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Q
PostPosted: Mon Jul 13, 2009 9:57 pm  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
Posts: 708
Location: At World's End

Hmm... app poster rough draft. Came up with this one at least. B&W since quite likely we'll be xeroxing the poster anyway. I'll try to think of other designs and for D&D and DoTA as well. And since I don't know who's contact info goes there, I just proxied my own for the meantime.

Feel free to comment or suggest stuff. And it would be helpful if you can think of better lines. Very Happy

[URL=http://img22.imageshack.us/i/poster1c.jpg/] [/URL]

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erwin
PostPosted: Mon Jul 13, 2009 10:55 pm  Reply with quote
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I can't view it right, it's scaled down. Can you just link the pic?

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Q
PostPosted: Mon Jul 13, 2009 11:00 pm  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
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Click it.

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erwin
PostPosted: Tue Jul 14, 2009 1:34 am  Reply with quote
Master of None


Joined: 06 Dec 2006
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Location: Searching...

Q wrote:
Click it.

It's still small. Must be my lay out in this forums, it resizes the pics.

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dark_axis
PostPosted: Tue Jul 14, 2009 9:23 am  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell

All I can say about the poster is GOOOOOOOOOOOODDDDDD JOOOOOOOBBBBBB!!!!!!!! Catchy, I want to see what you guys can do for the other games. BTW, one suggestion though with the text could you make it more dynamic in a way. Very Happy

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Athanasia Kitty
PostPosted: Tue Jul 14, 2009 7:26 pm  Reply with quote
Old Dragon


Joined: 15 Nov 2007
Posts: 436
Location: Millenium Castle Brunestud

Did you crop the Magic logo using magic wand? Try setting the feather to 0px

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princessa
PostPosted: Tue Jul 14, 2009 8:29 pm  Reply with quote
Goddess


Joined: 30 Nov 2006
Posts: 1118
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Athanasia Kitty wrote:
Did you crop the Magic logo using magic wand? Try setting the feather to 0px


Looks more like it was resized to a larger size.

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Expected, really.


D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
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BJ
PostPosted: Tue Jul 14, 2009 9:11 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

I'm not an expert... But won't black be that much harder (and more expensive) to print? Shocked

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dark_axis
PostPosted: Tue Jul 14, 2009 11:03 pm  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
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BJ wrote:
I'm not an expert... But won't black be that much harder (and more expensive) to print? Shocked


Nope, it would just cost the same. Very Happy

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BJ
PostPosted: Tue Jul 14, 2009 11:15 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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Jol! Very Happy

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Q
PostPosted: Tue Jul 14, 2009 11:20 pm  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
Posts: 708
Location: At World's End

Don't really know much about Photoshop. If you want to fix the poster, I uploaded it HERE.

BJ wrote:
I'm not an expert... But won't black be that much harder (and more expensive) to print? Shocked


Actually yes. I assumed we'll get some budget for the posters so I figure what the hell, go all out. We only need to print 2 or 3 posters (PhP30~100) anyway then just xerox the rest.

I'm trying to think of some lines for DnD as well but the best that I can come up with is 'The song of steel and sorcery/ Shadows lurk in every corner/ Open your mind's eye/ A new world awaits.' More creative people: help please.

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Xtian
PostPosted: Wed Jul 15, 2009 12:12 am  Reply with quote
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Base on my experience, darker print outs are more expensive. Budget photocopies are for text only print outs.

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dark_axis
PostPosted: Wed Jul 15, 2009 9:04 am  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell

Xtian wrote:
Base on my experience, darker print outs are more expensive. Budget photocopies are for text only print outs.


Do you still remember the time when we made the mtg/hgc card posters? We went all out having them printed with color but when we had it photocopied it cost the same as a normal one. Very Happy

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dark_axis
PostPosted: Thu Jul 16, 2009 9:48 am  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell

What's the news on the renewal? Were you guys able to select a poster already? Have you started giving out fliers? UPDATES!!!!!!

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quickbrownfox
PostPosted: Fri Jul 17, 2009 9:56 am  Reply with quote
Adult Dragon


Joined: 29 Dec 2006
Posts: 163
Location: TSAB Section 6 Headquarters

Renewal forms have already been passed. At the moment, work groups have been assigned to work on securing an app booth and ACLE.

