010 6:47 pm    Post subject: Reply with quote
So it's probably too late to roll up a character and/or get a crash course in this (DAMN YOU PAPERS) but would any of you fine gentlement object to having someone sit it on your shenanigans? Razz I'll be good, I promise.
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Acid Blue
Old Dragon

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Post Posted: Fri Apr 09, 2010 8:55 pm    Post subject: Reply with quote
I got no problem with that, but you have to ask the other guys
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boy_bakal
Lord of Pwnage

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Post Posted: Fri Apr 09, 2010 11:42 pm    Post subject: Reply with quote
That's totally fine. It's not too late at all, actually (imo) since Acid Blue has already mentioned he can't make the regular sked (Thursdays, 6 pm).
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Acid Blue
Old Dragon

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Post Posted: Sun Apr 11, 2010 9:18 pm    Post subject: Reply with quote
where should we post the back story?
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Aur Ain Soph
Very Old Dragon

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Post Posted: Sun Apr 11, 2010 10:25 pm    Post subject: Reply with quote
So how many players do you have already?
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boy_bakal
Lord of Pwnage

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Post Posted: Mon Apr 12, 2010 12:04 am    Post subject: Reply with quote
@AB: here

@AAS: currently 4 regulars with AB making it on occasion. idk if Knightingale wants to join.
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
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Post Posted: Mon Apr 12, 2010 3:02 pm    Post subject: Reply with quote
FYI, I can only accommodate a maximum of one more player, so it's either AAS or Knightingale at this point. Sorry, but I just can't handle two extra players.

@Acid Blue: b_b is right - place your backstories here. I need to see your homeworld, career, and quick notes. Nothing too elaborate, please.
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Revan
Sith'ari, Chosen Heart of the Force

Joined: 04 Dec 2006
Posts: 1552
Location: Korriban
Post Posted: Tue Apr 13, 2010 1:38 am    Post subject: Reply with quote
AdMech 1e37 Severian
Career: Tech-Priest

Homeworld/BirthShip: St. Moravec's Righteous Indignation (warship Voidborn)
Imperial Divination: Even a man who has nothing may still offer his own life. (+2 to Strength)

Quote: *chanting* Praises be to the machine-spirit/ May this lasgun strike true/ May its lenses be clear/ May its scope be zeroed/ And may its charge packs be overflowing....Amen!

The child of an illicit union between a Navigator of the psychic Navis Nobilite and an IG officer, AdMech 1e37 Severian was born in the roiling madness of the Warp Storm that threatened to consume the Imperial warship "St. Moravec's Righteous Indignation". Though the storm severely damaged the vessel, the slavering chaos beasts subsided after the child's birth. Though Severian did not inherit the recessive psy talents of his Navigator mother, her genes (and his ill-omened birth) still marked him as one of the ethereal Voidborn.

As a child, Severian grew up in the bowels of the ancient warship. Seen as a good luck charm by many of the Righteous Indignation's crew, Sev grew familiar with the ancient technology of the vessel. Things came to a head when one of the warship's Engineseers overheard the boy reciting the chatter-tone cyphers used by the AdMech Tech-priests to program the ship's systems. Thanking the Omnissiah that Severian was nowhere near the main gun batteries, the Engineseer proceeded to laboriously reprogram the now wildly-malfunctioning waste-disposal subsystems. After thrashing the young Severian, the Engineseer took the boy under his wing and inducted him into the mysteries of the Adeptus Mechanicum and the Cult of the Omnissiah.

Once initiated into the mysteries of the Priesthood of Mars, Severian served dutifully in the Righteous Indignation until he attracted the notice of Inquisitor (insert name here) when Severian's mastery of the ship's systems (and detailed knowledge of the deckplans) allowed the young tech-priest to track down a cell of Chaos Cultists that had infiltrated the ship's crew. The Inquisitor commended Severian's resourcefulness and puritanical fury when the tech-priest gleefully engaged the vessel's trash compactors, flattening the cultists into a bloody red paste as they attempted to escape through the ship's waste disposal ducts.

Now attached to Inquisitor (insert name here)'s staff, Severian has left behind St. Moravec's Righteous Indignation. He doesn't think much of the Inquisition, dutifully obeying orders so long as he can continue to pursuit his true calling: the mysteries of the TechnoArcana, the forgotten wonders that were the instrument of Man's ascension and forgotten during the ages of barbarism. Though only loosely versed in the "orthodox" faith of the God-Emperor, he is a fanatical believer of its parallel version, the Adeptus Mechanicus's faith in the Cult of the Omnissiah who unites the perfection of Man and Machine.

