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Xtian
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Post Posted: Sat Aug 15, 2009 11:14 am    Post subject: Dark Sun 4E Reply with quote
Axis, you might want to see this



BJ Edit: Edited title. This will be our Dark Sun Discussion thread.
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BJ
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Post Posted: Sun Aug 16, 2009 3:01 am    Post subject: Reply with quote
DAAAAAAARRRRKKKK SSSSUUUUUUNNNNN!!!!

Twisted Evil Twisted Evil Twisted Evil Twisted Evil
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dark_axis
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Post Posted: Mon Aug 17, 2009 1:13 pm    Post subject: Reply with quote
How much is it?
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BJ
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Post Posted: Mon Aug 17, 2009 2:46 pm    Post subject: Reply with quote
It'll likely cost the same as the other 4e books; Around PhP2000 post-conversion.

It's still a year away, so I can likely save up 4k for both that Campaign Guide and the Player's Guide by then.
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dark_axis
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Post Posted: Wed Aug 19, 2009 12:28 pm    Post subject: Reply with quote
Yosh. Me too I have my eye on PHB3 and DS for next year.
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BJ
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Post Posted: Wed Aug 19, 2009 1:29 pm    Post subject: Reply with quote
My one big hope with Dark Sun would be having a Dragon King Epic Destiny. Dragonborn are well and good, but actually becoming a dragon? Now that's epic.
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BJ
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Post Posted: Mon Dec 28, 2009 6:25 pm    Post subject: Updates to DS Reply with quote
I just got The Verdant Passage, which is Book 1 of the Prism Pentad series of DS novels. With this, I will hopefully get a better feel of the campaign Setting, so I can DM/play in it well when the 4E books do come out.

The book has a good enough plot, but I've never been a big fan of Troy Denning's writing style, but he's not exactly a bad writer either (I'll leave Revan to expound on this if he chooses to).

Here are the info that I've collected on Dark Sun 4E:

Note: As DS is still under development, none of these are absolutely final

RACES:
*Dragonborn are converted into Dray
*Thri-kreen will be available complete with four arms, but their extra arms will be "weaker" than their primary arms.
*Mul will be a PC race

CLASSES:
*NO new classes.
*The gladiator will be a fighter build
*The DS rulebooks assume that the divine power source is closed to anyone playing in the setting (yay, dead gods!).
*All classes of the arcane power source will have access to an at-will defiling power that, when cast before a daily attack power, makes it more effective (while potentially damaging allies/plants in the area)

TIMELINE:
*Timeline is reset to just after the death of King Kalak at the hands of Rikus the gladiator, which happens at the end of Verdant Passage (that spoils my reading experience, damn it!). The DM can decide whether or not the rest of the prism Pentad series takes place.

MISC:
*The Campaign Setting book (DSCS) will be for Players and DM's (and just like ECG and FRCG before it, will likely include an adventure that takes characters from level 1-2), the Creature Catalog will be a softcover book, and there will be an adventure path that takes characters from level 2-4.
*The inherent bonus system (from DMG2) will be encouraged to give a low-magic item feel to the setting.
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BJ
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Post Posted: Sat Jan 02, 2010 2:39 pm    Post subject: More Updates Reply with quote
A chat transcript with Rich Baker on some of the things I mentioned above regarding Dark Sun.
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Xtian
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Post Posted: Sat Jan 02, 2010 3:24 pm    Post subject: Re: More Updates Reply with quote
BJ wrote:
A chat transcript with Rich Baker on some of the things I mentioned above regarding Dark Sun.


I thought you had a chat with Laughing
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solbergb on sorcerers:
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A druid on rogue:
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BJ
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Post Posted: Fri Jan 15, 2010 10:06 pm    Post subject: Reply with quote
@Xtian: I actually have a fair chance of doing that, if I put enough effort into it. But I'm lazy. Razz

Update: According to the (pdf) 2010 WotC Summer Catalog, The Creature Catalog will go for $19.95, and the Campaign Setting book sells at the usual $39.95. I think the best way to get these will be through Fully Booked, as they tend to give good rates for the 4E books.
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BJ
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Post Posted: Sun Jan 31, 2010 1:33 pm    Post subject: Pregens! Reply with quote
Check out the pre-generated Dark Sun characters from the DDXP, which includes a sorcerer-king pact warlock, a thri-kreen shaman, and a mul barbarian.