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mnightsilver
PostPosted: Fri Jul 17, 2009 5:42 pm  Reply with quote
Mature Adult Dragon


Joined: 11 Dec 2006
Posts: 290
Location: In Your Heart

Actually, the poster is good enough for me, trying to attract Magic players, that is.

It would be good to have other games advertised in the same manner, just for consistency and so that the posters are memorable as OUR posters. Took this advice from my marketing research class.

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Q
PostPosted: Fri Jul 17, 2009 5:56 pm  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
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That was my original plan but can't think of any quickie descriptions for DnD and DoTA.

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Aur Ain Soph
PostPosted: Fri Jul 17, 2009 6:27 pm  Reply with quote
Very Old Dragon


Joined: 29 Aug 2007
Posts: 693

>_> Post a sketch of the location of our Tambayan and scribble "Here be (Dungeons and) Dragons?

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mnightsilver
PostPosted: Fri Jul 17, 2009 6:45 pm  Reply with quote
Mature Adult Dragon


Joined: 11 Dec 2006
Posts: 290
Location: In Your Heart

That's sorta funny... I can't explain it. Is that good or bad? Shocked

@Q: To be honest, we shouldn't really be advertising ourselves as The DoTA org... Personally it's bad advertising. You get my drift?

I guess, for DnD, we simply change the Magic:the Gathering logo to DnD. Now for a catchphrase... Let's discuss it at the GA on Monday.

Other card games are still uncovered, and so are other table-top pen and paper RPG's.

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Q
PostPosted: Fri Jul 17, 2009 10:45 pm  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
Posts: 708
Location: At World's End

mnightsilver wrote:
@Q: To be honest, we shouldn't really be advertising ourselves as The DoTA org... Personally it's bad advertising. You get my drift?


It depends. PC games are considered hobby games, are they not? Skimming through the Consti got me this:

Quote:
The UP Hobby Gamers’ Circle strictly limits its definition of a hobby game in the likeness of collectible card games, pen-and-paper role-playing games, table-top games and computer games in favor of the Circle’s foundation. UP HGC only extends its scope to other hobby games for purpose of possible sponsorship of competitions.


So if DoTA is part of our scope, why won't we advertise for it? Personally, I think it would be better if we attract people through more mainstream hobby games (i.e. DoTA, Magic) and then gradually teach them other games rather than advertising obscure pen-and-paper RPGs which, while caters to our target geek demographic, does nothing to actually expand the possible applicant base.

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Aur Ain Soph
PostPosted: Fri Jul 17, 2009 11:14 pm  Reply with quote
Very Old Dragon


Joined: 29 Aug 2007
Posts: 693

>_> It does happen occasionally. I joined partially because I always wanted to learn how to play D&D.

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Q
PostPosted: Sat Jul 18, 2009 7:13 am  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
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I know. But you're already part of the target demographic; you already had a reason to join the org (D&D.) I'm just saying it might be better to attract people by using mainstream means first.

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boy_bakal
PostPosted: Sun Jul 19, 2009 12:19 am  Reply with quote
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Joined: 30 Nov 2006
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^You're assuming students in UP who like to play D&D will automatically want to join the org. I can say that this is not true, as I can think of at least one counterexample.

One of the problems in expanding the org's scope is that we tend to lose focus on the foundations that the org was built upon, which could gradually lead to a general loss of identity. Still, in the end, it's for you folks still enrolled in the university to decide, really. I'm just stating how it's turned out for me, based on past experiences.

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oghma
PostPosted: Sun Jul 19, 2009 12:57 am  Reply with quote
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Joined: 20 Mar 2007
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To put it in D&D terms, sticking to core is much safer than relying on splatbooks. Well, I'd like to pitch in and help too, though I am not technically a member anymore.

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BJ
PostPosted: Sun Jul 19, 2009 3:32 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
Posts: 3997
Location: Sa sikmura ng Bakunawa

boy_bakal wrote:
^You're assuming students in UP who like to play D&D will automatically want to join the org. I can say that this is not true, as I can think of at least one counterexample.

One of the problems in expanding the org's scope is that we tend to lose focus on the foundations that the org was built upon, which could gradually lead to a general loss of identity. Still, in the end, it's for you folks still enrolled in the university to decide, really. I'm just stating how it's turned out for me, based on past experiences.


People who play DnD do not automatically want to join the org, but we should attract them nonetheless.

I do mirror b_b's sentiments; I do not think expanding the org's scope is a realistic goal for you guys yet. For now, stick to one or two guns (M:tG and either DnD or DotA, but not both) and roll with it is my suggestion. Be a solid base before adding more floors. That way you don't crash back to square one.