Besides his fascination for technology, Sev is vaguely interested in the mystery of his parentage. His Navigator mother was swiftly transferred from the Righteous Indignation, and maternal affection or not, Sev accepts that he was probably too much of an embarrassment to the blue-blood mutants of the Navis Nobilite. As for his father, Sev knows even less. He does not have access to the troop movement records that might identify the Guard regiment that was being transferred. Was he an elite warrior of the Cadian Kasrkin Stormtroopers? An aristocrat of the Mordian Iron Guard? A Hiver pile of street-filth? Sev doesn't know, and he would like to trace his descent, much as he reverse engineers a fine-tooled machine into its component parts to see what makes it tick.
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Last edited by Revan on Tue Apr 13, 2010 9:59 pm; edited 1 time in total
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boy_bakal
Lord of Pwnage

Joined: 30 Nov 2006
Posts: 1920
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Post Posted: Tue Apr 13, 2010 12:21 pm    Post subject: Reply with quote
Ryk, the Last Son

Home World - Nessus V. A desert planet with three ever-burning suns, the harsh living conditions make for an unforgiving landscape. Of the people that were exiled on this planet, only Ryk's family remained.
Career - Assassin. While majority of the colony remained loyal citizens of the Imperium (or so it seemed), a few would turn to worship the Chaos gods in the waning hours. At a young age, Ryk took it upon himself to hunt down heretics and kill them with whatever was available.

Backstory
Ryk's parents were part of the original colony that was sentenced to life on Nessus V. Ryk was born on the planet, and the population was stable for a time. Ryk's parents taught him to worship the God-Emperor, and for the most part the people of Nessus V stuck to the faith.

However, as the years dragged on, worship of the Chaos gods became an ever-growing trend. Those dissatisfied with their life on the planet would turn to worship the dark ones as they slowly fell prey to despair. The faithful were outraged, brutally slaughtering any heretics they would come across. Ryk, being particularly fleet of foot, was taught to chase down and kill the more troublesome heretics. Though Ryk showed some skill with a knife, he preferred his grandfather's las pistol, with which he was especially proficient.

For a time, worship of the Chaos gods was quelled. However, as the years dragged on, new cults would spring up consistently. Soon the cultists outnumbered the faithful by a slim margin, and they would have their final stand out in the desert.

The battle was long and violent. The faithful emerged victorious, but only Ryk and his mother was left standing. From that point survival was a tortuous slog, and they did what they could to get by.

One day, as he returned from an unsuccessful hunt, Ryk caught his mother eating some strange meat. It turned out she'd preserved her husband's corpse to be buried, but in a maddened frenzy caused by heat and hunger she'd tore into the flesh and started eating it. Ryk was appalled at his mother's turn to heresy, and killed her on the spot.

At that point, Ryk knew, it was the end. No food remained, and water was running low. There he only waited to die. But after a long time--Ryk could not tell if it was days or weeks of waiting--an Imperial ship landed near Ryk's house.

An Inquisitor stepped out and explained that he was there to examine the planet Nessus V and see what had become of its inhabitants. Ryk quickly explained all that had transpired, and all that he had done in the name of the Emperor. The Inquisitor admitted that it was all plausible, but he could not ascertain whether or not Ryk was born on Nessus V. The Inquisitor said that, to be safe, he would not take Ryk back with him. He intended to leave supplies with Ryk and leave another batch of people exiled there so as to repopulate the planet.

"No," Ryk said, "that will not do. In a planet as barren and hopeless as this, I have determined there are only two conclusions: death or heresy. If you leave me here it is likely I would turn to heresy myself. So kill me now, Inquisitor, or I will kill myself as soon as your ship takes off."

The Inquisitor examined Ryk, and eventually decided to take the lone survivor of Nessus V with him. He tasked Ryk to work with the Inquisition, rooting out heresies where they may find them.

"But remember, boy," said the Inquisitor. "If I sense even a hint of the taint of this planet on you, you will be sent 'home' immediately."

"I expect no less, Inquisitor."
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BJ
He Who Founds Wyrmlings

Joined: 04 Dec 2006
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Post Posted: Tue Apr 13, 2010 12:23 pm    Post subject: Reply with quote
Oh, guys, do remember to put in your Imperial Divinations as well.
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boy_bakal
Lord of Pwnage

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Post Posted: Tue Apr 13, 2010 5:45 pm    Post subject: Reply with quote
Divination: To war is human. (Ag +3)
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