Also included are the optional weapon breaking rules (I may adopt this for the Verdant Passage game):

weapon breakage rules wrote:
...for those that are into this kind of thing. Weapon breakage rules are as follows: if you roll a 1 on an attack with a weapon, you can reroll it. If you’re using a non-metal weapon, it automatically breaks after the attack if you do so. If you’re using a metal weapon, it breaks on a roll of 1-5.


A notable addition to the character sheets is the concept of a theme. I noticed a gladiator, a veiled alliance, an elemental priest, a templar, and a wilder theme. Each gives an extra encounter power, so these level 1 characters have 2 encounter attacks each (except for the battlemind, which have only 1 due to the augmenting business) Razz

Until I know more details, I'm of the opinion that these themes make a Dark Sun character stronger than your average character. Twisted Evil Twisted Evil Twisted Evil
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erwin
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Post Posted: Sun Jan 31, 2010 5:02 pm    Post subject: Reply with quote
I think the extra encounter powers are there to compensate the characters' lack of magical items and their powers/abilities.

I like the Sorcerer-King Pact. The mechanic is simple and it has a cool flavor.

I think the Battlemind's Mind Spike class feature power is strong, really strong. It can potentially beat the divine challenge/sanctions' damage. And works best against elites/solos that ignore you. Force AND psychic damage ftw.
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BJ
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Post Posted: Sun Jan 31, 2010 9:01 pm    Post subject: Discarding parcels Reply with quote
You have a good point, erwin. Although if I would run a Dark Sun game, I would still throw in the occasional magic item. But it'd be nowhere near as often as it would be in a game that follows the parcel system. Indeed, I may be able to disregard the parcel system altogether, and start giving off items whwnever I want to...

REALLY excited for Dark Sun. Twisted Evil Twisted Evil Twisted Evil
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Last edited by BJ on Sun Feb 07, 2010 10:50 am; edited 1 time in total
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dark_axis
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Post Posted: Tue Feb 02, 2010 8:49 am    Post subject: Re: Pregens! Reply with quote
BJ wrote:
Check out the pre-generated Dark Sun characters from the DDXP, which includes a sorcerer-king pact warlock, a thri-kreen shaman, and a mul barbarian.

Also included are the optional weapon breaking rules (I may adopt this for the Verdant Passage game):

weapon breakage rules wrote:
...for those that are into this kind of thing. Weapon breakage rules are as follows: if you roll a 1 on an attack with a weapon, you can reroll it. If you’re using a non-metal weapon, it automatically breaks after the attack if you do so. If you’re using a metal weapon, it breaks on a roll of 1-5.


A notable addition to the character sheets is the concept of a theme. I noticed a gladiator, a veiled alliance, an elemental priest, a templar, and a wilder theme. Each gives an extra encounter power, so these level 1 characters have 2 encounter attacks each (except for the battlemind, which have only 1 due to the augmenting business) Razz

Until I know more details, I'm of the opinion that these themes make a Dark Sun character stronger than your average character. Twisted Evil Twisted Evil Twisted Evil


Whoah! Sorcerer King Pact, I like. Twisted Evil Twisted Evil

Regarding the strength of the character in DS back in 3.5 it was not advisable to start at level 1. As per the dark sun campaign setting before, it was advised that characters start at level 3. Laughing
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Revan
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Post Posted: Tue Feb 02, 2010 1:34 pm    Post subject: Reply with quote
@d_a: That goes as far back as AD&D 2E, mind you.
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erwin
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Post Posted: Tue Feb 02, 2010 7:07 pm    Post subject: Reply with quote
Maybe that's just how badass Dark Sun campaign setting is. (says someone who has never played in such setting.)

So maybe instead of making starting characters at Lvl 3, they just pumped up Lvl 1 DS caharacters... Twisted Evil
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BJ
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Post Posted: Tue Feb 02, 2010 7:54 pm    Post subject: On starting at level 3 Reply with quote
Starting at level3 was standard even with the 3.5 Dark Sun conversion - Athas is a harsh world, and only those above the ordinary could even survive. this was what the level 3 represented.

In 4E, however, herows are already above the ordinary (with ordinary defined as a level 1 commoner minion), so starting at level 3 as a standard isn't worth that much anymore.