Above all, make sure you get qualiy over quantity; more members=/=stronger org.

Quote:
To put it in D&D terms, sticking to core is much safer than relying on splatbooks. Well, I'd like to pitch in and help too, though I am not technically a member anymore.


Your analogy is not sound. Besides, I don't see how you can help at the moment.

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dark_axis
PostPosted: Mon Jul 20, 2009 8:38 am  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
Posts: 1898
Location: 666th Layer of Hell

@b_b & BJ: I don't think you guys are aware of the numbers of the org. At the moment the orgs numbers are leaning to the seniors about 80% of it and that means when they graduate, the numbers left in the org is about 3 people and that is not good and that could mean a disaster. I know quality != quantity but as the moment calls for it the orgs numbers will drastically decrease if they don't get to attract a lot of new members. At the moment, if they think opening new branches to the org is a way to increase its numbers then it's fine with me because members equals the org in my point of view without members to sustain it the org will automatically die, not eventually.

Sticking to what we have done before is a safe way. But sometimes we must take risks in desperate times to achieve greater results. The only problem I see here is if you do decide to welcome new games, you should also be willing to maintain them. Iirc, that was the reason some applicants before faded away since they were welcomed in the org knowing that the org is going to support their gaming unfortunately people run out dry in the end for such games.

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BJ
PostPosted: Mon Jul 20, 2009 6:19 pm  Reply with quote
He Who Founds Wyrmlings


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I get where you're coming from, d_a, but your argument is based on the wrong assumption; that I do not know the org's numbers. But I think we actually share the same views, so let me just elaborate on what I was saying.

At the moment, Q was proposing that we extend our reach to take in DotA players and/or DnD. I am not in favor of that, because spreading out too early will result in an org that could be composed of too many groups. I am not suggesting that we stick to what we have done in the past; in fact, I am saying the exact opposite. We have always tried to attract to many people.

Instead, I propose you lessen the org's niche's, if only for the 1st sem.

Niche: Magic. I believe M:tG draws in a large crowd, and if we do it right, the org can survive on M:tG alone. But in recent years, I have seen students who play M:tG, but decide to avoid joining the org. We can change this. We can run DCI-sanctioned games, and a joint card pool is always a possibility. The specifics of actually getting to do it should be reserved for another discussion; the point is we can use this as a way to show that there are benefits in applying for the org.

Niche: DnD. Everyone here knows tha I'm more of a DnD player than a Magic player these days, but at the same time, I am weary of using this as a main draw. The obstacle that the org has to overcome when it comes to DnD is its isolationist nature. Too often have I seen applicants do miserably in their interviews because the only people they know are their DnD-mates, and not the org itself. If you plan on pursuing this niche, I suggest a requisite non-DnD tambay.

Niche: DotA. I'll be blunt. DotA is only played beyond the tambayan, so DotA causes the hill to be emptied too early. Again, if this is to be a niche, then there should probably be non-DotA requisite tambay hours.

Niche. Other RPGs and CCG's. We can pursue these once we get a new and reliable membership base.

Limiting the niche does not reduce the apps; it ensures that the apps have a common interest. The most successful batch was a group o MtG players (b_b's batch). Which brings me to my next point.

The goal of getting a lot of new members should be secondary to getting quality members.

d_a and I will most likely disagree here, but I'm of the opinion that a big batch of people who do not understand what the org is all about is useless. We've always been scared of flunking apps because there's so few of them; I suggest we change this. The ideal goal is to get a lot of quality members, but quality should take over quantity. We should fail unworthy apps during FR, we shouldn't even let people who flunk the interview get to the FR.

In this regard, we should also take care of our apps. A number of people who flunked the interview did so because they weren't guided by the members well. You know what these are; the tambayan is emptied too early, the consti doesn't get distributed, it takes weeks for them to get an app logbook.

To conclude:
*Attract a lot of fish so we can choose the cream of the crop.
*Use one or two juicy lures instead of many half-baked ones.
*Keep feeding the unhealthy fish so they become part of the cream of the crop.
=Good, quality members.

That is all.

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Q
PostPosted: Tue Jul 21, 2009 1:25 am  Reply with quote
Very Old Dragon


Joined: 25 Sep 2007
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Location: At World's End

Q wrote:
I know. But you're already part of the target demographic; you already had a reason to join the org (D&D.)


BJ wrote:
b_b wrote:
^You're assuming students in UP who like to play D&D will automatically want to join the org. I can say that this is not true, as I can think of at least one counterexample.

People who play DnD do not automatically want to join the org, but we should attract them nonetheless.


Note that I didn't say that DnD player == org applicant. I just mentioned that someone who plays Magic and/or DnD has a greater chance of joining the org since they would actually benefit from it.

. . .

BJ wrote:
At the moment, Q was proposing that we extend our reach to take in DotA players and/or DnD. I am not in favor of that, because spreading out too early will result in an org that could be composed of too many groups.


I understand your point. My question is this: are we, HGC, defined by the games we play or by the community we build? The way I see it, games are only a introductory tool, a means to the end of creating a gamers' community. Even though we all play different games, it does not mean that we are forever separated by them. Cross-pollination *does* happen. I, for one, was initially a Magic player but I gradually experimented with DnD and other pen-and-paper games. And I can talk about stuff not related to DnD and Magic with the others.

Quote:
The goal of getting a lot of new members should be secondary to getting quality members.


I agree that we should aim to acquire quality members. The problem is, in the hiearchy of priorities, Needs should always trump Wants. We *want* to get quality members but first, we *need* to get members to keep the org going. To use your example, while we may want to land a whopper while fishing, we will die of hunger if we keep tossing away the lesser fish. You might disagree but I believe that HGC does not have the luxury of time to be picky.

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dark_axis
PostPosted: Tue Jul 21, 2009 9:00 am  Reply with quote
Eternal Elan


Joined: 02 Jan 2007
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Location: 666th Layer of Hell

@BJ: I understand your point and actually there was just a slight difference in time when I started to see that DotA is what causes the tambayan to be empty. Well, my solution here is to require the members to stay at the hill up to a certain time. That no member should be allowed to coerce or to attract co-members to play during that period of time. If we can implement this then having DoTA as part of the org is not that nuch of a problem. I completely agree with Q on the matter of quality vs quantity at the moment, practicality is the issue here, if we keep on throwing away the lesser fish then the org would end up as a hungry one indeed. Remember too that I was the secgen during the time of b_b's batch. I still remember correctly that I went for quantity rather than quality. It may have its ups and downs but still those that were considered as good fish back then eventually turned into bad fish and the bad fish back then turned into members who are more than willing to step up. I don't think that the measure of an applicant is limited in the application process. The process more likely screens out those who can't stand it. Even if there was a lesser fish who didn't pass the app process the fact that he remains or keeps on going to the tambayan for me is enough dedication since it takes up their own time and requires a lot of courage. That's all.

@Q: Hehehehe I'm actually proud of you. In terms of the discussion. I just hope that you share the same thoughts during a GA rather than remaining silent most of the time. I see a great potential on you. I hope you keep it up.

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BJ
PostPosted: Tue Jul 21, 2009 6:07 pm  Reply with quote
He Who Founds Wyrmlings


Joined: 04 Dec 2006
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dark_axis wrote:
@Q: Hehehehe I'm actually proud of you. In terms of the discussion. I just hope that you share the same thoughts during a GA rather than remaining silent most of the time. I see a great potential on you. I hope you keep it up.


Yes, the force is strong in this one. Very Happy Whether or not I agree with either of you, I'm glad we're having a good discussion here.

As it is, we will have to agree to disagree on the quality over quantity thing, as I'm of the completely different opinion that the org can survive even if reduced to three members or so. There are ways to go around the 15 member-rule (and thus it is no longer a need), and I'd rather have three quality members than 28 junk ones. But take note; this is my worst-case scenario.

Quality over quantity, but I'm not saying we should forget quantity. Bear in mind that I'm not suggesting immediate disposal of junk applicants. We have the whole sem to teach them the ways of the (force) org, and admit it! We've been less than efficient in this regard. By making them understand what the org is all about, we help develop their quality. Application's not just the app's work, it's ours, too.

See what I'm getting at? It's all about mindset: If we set our goals on quantity over quality, we'll subconsciously lower our output towards the application process as we recently have. But by wanting them to become good fish, we nourish them and inspire them to be ideal org members in the future.

In the end, it's up to you, the existing members, to decide. I don't see us coming short of good, quality members if we just do the app period right.

Kudos to Q for the awesome poster, and I concede the point about the game scope.

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