Note that the extra encounter power stays there throughout their careers, so the slight curve in power level will always be there. I suspect that there will also be power-swap feats for the theme to keep them relevant at higher levels, or they could even be enhanced by PPaths.

I believe erwin has the right of it, though; it balances out with the rarity of magic items in the game. I noticed that of all powers, those provided by magic items are what even experienced players tend to forget.

Ultimately, the extra encounter power will make the low-tech experience more interesting, IMO.
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BJ
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Post Posted: Sun May 09, 2010 9:57 pm    Post subject: Nostalgia Mode Reply with quote
I didn't know there was a Dark sun game. Here's the Intro Cinematic of part 2. I think the dragon is Borys, though it could be some other dragon king. Razz
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Knightingale
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Post Posted: Sun May 09, 2010 10:43 pm    Post subject: Reply with quote
Innnnteresting. Looks like it might be time to break out the MS-DOS simulators!
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BJ
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Post Posted: Mon May 10, 2010 9:54 pm    Post subject: Nibenay! Reply with quote
Speaking of Dragon Kings, the most recent Ampersand revealed the stats for Nibenay, the Shadow King, the sorcerer king of the city-state of... you guessed it, Nibenay:



(Of course, very few see him in this true form. Most oftenly he is seen as a handsome and ageless human male)

He's a level 29 elite controller, which makes sense. I suspect other sorcerer-kings to be both above and below this tier, with the dragon himself at around level 33-34 solo.
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Knightingale
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Post Posted: Mon May 10, 2010 10:30 pm    Post subject: Reply with quote
I can't get the resemblance to 300's Xerxes out of my head. 8|
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BJ
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Post Posted: Mon May 10, 2010 10:52 pm    Post subject: Reply with quote
Knightingale wrote:
I can't get the resemblance to 300's Xerxes out of my head. 8|


That's prbably accurate. Nibenay is like the Graz'zt of Athas. Though this one shouldn't be gay - all of his templars are women, and all are married to him. He's actually effin awesome that way. XD
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Revan
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Post Posted: Tue May 11, 2010 1:08 am    Post subject: Reply with quote
Haha! The old 2e games! I remember playing one of them, fighting in the arena and then the sewers, though I can't for the life of me remember if it was the first game or if it was Wake of the Ravager. Very Happy
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Xtian
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Post Posted: Tue May 11, 2010 8:23 am    Post subject: Reply with quote
Knightingale wrote:
I can't get the resemblance to 300's Xerxes out of my head. 8|



That's what I thought too when I saw this slim lizard.
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solbergb on sorcerers:
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A druid on rogue:
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BJ
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Post Posted: Tue May 11, 2010 10:28 am    Post subject: Reply with quote
Xtian wrote:
That's what I thought too when I saw this slim lizard.


Not lizard! Dragon! He's a sorcerer-king, fer chrissakes! Laughing Though now I have a fair idea of what his human disguise will probably look like. Razz
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BJ
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Post Posted: Mon May 24, 2010 2:22 pm    Post subject: Reply with quote
For comparison, here is Nibenay from 2E:


Image by Tom Baxa, taken from Marauders of Nibenay, a supplement by TSR. For personal use.
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Xtian
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Post Posted: Mon May 24, 2010 2:59 pm    Post subject: Reply with quote
His neck is really big and weird.

Also, from the image my first thought was phyrexian negator XD
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
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Post Posted: Mon May 24, 2010 3:47 pm    Post subject: Reply with quote
See? All in all, I think the 4E art is a big improvement. XD
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Xtian
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Post Posted: Mon May 24, 2010 4:20 pm    Post subject: Reply with quote
It should be XD
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solbergb on sorcerers:
"Whether it is true or not, all sorcerers seem to act as if their power is inexhaustible. It really annoys the prepared casters."
A druid on rogue:
"Foolish girl! I am a Druid, I have special abilities more powerful than your entire class!"
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BJ
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Post Posted: Mon May 31, 2010 12:54 pm    Post subject: Dark Sun Game Podcast Reply with quote
I'm not a big fan of podcasts. I always end up veering away from the page after about half the playtime. That being said, I try to like podcasts, because lots of DnD tidbits can be taken by listening to them.

Anyways, for those of you who do like podcasts, do check out this link.

Quote:
The folks at Penny Arcade, PvP, and Kris Straub run a new session of Dungeons & Dragons -- this time set in the world of Dark Sun!


Penny Arcade Podcasts
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